Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger: Prelude to a Dream RPGMaker Project => Topic started by: Schala Zeal on December 06, 2010, 04:45:44 am

Title: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on December 06, 2010, 04:45:44 am
I've been itching to get started on Rise of the Fiendlady, but I would like to ask those developing maps/sprites for CT2:TE, well... particularly maps.... I think Mage is doing them, perhaps a few others. I have a favor to ask: Could you put all your maps and the dependent tilesets in an RPGMaker 2003 project and send them to me? I've seen some great work on CT2:TE maps and being as this is a substory apart from the main story, I figure this would be okay.

Some shoutouts:

- Lance, I'd like the map and tileset used for Asteria's castle that was featured in the teaser trailer, if that's ok.
- Mage, I absolutely admire what you've done and I would really like a copy of the maps. It's tedious to reconstruct entire world maps and since you have them done quite well, that would really help!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Lance VII on December 06, 2010, 09:14:49 am
I've got a few errands to run today, but as soon as I find time I'll make you a little packet.

Is there anything else you need?
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on December 06, 2010, 06:37:51 pm
Well I found Mage's work on 11995 and 65000000 BC so... here's what I'd like:

- A tileset or map (preferred) of middle ages world map
- Any tilesets/maps of locations in the middle ages that might be available
- Asteria's castle map/tileset is also preferred, even if incomplete
- Be sure to put these in a RM2K3 project along with any NPC resources you might've used
- Any 11995 tilesets (Zeal preferred) and maps

Thanks!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on December 07, 2010, 02:51:38 am
This should have all my maps save 12000 B.C. 600000000000000000000000000000000000000
00000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000
000000000000B.C.

(yes that was necessary)

:D

Because im lazy I sent u what I like to call my experiment it has almost every map i've made and it functions as my game I submitted to dream splash as well. It has tons of experiment maps for u to play with but traditional chrono trigger maps - if you scroll down - there's a 1000 and 600 and if u open them it has no events and has porre truce etc. I think i have most of 600 A.D. except Magus's continent is off- there's two different versions of 600 A.D. - you'll see! Its big and disorganized but- it should help! Use whatever u want :D

Im uploading it on megauploads now - when its done i'll edit this post and paste it
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on December 08, 2010, 05:41:00 am
ok
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on December 13, 2010, 01:52:49 am
pc crashed, - had a bit of a fight with it, should have the maps for you tonight >.>
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on December 16, 2010, 04:27:36 am
Mkay that took waaay longer than it should have- here's a crap ton of maps:

http://www.megaupload.com/?d=TIGO9CRS
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Mr Bekkler on December 16, 2010, 05:27:02 pm
Hope you don't mind if I take a peek? :-)
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on December 17, 2010, 06:41:35 am
These are just really amazing, though they don't seem to conform to a tileset. It seems as if it's a picture laid on the tile grid. How does that work?
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on December 17, 2010, 10:09:27 pm
Oh! Most of them are tilesets, if you go in the chipset folder the tilesets should be in there however a few,such as the chrono cross maps are pictures bwahahaha.

 Im not entirely sure how it works completely but I have the gist of it. You first make an empty map, make sure the  width and the height of the map mostly  match the width and height of the picture you want to use as a background - I think and then it'll work. You open up your map and check the parallax background checkbox and set what picture you want to be the background as, then when you close out of it the picture should be on the map, for me there's a lot of trial and error I usually get pink screen of DOOM, and it doesnt display the picture correctly - so you gotta make sure the sizes match kind of.

 Im lazy so what I do is when Im too lazy to make a map or a tileset I take the picture, slap it on a picture I know already works (there located in the Panorma folder) paste over it with my new picture, and re-name it, then I put the new picture in the Panorama folder, then when I go into rpg maker vola, I can load it as a parallax background to my map.

What sucks about this, though its a time saver, there's no solid 'cant walk on water' etc, so you have to use events to make sure the player doesnt walk all over the ocean in say the homeworld I made for example XD.
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on December 17, 2010, 11:52:53 pm
Hope you don't mind if I take a peek? :-)

Feel free!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 18, 2011, 04:09:18 am
Thanks to LadyMarle for the fiendlady concept art!

edit: she colored it!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 18, 2011, 08:08:48 pm
OH MY GOD! THAT IS FU***** AWESOME!  :shock:
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 18, 2011, 08:10:38 pm
lol!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 18, 2011, 08:13:02 pm
haha! She looks so awesome! I wish I could draw lol
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 18, 2011, 08:19:36 pm
Marle suggested the icy skintone.... uhm... think you could update the spritesheet about that? ^^
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: lockgar on January 18, 2011, 08:26:14 pm
I'm trying to actually find a link to your site, knowing me, it probably an a very easy to find place :p .
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 18, 2011, 08:30:38 pm
what site?
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: lockgar on January 18, 2011, 08:33:54 pm
what site?

For CT2:TE
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 18, 2011, 08:38:21 pm
kholdstare89.proboards.com for forums
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Lady Marle on January 18, 2011, 09:16:26 pm
OH MY GOD! THAT IS FU***** AWESOME!  :shock:

Aww thank you!! I'm flattered ^_^ <3 Not bad for speed painting!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Mr Bekkler on January 18, 2011, 11:08:07 pm
Aww thank you!! I'm flattered ^_^ <3 Not bad for speed painting!

LadyMarle, I have to agree. I  checked out your DeviantArt stuff too and it's super impressive! If you'd be interested I'd love to have another pair of hands in on Chrono Shift! I'll PM you :)
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 18, 2011, 11:51:15 pm
Marle suggested the icy skintone.... uhm... think you could update the spritesheet about that? ^^

icy skin tone? Sure ^_^



Quote
Aww thank you!! I'm flattered ^_^ <3 Not bad for speed painting!

Not bad at all! its great!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 12:02:30 am
Like this or is she too gray? I think I made her to gray XD maybe if I add some blue...

eh I dunno, what do u think Schala?

(http://img52.imageshack.us/img52/7185/testingr.png)


Oh hey, I got bored not sure if I ever showed you and Lance- I made a statue of her :D

(http://img806.imageshack.us/img806/3734/asteriastatue.png)

Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 12:07:11 am
Well I mean like... make her Magus-like pale. Like uhm... here's a good reference: http://www.spriters-resource.com/snes/chronotrigger/sheet/3615

edit: oh snap! statue! <3
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 12:08:56 am
Ahh! Alright! I think I orignally gave Asteria Schala's coloring.

like this? (left normal) (right - Magus colors)

(http://img262.imageshack.us/img262/8149/testpk.png)
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 12:18:57 am
much better! think you can swap the colors on this sheet for me? ^_^
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 12:22:03 am
Yep ^^ should have it done with in the hr bwahaha!
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 12:24:42 am
awesomesauce
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Boo the Gentleman Caller on January 19, 2011, 12:31:46 am
Schala (the forum member, not the character)... I mean this as no offense so please don't hate me...

But I like you 10x10 better when you're yourself and not Schala. I laughed out loud when I read "awesomesauce". :)
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 12:36:16 am
I didn't understand that...
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Trebuchet on January 19, 2011, 12:44:11 am
he likes you more using internet slang than when you are straight-out role-playing.
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 12:45:34 am
ehe
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Boo the Gentleman Caller on January 19, 2011, 12:56:58 am
I was saying this...

The person you are in real life seems much cooler than the person you pretend to be on the forum. Essentially, when you're not roleplaying or pretending to be Schala (a video game character) you are much cooler. :)
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 01:00:04 am
Eh, still I wish I had the saintness of the character. But I guess Asteria is my next best bet. Asteria = Schala + BAMF
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 01:01:16 am
Here we go!

(http://img714.imageshack.us/img714/674/fiendlady.png)

I need to change the battlecharset sprites too but I dont think I have those eh I might in my outbox from emails I sent to lance XD
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Trebuchet on January 19, 2011, 01:02:03 am
sometimes i wish i was kamina

BUT THEN I REMEMBER THAT I'M SUPPOSED TO BELIEVE IN THE ME THAT BELIEVES IN YOU THAT BELIEVES IN THE ME BELIEVING IN YOU

Also awesome sprites
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 01:03:33 am
Lol thanks :D
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 01:21:45 am
awesomeness! I wonder how Empress Zeal will turn out once I get that far
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 01:23:36 am
Oh hey I almost forgot about her XD
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 01:28:12 am
well if you have AIM I thought up the perfect description
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: TheMage on January 19, 2011, 01:34:23 am
I'll hop on I think you have my name haha Eh I think I have yours
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 19, 2011, 01:35:29 am
in my profile ^^
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Lady Marle on January 19, 2011, 04:50:18 pm
Badass...
Title: Re: CT2:TE mod-expansion... uh... talk
Post by: Schala Zeal on January 24, 2011, 06:40:23 am
LOCATION SPOTLIGHT!

Asteria's Floating Citadel
Location: Northeastern Medina, 590 AD
From the dark structure overlooking the world sits the fallen Zealian Princess herself. In place of Ozzie's pathetic little traps lies an arsenal of black magic doomsday traps designed by only the best Medina has as well as enslaved Guardians. Those who brave the obstacles may survive to pay Asteria a visit.

Ocean Palace
Location: Frozen sea depths, 12000 BC
The Princess has been kidnapped by Dalton and is being forced to aid in the gathering of her mother's power. However, as sinister as this event is, the mysterious Oracle whom aids the Queen has dire plans... of betrayal... Her ulterior motives could disrupt history!

Ocean Crater
Location: Middle of the sea, 12000 BC
With the Ocean Palace blown apart by Asteria's mana bomb, the explosion cracked open the earth's molten core, and the trillions of gallons of frigid water from the seas poured down into the core, freezing the volcanic flow. Now the earth's surface sits a frozen, waterless desert. The crater left behind is now domain to several hundred mutants of Zealians, mindless and vicious, having been mutated by the power of the Asteria's mana bomb.

Zeal Kingdom
Location: 12000 BC
With Lavos destroyed and the earth's surface forever changed by the Ocean Palace bombing, the sole survivors of humanity remain afloat the sky kingdom. Though the massive explosion below had no effect, the enlightened find themselves without a ruler or heir. The Queen, the Princess, Dalton, the gurus and Janus had been utterly vaporized. With an uncertain future at hand, Zeal Palace now serves as a frequent gathering place for intensive deliberation.