Chrono Compendium

Zenan Plains - Site Discussion => Polling => Topic started by: ZeaLitY on August 06, 2005, 04:51:24 pm

Title: Which Prerelease feature would you have wanted in CT?
Post by: ZeaLitY on August 06, 2005, 04:51:24 pm
Which Prerelease feature would you have wanted in CT?

The Chrono Trigger Prerelease, http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease , offers several insights into areas and features that just didn't quite make it into the final version of Chrono Trigger. Some of these are pretty cool; it's your turn to decide which you would have chosen to be in the final game.
Title: Which Prerelease feature would you have wanted in CT?
Post by: kazmaka on August 06, 2005, 05:01:30 pm
definetly 1999AD, seeing as i dont really know what half of the others are having never played the pre release, but playable 1999AD would of been cool beans.
Title: Which Prerelease feature would you have wanted in CT?
Post by: JLukas on August 06, 2005, 07:41:30 pm
Singing Mtn. & Lost village.  That's quite a bit of unique content to get cut.  The Prehistoric ages could've really used those areas, the eastern half of the world in the final version is very bare in comparison.

Forest Ruins & Zeal dungeon would be my second choice.

It's a good thing the hovercraft got removed, the auto-return bounce from warping to a bad spot is too much trouble.
Title: Which Prerelease feature would you have wanted in CT?
Post by: Lord J Esq on August 06, 2005, 10:44:04 pm
I voted for the Singing Mountain and Lost Village. My first instinct was to go for 1999 A.D., but I think both Chrono Trigger and the Chrono series benefit from leaving that era unplayable in the first Chrono game. The big draw of 1999 is to see the high technology and get a taste of dramatic premonition, because you as the player know that the world is about to be ruined. However, high technology and a foreknowledging of impending destruction are also the hallmarks of the 12,000 B.C. time period, which I think would be diminished by pulling the same dramatic stunt in another era in the same game. Furthermore, leaving 1999 as an enigma allows the possibility of setting some important action there later on in the series.

Meanwhile, the Singing Mountain and Lost Village might have provided a whole new level of depth to the 65 million B.C. era, and could have changed the character of that part of the game entirely. (We'll assume that this change would have been for the better, although that too is a valid point of debate.) Many people criticize the Prehistoric as being CT's least well-developed era, and while I don't necessarily agree with that, I do think that it was rather disjointed and dramatically loose with respect to itself. It seemed to be more a parade of ideas rather than the tightly-knit story that marked the other time periods. I'd like to have seen greater emphasis on the story of the rising tide of humanity against the Reptite order, and more cohesion amongst Prehistoric story elements in general.
Title: Which Prerelease feature would you have wanted in CT?
Post by: teh Schala on August 06, 2005, 11:22:23 pm
I went with playable 1999 AD, but you all know me...  I WOULD have gone with playable Schala if that was even a choice! :lol:
Title: Which Prerelease feature would you have wanted in CT?
Post by: DeweyisOverrated on August 07, 2005, 12:21:11 am
I voted Singing mountain and lost village.  

1999 A.D. I think would have simplified the plot too much.  "Get there, warn everyone," etc.  Certainly, it would have taken away from other areas of the game, probably 12,000 B.C.

Zeal dungeon and north palace I didn't vote for because a) I feel like the Ocean Palace/Black Omen covers that time period enough, and the whole area of Zeal was beautifully laid out, and it didn't really need much more.

Thus, I voted for singing mountain.  The song sounds like something really important that was in the game at one point, as the song made just for that one area implies.  So I feel like we were missing out on something big.  And it a beautiful song.
Title: Which Prerelease feature would you have wanted in CT?
Post by: Zaperking on August 07, 2005, 10:14:41 am
I went with North Palace and Zeal.
We just don't get enough of it. I love it soo much! I mean ,you could go to the Prehistoric era any time, but if you go back to Zeal after a few events, it won't be there anymore :'(

And I agree with the whole plot consept of 1999AD. If it were playable, then would warning do anything, etc?
Title: Which Prerelease feature would you have wanted in CT?
Post by: DeweyisOverrated on August 07, 2005, 11:04:05 am
I noticed that this poll was created August 6th, and Zeality has been noticeably absent from the main forums... hmm.. Zeality you running a poll to put something a little extra in CTCE?
Title: Which Prerelease feature would you have wanted in CT?
Post by: V_Translanka on August 07, 2005, 11:48:23 am
Since I haven't really messed around w/the Prerelease at all...I just went w/Gaspar...I'd want to see what Techs they'd give that crazy ol' coot.
Title: Which Prerelease feature would you have wanted in CT?
Post by: Jasson Knight on August 07, 2005, 04:38:47 pm
Ah crap, this one is tough.  I'd have liked to see all of them, frankly.  Because they weren't released, they're all highly intriguing to me.

Chrono Trigger could easily have been much longer and we all would have eaten it up.  Can you imagine the sidequests those areas could have encompassed?

Since I can't choose more than one, I went with 1999AD.
Title: Which Prerelease feature would you have wanted in CT?
Post by: ZeaLitY on August 07, 2005, 05:08:30 pm
Well, I just haven't been in the analysis forums in a long time. I'm getting ready for CT's 10th birthday.
Title: Which Prerelease feature would you have wanted in CT?
Post by: teh Schala on August 07, 2005, 05:36:41 pm
You got something special planned?
Title: Which Prerelease feature would you have wanted in CT?
Post by: fxar99 on August 07, 2005, 07:20:13 pm
Huh... I'd like all of them, except the Hover Epoch and the Heckran Cave stuff. I voted for Singing Mountain.
Title: Which Prerelease feature would you have wanted in CT?
Post by: teh Schala on August 07, 2005, 07:33:37 pm
Yeah, Hover Epoch doesn't sound too hot, and I hated -- *HATED!* -- Heckran's cave anyway.
Title: Which Prerelease feature would you have wanted in CT?
Post by: DeweyisOverrated on August 07, 2005, 11:02:38 pm
Yeah I despised Heckran Cave as well.  Boring colors, no music (unless you count drip drip drip as music), and I always thought it was long enough as it is!

As for Hover Epoch.. doesn't add a lot.  It's really just the stereotypical "here's an airship that can go everywhere except over mountains until you upgrade it".  And they got the same thing done with careful map editing and events anyway.  It wouldn't have added anything.
Title: Which Prerelease feature would you have wanted in CT?
Post by: SilentMartyr on August 07, 2005, 11:02:55 pm
Signing Moutain, one of the most disspointing things about Ayla (and a reason why she isn't very popular) is that she has no sidequest. I always wondered what Singing Mountain would have encompassed.
Title: Which Prerelease feature would you have wanted in CT?
Post by: beaner 14 on August 08, 2005, 12:20:17 am
playable 1999 AD would be friggin crazy, however, wouldnt it need to be somethin along the lines of 1998 AD since 1999 AD lavos comes out and unleashes his power
Title: Which Prerelease feature would you have wanted in CT?
Post by: CatchRBFivy on August 08, 2005, 09:08:57 pm
I had originaly thought playable 1999 just to see the awesome settings and technology, but I also agree it would make the game so simple (unless a plot twist made it impossible for you to do anything about it.)  So I went with Gasper because he'd be pretty damn powerful considering he has the ability to see anything in the planets timeline which would allow him to learn some powerful spells and techs.  

It was kind of negatively reached though, I hated heckran cave also, Zeal was complete, and I don't remember the others.
Title: Which Prerelease feature would you have wanted in CT?
Post by: teh Schala on August 08, 2005, 09:44:11 pm
Well it wouldn't necessarily make things simple with the 1999 AD thing...  Sure, you could go to 1999 and warn everyone, but who's really gonna believe you?
Title: Which Prerelease feature would you have wanted in CT?
Post by: CatchRBFivy on August 08, 2005, 11:14:00 pm
good point

i'd change my vote now if i had thought of that aspect first.

they could add even more symbolism into the game too (along the lines of the prometheus concept)

there was one woman who predicted the future correctly but no one believed her thinking she was crazy...i can't remember her damn name though. OH! its cassandra. yeeeah........ 8)
Title: Which Prerelease feature would you have wanted in CT?
Post by: Legend of the Past on August 09, 2005, 12:08:17 pm
Well, they could make Lavos' attack take a few hours. You could then go to the Medina, Truce and whatever, and see everyone panicking. You could pick up some new armors and itmes (Maybe an upgrade for Robo\Lucca's weapons?). Maybe a side-quest would be made possible admist the chaos?
Title: Which Prerelease feature would you have wanted in CT?
Post by: CatchRBFivy on August 10, 2005, 10:05:14 am
I always imagined lavos' attack in 1999 to be equal to that of an asteroid hitting earth.  It would probably ruin shit real fast, but not kill everything as we see with 2300 AD.  So the speed and power of the destruction would probably depend on the proximity to the eruption.

So, Legend, it might be a stretch to do EVERYTHING you said, not all of it though.
Title: Which Prerelease feature would you have wanted in CT?
Post by: Legend of the Past on August 10, 2005, 11:04:21 am
Quote from: CatchRBFivy
but not kill everything as we see with 2300 AD.  So the speed and power of the destruction would probably depend on the proximity to the eruption.


Hmm, no.

[quote="Director in 1,999 A.D.]DIRECTOR: Take cover in the
   ShelterDome![/quote]
Title: Which Prerelease feature would you have wanted in CT?
Post by: Daniel Krispin on August 10, 2005, 01:31:23 pm
Quote from: CatchRBFivy
good point

i'd change my vote now if i had thought of that aspect first.

they could add even more symbolism into the game too (along the lines of the prometheus concept)

there was one woman who predicted the future correctly but no one believed her thinking she was crazy...i can't remember her damn name though. OH! its cassandra. yeeeah........ 8)


Yes, the Trojan princess Kassandra, I think taken by Agamemnon himself back to Mykenai. Apollo loved her and gave her the ability of foresight. When she spurned him, he turned it to a curse, making it fated that none one believe her. It was she, with Lacoon, that warned against taking the fabled horse into Ilion (sorry, I like this form of Troy better). Lacoon and his sons were devoured by a sea-serpent, and no-one believed her. So the fate of Ilion, beloved of Zeus, was sealed.
Title: Which Prerelease feature would you have wanted in CT?
Post by: DeweyisOverrated on August 10, 2005, 03:36:59 pm
Actually, I think I've been bs'ing in my answer.  I think the real reason I would want Singing Mountain is mainly because of the song.  For some reason, cut songs from games I'm big on, and I always like to know where they went.  So I would have wanted it implemented somewhere.

As for 1999 A.D., it would be nice to play in it, say Lavos doesn't erupt for awhile, or while his attacks take a long time to do and you can dick around on the world map or whatever.  However, I think that would take away the sense of urgency... then again, they find out about Lavos at the beginning of the game and seem to be taking their friggin time.
Title: Which Prerelease feature would you have wanted in CT?
Post by: Legend of the Past on August 10, 2005, 03:54:10 pm
Quote from: DeweyisOverrated
they find out about Lavos at the beginning of the game and seem to be taking their friggin time.


They have all the time in the world.