Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Cross Modification => Topic started by: BROJ on April 09, 2008, 04:13:23 pm

Title: WTF! The epsxe team has released an update!
Post by: BROJ on April 09, 2008, 04:13:23 pm
As the title suggests epsxe has finally updated the site and will be releasing a NEW version soon!  :shock:

Check out the website for more info! (http://epsxe.com/)
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 09, 2008, 05:09:20 pm
Oh, really now? That's quite interesting. You going to keep in touch with then it comes out (I'm worried because I know I won't)?
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 09, 2008, 05:25:45 pm
Quite frankly, who cares about "buggy ePSXe" when we have a much more advanced emulator called pSX. ;)
Title: Re: WTF! The epsxe team has released an update!
Post by: BROJ on April 09, 2008, 05:39:40 pm
Quite frankly, who cares about "buggy ePSXe" when we have a much more advanced emulator called pSX. ;)
True... but competition drives advancement, as it were.
Title: Re: WTF! The epsxe team has released an update!
Post by: Thought on April 09, 2008, 06:01:13 pm
True... but competition drives advancement, as it were.

Which is exactly why Windows Vista is such a great product. Years of competition with MacOS and Linux have driven it to be the best it can be. And the music industry is a thing of beauty, with all that constant competition from rival labels and independent artists.

>.>
<.<
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 09, 2008, 07:50:28 pm
True... but competition drives advancement, as it were.
Well, for me there is no more competition on that. I mean, pSX emulation core is stunningly better than ePSXe's and I think you can't just release a single update to fill such a huge gap. ePSXe can be improved a lot, but first they have to get ridden of those stupid game hacks they've been using all these years, since the program looks more like a game emulator rather than a Psx emulator. :)
Title: Re: WTF! The epsxe team has released an update!
Post by: BROJ on April 09, 2008, 08:02:43 pm
I use both on occasion as there are games that are mutually exclusive compatibility-wise, but yes I'd have to agree pSX has the better core and gui.  :)

But still epsxe has a better cheat engine for it...

Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 15, 2008, 12:25:16 pm
an emulator better than epsxe? really? let me take a look...
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 15, 2008, 02:51:35 pm
an emulator better than epsxe? really? let me take a look...
Yes, and it's not a news. ePSXe 1.60 was released in 2003.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 15, 2008, 04:42:27 pm
never heard of pSX before. really! why is so much better than epsxe?
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 15, 2008, 04:55:39 pm
never heard of pSX before. really! why is so much better than epsxe?
http://psxemulator.gazaxian.com/
It's better because it has more features (including a debugger, which is very useful for hacking), it's all built in (i.e. no plug-ins are necessary) and, unlike ePSXe, it emulates the console instead of hacking a buggy core to run as many games as possible.
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 15, 2008, 09:10:00 pm
I've never used anything but ePSXe. My ignorance of pSX is absolutely enraging. >.<

Thanks for the "news" that actually isn't "news" at all, but yeah, thanks anyway. I'm so frickin happy I never have to deal with ePSXe's dumbass plug in problem anymore. =D
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 16, 2008, 03:39:31 am
that goes for me. luckily ff7 is also for the Pc so if I want to mod it I don't have to worry about emulator problems
Title: Re: WTF! The epsxe team has released an update!
Post by: FaustWolf on April 16, 2008, 03:55:41 am
To add to what Gemini said, pSX also handles hacked versions of games (such as the Chrono Cross Magil Patch) way better than ePSXe. The one thing I like about ePSXe is that its savestates work very well with Agemo's VRAM Viewer (VRAM being that portion of game memory in which active graphics data are stored); I'm sure there's probably a way to get Agemo's VRAM Viewer to examine pSX savestates, I just haven't looked it up yet.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 16, 2008, 07:29:59 am
sorry, maybe I understood not: no savestate on pSX?
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 16, 2008, 10:34:55 am
I'm sure there's probably a way to get Agemo's VRAM Viewer to examine pSX savestates, I just haven't looked it up yet.
There is, actually. Make a VRAM dump using the GPU debugger and then open it with Agemo's viewer.

sorry, maybe I understood not: no savestate on pSX?
You did misunderstand. He didn't say pSX has no savestates.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 16, 2008, 03:28:28 pm
thanks gemini. my heart skipped a beat.
Title: Re: WTF! The epsxe team has released an update!
Post by: FaustWolf on April 16, 2008, 03:46:52 pm
Thanks Gemini, I'll try that out sometime.
Title: Re: WTF! The epsxe team has released an update!
Post by: Geiger on April 17, 2008, 09:08:04 am
The deal breaker for me is that pSX doesn't support higher resolutions.  That awful low-res dithering is why I don't use my real PSX or PS2 anymore.  If I want an experience that is in no way improved over the original, I'll just use the original metal.
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 17, 2008, 03:07:10 pm
The deal breaker for me is that pSX doesn't support higher resolutions.  That awful low-res dithering is why I don't use my real PSX or PS2 anymore.  If I want an experience that is in no way improved over the original, I'll just use the original metal.

Yeah, no doubt about it, especially since the PS1 was on the shelves for so long for dirt cheap. I think most people just don't want to "waste" money though on games and whatnot when they can just download it for free. Which proves another point on why the gaming industry is declining so much. Why spend the money to create an epic game when it's just going to be overly-pirated? =P
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 17, 2008, 05:23:13 pm
Who cares about enhancements when the emulator is buggy as hell. :D And quite frankly, the only filter I like when I play a Psx game is interpolation, since Pete OpenGL/Direct3D/DirectX plugins aren't really that much of an improvement and add their own set of bugs.
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 17, 2008, 06:47:47 pm
And what about AdriPSX emulator It doesn't handle any save states but the next ver. (beta) already have save state and memory card manager.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 18, 2008, 02:43:21 am
still in beta? maybe you could look somewhere else....
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 18, 2008, 02:56:20 am
No the NEW ver. is still Beta but old one is not.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 18, 2008, 03:27:22 am
ah. never tried it XD sorry
Title: Re: WTF! The epsxe team has released an update!
Post by: Geiger on April 18, 2008, 09:31:20 am
Who cares about enhancements when the emulator is buggy as hell.

I encountered more problems with pSX.  The latest version crashed several times on my computer.  It also cannot read Alcohol disc images like it says it can.  I never was able to get it to play Parasite Eve II, even from the CD drive.  And again, the original metal won't have any bugs either, so I see no reason to bother.

I've never encountered any significant bugs using ePSXe.  While it could be easier to configure, it always runs rock-solid on my computers.  The only thing I really wish it could do is expand the drawing area to widescreen like the N64 emulator I have (playing Ocarina of Time in widescreen is awesome).  Course, a number of the games I play are by Squaresoft, who really liked to use a masking border, so the extra space would probably either be filled with the border, or I'd have a nice black square over the center of the screen with stuff showing inside and out.  :)

the only filter I like when I play a Psx game is interpolation, since Pete OpenGL/Direct3D/DirectX plugins aren't really that much of an improvement

You must not set them up properly because the difference is night and day.  Its like saying Quake doesn't look any better in 1600x1200 than in 320x240.  I also use full screen anti-aliasing, though I am as yet unconvinced of its benefits.  Texture smoothing seems to work well, though its not desirable for all games.
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 18, 2008, 10:49:39 am
I encountered more problems with pSX.  The latest version crashed several times on my computer.
Hopefully they can be corrected sending emails to pSX Author. :D He has corrected many bugs in WIP 1.14, and also added several new interesting features, like video+audio recording.

Quote
It also cannot read Alcohol disc images like it says it can.
Alcohol images are simple BIN isos renamed to MSF. You can still boot them using a proper cue sheet.

Quote
I never was able to get it to play Parasite Eve II, even from the CD drive.
Does it work using an ISO?

Quote
I've never encountered any significant bugs using ePSXe.  While it could be easier to configure, it always runs rock-solid on my computers.
I did find many, especially when it comes to code hacking. :D Tales of Phantasia uses a small protection with some menu overlay, which is NOT detected by ePSXe at all, while all the other emulators do. I even found a small math error, but I can't really remember what that was anymore. Also, many not popular games have no hacks included in ePSXe core, so they won't run at all or freeze/crash in particular situations. ._.

Quote
You must not set them up properly because the difference is night and day.  Its like saying Quake doesn't look any better in 1600x1200 than in 320x240.  I also use full screen anti-aliasing, though I am as yet unconvinced of its benefits.  Texture smoothing seems to work well, though its not desirable for all games.
I do actually know how to set them properly, but they are not efficient enough, no matter how you set them. Some games lag like hell when particular effects are active (example the infested Invincible in Chrono Cross, with the fog effect on the back, you get like 5-6 fps with 2x anti aliasing), not to mention all the "flickering" polygons. I have no clue why they tremble that much almost in any occasion. Try comparing FFVII under emulator vs FFVII PC: you get a much better result with FFVII PC, especially in battle.
Title: Re: WTF! The epsxe team has released an update!
Post by: FaustWolf on April 18, 2008, 12:51:17 pm
pSX can do video and audio recording now!?

 :lee: :lee: :lee: :lee: :lee: :lee: :lee: :lee: !!!!
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 18, 2008, 03:37:46 pm
pSX can do video and audio recording now!?
It does (http://www.youtube.com/watch?v=MQl19ht4NUA).
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 19, 2008, 02:39:43 am
Yeah, I tried pSX and it's not as epic as you guys are making it sound. I tried it on a few games, also.
ePSXe is better, in my opinion, if you take the time to get the full use out of your plugins.

So my final answer is:
ePSXe is better, if you're not lazy.
pSX is better, if you don't ever wanna fuck around with plugins.
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 19, 2008, 09:54:00 am
Yeah, I tried pSX and it's not as epic as you guys are making it sound. I tried it on a few games, also.
ePSXe is better, in my opinion, if you take the time to get the full use out of your plugins.
In what is ePSXe better? The emulation core is a million times better in pSX, especially when it comes to timing issues. Even XA reproduction works a lot better in pSX.
Title: Re: WTF! The epsxe team has released an update!
Post by: justin3009 on April 19, 2008, 10:59:49 am
So why are we arguing about these 2 emulators?  Let people choose what one they want to use and stop arguing about a pointless thing ._.
Title: Re: WTF! The epsxe team has released an update!
Post by: Dark_Ansem on April 19, 2008, 01:43:09 pm
it's not actually arguing, it's more like pointing out the faults of each program
Title: Re: WTF! The epsxe team has released an update!
Post by: Boo the Gentleman Caller on April 19, 2008, 01:50:50 pm
and thus finding out what emulator works best for YOUR individual needs!
Title: Re: WTF! The epsxe team has released an update!
Post by: justin3009 on April 19, 2008, 04:03:44 pm
Um..I'm fairly certain that's an argument that's going on.
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 19, 2008, 04:46:02 pm
Um..I'm fairly certain that's an argument that's going on.
About whose penis is longer? C'mon, we were just talking about pros and cons for each emulator, not arguing or anything. Now, if you want an argument let's talk about Popstation.
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 19, 2008, 05:17:43 pm
Wasn't quite an argument, but I do see justin3009's point.
ePSXe seems to run better then pSX for me, maybe it's just because I've been using it for so long and know the plugins well. pSX just doesn't seem as good to me, there's nothing tragically wrong with it, but it's running kinda glitchy on some spots for me. Maybe it's just not working for my comp very well (Sadly, I have Vista, with my new comp >.<), I don't know, but like I said:

"MY" final answer:

ePSXe is better, if you're not lazy.
pSX is better, if you never wanna mess around with plugins.



Honestly, in comparison to the real thing, neither match up. So really my suggestion is stop using an emulator and go get a PS1, then you need not worry about any bugs or anything, ever. A PS1 runs like a PS1, no matter what.
Title: Re: WTF! The epsxe team has released an update!
Post by: FaustWolf on April 19, 2008, 06:02:50 pm
Only one shortcoming with an original PS1 -- it can't make gameplay AVIs for you.  :wink:

I'll have to try out version 1.14 of pSX as Gemini suggests. If it works, a lotta my problems will be solved, at least.
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 19, 2008, 07:03:09 pm
pSX just doesn't seem as good to me, there's nothing tragically wrong with it, but it's running kinda glitchy on some spots for me.
Do you mind if I ask you what are this glitches in detail?
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 20, 2008, 06:21:14 am
For me the best is AdriPSX but I am waiting for the next ver with save support.

Is WAaaaaaaaaaayyyyyy better than ePSXe.
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 20, 2008, 05:22:26 pm
Well, I've noticed it a lot with Xenogears, where the music will skip when changing areas, and the sound effects are off a bit. For example:
Fei punches a mob in the face, and 1 second later the sound of the punch is made.
Title: Re: WTF! The epsxe team has released an update!
Post by: Geiger on April 21, 2008, 09:18:28 am
I have no clue why they tremble that much almost in any occasion.

I'm not sure exactly what you mean but the PSX lacks a z-buffer (or some other feature.. can't remember for sure).  It causes polygons to waver a bit, and this effect is visible on the original metal.  What makes it even worse is that devs would often code idle animations that heightened this effect.
Title: Re: WTF! The epsxe team has released an update!
Post by: BROJ on April 21, 2008, 12:01:59 pm
I've also noticed that as well for Xenogears as well; for me epsxe+P.E.O.P.S. soft GPU(perfect video emulation save the rare occasion of a few noticeable errors--for the most part, most if not all games that inherently run well on epsxe will be processed well though this plugin--for Xenogears a few drawline errors are occasional with some sprites)+Eternal SPU(same thing--except for audio.) That and pSX renders Alundra *completely* unplayable as it doesn't recognize controller input. :cry:
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 21, 2008, 01:12:55 pm
That and pSX renders Alundra *completely* unplayable as it doesn't recognize controller input. :cry:
Did you try setting the pad to "scph1010-Normal pad"? Alundra doesn't recognize pads in Dual Shock mode.

Quote
It causes polygons to waver a bit, and this effect is visible on the original metal.
Yeah, but that tremble is more evident when you use a plug-in that enhances the graphics.
Title: Re: WTF! The epsxe team has released an update!
Post by: Anacalius on April 21, 2008, 05:40:30 pm
You know, I have never played a PS1 game on an emulator that was presented perfectly graphic wise. Sprites and what not are always not up to par when compared to the original machine. =P
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 23, 2008, 03:55:33 am
The ones who have good 3D, they have bad sprites and 2D thing. And actually the emulators that have good sprites and 2D for some reason the 3D is bad...
The only way to play well a PSX game iws on PSX/One PS2 or 60GB PS3...
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 23, 2008, 08:37:32 pm
The only way to play well a PSX game iws on PSX/One PS2 or 60GB PS3...
That's partially true: while the Ps2 output is virtually identical to the Psx's (there are less restrictions on the Ps2, like not even numbers for texture U coordinates), it's not really the best way to play a Psx game thanks to all the errors Sony included with the retro compatibility. I hate how I can't play some Japanese popular games only because Sony was careless enough not to test them properly, and I'm looking at you, Persona 2 (both episodes). >_>
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 24, 2008, 03:00:41 am
The only way to play well a PSX game iws on PSX/One PS2 or 60GB PS3...
That's partially true: while the Ps2 output is virtually identical to the Psx's (there are less restrictions on the Ps2, like not even numbers for texture U coordinates), it's not really the best way to play a Psx game thanks to all the errors Sony included with the retro compatibility. I hate how I can't play some Japanese popular games only because Sony was careless enough not to test them properly, and I'm looking at you, Persona 2 (both episodes). >_>
That didn't happen to me maybe because it has a modchip...
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 24, 2008, 07:23:28 am
That didn't happen to me maybe because it has a modchip...
Modchips have nothing to do with retro compatibility. Try using running Persona 2 (any of them) and you will start noticing strange errors and so much lag you will hate its menus.
Title: Re: WTF! The epsxe team has released an update!
Post by: MagilsugaM on April 25, 2008, 03:57:25 am
Did you say if you use the smooth texture mode?
Title: Re: WTF! The epsxe team has released an update!
Post by: Gemini on April 25, 2008, 04:05:58 am
It works like shit either way.