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Zenan Plains - Site Discussion => General Discussion => Topic started by: ZealKnight on January 28, 2009, 08:51:47 pm

Title: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on January 28, 2009, 08:51:47 pm
I haven't seen any topics on this yet so I decided since the new trailer was released today.

Here it is.
http://na.square-enix.com/ff13/ (http://na.square-enix.com/ff13/)

Well, what do you guys think about how it looks so far? I think it may just be the FF we've been waiting for since IX/X.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 28, 2009, 08:58:25 pm
Bleh, is this really necessary? There's a General Video Game Discussion thread and the last I checked they were still boringly (that's a word, right?) talking about FF junk.

New trailer? Last I heard FFXIII was moved back to 2010.
Title: Re: Final Fantasy XIII
Post by: Jutty on January 28, 2009, 09:04:01 pm
It's so hard to keep up with that thread now. I was thinking maybe it would be better for a forum for other games or something. I have to go back 4 pages just to know what the discussion is about anymore. That way you could have all discussion for certain series in one thread. Like a Final Fantasy in a thread Megaman in another and so on. Or a thread per game.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 28, 2009, 09:11:32 pm
It was never moved back to or announced for 2010 or earlier for that matter. People are just stupid. They would have been more right if they said it was going to be released in 2011 and got pushed up.
Title: Re: Final Fantasy XIII
Post by: nightmare975 on January 28, 2009, 09:16:02 pm
Meh, they should just keep working on more trailers for that remake of FF VII that they say will never happen.

Why would you make a trailer if you never plan to make the game in the first place?
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 28, 2009, 09:26:45 pm
Meh, they should just keep working on more trailers for that remake of FF VII that they say will never happen.

Why would you make a trailer if you never plan to make the game in the first place?

Because it was already 1/4 produced for Crisis Core's ending. Remember originally they were going to remake FFVII for PSP then just decided to scrap it for Crisis Core.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 28, 2009, 09:31:46 pm
They also did that test thing for N64 using FFVI characters...Then they gave Ninny the FU for years (they were too stubborn with their cart tech anyways). :lol:
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 28, 2009, 09:32:58 pm
Yeah but that was actually going to be made for 64 at first but they decided against it.
Title: Re: Final Fantasy XIII
Post by: Lee on January 28, 2009, 09:39:14 pm
They also did that test thing for N64 using FFVI characters...
That was the worst blasphemy Square ever made. I never want to remember that ugly thing.
Title: Re: Final Fantasy XIII
Post by: TriforceofEternity on January 28, 2009, 10:25:58 pm
Final Fantasy was once planned for the "good ol" N64?  :shock: :?
Title: Re: Final Fantasy XIII
Post by: FaustWolf on January 28, 2009, 11:01:37 pm
I worry incredibly that FFXIII is going to have the same battle system as FFXII. Well, maybe I'll get it just to have the model data on-hand like I did with XII...

If Square Enix isn't going to give us Chrono Break, they'd damn well better cash in on a 3D FF6 remake. I think I want that more than an FF7 remake.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 28, 2009, 11:03:40 pm
Final Fantasy was once planned for the "good ol" N64?  :shock: :?

Not from what I remember. It was just a Square testing the system.

But, yeah, I want them to give us FFVI DS already...but for now we're getting SaGa II DS?? >_>
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 28, 2009, 11:07:43 pm
I'm pretty sure it was, but I'd rather have VI on PSP with voice acting. It's not one I'd consider an "Old FF."
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 28, 2009, 11:10:42 pm
Development would be easier, faster & would get more fans if they went the DS route. FFIV DS already proved that SNES FF remake works just fine on DS (and I'm pretty sure there was voice acting as well).
Title: Re: Final Fantasy XIII
Post by: placidchap on January 29, 2009, 08:08:09 am
I worry incredibly that FFXIII is going to have the same battle system as FFXII. Well, maybe I'll get it just to have the model data on-hand like I did with XII...

If Square Enix isn't going to give us Chrono Break, they'd damn well better cash in on a 3D FF6 remake. I think I want that more than an FF7 remake.

What did you not like about the FXII battle system?  I just started playing the game, about 4 hours in...not sure if I like it or not yet. 

As for a 3D FF6, I don't see how that would improve the quality of the game...don't know if I like the idea of a 2D classic going 3D.
Title: Re: Final Fantasy XIII
Post by: Romana on January 29, 2009, 09:31:48 am
I'm not excited about XIII after XII felt like too much of a stray away from the familiar gameplay. Good game, but... too different.

Development would be easier, faster & would get more fans if they went the DS route. FFIV DS already proved that SNES FF remake works just fine on DS (and I'm pretty sure there was voice acting as well).

There's a problem here. In an interview it was stated they had a really tough time just fitting everything onto the card, especially the voice acting (which was limited to about 20 short cutscenes). FFVI is generally way more huge than IV, so it may not be possible. Well, cutting out voice acting would probably solve it. Still, FFVDS is bound to turn up first. At least the SaGa II remake indicates they're doing something...
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 29, 2009, 01:53:20 pm
SaGa II also indicates they're willing to skip a game. ;) I say forget about FFV for now. The peoples want FFVI. :lol:
Title: Re: Final Fantasy XIII
Post by: Romana on January 29, 2009, 01:55:43 pm
...Good point!

I still can't see them skipping V, though... As much as I like it and all, the thought of a 3D voice-acted VI is so tempting.
Title: Re: Final Fantasy XIII
Post by: Acacia Sgt on January 29, 2009, 01:59:44 pm
Well, they skipped III during the GBA ports. So it wouldn't be surprising if they do it again for the current DS remakes.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 29, 2009, 02:01:01 pm
Maybe they could make it two...cards (I'm so unfamiliar what with my emulating)? FFVI: WoB & FFVI: WoR?

Well, they skipped III during the GBA ports. So it wouldn't be surprising if they do it again for the current DS remakes.

Don't forget in the PSX ports too!
Title: Re: Final Fantasy XIII
Post by: Acacia Sgt on January 29, 2009, 02:03:25 pm
Maybe they could make it two...cards (I'm so unfamiliar what with my emulating)? FFVI: WoB & FFVI: WoR?

Divide the game in two? No!

I don't want to go Golden Sun all over again.
Title: Re: Final Fantasy XIII
Post by: FaustWolf on January 29, 2009, 02:10:36 pm
I guess I didn't care for the free-roaming "but you have to wait your turn" gameplay style FFXII had. Your character is just running around like a lunatic half the time...
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on January 29, 2009, 02:14:55 pm
They need to remake FF7 with voices, and get rid of those crappy Overworld sprites.
Title: Re: Final Fantasy XIII
Post by: KebreI on January 29, 2009, 02:17:22 pm
same here thought it felt like they should have gone full action based or kept with there turn based standard. I did like the game still but it always was the long stretches of wandering and combat that turned me off, I want to beat that game some day.


They need to remake FF7 with voices, and get rid of those crappy Overworld sprites.
Is are little Shadow turning in to a graphics whore? Audio I can kinda of understand, but I like the audio in FFVII.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 29, 2009, 02:24:41 pm
I thought I heard there was a completely turn-based option in XII?

Audio was terrible in VII...wtf were they still using MIDI for??
Title: Re: Final Fantasy XIII
Post by: KebreI on January 29, 2009, 02:28:45 pm
Midi's can still be good if composed right, and that TB mode still wasn't perfect, it was as FW said you still run around in circles waiting for your turn.
Title: Re: Final Fantasy XIII
Post by: FaustWolf on January 29, 2009, 02:37:05 pm
FFXII seemed to have a great story though -- I watched the cutscenes on Youtube and just loved the interplay between Basch and Judge Gabranth. Had the battle system been full-on action or some kind of turn-based style, I totally would have digged it. Uh, dug it.
Title: Re: Final Fantasy XIII
Post by: placidchap on January 29, 2009, 03:32:20 pm
I guess I didn't care for the free-roaming "but you have to wait your turn" gameplay style FFXII had. Your character is just running around like a lunatic half the time...

That was my initial impression...but I was waiting to see if it got better with a group...but yea it doesn't add much to it...would be fine if they had it like Trigger, oddly enough, where you run into the monster, no transition but you stay put...the free-roam during battle seems a bit uselss.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 29, 2009, 05:44:37 pm
I worry incredibly that FFXIII is going to have the same battle system as FFXII. Well, maybe I'll get it just to have the model data on-hand like I did with XII...

If Square Enix isn't going to give us Chrono Break, they'd damn well better cash in on a 3D FF6 remake. I think I want that more than an FF7 remake.

Watch the video I posted in the very first post. It's has fighting in it. It's apparently like Fallout 2, but the series has always been doing this evolution. And I really don't think it's like Fallout 2.
Title: Re: Final Fantasy XIII
Post by: KebreI on January 29, 2009, 07:18:44 pm
That combat was NOTHING like fallout 2, really there was not resemblance at all. It looks more like the Star Ocean series combat.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 29, 2009, 07:41:00 pm
Definitely not, considering it is all by menu with cool looking fighting. There is a wait bar too by the way.
Title: Re: Final Fantasy XIII
Post by: KebreI on January 29, 2009, 07:49:20 pm
Its an action based combat that doesn't seem turn based, as for how its controlled I dunno I have played it yet. Yes there are menus in all those shots But I don't know what there for a better example is the Tales of.
Title: Re: Final Fantasy XIII
Post by: Boo the Gentleman Caller on January 29, 2009, 08:15:25 pm
Final Fantasy XII was actually very much of quality.  The combat system was a mix of MMORPG and Star Ocean.  You only control one character at a time, but the AI of your two comrades are HEAVILY controllable through the Gambit System, plus you can just open up any characters command and tell them what to do.  The storyline was also quite grand: there was no single main character and Vaan (the girlish blond dude with the vest in all the promotional material) - who is the actual storyteller - is moreso a bystander in events that are much bigger than him. 

For instance, you know how in FFVII the whole story revolved around Cloud and he was the central-most-important character in the game?  Or how in FFVIII the entire game revolved around Squall and his career, then getting pulled into the combat against Ultimecia?  Or in FFX it revolved around Tidus and his connection to the world of Spira?  Well in FFXII Vaan was just at the right place at the right time - he was a nobody who got to hang out with people who help shape the history of Ivalice.
Title: Re: Final Fantasy XIII
Post by: KebreI on January 29, 2009, 08:18:20 pm
Oh I liked XII the characters and everything was amazingly well done, but I felt that the combat wasn't perfect for me.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 29, 2009, 08:20:39 pm
No they announced how the fighting was. It's not action, it's semi-turn based.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on January 29, 2009, 08:24:18 pm
For instance, you know how in FFVII the whole story revolved around Cloud and he was the central-most-important character in the game?  Or how in FFVIII the entire game revolved around Squall and his career, then getting pulled into the combat against Ultimecia?

Uh, what about all the parts that were about Laguna?

Or in FFX it revolved around Tidus and his connection to the world of Spira? 

The whole first half was basically about Yuna...
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 29, 2009, 08:38:40 pm
For instance, you know how in FFVII the whole story revolved around Cloud and he was the central-most-important character in the game?  Or how in FFVIII the entire game revolved around Squall and his career, then getting pulled into the combat against Ultimecia?

Uh, what about all the parts that were about Laguna?

That was still about Squall. Laguna is his father after all, and he doesn't know anything about his parents after all.

Or in FFX it revolved around Tidus and his connection to the world of Spira? 

The whole first half was basically about Yuna...

Actually, the whole thing revolved around Yuna, but it was told from Tidus's perspective. Remember, "You keep saying, 'this is your story,' but... it's my story too, you know?" Tidus is just sort of her liberator. He changes her perspective on life. That's why he has no character arc.
Title: Re: Final Fantasy XIII
Post by: Boo the Gentleman Caller on January 29, 2009, 09:04:58 pm
ZealKnight hit it on the head.  FFX was TIDUS' story.  It was about HIM being thrust out of the world he knew and into a whole new one.  Sure, he was apart of Yuna's pilgrimage, but it was ABOUT Tidus.  Yuna was just his boo bear.

And about FFXIII... Did you actually play it?  Laguna's story was maybe 10% of the game.  Maybe.  And once more, as ZealKnight said, it was all about Squall.  The whole reason we got any "flashbacks" with Laguna was to explain who Squall's father was and how he (being Laguna) got from A to B.  Still, Laguna was just a small sidestep in the story of Squall and his friends.  Sure, they played a role, but then again... so did Blank in FFIX.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 29, 2009, 10:22:07 pm
This is kinda awkward...

ZealKnight hit it on the head.  FFX was TIDUS' story.  It was about HIM being thrust out of the world he knew and into a whole new one.  Sure, he was apart of Yuna's pilgrimage, but it was ABOUT Tidus.  Yuna was just his boo bear.

No, it was Yuna's quest and Yuna's story, but told from Tidus's perspective. It's like in a book when the main character doesn't do the narration. But to be honest it kinda is a tie between them who is the main character, but it is Tidus's view on her. So you can say it was his story but you have to acknowledge the fact it is about her, 60% of the game was saving and protecting her. The only way the could have made that more obvious is if they were to make you get game over when she dies in battle.

And about FFVIII... Did you actually play it?  Laguna's story was maybe 10% of the game.  Maybe.  And once more, as ZealKnight said, it was all about Squall.  The whole reason we got any "flashbacks" with Laguna was to explain who Squall's father was and how he (being Laguna) got from A to B.  Still, Laguna was just a small sidestep in the story of Squall and his friends.  Sure, they played a role, but then again... so did Blank in FFIX.

It was more about Elna(I think thats her name his mom right?) saving him at the brink of death and occupying his time with memories of his father.
Title: Re: Final Fantasy XIII
Post by: Boo the Gentleman Caller on January 29, 2009, 11:54:48 pm
Bah, agree to disagree.   :D
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 30, 2009, 05:49:58 pm
No I don't agree on that. How can you not see that it revolves around Yuna. I feel as though I have to pull examples. Like in Bevell and the Desert, or in Besaid, or all the fuss of Yuna's engagement to Seymour.
Title: Re: Final Fantasy XIII
Post by: KebreI on January 30, 2009, 07:44:35 pm
Then just disagree to agree.
Title: Re: Final Fantasy XIII
Post by: Daniel Krispin on January 30, 2009, 08:34:47 pm
No I don't agree on that. How can you not see that it revolves around Yuna. I feel as though I have to pull examples. Like in Bevell and the Desert, or in Besaid, or all the fuss of Yuna's engagement to Seymour.

Well, the plotline revolves around Yuna, but the main character is Tidus. It is through his eyes that we see everything, essentially. I think this is the distinction between main character and protagonist.

I mean, the same might be said for the Chrono series. Who does CC revolves around? When you get to the end, you see it's Schala. In some ways, the whole series is the tragedy of the house of Zeal. And yet the stories themselves are told through the eyes of Crono and Serge. That's the thing in storytellling. The person who observes things going on does not have to be the one that is most heavily impacted by the ongoings of the plot. Often it is the friend or ally of the observer. After all, sometimes the person to which situations happen cannot feel or understand them as well as someone who sees it happenings. As such, the poignancy can be increased by shifting from the object of the plot to an indirect object. That is the form that FFX takes, as well as something like FFXII (whose battle system I adored by the way, as well as their pronounciation of the names... kudos to them for pronouncing Jagt as it would be in German, rather than with an English J...), and in some ways FFVI. Terra might be both the main point and view of the story for a time, but for most of it you have other characters being the central focus, though she might remain the integral point. FFVII, on the other hand, is through the eyes of Cloud, and about him (well, it might be Sephiroth, but I'm speaking of on the 'hero' side of things.) Knights of the Old Republic falls into this category, too.

All I've got to say about FFXIII is that from what I see is that they finally again seem to have a heroine of Celes' calibre. I hope they make good on it. Ashe wasn't too bad, but missed the mark by a bit.

And yes, I used impacted as a verb earlier there. I don't get it how people say it's not. It is a verb, and always has been, at least in some form for the last two and a half millennia. Just saying that in case some grammar fiend feels inclined to level an assault against me.
Title: Re: Final Fantasy XIII
Post by: chrono eric on January 30, 2009, 09:34:53 pm
Does anyone know what the world map in XIII will be like? Will it actually be a world map that you can walk around in like previous FF's, or will it be more like FF X's and XII's - expansive 3D landscapes that are interconnected? It would be cool if it were a little of both, because I miss flying around in airships - that was always the coolest part of a FF game, getting the airship. Now you just point and click which is lame.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 31, 2009, 11:39:01 am
No I don't agree on that. How can you not see that it revolves around Yuna. I feel as though I have to pull examples. Like in Bevell and the Desert, or in Besaid, or all the fuss of Yuna's engagement to Seymour.

I mean, the same might be said for the Chrono series. Who does CC revolves around? When you get to the end, you see it's Schala. In some ways, the whole series is the tragedy of the house of Zeal. And yet the stories themselves are told through the eyes of Crono and Serge. That's the thing in storytellling. The person who observes things going on does not have to be the one that is most heavily impacted by the ongoings of the plot. Often it is the friend or ally of the observer. After all, sometimes the person to which situations happen cannot feel or understand them as well as someone who sees it happenings. As such, the poignancy can be increased by shifting from the object of the plot to an indirect object. That is the form that FFX takes, as well as something like FFXII (whose battle system I adored by the way, as well as their pronounciation of the names... kudos to them for pronouncing Jagt as it would be in German, rather than with an English J...), and in some ways FFVI. Terra might be both the main point and view of the story for a time, but for most of it you have other characters being the central focus, though she might remain the integral point. FFVII, on the other hand, is through the eyes of Cloud, and about him (well, it might be Sephiroth, but I'm speaking of on the 'hero' side of things.) Knights of the Old Republic falls into this category, too.

Well kinda in CC the story is about Serge and Schala. But Serge is the main character, because he has one thing Schala doesn't, being the MPC. But In FFX thats all Tidus has. That and the little parts with Jecht. XII is a strange one because we don't really get told the story from anyone's perspective it's just like a movie where thing happen and we watch. FFVI is about Terra and Celes, they are both the main characters if no one noticed. People tend to think it's either one or the other, but they bot have the same amount of reason to fight Kefka.

Does anyone know what the world map in XIII will be like? Will it actually be a world map that you can walk around in like previous FF's, or will it be more like FF X's and XII's - expansive 3D landscapes that are interconnected? It would be cool if it were a little of both, because I miss flying around in airships - that was always the coolest part of a FF game, getting the airship. Now you just point and click which is lame.


We can only speculate. But since Nomura said that vsXIII will be more like a "traditional FF" where you can "cross mountains, continents, and oceans." I most likely will be that XIII wont have the World Map and vsXIII will, but nothing is for sure yet.
Title: Re: Final Fantasy XIII
Post by: Radical_Dreamer on January 31, 2009, 03:27:49 pm
Well kinda in CC the story is about Serge and Schala. But Serge is the main character, because he has one thing Schala doesn't, being the MPC. But In FFX thats all Tidus has. That and the little parts with Jecht. XII is a strange one because we don't really get told the story from anyone's perspective it's just like a movie where thing happen and we watch. FFVI is about Terra and Celes, they are both the main characters if no one noticed. People tend to think it's either one or the other, but they bot have the same amount of reason to fight Kefka.

One could argue that Kefka is the main character of FFVI, as it tells the story of his rise to power, and ends with his defeat.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on January 31, 2009, 03:43:10 pm
but hes the antagonist for a reason
Title: Re: Final Fantasy XIII
Post by: KebreI on January 31, 2009, 03:49:04 pm
Naw, FFVI is definitely told for the antagonists(the team) points of view as the take down the Protagonist Kefka. He was the central of the whole story.
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 02, 2009, 05:59:39 am
I'm not really looking forward to FFXIII. It sounds like it's going to be a lot like FFVII - which isn't surprising since that will probably make them a lot of money.

The characters sound really lame and stereotypical and the main character is a female version of Cloud.

Quote
Shiva will return and takes the form of a pair of sisters who can merge into a motorcycle, which the character Snow rides, and can use ice to create a path to drive on.

Wait... what?

Out of everything I know about this game so far, the only things I like are how the city looks and the pretty graphics. I'll probably play it when it comes out anyways. XD
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 02, 2009, 09:48:24 pm
Quote
Shiva will return and takes the form of a pair of sisters who can merge into a motorcycle, which the character Snow rides, and can use ice to create a path to drive on.

Wait... what?

Yeah, this sounds like a really, really dumb idea to me. But I was extremely pleased by FF XII, so I will give XIII the benefit of the doubt and buy it. Even if it does suck...I'm sure I'll keep coming back to the series anyways.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 02, 2009, 10:49:32 pm
Actually it will be very little like 12, they kinda are trying to emphasize 7.
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 03, 2009, 12:30:26 am
What about the battle system? Please tell me they didn't go back to the way it used to be.
Title: Re: Final Fantasy XIII
Post by: Sintu on February 03, 2009, 06:58:36 am
I can understand the "Lightning is a female Cloud" comparison (I think Nomura made it himself If I remember right), but I really don't see how everything else looks like FF7. 

FF7 was kinda techy, but this looks just plain futuristic.  How many airships were there in FF7?  The highwind and that WW2 looking plane that sunk underwater?  Go look at the ships in the trailer, that's completely different.

Yes, there appears to be a resistance thing going on here, and AVALANCHE was a resistance, but that's really a dumb comparison.  For one, Final Fantasy has had several "resistance" groups throughout the entire series (if I'm not mistaken, FFII was the first).  Two, the group appears to be a bit larger than AVALANCHE.  It looks more on par with FFVI's resistance group.

Yes, there's a guard scorpion-like boss in the trailer, I'll give you that.  Honestly though, I don't think that's a very good argument at all.

EDIT:  Oh yeah, the battle system.

From what we know it's supposed to be like Chrono Trigger (the devs made this comparison).  No battle transitions.  They also apparently ditched MP for some action point system or something.

This is mostly my speculation but from what it looks like in the trailer, they went back to FFX-2.  No free movement in battle (although no transitions as I mentioned).  It's ATBish, but characters and enemies all execute their attacks at the time of input rather than each attack happening one at a time.
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 03, 2009, 08:10:43 am
What I meant is that they're obviously trying to give it the same feel as FFVII. I wish they'd try something more original again, but that probably won't happen for a while.

As for the battle system, from what I've heard you can only control one character. I don't think it's turn based at all.

Hmm... I wonder when they're going to stop adding numbers to each game and start giving them unique titles instead. It'd be kinda weird to see an FFXXIV.
Title: Re: Final Fantasy XIII
Post by: placidchap on February 03, 2009, 08:26:17 am
I prefer the numbers.  With the amount of titles in the series, it is much easier to refer to them by a number than some unique name.
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 03, 2009, 09:42:00 am
Hm... True, but I can't see it staying like that forever.
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on February 03, 2009, 09:48:39 am
Then again, only so few of the FF games have names, so Chap would be right in saying the numbers would be easier. And Alcyone, the method of using numbers to refer to the games is going to last forever, so long as FF2 through FF13 continue to exist. Even if they're re-released with names, the original versions are still going to bear the numbers.
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 03, 2009, 09:57:04 am
Err... well, obviously they wouldn't replace the numbers on already existing FF's with names in future releases. I just think it'd look kind of weird to see a series with... like... 30 numbered games. o.o I think I would start to forget which game is which. XD
Title: Re: Final Fantasy XIII
Post by: Acacia Sgt on February 03, 2009, 09:58:14 am
And with names it wouldn't be the same?
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 03, 2009, 10:05:17 am
Well, it would be the same. I just dunno if I can picture Square actually numbering them all like that. That's what I meant from the beginning. I guess I wasn't very clear about that. Not that any of this really matters anyways. I'm just speculating.
Title: Re: Final Fantasy XIII
Post by: placidchap on February 03, 2009, 10:40:02 am
If anything they would add on a subtitle after the number.  But even then, so far they have only done that to differentiate between FFVII and FFVII: Crisis Core...and with the upcoming versions of FXIII
Title: Re: Final Fantasy XIII
Post by: Alcyone on February 03, 2009, 11:07:40 am
Ah, yeah you're probably right. ^^;
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 03, 2009, 05:25:43 pm
Quote
10. Battle System
The battle system in Final Fantasy XIII will be unlike any other Final Fantasy. Square-Enix has decided to use a more fast-paced battle system, but still using the Active Time Battle system, which was implemented during the production of Final Fantasy IV. Square- Enix hopes to take the Active Time Battle system to a new level in Final Fantasy XIII. Kitase States that the development team

“Took the best of X and XII and created something entirely new and evolved it… there will be monsters on the field but it’s a little bit different from the MMO style that XII had.”

Kitase also states that “There is possibly going to be certain moments of the game where the story is very played up and players will be going in a linear direction, but then battles will also kick in at a certain point. [They’re] aiming for a good balance there.”

Square Enix is hoping to recreate the battles seen in Final Fantasy VII: Advent Children. They are sure that with a combination of Crystal Tools and the Cell Micro Processor inside the PS3 Final Fantasy XIII is capable of achieving this. Tsuchida wanted Final Fantasy XIII’s battle system to not appear so random and for the characters to state there is an enemy nearby.

Tsuchida is trying to give players a little more flexibility in the battle system. For example, the player can change battle conditions for battles to an extent and have more control options. Tsuchida also suggested the option of strategizing for upcoming battles.

The battle system does not resemble Final Fantasy XII’s battle system. There will be a new way to encounter the enemy. Toriyama stated that Final Fantasy XIII’s battle system will be something that’s not quite encounter based and not quite seamless.
However Final Fantasy XIII’s battle system may share some resemblance to Final Fantasy XII’s as it’s not a random encounter system.

Square-Enix’s goal for the battle system is to make it as fast as an action game while allowing the player to input commands. The battles in Final Fantasy XIII will be more meaningful than past Final Fantasy’s as Tsuchida is trying to make Enemies the player encounters in battle more wholly connected to the story. He feels that battles and the scenario should be more closely connected.

The enemies will change based on the scenario for example, Tsuchida mentioned players moving through an area that’s been searched by the army. The player will encounter the appropriate enemy for the situation, and may even get shot at.


The enemies specialty and habitat will change based on the location. In case of the enemy requiring thoughts and feelings, the player could encounter things that aren’t specifically monsters.

Enemies in Final Fantasy XIII are categorized with much detail, stated Tsuchida.
Kitase explained the amount of the detail that will be featured. Battalions will have their own personnel chart, with each soldier having his own background story.

Motomu Toriyama has emphasized the fact that Final Fantasy XIII battles will feature enemies surrounding your character from all sides, even dropping from above. In the upper-left hand corner is a map. The map will be a tool for selecting targets and avoiding targets.

The Player will have the option to avoid or engage battle with the enemy. The player will be able to view the enemies HP and name on the field to aid to players decision to avoid or fight.

10.1 The Active Time Battle System
The Active Time Battle (ATB) System was first featured in Final Fantasy IV. In previous Final Fantasy’s the ATB system consisted of a gauge which was displayed to the right of the HP and MP levels. The ATB gauge determined when a character could take action. When the gauge was filled completely, the player could issue an order for that turn.

Final Fantasy XIII plans to take the ATB system to the next level. In an interview Toriyama states “As a successor to the traditional “FF” series, “FFXIII” also takes ATB to the next level. The design concept is to maintain the strategic side of command input battles while allowing the enjoyment of fast-paced battles.”

“The foundation is still that of ATB, but by manipulating the time axis, a brand new type of battles can be seen.”

The ATB system in Final Fantasy XIII uses a cost system, which consists of an ATB gauge containing a number of ATB points and a blue bar to represent the amount of points left.
After every action, a certain amount of points are deducted from the ATB gauge depending on the action, and the blue bar featured on the gauge gradually gets smaller. The points gradually replenish over time.

In the E3 2006 Trailer, Lightning is seen using a chain of attacks and the points are gradually decreasing from the ATB gauge. Final Fantasy XIII will string attacks together in a visually pleasing way, causing an attack to be shown in many ways depending on the chain of attacks.

Several attacks are known, including the “V Strike”, “Aerial”, “Shoot” and “Lure”.

10.2 ATB Costs
Every attack and every spell has an ATB Cost associated with that ability. The MP component has been dropped due to this system

10.3 Chaining Attacks
Final Fantasy XIII allows for attack chaining allowing for combos.

For example if the player wanted a chain of 5 attacks(30 points each), 2 gunshots (40 points each)and 2 fire spells(40 points each), they would need 310 ATB points to chain those attacks and if there wasn’t enough ATB points the chain will last until the player can’t perform the next action in line. An alternative strategy could be that the player can save points for bigger and better combos.

Depending on the pattern of the command the player inputs, Lightning will perform the attacks in a different way. For Example “Attack-Attack-Fire” will produce a different animation than “Fire-Attack-Fire”.

At the beginning of Final Fantasy XIII the maximum amount of commands the player will be able to execute at once will be three.

10.4 Charged Attacks
Final Fantasy XIII will feature the option to charge Lightning’s or other party members attacks as well as just performing a standard attack.

10.5 Over-clock status
At the top right of the battle screen shown in the trailers there is a circular gauge. Once the number inside this circle and other conditions are met, Lightning can enter a so called Over-clock status. This status has a slow-motion effect, slowing down everyone but Lightning. Once in Over-clock mode, the number inside the circular gauge decreases. The source speculates on the probability of this symbolizing the duration of Over-clock status.

from Game Faqs, and its correct.
Title: Re: Final Fantasy XIII
Post by: Chrono'99 on February 03, 2009, 06:16:39 pm
The ATB system in Final Fantasy XIII uses a cost system, which consists of an ATB gauge containing a number of ATB points and a blue bar to represent the amount of points left.
After every action, a certain amount of points are deducted from the ATB gauge depending on the action, and the blue bar featured on the gauge gradually gets smaller. The points gradually replenish over time.

In the E3 2006 Trailer, Lightning is seen using a chain of attacks and the points are gradually decreasing from the ATB gauge. Final Fantasy XIII will string attacks together in a visually pleasing way, causing an attack to be shown in many ways depending on the chain of attacks.

That sounds like a Xenogears/Chrono Cross/Vagrant Story rip-off.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 03, 2009, 06:29:08 pm
well there is a wait period, but other wise a rip-off
Title: Re: Final Fantasy XIII
Post by: Acacia Sgt on February 03, 2009, 06:35:32 pm
Is it now? Well, it's still new for Final Fantasy.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on February 03, 2009, 07:00:14 pm
Stylistically the battles in XIII do seem like they're very inspired by AC...Which I certainly don't mind...It was always a little boring standing in a bland formation on one side of the screen, running up to attack and then sliding back to be with the other characters again. I'll still leave judgment for whenever it is that I get to actually play it though.
Title: Re: Final Fantasy XIII
Post by: Romana on February 03, 2009, 10:03:31 pm
Personally I think X and X-2 got away with the best battle systems, and Dissidia's AC-inspired battle style is extremely fun and works surprisingly well. XIII is bound to get something right.
Title: Re: Final Fantasy XIII
Post by: Sintu on February 04, 2009, 01:58:27 am
The ATB system in Final Fantasy XIII uses a cost system, which consists of an ATB gauge containing a number of ATB points and a blue bar to represent the amount of points left.
After every action, a certain amount of points are deducted from the ATB gauge depending on the action, and the blue bar featured on the gauge gradually gets smaller. The points gradually replenish over time.

In the E3 2006 Trailer, Lightning is seen using a chain of attacks and the points are gradually decreasing from the ATB gauge. Final Fantasy XIII will string attacks together in a visually pleasing way, causing an attack to be shown in many ways depending on the chain of attacks.

That sounds like a Xenogears/Chrono Cross/Vagrant Story rip-off.

I'm not sure you can call it a rip-off when you have to cite 3 different games to compare it to something.
Title: Re: Final Fantasy XIII
Post by: Chrono'99 on February 04, 2009, 04:37:31 am
Aha, yeah, but Xenogears and Chrono Cross basically work on the same basis, and I guess I mentioned Vagrant Story only because of the chain attacks and numerical gauge. Vagrant Story actually works backwards in that regards; when you attack, the Risk bar fills up instead of decreasing, and you can attack all you want but if you don't wait for the bar to "cool down" your attack power will decrease.

Anyway, it was kind of a snarky comment. I'm sure the battle system will be fun to play. Toshiro Tsuchida is the creator of the Front Mission tactical RPG series; he knows how to balance things.
Title: Re: Final Fantasy XIII
Post by: utunnels on February 10, 2009, 02:12:25 pm
Perhaps off topic, but this dude (http://ff13.ffsky.cn/temp/2009/FF13nc.JPG) looks like Robert Horry, doesn't he?
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on February 10, 2009, 02:21:19 pm
Hmm... If he ditched the mini-afro, then he would be close enough.
Title: Re: Final Fantasy XIII
Post by: nightmare975 on February 12, 2009, 04:24:00 am
Why can't they just make a normal Final Fantasy. You know, with the old ATB system? The one where you wait for your turn, monsters randomly appeared, etc?

Fucking kids and their need for constant action...

I WANT MY MOTHERFUCKING TURN BASED COMBAT DAMNIT!
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 12, 2009, 04:37:55 am
imho, the best battle system in an rpg is that of real-time battles, like in FFXII. they should have just stuck with that, but with a twist of some sort.
Title: Re: Final Fantasy XIII
Post by: nightmare975 on February 12, 2009, 04:48:27 am
imho, the best battle system in an rpg is that of real-time battles, like in FFXII. they should have just stuck with that, but with a twist of some sort.

no.

RPG's or Role Playing Games for you youngins out there, are about strategy. The best battle system for strategy is turn-based. I play RPGs to relax, turn based strategy allows you to relax and think through your options. Real-Time Battles are just like playing Halowhich sucks imho, no strategy, and you die a lot.

I don't know about you, but I like to relax every once in a while.
Title: Re: Final Fantasy XIII
Post by: Romana on February 12, 2009, 05:47:33 am
Well look on the bright side, V and VI will no doubt be remade for the DS, and while they're not brand new installments, they're still the good old gameplay style. I prefer ATB as well, but maybe XIII's battle system will be a surprise gem.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 12, 2009, 05:50:31 am
actually, hate to be the one to argue you with you, but uh... I've been playing RPG's with ATB's for about the past uh... 17 years now? Yeah, there is strategy involved to it, I will give it that. But it's hardly a challenge.

And maybe YOU should play more games that have real time fighting, because there are a lot of strategies that can be used for that. The problem is, if you're too set in your ways, and all you play is ATB games, you're not going to pick up on those strategies easily. Trust me, there is definite strategy to Real time fighting. I've played a lot of MMO's, come close to maxing out in level on a couple of them, and you can tell who sucks at them and who is really good, and it takes skill and knowing your strategies to become good.

I like a game that allows me to relax, there's ATB for that. That's fine. But when I want a challenge? I'll go with the real time battles. I'd say they're both equal in strategies, but RTB definitely takes more skill.
Title: Re: Final Fantasy XIII
Post by: placidchap on February 12, 2009, 08:13:10 am
Strategy and challenge can come in both forms, ATB and RT, it just depends on the designers and how difficult they made it.  So I don't see what all of the fuss is about.  and comparing single player RPGs and MMORPGs are like comparing apples and oranges. 

FPS games blow!
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on February 12, 2009, 01:11:41 pm
IMHO, the best battle system in an RPG is that of real-time battles, like in FFXII.

Or KH, which had some of the best real-time battles I ever saw. And IMO, real-time battles allow you to think on your feet which is good for those of you going into the military, since you'll need experience in real-time combat.
Title: Re: Final Fantasy XIII
Post by: KebreI on February 12, 2009, 01:25:29 pm
Both systems are good and bad I find that ATB or even even full turn based has a habit of growing old, but RT don't need at lot of planing most of the time. There are wonderful examples of both: Kingdom Hearts and Dark Alliance1/2 are both excellent RPGs that use RT combat.

As for FPSs, I consider them the plague of gaming. Now a few of them are good just like every genre, but they've gotten so easy to pump out that they're now just bland and generic. Still some like System Shock 2, and Farcry are still fun to play.
Title: Re: Final Fantasy XIII
Post by: nightmare975 on February 12, 2009, 01:31:04 pm
And maybe YOU should play more games that have real time fighting, because there are a lot of strategies that can be used for that. The problem is, if you're too set in your ways, and all you play is ATB games, you're not going to pick up on those strategies easily. Trust me, there is definite strategy to Real time fighting. I've played a lot of MMO's, come close to maxing out in level on a couple of them, and you can tell who sucks at them and who is really good, and it takes skill and knowing your strategies to become good.

Buddy, I play everything. I just prefer Turn based games in the long run.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 12, 2009, 03:46:46 pm
then say that, instead of claiming that RTB doesn't have any strategy. You just put your own opinion out as fact.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 12, 2009, 05:51:49 pm
Or KH, which had some of the best real-time battles I ever saw. And IMO, real-time battles allow you to think on your feet which is good for those of you going into the military, since you'll need experience in real-time combat.

You should die. KH is what killed the video game world, more notably the RPG world. The ATB system is the best system, you can like other systems but the fact is it is the best one.

Turn based isn't bad, but it needs to be done right, I did not like Lost Odyssey's fighting. FFX was too easy. KH's fighting was abysmal, never used summons and even though there was a challenge they destroyed it with cards and the Triangle Button. FFXII's was good but it wasn't really a fighting system unless you fought the two secret bosses
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 12, 2009, 06:09:30 pm
you people have a horrible habit of passing off your opinion as fact. Fact? probably neither ATB or RTB is better than the other. Both have their ups and downs, their pro's and con's. To say that any one style is less or better than the other is ridiculous. Some games do good with the systems and some do poorly. Judge the games then, not the systems. The fact is, I'm getting real tired of people trying to push their opinions on other people by presenting it as fact. Like you, Zeal Knight. What the hell is that shit? Shadow states his OPINION and you tell him to go die? Honestly, what the fuck. Do you think that's cool or funny? Shadow is Autistic and could take that literally. You seriously need to think before you speak. fucking bullshit. And I'm calling you on it.
Title: Re: Final Fantasy XIII
Post by: Yourgingerestfan on February 12, 2009, 06:30:50 pm
Im looking forward to this game , characters and music > than battle system in my oppinion

And the graphics are really nice :)

This is from the final fantasy wikia ...

The battle system has been described as "More tactical than FFX, faster than X-2, and almost as seamless as XII". The enemies are visible in the field. When the player runs into them with the playable characters, the camera changes position and the battle menu pop ups, marking the start of a battle. This makes the transition from exploration to battle nearly seamless.

In the battle, the player can control only one character, but that character can be switched anytime. The other party members act according to A.I.-settings. The Active Time Battle bar returns in the battle system, but this time it is divided into sections (different screenshots show three and five sections). Each command available to the battle party have a number next to the name indicating how many of these sections it will take up. This allows the player to input several commands per turn. The next turn comes up sooner if the ATB bar is only partially used.


I dunno if you guys know about that , but i didnt wanna read the whole thread xD


Title: Re: Final Fantasy XIII
Post by: nightmare975 on February 12, 2009, 07:20:29 pm
then say that, instead of claiming that RTB doesn't have any strategy. You just put your own opinion out as fact.

A) It doesn't have reasonable strategy, only on-the spot strategy, which restricts your planning.

B) I never said it was a fact. You just interpreted my opinion as such.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 12, 2009, 08:20:06 pm
actually, if you know what you're going to be attacking, which if you pay attention to the game, you do, you can plan ahead for it. And when you're progressing the game, you're right, you don't know what is ahead of you, which is true for any game. the whole point of real time fighting is to think on your feet. Duh. And, you never said it was opinion. the way you put it forth made it seem like you were telling people it was fact. It was very easy to misinterpret.
Title: Re: Final Fantasy XIII
Post by: FaustWolf on February 12, 2009, 08:55:47 pm
Oh man, you can only control one character at a time in FFXIII, huh? That's a bit of a letdown for me. Thanks for the info gingerest.

Quote from: ZealKnight
You should die.
ZealKnight, what the hell? Let's be a little more civil here. This is getting worse than the religion thread, for chrissake.

I still say there needs to be an RPG with a revamped Xenogears-style system, add in reaction abilities similar to what Valkyrie Profile had, mix in multi-character combination techs like what Chrono Trigger had, and put a cherry on top. The result would be an utterly sweet coupling of menu driven combat and player freedom.
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 12, 2009, 09:05:09 pm
You should die.

Dude, that's not funny. I know you meant it as a joke, but Shadow gets enough shit from people here that I'm sure his self-esteem has taken a dip once or twice, don't you think?
Title: Re: Final Fantasy XIII
Post by: HyperNerd on February 12, 2009, 09:35:43 pm
I gave Shadow shit and now feel terrible about it. But whatever. Dude, Zeal Knight, If I have my way and make a sucessful RPG someday, Kingdom Hearts was the birth of it. That was the first RPG I ever played. Anyways, this is turning into another anger thread. In my anger, I'm at the point where I realized the real reason I was angry, and how to cope with it. Now then, I really love games like Super Mario RPG where you get to play Turn Based battle, and have some participation in battles. It makes battles fun instead of annoying.
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 12, 2009, 11:20:04 pm
I know I'll probably get shit for this but two battle systems that I really, really enjoyed were:

Final Fantasy XII's and the Star Ocean battle system (hasn't really changed that much. 2 + 3 were better than 1 IMO.)

And my absolute favorite battle system is (drum roll please): Xenogears and Xenosaga III.

Those were the only RPG's I've really played in which the battles were more fun and never got tedious.
Title: Re: Final Fantasy XIII
Post by: Fireseal on February 13, 2009, 01:57:36 am
StarOcean 1 is the same now as SO2.. I'm not sure about SO3, never played it before..


I prefered Tales of Phantasia and Tales of Destiny battle system, I loved how it is 2D. :D
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 13, 2009, 02:07:33 am
Tales of Phantasia battle system is pretty much the same as Star Ocean 1's....
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 13, 2009, 02:19:56 am
Yeah I'm not sure which game came first, but Star Ocean 1 and ToP have pretty much the same battle system. SO2 is pretty much the same too, but on a 3D battle map. SO3 is pretty much the same as 2, there weren't that many differences.
Title: Re: Final Fantasy XIII
Post by: Radical_Dreamer on February 13, 2009, 02:35:40 am
Xenogears has a really fun battle system. For one that's even more of a deviation from ATB, the Grandia games have a very fun system.
Title: Re: Final Fantasy XIII
Post by: placidchap on February 13, 2009, 08:39:37 am
I have never played Xenogears, regrettably, but reading up on it they talk about action points.  I like Fallout and its TB system with action points, so Xenogears sounds good.
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on February 13, 2009, 10:38:49 am
*blink* :shock:

Hello... Um... Wow, thanks guys. Really wasn't expecting the back-up. And, Idiom, I admit I do take some things seriously, but in order to perceive the lack of seriousness, said lacking needs to be obvious. Like when I fail to perceive someone is joking, it's because the joke factor wasn't obvious.

[/offtopic]

While KH's battle system is, IMO, overall best, I can accept CT's ATB system and a direct turn-based system like Paper Mario and Paper Mario 2 has.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on February 14, 2009, 01:30:36 am
I don't like "real time" that much because it turns into having to rely on AI too much. And so far I've mostly hated AI in RPGs always. That's basically how I feel about it, I guess. I like being able to control all of my party members (DS DQIV>FC DQIV).
Title: Re: Final Fantasy XIII
Post by: Shadow D. Darkman on February 14, 2009, 01:32:29 am
Bah, that's always been the only bad thing I've seen in RTC, compared to TBC. In RTC, your "party" is just one or more CPUs.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 14, 2009, 02:18:44 am
that's what I liked about FFXII. you could switch between them really quick and, if you're on top of things, do what you need to do with them and switch back to your main character as he was finishing up. I hated relying on the Gambits in it because they reacted too slowly.
Title: Re: Final Fantasy XIII
Post by: Fireseal on February 14, 2009, 10:23:46 am
Yeah really I hated the whole Gambits thing.. I stopped playing FFXII after taking a quest that was too difficult for my party's level, the one with the cocktrice and that farm... can't remember the name of that place... Anyhow I remember trying for so long, only to get raped over-and-over by that damm cocktrice... A week later I was told by a friend that I'm way too underlvled for that and would have to wait for about 25 lvls later.  :picardno
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 15, 2009, 03:41:48 pm
that's what I liked about FFXII. you could switch between them really quick and, if you're on top of things, do what you need to do with them and switch back to your main character as he was finishing up. I hated relying on the Gambits in it because they reacted too slowly.

http://www.youtube.com/watch?v=stlsGVYkhp0

My answer to that. You can't not use Gambits, maybe on loser enemies, but on bosses like Omga, Yiazmat, Hell Wyrm, or Pheonix.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 15, 2009, 04:49:16 pm
Rofl, just because it's on youtube that they use gambits does not mean that it is impossible to do it without.

First of all, it isn't 'Yizamat', it's 'Yiazmat.' I remember my fight with Yiazmat very well, and I did it completely without gambits. And, it lasted for well over an hour. Gambits don't do anything that you can't do yourself. They just make it easier for you to just use only one character. Like I said though, they have a slow reaction time in some cases and I just didn't like that. For example: the person in the video shown above was level 99 when they defeated Yiazmat. I wasn't. It was incredibly difficult, let me tell you that, but it wasn't impossible.

I know that I also did the same for the other three you listed: Omega, Phoenix and Hell Wyrm; but Yiazmat stands out the most in my mind. It truly was one helluva epic battle.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 15, 2009, 06:37:40 pm
Rofl, just because it's on youtube that they use gambits does not mean that it is impossible to do it without.

First of all, it isn't 'Yizamat', it's 'Yiazmat.' I remember my fight with Yiazmat very well, and I did it completely without gambits. And, it lasted for well over an hour. Gambits don't do anything that you can't do yourself. They just make it easier for you to just use only one character. Like I said though, they have a slow reaction time in some cases and I just didn't like that. For example: the person in the video shown above was level 99 when they defeated Yiazmat. I wasn't. It was incredibly difficult, let me tell you that, but it wasn't impossible.

I know that I also did the same for the other three you listed: Omega, Phoenix and Hell Wyrm; but Yiazmat stands out the most in my mind. It truly was one helluva epic battle.

Way to be a fag. I have fought Yiazmat. (by the way that was a typo, I was typing fast) And when you are only level 55(or something I don't remember, I was not over 60 though) you need to use gambits. Otherwise you would have to level grind forever, which always ruins games for me. That was a video of how to beat him under an hour, they used gambits. Not the only way to beat him. I figured you would at least be smart enough to tell. :roll: Plus my back up characters were only level 16, I got really lucky with the Quickenings (some ridiculous combo like 30 or something). And I don't know if you used a guide like most people I didn't, I had about 10 elixirs and that was it I had no more Items after that either, plus one Bubble Belt. So unless you prepared for fighting him(which always makes me mad when people do because they know exactly what to do when fighting him and that ruins the game and there is pretty much no reason for fighting him if you don't learn to do it yourself) and if you left once you never really beat him, or at least he beat you once too. And I don't mean it like you die, I mean it like from now on the score will be 1-1. I remember having Ashe doing nothing but heal decoy and reverse the other two. while Vann and Basch tried to kill him. Took my over 4 hours. I really hope they never make a boss like him again, because he was just ridiculous. But that my nostalgia taking over, the point remains gambits are an essential part of XII's strategy and you never wasted time fighting the loser enemies because of gambits and mostly everyone was just walking around in the game.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 15, 2009, 06:52:09 pm
I know this is off topic but I figured we're talking about other RPGs why not.

http://www.gamespot.com/xbox360/rpg/starocean4/news.html?sid=6204664&om_act=convert&om_clk=picks&tag=picks;title;2 (http://www.gamespot.com/xbox360/rpg/starocean4/news.html?sid=6204664&om_act=convert&om_clk=picks&tag=picks;title;2)

Star Ocean 4 Q&A with the developers. It comes out soon and looks pretty good.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 15, 2009, 07:26:03 pm
Rofl, just because it's on youtube that they use gambits does not mean that it is impossible to do it without.

First of all, it isn't 'Yizamat', it's 'Yiazmat.' I remember my fight with Yiazmat very well, and I did it completely without gambits. And, it lasted for well over an hour. Gambits don't do anything that you can't do yourself. They just make it easier for you to just use only one character. Like I said though, they have a slow reaction time in some cases and I just didn't like that. For example: the person in the video shown above was level 99 when they defeated Yiazmat. I wasn't. It was incredibly difficult, let me tell you that, but it wasn't impossible.

I know that I also did the same for the other three you listed: Omega, Phoenix and Hell Wyrm; but Yiazmat stands out the most in my mind. It truly was one helluva epic battle.

Way to be a fag. I have fought Yiazmat. (by the way that was a typo, I was typing fast) And when you are only level 55(or something I don't remember, I was not over 60 though) you need to use gambits. Otherwise you would have to level grind forever, which always ruins games for me. That was a video of how to beat him under an hour, they used gambits. Not the only way to beat him. I figured you would at least be smart enough to tell. :roll: Plus my back up characters were only level 16, I got really lucky with the Quickenings (some ridiculous combo like 30 or something). And I don't know if you used a guide like most people I didn't, I had about 10 elixirs and that was it I had no more Items after that either, plus one Bubble Belt. So unless you prepared for fighting him(which always makes me mad when people do because they know exactly what to do when fighting him and that ruins the game and there is pretty much no reason for fighting him if you don't learn to do it yourself) and if you left once you never really beat him, or at least he beat you once too. And I don't mean it like you die, I mean it like from now on the score will be 1-1. I remember having Ashe doing nothing but heal decoy and reverse the other two. while Vann and Basch tried to kill him. Took my over 4 hours. I really hope they never make a boss like him again, because he was just ridiculous. But that my nostalgia taking over, the point remains gambits are an essential part of XII's strategy and you never wasted time fighting the loser enemies because of gambits and mostly everyone was just walking around in the game.

You know, you can get offended and pissed off at me if you will, but there's no point for it. You said that for some bosses, you can not defeat them without using gambits and I proved you wrong. No need to get pissy and call me a fag. Yeah, I have a guide, it's Limited Edition BradyGames. Did I use it for the boss fights? no, I did not because I wanted the challenge of figuring the them out on my own. Yiazmat took me many tries to finally get the rhythm down and when I did, I kicked his ass. I fought the entire grueling battle out in one go and actually did die a couple times because I didn't know I could leave during it.

Seriously, don't get mad just because someone proves your statement wrong.

and the following is being posted in case you try to edit your way out of being wrong so that I look stupid. (some people are known to do this)

My answer to that. You can't not use Gambits, maybe on loser enemies, but on bosses like Omga, Yiazmat, Hell Wyrm, or Pheonix.


I know I'm almost full-up on the irony factor, but it's really not necessary to go that far in your public ostracizing. If you're going to quote in order to point something out, fine...but it's not worth it just because you think they might edit it out of their post. I mean, if your point is to point out their mistake then them editing it should be what you want.
~V_Translanka

Title: Re: Final Fantasy XIII
Post by: KebreI on February 15, 2009, 08:29:01 pm
I think I could have really liked the FFXII combat if they tweaked the gambit system a little. In fact all they would need to do is remove to finding and buying gambits and it should be fine. All of the "HP<20%" or Enemy flying should automatically have been available and you get the ability or magic gambits when you learn the spell.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 16, 2009, 10:28:11 am
That's how I felt as well. The fighting in XII wasn't bad, but gambits made me lazy and at one point I was like I wish I didn't need to walk there because now I can't complain about the enemies, but I want to.
Title: Re: Final Fantasy XIII
Post by: idioticidioms on February 16, 2009, 07:11:15 pm
I apologize for coming off the way I did in my last post here. Sometimes when arguing a point I tend to go a bit too far. It is something I'm working on, but that doesn't mean you guys should have to put up with it when I slip up. I'll work harder to make sure it doesn't happen again.
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 17, 2009, 02:16:47 am
It comes out soon and looks pretty good.

Here's hoping. The SO series is one of my favs. I really like the possibility of free-travelling between worlds on your ship, but I have a feeling it is just going to be a simple point-and-click mechanism and not the epic space RPG I both hope for and expect from a system like the 360.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 17, 2009, 05:45:15 pm
Well, I didn't like the first one and the second one had some bad characters, but I got through it. I mean it definitely made the story to three better when I figured out what symbology was.
Title: Re: Final Fantasy XIII
Post by: chrono eric on February 17, 2009, 06:01:27 pm
You didn't like the first one? I thought it was great personally. The storyline was great and graphically it was beautiful. It really pushed the power of the SNES to its limits. I've seen 2D Playstation games that didn't look as good as the first Star Ocean on the SNES.

The second one is often many people's fav, but personally I thought it was only decent. It could have been much, much better and trailed off near the end.

I have high hopes for the 4th, and truthfully since I don't own a 360 I may buy one solely for this game depending on the reviews it gets.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on February 17, 2009, 06:04:38 pm
Yeah, I don't understand people who don't understand the first SO, myself. I count it as one of the SNES best right up there with CT & FFVI and I haven't even played all that much of it! I love the character branches.
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 17, 2009, 08:30:35 pm
The only characters I ever really liked were SO3 characters, thats kinda why it was my favorite. I buy the fact that some of them were a little weird but they didn't have cat ears(except Roger but he covered them with a helm).
Title: Re: Final Fantasy XIII
Post by: V_Translanka on February 17, 2009, 08:42:36 pm
I didn't like Peppita, Roger or Adray and I got all of them in my playthrough and that gave me a massive sad face...:(
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 17, 2009, 09:31:20 pm
Why would you get Peppita? She sucked, you should have waited to get Nel or Albel, they were ok. I liked Adray though. My team usually considered of Fayte, Sophia, and Roger. Adray and Maria were my alternates. The only reason I got Roger was because I accidentally made him an awesome weapon, and I didn't need to buy anything for him and I got confused and thought he was a character that didn't need weapons. But he is seriously powerful.
Title: Re: Final Fantasy XIII
Post by: V_Translanka on February 17, 2009, 10:50:07 pm
Because I didn't know, duh. :lol: If I ever bother to play it again I'll leave Roger in his stupid cage to rot.

How did this stray so far from FFXIII again? >_>
Title: Re: Final Fantasy XIII
Post by: ZealKnight on February 18, 2009, 04:58:35 pm
We might as well recall this the RPG thread.

EDIT: Done. Now we're not off topic. Anyway the reason I liked SO3 was because it had the item creation thing. I mean overall it was a great game either way, but that really cinched it for me. The characters were better in my opinion also. Another thing is it's fighting was real time and 3D unlike Tales, FF, and Chrono. I'm worried SO4 will ruin the creation system to be honest with you.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: V_Translanka on February 19, 2009, 12:26:47 am
Uh, hasn't the item creation system been apart of the series from the start...? If you turn off Wait, those other series become real time as well...and Tales of Phantasia's battle system is almost exactly the same as the SO series (though also not 3D)...I can't say for the other Tales of games though...
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on February 19, 2009, 11:10:22 pm
Uh, hasn't the item creation system been apart of the series from the start...? If you turn off Wait, those other series become real time as well...and Tales of Phantasia's battle system is almost exactly the same as the SO series (though also not 3D)...I can't say for the other Tales of games though...

Really? How did I miss that? Well I mean RT as in run around and strike, and Tales isn't 3D but I haven't played Phantasia.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: V_Translanka on February 20, 2009, 02:10:05 am
Yeah, I sort of figured you meant more action/adventure oriented battles...but like I said, Phantasia still fits though not 3D. You get to run around on the battle screen kind of side-scroller-like...it was made by the Star Ocean guys after they split from Tri-Ace or w/e though, I believe (or something like that)...it even has an almost identical item creation system if I remember correctly...
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: placidchap on February 20, 2009, 08:35:38 am
Item creation was my favourite part in SO2.  I thought it was so neat that you could create counterfeit money and stuff. 
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Fireseal on February 20, 2009, 05:04:26 pm
Yeah, I especially loved how you can use a Magic Camera to copy items, but in SO:FD I only bothered with crafting skills until after I landed on Fargett. :( Now playing SO2:SE, my characters are so weak but their crafting skills are like really high. Before ending up on Energy Nede I had mastered all of the Super Specialty skills.
Title: Final fantasy 13 again ...
Post by: Yourgingerestfan on April 17, 2009, 05:00:52 pm
http://www.siliconera.com/2009/04/15/yes-these-are-in-game-final-fantasy-xiii-movies/

Wow ..new Vids xD
the characters look nicely designed and the game seems to play smoothly ...oppionions ?
Title: Re: Final fantasy 13 again ...
Post by: Thought on April 17, 2009, 05:26:59 pm
I miss sprites. course, I miss elemental crystals/orbs too, so I'm a geezer by most gaming standards, yelling at kids to get off my lawn.

That being said, graphics look nice.
Title: Re: Final fantasy 13 again ...
Post by: FaustWolf on April 17, 2009, 05:56:11 pm
Saw the preview vids. The characters are all kickass, but I can't help but think battles look really haphazard with characters and enemies all mixing together in the middle of the battlefield. I miss the nice, orderly formations of classic RPGs. But like Thought, I, too, am a gaming geezer perhaps out of touch with what the new generation wants to see.
Title: Re: Final fantasy 13 again ...
Post by: Acacia Sgt on April 17, 2009, 06:13:06 pm
They look good. Mostly what I expected them to be, but good anyway.
Title: Re: Final fantasy 13 again ...
Post by: ZealKnight on April 17, 2009, 07:24:38 pm
The demo was amazing. No clue what was said or who any new people were but still AMAZING! I always said, ever since FFIX the next one needs that type of fighting, kinda I want the Chrono Cross multiple levels of attacks in there too and similar to stamina but with time instead. All in all GREAT! I wish that Sazh wasn't a douche though. Everything about his movements makes me think DownSyndrome, SE is very racist considering Barret was just like Mr. T and this guy is a loser. Reddas doesn't count because he was like arab/persain black, you know not really black but dark, almost tan but a little darker than that.
Title: Re: Final fantasy 13 again ...
Post by: Yourgingerestfan on April 17, 2009, 07:39:13 pm
I actually really like Sazh , he gives me this feeling I dunno why but I really liked him , especially his little chocobo <3.
Hopefully My Parents will let me have it when it eventually comes out .
Title: Re: Final fantasy 13 again ...
Post by: ZaichikArky on April 17, 2009, 08:14:03 pm
The game looks very nice, but I don't really get what kind of a world this takes place in. It all looks very futuristic. Like a Star Wars meets Matrix. I really liked the world FF12 took place in because it was all very colorful and pleasant to the eye.  I don't think I'll ever get to play this anyway. I'm not getting a PS3 any time soon at all. I don't even have a PSX. Maybe I will get a PSX so I can play FF7 instead when this comes out, so I won't feel left out XD.
Title: Re: Final fantasy 13 again ...
Post by: V_Translanka on April 17, 2009, 08:29:34 pm
I can't decide whether I should move this to the Video Game Discussion (http://www.chronocompendium.com/Forums/index.php/topic,6045.0.html) thread or the Check this link out! (http://www.chronocompendium.com/Forums/index.php/topic,3151.0.html) thread...

Looks nice I guess...
Title: Re: Final fantasy 13 again ...
Post by: ZealKnight on April 17, 2009, 10:19:33 pm
I can't decide whether I should move this to the Video Game Discussion (http://www.chronocompendium.com/Forums/index.php/topic,6045.0.html) thread or the Check this link out! (http://www.chronocompendium.com/Forums/index.php/topic,3151.0.html) thread...

Looks nice I guess...

How about my old FFXIII thread?
http://www.chronocompendium.com/Forums/index.php/topic,6896.0.html
Title: Re: Final fantasy 13 again ...
Post by: mav on April 17, 2009, 11:19:24 pm
The FF13 games are visual masterpieces--I haven't picked up an FF since 9, but it's cause I'm an old coot--but I don't really understand what I'm watching. The characters are neat...and weird...I recall hearing Sazh is modeled (at least in appearance) off Lionel Richie. Hopefully he'll get a great voice actor for the English release--he has potential to be a very neat character, albeit one with a few too many quirks.

13 Final Fantasies...things are getting hectic.
Title: Re: Final fantasy 13 again ...
Post by: KebreI on April 18, 2009, 12:48:00 am
Oddly I am not impressed at all.
Title: Re: Final fantasy 13 again ...
Post by: V_Translanka on April 18, 2009, 01:46:36 am
I can't decide whether I should move this to the Video Game Discussion (http://www.chronocompendium.com/Forums/index.php/topic,6045.0.html) thread or the Check this link out! (http://www.chronocompendium.com/Forums/index.php/topic,3151.0.html) thread...

Looks nice I guess...

How about my old FFXIII thread?
http://www.chronocompendium.com/Forums/index.php/topic,6896.0.html

I have to know what page an older thread is on to merge...I dun feel like sifting through all of the General Discussion...
Title: Re: Final fantasy 13 again ...
Post by: Yourgingerestfan on April 18, 2009, 04:40:27 am
Its on Page 4 of the General Discussion board and it has 9 pages all togethers .
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Boo the Gentleman Caller on April 18, 2009, 11:39:31 am
The redhead tribal girl from FFXIII may be the most adorable Final Fantasy character to date.

And the black guy with the baby chocobo in his fro is absolutely amazing.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: skylark on April 18, 2009, 01:11:42 pm
After seeing hose demos, Sahz seems to be both cool and the comic relief at the same time. I'm hoping it's pulled off successfully.

And that baby chocobo is made of win. :P
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on April 18, 2009, 01:24:29 pm
They keep implying that Sazh will die, because they always say in the beginning of the game when speaking about him.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Yourgingerestfan on April 19, 2009, 10:52:06 am
0.0
He better not die ..he looks really cool and I like him :)
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Acacia Sgt on April 19, 2009, 11:16:48 am
Well, nearly half of the numeric Final Fantasies have a party member who dies, so...

But who knows if XIII will follow with this too.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on April 19, 2009, 12:42:27 pm
But then again it's becoming cliche. I wouldn't hope they follow this pattern.

FF1 - no death
FF2 - lots of death
FF3 - no death
FF4 - lots of death
FF5 - Galuf
FF6 - Shadow
FF7 - Arith
FF8 - no death
FF9 - no death
FF10 - Tidus
FF12 - Reks death(he was playable also not a spoiler when it the first five seconds)
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Acacia Sgt on April 19, 2009, 06:08:58 pm
IV didn't had 'lots of death'. In the end, only Tellah was the one who died for real. But anyway, it doesn't change the fact.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: FouCapitan on April 19, 2009, 06:54:29 pm
I think the Suikoden series holds the championship when it comes to (possible) party members dying off perminantly.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: V_Translanka on April 19, 2009, 07:16:37 pm
The Fire Emblem series comes pretty close too though...Though maybe SRPGs shouldn't count because technically there would be an infinite number possible in FFT...
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Acacia Sgt on April 19, 2009, 08:23:57 pm
Or, only count the ones were the characters are limited and non-generic.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: V_Translanka on April 19, 2009, 09:08:48 pm
I think the point that was trying to be made is that people die. In video games as much as real life. Though with video games or much fiction in general, you're only getting a slice of these characters' lives so you won't see many dying of old age or w/e eventually happens to them once the credits roll...
Title: Versus XIII Versus... XIII
Post by: Metal Gear Flaccid on April 22, 2009, 01:45:09 pm
Ignore the badly-punned title. So, which of the two console FFXIIIs are you more excited for?
Even though Final Fantasy XIII is the "canon" title in Fabula Nova Crystalis and all, but I don't really see anything new worth getting worked up over. It's seems like to me what Square would do if they made Final Fantasy VII today... which isn't exactly that great an idea to begin with.
Versus XIII, on the other hand, seems like a completely original concept. The battle system is all new, with different configurations for each weapon, and the story seems cool: set in a world not dissimilar to our own. The characters seem a bit more realistic in both personality and looks.

But what do you think? I'm sure a lot of you are interested in these games.
Title: Re: Versus XIII Versus... XIII
Post by: Jutty on April 22, 2009, 03:18:03 pm
http://www.chronocompendium.com/Forums/index.php/topic,6896.0.html Over there.
Or http://www.chronocompendium.com/Forums/index.php/topic,6045.0.html
So many video game discussion threads.
Title: Re: Versus XIII Versus... XIII
Post by: Metal Gear Flaccid on April 22, 2009, 04:42:26 pm
 :picardno

Allow me to say: FFFFFFUUUUUUUUUUUUUUUUUU...!

And now I'll just shut up. Sorry!
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on May 21, 2009, 06:50:52 pm
Anyone watch the Dissidia videos or import the game? I looks amazing, but I really think Nomura was pretty biased on the characters, mainly Zidane and Kuja suck and their moves don't match their original games. Did anyone notice that?
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: chrono eric on May 21, 2009, 08:32:37 pm
So Mass Effect is pretty cool. I'm enjoying it so far.

But I feel like I should post a brief review of Star Ocean 4 for anyone interested, now that I have had time to reflect upon the game. The RPG discussion thread is probably the best place for this (there are very minor spoilers contained within, reader beware):

So, I had high hopes for SO4: The Last Hope but I tried not to let my expectations alter my view of the game as a whole. I wanted to be as objective as possible with it. Since I have a huge hard on for the Star Ocean series, I expected the game to at the very least not suck. At this point, I wouldn't say it sucked - but I would say it was the worst in the series. And I think most Star Ocean fans would agree with me there.

STORY: Absolutely horrendous. One of the worst plots in any RPG I've ever played. Square-Enix had an uphill battle when writing and designing this game though, and I've tried to take that into account. As a prequel, taking place before the founding of the Terran Alliance and before humans had any foothold in space whatsoever, they had to make it feel like a Star Ocean game while at the same time having a vastly different plot from the previous ones. On every prior Star Ocean game you were stranded on an undeveloped planet for the majority of the game. In Star Ocean 4 you visit one planet after another. The end result is that the plot felt like it was a melting pot of different storylines haphazardly thrown together, as each world had it's own story with ZERO connection to any of the other planets that you visit. Not only that, but many plotlines are outright abandoned to further the main story and several massive plot-holes exist because of this. The entire story feels incredibly rushed as well. At one point in the game, you realize that an entire YEAR has gone by while they have been in space, but no prior mention of this is made during the course of the plot. It had me asking, "did the developers of the game even read the damned script?"

Just about the only redeeming quality of the story is the nostalgia factor you get when you visit a certain planet that a prior SO game took place upon, and the connections between that game and SO4 that become clear as a result of it.

CHARACTERS: If you thought many of the characters of SO3 were annoying and unlikeable, just wait till you see the characters in SO4. For those that have played SO3, Lymle is like Roger except that you are required to accept her into your party. Her voice acting is horribly annoying (along with several other characters) and it becomes grating on the ears about 20 minutes after you acquire her. She speaks in a monotonous voice, and ends every sentence with the word "kay?". This was no doubt an attempt to show her immaturity and the fact that she is analagous to an autistic savant - poor social skills but incredible expertise in Symbology. However it is very poorly done. There is next to zero character development in the game to boot. The end result is that you don't give a damn about the lives of the main characters.

ITEM CREATION: Perfected. Nuff' said. It is no longer tedious and much more user-friendly to create and modify items, weapons, and armor. Not only that, but many side quests actually require you to create items - thus familiarizing yourself with the system. In all prior games it was more of an optional thing to do. There was a possibility of failing during the creation of the item as well, causing you to lose the materials you used forever unless you restart the game. This has been eliminated in SO4.

GAMEPLAY: Incredibly fun. I'd say that the SO battle system has been perfected with this game. After 1,000 battles it still didn't seem tedious to me. You actually look forward to getting into fights. That's more than you can say about most RPG's, and since fighting is 8/10ths of what you will be doing in the game, it better be enjoyable I say. One major gripe I have is that later in the game you have to actually SWITCH DISKS when you want to go between planets. This isn't usually a problem, but when you are trying to farm items from certain locations that only regenerate after you leave a world and return to your ship it becomes hugely irritating.

SUMMARY: It was no doubt difficult to write a story for this game, while at the same time making it feel like a SO game. Instead of one main planet that you explore as in previous titles, there are about 5. This seems like a cool idea at first, except that the plot on each world is disconnected from the others and it makes it feel haphazardly thrown together. SE attempted to make the game epic and expansive, and in a sense they achieved this - but it was at the expense of a cohesive plot and extensive character development. Two things that I think are very, very important for a good RPG. The gameplay was at least very fun, and true to Star Ocean at that. It didn't feel tedious to play the game up until the very end.

I won't give it a "three out of five" star rating or anything like that. Instead I will simply compare it to previous Star Ocean titles and say that it is without a doubt the worst. Of the four main titles, I would rank them from greatest to least as:

SO2 > SO1 > SO3 > SO4.

If you hated Star Ocean 3, you will be sure to hate The Last Hope.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Romana on May 21, 2009, 08:45:28 pm
Anyone watch the Dissidia videos or import the game? I looks amazing, but I really think Nomura was pretty biased on the characters, mainly Zidane and Kuja suck and their moves don't match their original games. Did anyone notice that?

I like what they did with Zidane's moves, especially say, Stellar Circle 5, which is just crazy awesome and unbelievably easy to draw the CPU into. Grand Lethal should've been his EX Burst rather than a weird torpedo attack, although I will admit it's really cool and fun to use. My main complaint would lie in the character derailment (e.g. most of the characters' personalities are exaggerated versions of themselves). I'm not sure how to describe it, but for starters it feels like mindless Kingdom Hearts banter (basically, switch out all the "darkness" talk with "puppet" and you have Dissidia Sephiroth). Terra got made ridiculously timid, and Golbez's role and dialogue are just retarded.

Gotta say it's a really fun game though, surprisingly full of depth and replayability.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on May 21, 2009, 10:42:00 pm
I like what they did with Zidane's moves, especially say, Stellar Circle 5, which is just crazy awesome and unbelievably easy to draw the CPU into. Grand Lethal should've been his EX Burst rather than a weird torpedo attack, although I will admit it's really cool and fun to use. My main complaint would lie in the character derailment (e.g. most of the characters' personalities are exaggerated versions of themselves). I'm not sure how to describe it, but for starters it feels like mindless Kingdom Hearts banter (basically, switch out all the "darkness" talk with "puppet" and you have Dissidia Sephiroth). Terra got made ridiculously timid, and Golbez's role and dialogue are just retarded.

Gotta say it's a really fun game though, surprisingly full of depth and replayability.

I disagree, Zidane's Stellar Circle is great because they didn't change it. He is not an air fighter and he is surprisingly weak, maybe the weakest character in the game. Scoop art is too weak to be useful at all. Tidal Flame is very slow, by the time it gets speed the enemy is out of the way. all of his brave attacks are way too weak they don't amount to anything Cloud or Tidus could do. Meo Twister and Free Energy are really dependent moves although great ones. Tidus and Cloud can get their their ExBursts up to break 5000, his can barely break 2000. And the speech is suppose to like that, it suppose to allude to their really games as much as possible.

And I'm really looking forward SO4, I want it so bad. And you are only poking the wound.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: chrono eric on May 21, 2009, 10:59:49 pm
And I'm really looking forward SO4, I want it so bad. And you are only poking the wound.

Have you played the other Star Oceans? Like I said, don't expect too much from the story or character developments as both are lacking. The game is very fun, and if you've played the other games then there is that nostalgia factor and it's interesting seeing how the Federation got its start, but they could have done so much more with it.

On a somewhat related note, Mass Effect just got about 10 times more badass. Granted it is a Western RPG and SO is a JRPG, but if SO had done the whole planet exploration thing more on these lines instead of trying to flesh out complete storylines for each one the game would have been better I think.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: Romana on May 22, 2009, 03:06:23 pm
Star Ocean 4 hits the UK next week, I happen to be buying a 360 soon so I'll buy it too. I liked the earlier games, although I totally agree on the "bad plot/characters, awesome gameplay" view.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: chrono eric on May 22, 2009, 09:02:33 pm
Well, SO1 and 2's plots were fine. 2's was great actually, I loved that game. I didn't even mind the plot twist in SO3 that everyone hates. I can play that game and just not pick up Roger and Peppita and it makes it a much more enjoyable experience. But you are forced to accept the annoying characters in SO4. But I'll let you play it and see what you think.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: OverlordMikey on May 23, 2009, 12:23:10 am
Well, SO1 and 2's plots were fine. 2's was great actually, I loved that game. I didn't even mind the plot twist in SO3 that everyone hates. I can play that game and just not pick up Roger and Peppita and it makes it a much more enjoyable experience. But you are forced to accept the annoying characters in SO4. But I'll let you play it and see what you think.
I loved Star Ocean 2 as well. (Chisato was my fav which is why I never got the anime version.) I didn't like 3 and wasn't planning to get 4 anyway. I never did get to play the first game. Maybe I should get it for the PSP?

I'm not sure if I want Dissida...the one character's I'd buy it for are Terra and Kefka (maybe Squall and Ultimica) but that's about it....and I haven't liked what I've read about Terra's story.
Title: Re: The RPG discussion thread (formerly Final Fantasy XIII)
Post by: ZealKnight on July 27, 2009, 10:41:10 pm
Well I didn't know where to post this and I don't want to make a new topic. (I know a lot of my topics are stupid and unnecessary) so I'll post it here.

SE will be in Sony's Keynote address at TokyoGameShow 09.

Read this:
http://finalfantasy-xiii.net/forums/showthread.php?t=7963

Pretty interesting. Will it center FF or other games too? I suspect that it will have lots of FFXIV seeing it's release is next year. Also I see the last characters of XIII being shown. The only other big stuff I see in from SE is another Chrono Game, Crystal Bearers isn't that big, Other FNC stuff, Dragon Quest, KH3, or perhaps everyone will finally get the Final Fantasy VI and Final Fantasy V remake for DS or PSP.