Chrono Compendium

Zenan Plains - Site Discussion => Polling => Topic started by: ZeaLitY on February 04, 2016, 12:41:46 am

Title: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: ZeaLitY on February 04, 2016, 12:41:46 am
Obviously, dead franchises and fandoms don't stay around forever. People move on, and the intellectual property is slowly forgotten until it's just a footnote. The day approaches, years from now, when Chrono Trigger will be talked about as a great example of 16-bit RPG design, but nothing more—just a high point in a historical overview of the medium. We shouldn't have any deluded ideas of keeping this going forever; eventually the site itself (as it has been heading towards for a couple years now) will be a cold archive.

But until that day comes, there are enough hobbyists and fans left to get a little more enjoyment out of this beloved world. Of course, I won't have any personal involvement with something like this (no time, plus the cease & desist order), but out of the options above, what's the most sure-fire way to relive the fun one last time?

My vote's on a Prophet's Guile-style ROM hack (and CT ROM hacks in general). RPGMaker, to be good, requires a lot of work from a large team, and I'm not sure something like that can be assembled anymore. Chrono Ark had several people contributing but still had a hard time getting off the ground, as huge undertakings like that require a lot of help. Ditto for Chrono Cross; to really output something new, there'd have to be a lot of graphical talent on board to create new field maps, as well as higher-level skill to map out the 3D clipping areas/model new enemies, characters, etc.

Something like Crimson Echoes of course would be fantastic, but I have doubts that, given the diminishing community, a team could be assembled to put it out in anything less than 5 years. Even in a Prophet Guile-style hack could take one to two years, but it's something with a proven formula that, if done well enough (and centered on a Chrono Trigger player character), could re-energize things a bit.

Anyway, just curious how others feel. This polling forum's gone unused too long, too.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Mauron on February 04, 2016, 03:26:34 am
I'd most like to see a Crimson Echoes style ROM hack, but a Prophet's Guile style ROM hack would probably be the most practical, especially if the hack reused resources whenever possible.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Schala Zeal on February 08, 2016, 07:04:49 am
I managed to land a gig with Nicktoons Studios with Unreal Engine 4 possibly being involved in my work. I do have spiritual successor fever lately, so who knows...
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Mr Bekkler on February 08, 2016, 05:12:39 pm
Well, I'm still working on Chrono Shift, and in my hiatus, some of the other Shift team members were still working on it. The team is small now, but the work is flowing, and will eventually be done. My vote is for that, obviously (a full RPG Maker game).

However, I recently re-posted a small shooter game Epoch Battle, in the "Submissions" section if anyone wants to play something new/different in the franchise any time soon.

And one thing I'd really like to eventually learn to do (or just to see completed) is work with Chrono Cross and change just a few small things, very similar to Magus Unmasked, but with a few more characters tweaked visually (and no big changes at all to story or gameplay). If anyone who reads this could help me figure out how to do this please PM me.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: TheMage on February 18, 2016, 11:46:26 pm
I guess i'm greedy but i'd like to see a full Rom Hack like Crimson Echoes, a full RPG Maker Game (I'm working on Chrono Shift with Bekkler) And lots of "Little" hacks like Prophet's Guile.

I guess I want to see the things I can contribute to. (I have no skill in 3D graphics ala Chrono Cross) but I'm not too shabby with sprite insertion and know my way fairly well with Temporal Flux. I'm also pretty good at spriteing, and map design with tiles.

For awhile a group of us had a small rom hack going for the 20th anniversary but I think the project got too ambitious. It could be scrapped into something smaller though. There IS a fully functioning 1999 Map with new tiles and it took me 6 months to do it SO SOMEONE BETTER USE IT *RAGE*

While I am working hard on Chrono Shift i'd be open to helping on other projects as well. And heeey Chrono Shift does need mappers. #shameless recruit

But I'd have to throw my vote at  full CT Rom Hack since I already know Chrono Shift will be finished and I want mooooooore Chrono Trigger.

Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: chrono.source on February 19, 2016, 10:55:21 am
I may be biased, but the prequel I made is on RPGmaker. I used the same graphics and made sure to sync the storyline as best as I could to segue Chrono Trigger, and include reference to Cross. It is in the News Submissions section.

Since I am just finishing up FOE, I think perhaps a prequel that is based more in the Cross dimensions would be nice. Rom hack or RPG Maker, doesn't matter. I play them both on my phone.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: DarioEMeloD on February 23, 2016, 12:53:20 am
RPGMaker is good but it's so oversuded these days, it really depends on the creator's creativity and innovation. I've seen a lot of good games (not Chrono-related), but they aren't that different from each other apart from the battle style and whatnot.

I'd love to see CC hacks, but given the game's reputation I think it's difficult to get attention. Not to mention the difficulty to work on the engine itself.

CE/PG-style are the best bets I think, but again, they'd have to push the engine to the max and really give a fresh experience, like those hacks did.

I'd really prefer something original, ala Chrono Resurrection. Not necessarily a remake, not necessarily 3D, and even not necessarily using known characters and settings. But I know it's still difficult, even without C&Ds and stuff. And it's understandable. So I guess my point is, it's better to just move on onto something new, inspired by the franchise. Kinda like what the guys from the Metal Gear remake did with Cold Horizon (http://steamcommunity.com/sharedfiles/filedetails/?id=424612341) after getting C&D'd by Konami.

In short, as Schala put it, my best option would be a spiritual successor.

PS: And what about other works, like film/animation?
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: xcalibur on February 27, 2016, 12:47:44 am
Ideally: full scale works like CE.

Realistically: with the chilling effect of the c&d, and the community being less active over the years, prophet's guile spinoff hacks and spiritual successors are most likely to come to fruition.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: skylark on March 05, 2016, 02:06:50 pm
I'm in agreement with TheMage in that I want to see projects both big and small. I also sadly have to agree with xcalibur's sentiments. Those C&Ds messed up everything for everyone.

So, I voted for RPG Maker, the big project least likely to be put under the corporate microscope.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: V_Translanka on April 28, 2018, 07:44:33 pm
Chrono Cross hack for sure! Though I'm pretty sure Playstation games weren't ROMs (well, except the FF & CT ports...>_<). Mostly I'd just add a crapton of unique dialogue for everyone and at least 3 unique quests for each character...and maybe give Zoah some clothes options. lol

I say this even though I have never understood how to emulate Playstation, much less use hacks for them...Its like you gotta jump through 3 different hoops at once or something every time I've tried in the past.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Boo the Gentleman Caller on April 29, 2018, 12:38:54 am
Well, concerning the Chrono Cross hack idea, Faustwolf, Satoh, Thought, myself, and a bunch of others were working on a new version of Chrono Cross back around the time of the C&D called Chrono Cross: Darkness Beyond Time.

It was a retelling, but we included the characters from Chrono Trigger in a more direct role. We also changed up the storyline a little bit.

Most of the details evade me at this point, but I do remember that Norris was replaced by Marle, who after being usurped, ended up assuming a false identity and began an undercover campaign as an agent of Porre.

We even had playable models for quite a few characters. The lift was too much, though, and after the Crimson Echoes Cease and Desist the project died out.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: tushantin on April 29, 2018, 06:18:16 pm
Eh, just make a spiritual successor while pretending it's tied to the Chrono series (and change names / art around a bit) and just make money off of the time you invest into it, why don't you.

Copyright is one thing, but trademark infringement is just going to get you royally screwed, and it's not even the company's own fault here -- they are legally bound to defend their trademarks at all costs or risk losing it. It's a pretty risky game if they want to stay in business.

I've offered ideas to FaustWolf before for similar spiritual successors, and ways you can pull it off. You have no shortage of world-mythology at your disposal for inspiration. Heck, you can even repackage CE as an original game by just changing characters and locations, and actually sell it for profit. You can reference storylines from CT in really vague ways, but your fans aren't dumb; they'll know exactly what you're talking about (and you'll even have game theorists on Youtube making those connections, potentially boosting exposure to your game).

I mean, if you're willing to sink so much time into a passion project, you might as well make something out of it -- make money, make fame, etc. support your family and kids, get REAL bragging rights. Like I said before, there are no shortages of game-engines and tools to quickly build a prototype, and subsequently a full-fledged game, so it doesn't really take much to start with it unless problem-solving by creating systems via code just isn't your thing.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: PrincessNadia78 on April 29, 2018, 10:06:47 pm
Tushantin, I have to say I love your thinking! That is definitely something to consider.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Acacia Sgt on April 30, 2018, 12:26:13 pm
That could certainly be for the best. A more original work that's inspired instead of dabbling into actual game hacking could certainly go farther, considering things.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Boo the Gentleman Caller on April 30, 2018, 01:31:47 pm
Quote
Eh, just make a spiritual successor while pretending it's tied to the Chrono series (and change names / art around a bit) and just make money off of the time you invest into it, why don't you.

I've considered this same concept around an "inspired by" approach. The result essentially revolved around second universe that was created due to time travel shenanigans, but the rules of time travel were different in this universe-- namely, predestination paradox was a reality and time itself could not be changed (and attempts to do resulted in the timeline as it is).

The plot then followed a group of time travelers who were trying to alter history, only to later realize that their efforts were what led to the very situation they were trying to stop. It then opened up for a sequel idea in with time travel more akin to Chrono Trigger.

The plot was fully fleshed out, but it became one of those things too big for one person with a job like mine, on top of a family. I looked at Ara Fell as a definite inspiration, though. It took that guy over a decade, but he finally did it.

Regardless, I've also mentioned it here, but Radiant Historia is definitely a time-travel adventure that, to me, feels like the next evolution of the jRPG time travel game mechanic. The game is like a cross between Trigger and Cross, in which the lead can freely jump between two branches in a timeline (based around a single choice and how different they split after), constantly having to make adjustments in the timelines and regularly cross over to fulfill the mission. It's an EXCELLENT game with unique combat (stacking attacks), a fun storyline with the backdrop of war, and fun time travel shenanigans.

I say all that to say that time travel is definitely a fun factor and still relevant... although to be honest, it doesn't have to be a set requirement for a Chrono-inspired game.

We've discussed here and elsewhere the possibility of doing a forum Aegis project. Clearly an intentional Chrono game akin to Crimson Echoes, officially sponsored by the Compendium, with  a pooled resource approach.

This is definitely an option, although opening it to be a for-profit project creates a plethora of issues... Ownership of ideas, profit share, resources, etc. Definitely not the type of a project fit for a community-wise reach unless there are blatant contracts in place and what not.

We also lack actual doers -- coders who can put the game together. We've seen a dozen projects fall because everyone wants to be an idea man but no one wants to really get their hands dirty with coding and assembly (and I blame myself for being guilty of this at times).

Something to consider. What would people's thoughts be? Just putting the feelers out there.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: tushantin on April 30, 2018, 02:58:38 pm
I've considered this same concept around an "inspired by" approach. The result essentially revolved around second universe that was created due to time travel shenanigans, but the rules of time travel were different in this universe-- namely, predestination paradox was a reality and time itself could not be changed (and attempts to do resulted in the timeline as it is).

The plot then followed a group of time travelers who were trying to alter history, only to later realize that their efforts were what led to the very situation they were trying to stop.

So, Steins;Gate, basically. Amazing anime, I must say. It'll be going down in history.

The plot was fully fleshed out, but it became one of those things too big for one person with a job like mine, on top of a family. I looked at Ara Fell as a definite inspiration, though. It took that guy over a decade, but he finally did it.

We don't have to spend that long, honestly, due to the immense risk factor of the game not doing well in the market. We can start small and finish quickly, build upon our successes and then use those successes to build more ambitious games by scouring for bigger talents to help lift it off the ground.

I say all that to say that time travel is definitely a fun factor and still relevant... although to be honest, it doesn't have to be a set requirement for a Chrono-inspired game.

I agree. I remember utunnels and I were working on a Radical Dreamers beat-em up specifically for that reason, because we thought a re-newed RD adventure game could revitalize interest in this less-remembered Chrono game. We weren't able to finish it due to the massive undertaking, obviously (even though I made sprites and shit, such as for Kid), but it still was simple enough to theoretically complete it with enough resources -- it's just find a foe and kick the shit out of them.

Of course, eventually I realized that if I'm investing so much energy into this it may as well be an original project, which broke into two different types of gameplay -- Stealth and Beat-em up. I believe an RD-like story would benefit from the Stealth genre (alike Thief and Stealth Inc series), meanwhile I have a different vision for the Beat-em Up genre. But I digress.

This is definitely an option, although opening it to be a for-profit project creates a plethora of issues... Ownership of ideas, profit share, resources, etc. Definitely not the type of a project fit for a community-wise reach unless there are blatant contracts in place and what not.

Eh, we just need to be clear about our negotiations. For instance, if it's a Community Game, then you can make the game opensource, allowing it to be forked (with a specific license, like GPL, MIT, etc.), especially if the game consists of voluntary contributions, but you can also take control of what goes into the game and whether or not you accept those contributions to begin with. The fact that the donation of the code is voluntary, and is licensed as opensource and free, needs to be written down. Neither a voluntary contributor nor the contracted professional owns any right to the game itself nor will be payed equity / royalties for it (unless you promise them to), but they do own rights to specific aspects of the game that still allows you to sell it commercially on platforms like, say, Steam.

But there will also be proprietary stuff, such as stuff you hire professionals build for you -- such as code, art, etc. that will not exist in the public Git repository. Also, for instance, if you hire me to make art for you, you still own the rights for that art and character because you've specifically paid me for it. You can also make the license a little more liberal for me so that it gives me the rights to not only use the old art as my portfolio-piece, etc. but I can also make NEW artwork / fan-art for the same game, which isn't being paid for by you, but can serve as a great marketing material for your game even if I sell the artwork for my personal profit. (If there are legal issues around that, then I can just ask to have it be sold through you or something.)

(Basically, I'm pretty much nurturing you guys as my future employers. Not that it's a bad thing.)

And finally, the rights-holder would have to be a single entity, either a person or a legally-bound group (like a company, even if it's not a sole-proprietor). And that holder would need to be the one to organize everything, including hiring people to get stuff done, managing tasks, looking up potential marketing solutions, etc. (something that, man, FaustWolf was amazing at). Even if it's just an organizer with no creative skill, that's perfectly fine because they can get shit done. But that organizer doesn't "have" to be the de-facto owner of the rights either; the owner could be you, and you're essentially hiring an organizer to do manage everything for you so that you can be focused on your vision and shit.

Yeah, pretty much doable. As it is I don't really own anything I do for my clients anyway, so being hired by a community isn't so bad. XD And if a single person doesn't have those funds, we can also crowdfund the project once we have a proof-of-concept. A minimum-viable-product, if you will.

Heck, we also need good Game Designers... So we have to start small, cuz we got none, nor are we experienced in it. We wuz just Rom-Hackers and sheeit.

We also lack actual doers -- coders who can put the game together. We've seen a dozen projects fall because everyone wants to be an idea man but no one wants to really get their hands dirty with coding and assembly (and I blame myself for being guilty of this at times).

Oi, Mauron! What do you say about coding on Godot via C# or its native script? (I swear, you better say the test-dummies will also be released on Linux, or else. OR ELSE!)
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: tushantin on April 30, 2018, 03:01:56 pm
Oh yeah, sorry for double-posting, but I forgot. If you wanna start small and slowly expand, and nostalgic for Rom-Hacking, you can use the Accretion-model of development for your own original game.

Basically,

1) You first create a very tiny game with a functional base-system,
2) Make some money,
3) Invest it into that SAME GAME by rom-hacking your own game and expand that game as a sequel,
4) Resell your own rom-hacked game,
5) Go back to 2 and repeat,
6) ?????
7) Build your own Ironman suit and join the Avengers.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Boo the Gentleman Caller on April 30, 2018, 03:16:09 pm
Quote
So, Steins;Gate, basically. Amazing anime, I must say. It'll be going down in history.

I haven't seen it, but heard of it. I had no idea it involved time travel. Now my interest is piqued.

As for your thoughts, tush, I think there are some merits to it.

I do think a kickstarter would be the way to go. A minimally viable product would need to be produced and those would would work on it would have to do so for free. We'd also need both a business plan and a project plan to ensure timelines, funding, etc. There has to be management of finance, accounts, and legal write-ups. All of this done before it ever gets to Kickstarter. Obviously, they'd have room to change as needed, but that would be part of the up front expectation. Any time money exchanges hands, things get tricky.

I do agree that this is manageable, but I think it's also a bigger endeavor than one may initially think. We'd have to be very careful and thoughtful in our approach, assuming we would even think that this is a proper way to go. This is years worth of work. I mean, the Stardew Valley guy did that by himself, but he also spent years working on it full-time, so a very different situation than any of us here.

I also don't want to discount a Aegis project, as that would allow everyone to join in, keep it as a hobby, etc.

I'm curious what others think on this topic.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Mauron on April 30, 2018, 04:11:53 pm
Oi, Mauron! What do you say about coding on Godot via C# or its native script? (I swear, you better say the test-dummies will also be released on Linux, or else. OR ELSE!)

I'm checking out Godot now. Since I'm already familiar with C#, I'd prefer that over Godot's script unless there's a benefit to the native script.

I can release something on Linux if I have something to release.

Edit: That big stability warning would probably be a reason to learn Godot's script.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: chrono.source on May 01, 2018, 09:55:09 am
I love that the community is starting to come together and share ideas for a potential game incarnation.

From what I've seen (albeit very little), ROM hacking is a bit more tedious than using programs built to build RPGs (ie RPG Maker). Having used this platform myself, it took me 4 years (working avg 4-6hrs/day) almost daily to achieve my finished product.

This will take time. I think it is safest to say the foundation of the project might be safest handled by people with a history of maintaining long-term projects. Begin with any remaining members from CE's creation and branch out from there.


I would definitely suggest reaching out to some of the artists on sites like DeviantArt. Some of their work is amazing, and completely self-driven. I am sure there would be at least a handful of them willing to do some creative work on this collaborative project.... assuming they are also not overcome with time-restrictive responsibilities.

How would everything begin? Would we come up with a viable idea, and create a basic blueprint, THEN recruit based on our needs, or find a multitude of volunteers first and assign jobs to all those available-creating the blueprint from there?


I do think a kickstarter would be the way to go. A minimally viable product would need to be produced and those would would work on it would have to do so for free. We'd also need both a business plan and a project plan to


The idea of crowdfunding to create this has both its pros and cons. It does seem the simplest way to gather the funds needed for certain aspects, but unless it is a strictly "inspired by" game and no actual Chrono-content, this would create a lot of unnecessary public attention to certain people. *ahem* Squeenix *ahem*.

Do we really need another C&D circling around?
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Boo the Gentleman Caller on May 01, 2018, 10:44:38 am
Quote
The idea of crowdfunding to create this has both its pros and cons. It does seem the simplest way to gather the funds needed for certain aspects, but unless it is a strictly "inspired by" game and no actual Chrono-content, this would create a lot of unnecessary public attention to certain people. *ahem* Squeenix *ahem*.

Sorry for any confusion; my thought here was that anything that had any monetary value - including crowdfunding - would not be related to the Chrono IP and instead be more of an "inspired by" type of game.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: tushantin on May 01, 2018, 11:46:34 pm
In either case, I highly recommend those interested in organizing and leading said projects better have a Game Design Document ready, considering as fewer resources and effort as possible. That way, those you're recruiting will have a blue-print ready, so you can quantify tasks and get shit done without having any effort be wasted beyond MVP testing.

I intend to do that with a couple of my own games, just in case I have to learn how to code or have the ability to hire somebody else in the future (right now I can't even hire myself).



Edit: That big stability warning would probably be a reason to learn Godot's script.

It'll gain stability eventually, because the C# feature is pretty recent. But let us know if ever feel like you've gotten the hang of the engine or what sort of possibilities you see for it!
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Nangbaby on July 29, 2018, 06:02:06 am
I voted for the unpopular RPG Maker option.

Hacks are wonderful ways to make fan games, but Chrono Trigger is limited in how it can be hacked at this time. As wonderful as the existing tools are...they aren't exactly easy for a novice to work with. There needs to be a way to bring in people who have ideas but who faint at seeing raw hexadecimal. Hacks also limit fan games to the relative constraints of the original game.

A Chrono Cross hack would be even more difficult and divisive, given how much of the remaining Chrono fanbase holds mixed opinions of the game.

The only way to make a fan continuance is to make something that fans can recreate. RPG Maker is the best option of the four presented.

As far as the whole "make a new IP with the same gameplay" plan, that's not a bad idea, but it you want to make a lasting fan legacy, in my opinion a Chrono Engine, one designed to not only mimic the existing Chrono Trigger game but to expand on it, would be the best idea. People could then make their own fan games, tweak the engine if possible, then move from there

We also lack actual doers -- coders who can put the game together. We've seen a dozen projects fall because everyone wants to be an idea man but no one wants to really get their hands dirty with coding and assembly (and I blame myself for being guilty of this at times).

It is true the community lacks doers, but that's more of a lack of skill, not necessarily a lack of willingness to do the work. I'm not a coder and even though I have an idea for a very simple task and conceptually know what needs to be done, I am aware if I were to dedicate all of my free time to it, it would take months. Therefore it would not be an efficient use of my time to work on a tiny project, especially when it would take people days at worst.

Besides, unless you go the hacking route there isn't any need for assembly. (Bad joke, I know.).
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: CptOvaltine on July 30, 2018, 03:32:29 am
I'm obviously jumping the gun here, and possibly reviving a dead conversation...but I would absolutely be interested in scoring any game inspired by the Chrono series. Obviously the immediate need is for coders and the like, and I'm pretty useless there...but if/when the time comes, I would happily throw my hat into the ring.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: Mauron on July 30, 2018, 08:12:46 pm
Hacks are wonderful ways to make fan games, but Chrono Trigger is limited in how it can be hacked at this time. As wonderful as the existing tools are...they aren't exactly easy for a novice to work with. There needs to be a way to bring in people who have ideas but who faint at seeing raw hexadecimal. Hacks also limit fan games to the relative constraints of the original game.

Do you have any thoughts on what can be improved in the hacking tools?
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: chrono.source on August 15, 2018, 11:27:00 am
I voted for the unpopular RPG Maker option.

Hacks are wonderful ways to make fan games, but Chrono Trigger is limited in how it can be hacked at this time. As wonderful as the existing tools are...they aren't exactly easy for a novice to work with. There needs to be a way to bring in people who have ideas but who faint at seeing raw hexadecimal. Hacks also limit fan games to the relative constraints of the original game.

A Chrono Cross hack would be even more difficult and divisive, given how much of the remaining Chrono fanbase holds mixed opinions of the game.

The only way to make a fan continuance is to make something that fans can recreate. RPG Maker is the best option of the four presented.

As far as the whole "make a new IP with the same gameplay" plan, that's not a bad idea, but it you want to make a lasting fan legacy, in my opinion a Chrono Engine, one designed to not only mimic the existing Chrono Trigger game but to expand on it, would be the best idea. People could then make their own fan games, tweak the engine if possible, then move from there

We also lack actual doers -- coders who can put the game together. We've seen a dozen projects fall because everyone wants to be an idea man but no one wants to really get their hands dirty with coding and assembly (and I blame myself for being guilty of this at times).

It is true the community lacks doers, but that's more of a lack of skill, not necessarily a lack of willingness to do the work. I'm not a coder and even though I have an idea for a very simple task and conceptually know what needs to be done, I am aware if I were to dedicate all of my free time to it, it would take months. Therefore it would not be an efficient use of my time to work on a tiny project, especially when it would take people days at worst.

Besides, unless you go the hacking route there isn't any need for assembly. (Bad joke, I know.).

I have done the leg work in uploading a large amount of sprites/maps into RPG Maker XP if it is ever needed for a future RM fan job.
Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: kaionaziozeno on August 23, 2018, 12:53:07 pm
What I really want to see is a much bigger then options.

I don't know how we can avoid the IPs of Chrono Series, but if squenix don't want to make a sequel, the community can do. But will be THE sequel.

I don't know if it is really possible, but we could start a reverse Shemue-way: we do the crowdfunding and tell squenix that the production budget is there. If they don't care like they always do, we can start our own production.

Like Midgard Studios do with the Edge of Eternity, calling Mitsuda to OST, we could invite Kato (who always wanted finish the plot) to write the plot, and get a paid team to develop the game.
I don't know if it is enought, but we could change all names and visuals, doing only the reference to the characters of Trigger and Cross who will be in the plot. But the plot will be there.

It's a big huge crazy idea, and also option 2 can sound generic, but like the subject said "what I like to see"...


Title: Re: If the series truly is dead, what kind of fan continuance would you like to see?
Post by: kaionaziozeno on August 30, 2018, 12:09:53 pm
Actualy, I've change my mind: what I really want to see is a full fan game made by Owlboy's dev: https://www.youtube.com/watch?v=w3SU5dDBwCI