Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Kajar Laboratories => Topic started by: IHBP on August 19, 2019, 11:17:40 pm

Title: Chrono Trigger plus 2.0
Post by: IHBP on August 19, 2019, 11:17:40 pm
Finally available with all the cool stuff from my YouTube videos.

https://www.romhacking.net/hacks/3691/
Title: Re: Chrono Trigger plus 2.0
Post by: Boo the Gentleman Caller on August 20, 2019, 08:15:07 am
Oh wow! NIIIICE!

Do you want to write a little blurb up about it, including some quick bullet points on new features? I'd love to put this on the front page of the Compendium and make sure it gets posted and stickied over at r/chronotrigger on Reddit.

This should be celebrated!
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on August 20, 2019, 01:02:59 pm
Thaks that would be really swell what would also be really cool is if someone could piece together a trailer showing off their favorite parts.

Here's a few highlights though


All 1999 is explorable, and the small part that was previously available is improved as well.

You can now acquire the ability to go to 1999 via Epoch, however only from the End of Time and only to a set location. Later versions will allow it on the world map but I'll need time to readjust the tile properties.

Tons of bugs have been fixed including all known ones related to Magus on the Blackbird.

Added a few flavor scenes.

End of Time is expanded.

Crossing Lab 32 on foot is now longer and has some story.

New area in 2300ad where Porre used to be.

A few scenes now feature the entire recruited party rather than just the three current members.

Possibility of acquiring the Speed shoes that allow 50% faster running

Can now buy a drone that will join you in battle as a sort of AI party member.
Title: Re: Chrono Trigger plus 2.0
Post by: PrincessNadia78 on August 20, 2019, 11:18:00 pm
I definitely want to play this!! Probably once I’m all moved into my new apartment. I can’t wait!! This sounds amazing!
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on August 21, 2019, 02:21:15 pm
Thanks for the publicity.
Title: Re: Chrono Trigger plus 2.0
Post by: Boo the Gentleman Caller on August 21, 2019, 08:09:40 pm
Sure thing. It's trending pretty well on r/jrpg on reddit.

Someone asked if they can stream it. Do you mind?
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on August 21, 2019, 10:05:56 pm
Saw the post very cool, yup streaming is fine with me.
Title: Re: Chrono Trigger plus 2.0
Post by: chrono12 on August 24, 2019, 06:36:00 pm
Finally available with all the cool stuff from my YouTube videos.

https://www.romhacking.net/hacks/3691/

Bro! The rom has a bug when I modify some events. she doesn't work but.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on August 25, 2019, 07:04:53 pm
Why would you modify the events?
Title: Re: Chrono Trigger plus 2.0
Post by: chrono12 on August 25, 2019, 08:24:52 pm
I was playing with her a little! I liked the play button, which is pressed. After creating a scene in the middle, npc rom doesn't work, but? The rom gets the black screen.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on September 18, 2019, 04:42:54 pm
For those that haven't been following on rhdn version 2.1 is up it fixes some bugs, makes a few places available earlier and allows fair prizes to carry over.
Title: Re: Chrono Trigger plus 2.0
Post by: mcbanhas on October 09, 2019, 06:59:34 pm
Hello, I've started playing this hack and I would like to share some initial impressions:

* Ferry to Choras - As of the moment it's a bit odd that on making the way back to Porre you're simply teleported back. Will improvements be possible in the future? If so, I would suggest adding a secondary dock to Porre so two ferries can be stationed there at the same time.
* Running patch - As p/ the previous version, I would still prefer if this one was opt-out, instead of in. This messes with the default control scheme that is present in CT and other RPGs (Golden Sun comes to mind), and so I would rather having run set up as B+directionals.
* Save Zeal by beating Lavos in the Ocean Palace - I haven't gotten to this yet, but curious if this wouldn't imply a time paradox, since the fall of Zeal is essential for the future human societies to flourish

And a couple of tiny suggestions
* Radio stations - in 1000 AD most houses are shown having a radio device. I think it would be nice if these objects could be interacted with, producing some text "You are now listening to radio X" and changing the background music like the piano player or the doll in Crono's room. Perhaps some hints could even be put on radio monologue lines.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on October 09, 2019, 07:43:52 pm
Ferry to Choras is extremely complicated,  overworld events are very picky and are more likely to cause huge bugs rather than what you want.

I have the means to fix the autorun back to normal and probably will when I get the chance to work on this again.

Saving Zeal would cause a huge paradox, Balthasar himself says so in the ending, hence the reason the party stays there.

Right now the radio in the suite in 1999 will play several different rarely used tracks.
Title: Re: Chrono Trigger plus 2.0
Post by: mcbanhas on October 10, 2019, 12:27:20 pm
Ferry to Choras is extremely complicated,  overworld events are very picky and are more likely to cause huge bugs rather than what you want.

Understood. I was just wondering if there would be any improvements in the future, or if this feature was already as good as it can be.

I have the means to fix the autorun back to normal and probably will when I get the chance to work on this again.

Cool thanks!

Right now the radio in the suite in 1999 will play several different rarely used tracks.

Nice, I'll check it out once I get there. My suggestion was due to this being a minor feature that I greatly enjoyed in Pokemon games, and the general amount of readables and objects you could interact with in the environment. Compared to that CT always felt a bit dry.

From this post onwards, I will be providing feedback on some of the irks I run into during gameplay, for the sake of feedback and discussion.

*Gato damage*

I will start with a big discrepancy I found when fighting Gato in the fair. I just noticed that in CT+ he seems to be dealing very high damage!

On regular CT right after starting the game Gato damages Crono on the average of 15 HP. On CT+ that damage has been upped to +50 HP (!!!), meaning Crono simply cannot beat Gato on his own, even though he has slightly improved base stats in CT+. If this is an intentional change, this is something I disagree with. Gato should be an easily beatable enemy, not only for purposes of teaching combat, but also for getting Silver Points faster.

Please refer to attached pic.

*Death animation bug*

I just noticed if one or more of your character get taken down, the death animation will not register properly. Please see the video attached.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on October 10, 2019, 01:23:13 pm
It's not a terrible idea, I love being able to interact with things in games.

Gato can still be beaten before going to 600ad but given that he's a battle robot and gives the second most silver points he should not be beaten by a level 1 character mashing attack.

Is the stupid death animation bug back? Dammit.
Title: Re: Chrono Trigger plus 2.0
Post by: mcbanhas on October 10, 2019, 09:14:40 pm
Quote
Gato can still be beaten before going to 600ad but given that he's a battle robot and gives the second most silver points he should not be beaten by a level 1 character mashing attack.

The point here is that Gato is very likely the first battle most players engage into. I understand what you're doing here concerning the Silver points, especially taking into accounted you lowered the amount required for Norstein Bekker's games. However, the main purpose of Gato is to serve as an introductory battle. It should be easy to win.

Some more feedback.:

*Typos and purpose of Marle's sequence*

I'm conlicted about the new sequence following Marle first entering the time gate. And the reasons are many:
1 - It adds no new relevant information - the sequence brings nothing new or of particular relevance to the plot, it only reveals some information sooner. If this is restored content, then this is a sequence that I would've understand being cut.
2 - It spoils the plot - This sequence effectively reveals the player that Marle was found by knights assuming her to be Leene. This ruins the surprise of eventually meeting her at Guardia Castle, and renders all the Dialogue at the pub and residences hinting for that to become relatively moot.
3 - It is not properly scripted - The sequence begins with Marle already standing and she can be controlled for a short while before the guards find her. I think that the short bit that Marle is controlled for is not justified for not simply having a cutscene that could do the same job better,

I personally do not think this sequence is of any use and it is in fact detrimental to storytelling. However, if you really want to keep it, I would suggest a more natural transition that does not spoil the player where and why Marle was taken:

*After the screen fades out from 1000 AD, the music stops. The screen fades back in. Marle is lying unconscious on the ground in the clearing where the gate has spawned in 600 AD. Two knights stand next to her*
Knight 1: How did you find her?
Knight 2: She was just lying here on the grass, Sir. No sign of kidnappers or anyone else.
Knight 1: Are you sure it's her? Where is the pendant?
Knight 2: I could not find it. Maybe she has lost it in the forest.
*Knight 1 briefly steps away from the body*
Knight 1: Hmm, alright, let's take her back, she does not seem to be hurt.
*The screen fades out and in back to 1000 AD*.

Last but not least, In case you want to keep it as is, there's a couple of typos in this dialogue. Please find the attached pic.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on October 11, 2019, 08:23:39 pm
I like Gato as I have him. As for the princess scene I'm trying to flesh out a game that ends way too soon, but your writing isn't bad, when I get back into working on this I'll try it out and see how it feels.

In the meantime though I like your ideas, so hit me with what you got, some will undoubtedly make it in.
Title: Re: Chrono Trigger plus 2.0
Post by: mcbanhas on October 11, 2019, 08:50:36 pm
On a word of praise, I really like the new short sequence with Lucca barging in the castle after Marle vanishes due to a time paradox. The way she corrects herself to avoid suspicion and the way the guards react is also pretty humorous and well written. Congratulations on this one. It fixes the original inconsistency with having Lucca already inside the castle by the time Crono goes downstairs, and it actually adds something of substance.

As for the princess scene I'm trying to flesh out a game that ends way too soon, but your writing isn't bad, when I get back into working on this I'll try it out and see how it feels.

I think it's more about finding the places where it should be fleshed out. In this particular case the whole sequence is kind of pointless. I find it much more satisfying for the player to be transported to a place without having no idea where he is nor were Marle is. It incentivizes you to first go to the inn and ask where you are, and slowly piece out what is happening. If you know beforehand who took Marle and why, there isn't much of point in not simply traveling straight to the castle.

Finally I would like to recommend you to keep a more detailed change log with all the scene additions and other detailed modifications. This would be a very important aid for testing purposes!
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on October 13, 2019, 09:05:17 am
Thanks but it was actually Joseph(ine) Lithius that made the whole Lucca scene, this project has absorbed a few smaller projects.

As for the Marle scene I'd like to keep it but I agree that it should be more vague, I'm gonna try rewriting it.

There are a few other scene changes, some just have the whole party involved,  the scene with Crono's mom and the clone has a few more lines and on NG+ Magus has a brief scene before the party wakes up in Aylas tent.
Title: Re: Chrono Trigger plus 2.0
Post by: Sailor Phantom on November 19, 2019, 02:29:49 pm
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on November 20, 2019, 06:08:45 pm
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(

A few nasty bugs have been found so a new release is coming in a few days,  once it's out I'll hook you up.
Title: Re: Chrono Trigger plus 2.0
Post by: Sailor Phantom on November 21, 2019, 12:05:47 pm
I can't get the patch to work. I've tried using the Lunar IPS and still it says corrupt. New CT file and everything. Nothing works. :(

A few nasty bugs have been found so a new release is coming in a few days,  once it's out I'll hook you up.
Awesome! Not the bugs of course, heh.
Title: Re: Chrono Trigger plus 2.0
Post by: IHBP on December 23, 2019, 11:39:41 pm
Version 2.3 is up, it fixes many many bugs, as well as fixing the Nes difficulty patch to work as intended.
Title: Re: Chrono Trigger plus 2.0
Post by: ggy128 on August 16, 2021, 04:32:52 pm
the 2.5 version is up
https://www.dropbox.com/s/duquv8l9ilgpdqe/CT%2B%202.5beta.ips.zip?dl=0&fbclid=IwAR3pQOGl6YeQ3B9I3j4moPEqFnfwN77tRanqX_rqjSblMxEVXYB5gCdg3co
Title: Re: Chrono Trigger plus 2.0
Post by: Yourgingerestfan on September 18, 2021, 12:22:04 pm
the 2.5 version is up
https://www.dropbox.com/s/duquv8l9ilgpdqe/CT%2B%202.5beta.ips.zip?dl=0&fbclid=IwAR3pQOGl6YeQ3B9I3j4moPEqFnfwN77tRanqX_rqjSblMxEVXYB5gCdg3co


Bit confused regarding all the IPS in the dropbox.

Do we use all of them?
Title: Re: Chrono Trigger plus 2.0
Post by: TheMage on September 19, 2021, 06:16:38 pm
It  depends on your preference - if you want the new reptite sprites, different color magus cape, harder difficulty and auto run you can use all the IPS's on the same ROM.

Or say if you wanted Magus's cape and auto run but not the rest you'd install the 2.5 beta, the cape, and auto run but not nes difficulty and reptites.

If you want just the hack, but no graphic or difficulty changes or speed changes, you'd just attach the 2.5 beta. :)
Title: Re: Chrono Trigger plus 2.0
Post by: Zakyrus on January 20, 2022, 06:42:26 am
If you're talking "CT+ ETERNAL END Dec 12.21.12 edition" I have NO idea what you're talking about!

Is there a 'third' or 'fourth'?
~Z
Title: Re: Chrono Trigger plus 2.0
Post by: TheMage on January 21, 2022, 07:47:35 pm
If you're talking "CT+ ETERNAL END Dec 12.21.12 edition" I have NO idea what you're talking about!

Is there a 'third' or 'fourth'?
~Z

 :shock: :shock: :shock: 8)

I still have CT+ ETERNAL END Dec 12.21.12 edition! along with maybe a version or two betas after that But now I am verrrrry curious what you've been up to since I last saw you circa 2018 over on verve fanworks, Zakyrus :D :D :D
Title: Re: Chrono Trigger plus 2.0
Post by: Zakyrus on February 01, 2022, 02:22:34 am
Well, I own my own place now...so I have escaped AT LAST from the House of A MILLION OBJECTS.!!!! LMAO--MWA HAAAAA HAAAA FUCKING HAAA!!!!!!

Anyways, I'll try to get further on this,....I almost have the YouTube series done...'
I've learned the hard way, that to never release any video series unless you have atleast '2 seasons done'

Almost there...no release date set yet.

Nonetheless...no BS. ALMOST THERE.

~Z
Title: Re: Chrono Trigger plus 2.0
Post by: Zakyrus on June 14, 2022, 11:01:59 pm
Omg!

Is this version of it going to have the:

Epic lavos God cutscene Jesus Batman Christ the movie 2.0 meteor!! 11!!11!!
Cut seeing that I described in the tutorials?!

 ... Because in tutorial number 5 that is a homework assignment LOL.
~Z
Title: Re: Chrono Trigger plus 2.0
Post by: Zakyrus on June 14, 2022, 11:06:27 pm
Omg!

Is this version of it going to have the:

Epic lavos God cutscene Jesus Batman Christ the movie 2.0 meteor!! 11!!11!!
Cut seeing that I described in the tutorials?!

 ... Because in tutorial number 5 that is a homework assignment LOL.

~Z

Double posted double rainbow!! 🌈 🌈

Basically what we will be designing is a cutscene where Crono will be able to jump at Lavos after the final battle....

.... And during mid leap call to all beings across all timelines across the entire planet asking them to lend him energy...Goku style! After the four flawless elements are forged in time and timelessness and offer Crono as well as many other beings......Crono will be surrounded by the four elements and cast Gaia strike crashing into lavos and destroy lavos!

This completing tutorial number five of how to do this stuff!

There will be a few other tutorials after this main part of the series.... Most of it is recorded and done already I just have to do some finalization.

Check out tutorial number one of the series here:
https://vimeo.com/manage/videos/686164261

More tutorials will be released soon!!!

I'm going to have to do this under a different username...
(Possibly my other account handle... firebrandwhip!!! Either an RF burn or Simon Belmont's fire whip from Castlevania 2!!)

~Z
Title: Re: Chrono Trigger plus 2.0
Post by: Boo the Gentleman Caller on June 15, 2022, 10:47:30 pm
That sounds awesome. I like the change...

...too bad it fails and he dies.

We need to make sure these tutorials are being backed up. Youtube, Vimeo, maybe even here on the website. Does anyone know if the Compendium has an official YouTube account? I don't think we do, although there is that Crimson Echoes memorial / walkthrough channel that Faustwolf once owned. Hard to believe how long ago that was!
Title: Re: Chrono Trigger plus 2.0
Post by: Zakyrus on June 16, 2022, 03:31:46 am
Yeah for sure backups would be nice I'm actually in the position to get ready to upload video two.

Of course some weird shenanigans happened and part of the content ended up missing (figures, lol)... However I still make up for it and cover events pretty well and actually the stuff that was missing I end up covering later and it's explained that this occurs...

I have a weird curse with YouTube right now it doesn't seem to want me to ever upload any of these that's why I was using Vimeo even though they don't give me as much storage I'll figure something out with that cuz I want it to be on several different sites at some point I will actually host it on my own domain as well.

However one thing I would like to know is does anybody want any particular content or something covered especially with events or maps I'm not the best with overworlds but I will do the best I can because I did cover graphical tile icons and that is another tutorial separate from the series but I'm going to release that soon as well!

~Z