Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Fan Art => Topic started by: Schala Zeal on July 22, 2013, 11:56:28 am

Title: Harle 3D mesh
Post by: Schala Zeal on July 22, 2013, 11:56:28 am
So I've recently decided to put some new anime head modeling strategies I've learned to the test and I'm just very impressed at how simpler it is to control the topology and how better it looks compared to my past work. Here's roughly 1-2 hours of work done last night

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/546855_10153074592760556_1625616432_n.jpg)
Title: Re: Harle 3D mesh
Post by: Venks on July 23, 2013, 12:04:45 am
Wow this looks amazing!  :o

Awesome stuff. I can't do anything modeling wise myself.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on July 23, 2013, 12:17:01 am
Tonight's update! I had began her hat but the geometry was a disaster so I rewound to this point. Apparently the topology is so spot on, Facebook thinks this is a real face and prompts me to tag it.

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/999362_10153077806945556_1136466766_n.jpg)
Title: Re: Harle 3D mesh
Post by: tushantin on July 23, 2013, 08:52:58 am
Nice! But you don't need to make your eyebrows and eyelids THAT sharp. XD It has to be subtle, because that's where the textures go!
Title: Re: Harle 3D mesh
Post by: Venks on July 23, 2013, 10:19:30 pm
I'm sure making the hat won't be easy, but it'll be worth it. Good luck!
Title: Re: Harle 3D mesh
Post by: Manly Man on July 24, 2013, 04:59:47 am
As well, her lips could use a bit more fullness. If you want to still keep her mouth small, you could have the 'smile' be part of her makeup, not her actual face, and have her lips in a bit of a puckered, or maybe pursed, sort of shape.

Either way, i does look like you're going to have something good out of this. I hope it goes well for you.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on July 24, 2013, 06:11:46 am
Yeah the lips are giving me a hard time
Title: Re: Harle 3D mesh
Post by: tushantin on July 24, 2013, 08:53:32 am
 :wink:

Tip: Try modelling with Subdivision Surface modifier on. This way, you'll not only learn to economize on your actual poly-count, as well as smoothing the model in general and learning where sharpness and curves may be required, but you'll also have the model looking great by the end.

(http://i.imgur.com/L9jUC1T.png)
Title: Re: Harle 3D mesh
Post by: Schala Zeal on July 26, 2013, 05:41:27 pm
I'm putting this on hold for now. I triangulated the lips and it's too much damage to the geometry of the head to undo. In the meantime I decided to try again with Washu from Tenchi Muyo since I have some settei of her already around. I had originally decided to try myself and form the head shape from teenage Bulma settei, but I can't find any of that either!
Title: Re: Harle 3D mesh
Post by: stingrayiii on August 01, 2013, 02:36:43 am
Heads and faces are the hardest part to get right. Can you send me the model to look at the wires? But so far is looking good.
Title: Re: Harle 3D mesh
Post by: stingrayiii on August 01, 2013, 02:42:23 am
Also I never triangulate anymore, seems to cause more headaches then fixes things.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 03, 2013, 01:56:40 am
Sure, what format? I can do OBJ, DAE.... uhm...
Title: Re: Harle 3D mesh
Post by: stingrayiii on August 03, 2013, 10:08:53 pm
Any format works on my end.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 05, 2013, 06:00:46 am
Okay. How should I send it?
Title: Re: Harle 3D mesh
Post by: tushantin on August 05, 2013, 08:53:24 am
Okay. How should I send it?
Using Copy: https://copy.com?r=1SQ9SC (https://copy.com?r=1SQ9SC)

XD That specific link. Then just drop the files in and share it.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 06, 2013, 08:24:15 pm
Some goodies

http://p3d.in/uT6Iq (site damaged the eyeballs it looks like)
http://p3d.in/X5pZX
http://p3d.in/9AsLe
http://p3d.in/MgagI
Title: Re: Harle 3D mesh
Post by: stingrayiii on August 07, 2013, 06:41:52 pm
Kneesocks is solid. Looks great.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 08, 2013, 04:11:13 am
My problem is that without character sheets, I'm not that great modeling characters.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 09, 2013, 06:18:08 pm
Alright, last night I successfully completed my first 3D model designed for games. I learned triangles are encouraged for game models, whereas quads are encouraged for high res animation.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/1074232_10153143684240556_763194618_o.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1167249_10153146291460556_1199292376_o.jpg)
Title: Re: Harle 3D mesh
Post by: tushantin on August 12, 2013, 02:59:19 pm
Just a friendly tip, SZ.

See those vertices along the edges? Try to align them in smooth curves, like this (http://www.secondpicture.com/tutorials/3d/3d_low_polygon_human_head.png), from all perspectives -- front, side and top -- horizontally and vertically.

The reason behind this is that, following these principles, you're likely to get a smoother, better and more accurate representation of the reference image.  :)

If it helps, always try drawing the edges on paper with a pen, so you can figure out where to apply it digitally.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 15, 2013, 06:58:02 am
Anime anatomy is obtuse though, and hard to map out.
Title: Re: Harle 3D mesh
Post by: tushantin on August 15, 2013, 02:40:41 pm
Anime anatomy is obtuse though, and hard to map out.
I agree. But you can be imaginative here, and not be bound to the image reference strictly. Appleseed: Ex-Machina is an excellent example of what i mean here, because even those models follow the same principles: smooth vertices and edges. If the lines go haywire in the wireframe, it's gonna result in some crooked models with bumpy surfaces. XD
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 15, 2013, 07:47:43 pm
I'm wondering if it'd just be more efficient to shape a subdiv-smoothed cube.
Title: Re: Harle 3D mesh
Post by: tushantin on August 16, 2013, 02:52:11 am
I'm wondering if it'd just be more efficient to shape a subdiv-smoothed cube.
You can, yes! But the principles I mentioned apply there too. That's because the passive vertices in the subdivs depend on the active vertices that you normally manipulate in order to maintain their form.

Hmm, I could try screencasting for you if you like, though I'm not sure if my computer is very good at doing so. Where's your model again where I can download?
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 16, 2013, 05:15:29 am
I got stumped when I got to the forehead, unfortunately.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/578384_10153169724765556_887969567_n.jpg)
Title: Re: Harle 3D mesh
Post by: tushantin on August 16, 2013, 10:25:44 am
Hmm! Rather than create faces individually, did you try modelling with a subdivided cube (which should, technically, become sufficiently rounded to work with)? That should help you model faster and better, because you already have a good structure to work with.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 16, 2013, 02:28:44 pm
I could try again, but when I did it yesterday, it made me cringe a bit.
Title: Re: Harle 3D mesh
Post by: Schala Zeal on August 31, 2013, 08:55:21 pm
I continued with what you saw in the last screencap. Since this is meant to be low poly I used tris to close off loops that would've made it complicated to work with. I tried smoothing the edges as best I could so she wouldn't have any sharp edges. Also: no ngons, tris, or 6+-sided junctions.

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1275885_10153230304225556_337596236_o.jpg)