Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Chrono Cross Modification => Topic started by: IHBP on November 27, 2018, 06:20:36 pm
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Anyone know why they don't carry over? Is it a byte in their element data or some ng+ data somewhere else? I suppose the same question appies to level 7 techs.
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This may be a dumb question, but what do you mean by "summons"? To me i immediately think of FF type summons
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This may be a dumb question, but what do you mean by "summons"? To me i immediately think of FF type summons
https://youtu.be/hfzxfmCHRLQ
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This may be a dumb question, but what do you mean by "summons"? To me i immediately think of FF type summons
That's pretty much what the level 7 and 8 elements in Cross are (Golem, Salamander, etc.).
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What do you mean exactly by "they don't carry over?" :o
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I want to know what prevents summons from being carried over to new game plus.
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As some items such as star fragment or Mastermune.
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As some items such as star fragment or Mastermune.
Exactly! You must know, don't you?
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Exactly! You must know, don't you?
I'm also interested in this question
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It's been a while since I've played, are they paramount to plot or character dev?
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https://www.chronocompendium.com/Term/1967-1977.html
file 1975.more_unknown_executable.psx
ofset: 0x90
0c 00 63 2c replace on 00 00 03 24
info for wiki, please add.
1972.unknown_executable.psx — teleporter_menu
1975.more_unknown_executable.psx — new_game_plus_items
-ofset: 0x90 (0c 00 63 2c) - del summoner elements
-ofset: 0x4f8 (26 3f 40 c0 c1 3d d6 ec da fd 58) -del items
26 - Masamune
3f - Anlazer
40 - 2Anlazer
...etc
1976.even_more_unknown_executable.psx — new_game_plus_items2_maybe
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Cool