Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: ZeaLitY on July 02, 2008, 03:55:47 pm

Title: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: ZeaLitY on July 02, 2008, 03:55:47 pm
(http://www.chronocompendium.com/images/wiki/9/96/CrimsonEchoesSig.png)

http://www.chronocompendium.com/Term/Chrono_Trigger:_Crimson_Echoes.html

Chrono Trigger: Crimson Echoes is a fan sequel to Chrono Trigger in development since 2005. The plot follows the original cast of Chrono Trigger, featuring other familiar faces and new innovations alike. Produced with Temporal Flux, the project has employed the talent of countless Compendiumites and will serve as the most powerful proof of ROM hacking prowess yet. Crimson Echoes is also the current official Chrono Compendium fan project, meaning all resources are engaged toward its completion.

But we need your help! Right now, the skeleton of Crimson Echoes is FINISHED. This means a very rough version of all events exists for the entire game. The next tasks will be polishing the game, writing dialogue, and ultimately beta testing. Polishing means fixing up maps and working on new sprites for enemies and characters.

OPEN POSITIONS FOR CHRONO TRIGGER: CRIMSON ECHOES

* Spriters / Graphic Hackers — Spriting is also easy for the right talent, but if you want to contribute, you'll also need to know how to hack the sprites into the game. Knowledge of sprite assembly is a huge plus. If you want to test your skills, replace the balloon sprites with something new according to this challenge: http://www.chronocompendium.com/Forums/index.php/topic,5381.0.html

Many hands make light work! By contributing to Crimson Echoes, you will effectively push up the release date. You'll also get your name in the credits and "own" a piece of what will be the first completed full fan sequel to Chrono Trigger and the first full, new-story ROM hack of an RPG ever produced. If you would like to contribute, please use these methods of contact:

* Post at this thread!!
* E-mail this address: chronocompendium@gmail.com

Here are some screenshots of the finished skeleton build!

http://jpsondag.com/CE/amannamedcedric.PNG

http://jpsondag.com/CE/engineer.png

http://jpsondag.com/CE/helooksevil.PNG

http://jpsondag.com/CE/kong.PNG

http://jpsondag.com/CE/slashfightingmystics.PNG

http://jpsondag.com/CE/thatswhatitlookslike.PNG

http://jpsondag.com/CE/tomalevine.PNG

http://jpsondag.com/CE/conveyer.PNG
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Oatmeal1209 on July 02, 2008, 05:22:53 pm
I'm down to help.  I have a bit of pixel art experience so I could try my hand at mapping, and I'm extremely anal about grammar, so text editing I'd be good for.  I'm also interested in maybe writing script scenarios and wording character dialogue.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: neo-fusion on July 02, 2008, 10:10:40 pm
I would love to help.

Question, is it possible to hack animation files into the game like what was done in CT for the playstation? If so I could give that game an extra spice!
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on July 02, 2008, 10:20:24 pm
If by "animation files" you mean anime cutscenes, T_rod, that won't be doable because the team is working with a far less advanced system architecture in the case of Crimson Echoes. It's not meant to be run on a Playstation emulator, but an SNES emulator.

Although...
...but I imagine it would be impossible to migrate to a modification of the PSX game image, given that the project has gone very far along the SNES path already.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on July 02, 2008, 10:34:12 pm
if you want to be a mapper please PM me.  if you want to be a spriter please complete this little challenge:

http://www.chronocompendium.com/Forums/index.php/topic,5381.0.html

FW is working on a guide to help you with it.  Sorry for forcing you to do a challenge but I had to many people tell me they wanted to be spriters and they didn't know how to insert sprites into a game.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: neo-fusion on July 02, 2008, 10:56:04 pm
If by "animation files" you mean anime cutscenes, T_rod, that won't be doable because the team is working with a far less advanced system architecture in the case of Crimson Echoes. It's not meant to be run on a Playstation emulator, but an SNES emulator.

Although...
...but I imagine it would be impossible to migrate to a modification of the PSX game image, given that the project has gone very far along the SNES path already.

No by cutscene I mean I could do a swf sprite or actual drawing scene and if possible it could be programmed in... that kinda sux since it won't work
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Mark-0 on July 03, 2008, 12:20:36 pm
hi  :D
I also want to helpppp   but... I never did modding and spriting  so.. maybe you need some help at the story/ dialogue or beta testing?
 :lol:
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on July 03, 2008, 01:40:35 pm
Mapping, thanks to TF really as easy as point and click I suggest you should give it a try and see if it suits you :)

The story is basically all fleshed out and any changes would really have to be done by the people coding it at this point.  Beta testing will probably be for people who have been with us for a long time or helping in making the game.


--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: neo-fusion on July 04, 2008, 11:27:49 pm
dAMN i WANT TO BETA TEST
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Iron Pastry Man on July 05, 2008, 03:23:57 pm
Quick question:

Poking around to see what it takes to get Temporal Flux running shows that I would need Microsoft .NET Framework 2.0 on my system.  Further poking shows that the latest version of .NET Framework is 3.5, though 2.0 is still available.  In the interest of Trigger Modding, should go with 2.0 over 3.5?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: JLukas on July 05, 2008, 03:28:04 pm
I believe they are treated as separate installations.  Install 2.0 and visit Windows Update again to make sure you get any and all patches/service packs for it that were released.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Magus_Janus_Zeal on July 09, 2008, 03:38:17 am
HEEEELLOOOOOO!!!!!!!!!!!!! I just finished playing the demo of Chrono Trigger: Crimson Echoes Demo2, and I must say that it was freaking amazing! My username is obvious, but my real name is Zach. I woul love to do anything I can to help. I'm really good at making graphs. I can easily make a masterpiece. All I need is to know what kind of map you need and what it would need in it, and I'll make the best map you can imagen!!! Ok... well, maybe that's a bit to high and mighty. Lol. I'm also good at making and using sprites. I'm an rpg maker user, and I have tones of things to make and use sprite sheets. I don't know if you have this, but I have a sheet that with human gleen attacking and using spells. Again, it's a sprite sheet, so Idk if you woul need something else. Anyways, I'm so ready to help with anything you need. Just tell me, and I'm on it. Oh! and would I save the map as a png file? bcuz Idk how to export just the maps for your use. Anyway, will the people at Kajar labratories please contact me immediatly if they think they culd use my help?! PLEEAASE!!! lol. Contact my email address please. Idk if it's displayed, but it's im_so_blonde_16@yahoo.com. I look forward to your reply. Thank you for your time in reading this message. Have a great day everybody!!!

Zach A

A.K.A - Magus_Janus_Zeal
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Nerd42 on July 09, 2008, 12:30:39 pm
i'm interested :) i dont know how to help yet though. i'm just getting started.

is there a rom or patch for a blank template chrono trigger around that i can use temporal flux on to create a whole new game using the chrono trigger engine, graphics and music?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on July 09, 2008, 02:51:40 pm
Mr. 42, everyone's on their own to find a Chrono Trigger ROM, but it's a pretty easy find on Google.

Argh, I'll let everyone know when the graphics insertion tutorial is complete. It's going to be at least another week though.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Nerd42 on July 09, 2008, 03:02:02 pm
Mr. 42, everyone's on their own to find a Chrono Trigger ROM, but it's a pretty easy find on Google.
I already have a Chrono Trigger ROM. I'm asking basically how do I empty out all the storyline-specific data from it so I could start creating a new game using the Chrono Trigger engine with Temporal Flux? I'd want to keep all the graphics, characters and battle rules, just get rid of all the specific battles and maps and dialogue and other storyline elements.

and once somone gets an "empty" chrono trigger rom, i would guess that they could probably distribute an IPS patch for it without getting in trouble, couldn't they?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: justin3009 on July 09, 2008, 03:03:24 pm
You delete it one at a time or modify it to your own?  You can't just empty the whole entire rom out, the game would be broken.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Nerd42 on July 09, 2008, 03:15:55 pm
You delete it one at a time or modify it to your own?
If I do that, I'd want to release it so other people don't have to waste their time reinventing the wheel

You can't just empty the whole entire rom out, the game would be broken.
That's the trouble. How much can I empty out without breaking the game?

It would be nice to have the same thing for Final Fantasy 1 so people can create whole new games with FFHackster.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Iron Pastry Man on July 12, 2008, 08:44:07 am
@nerd42
If you want a blank Chrono Trigger, you boot up Temporal Flux and just get delete happy through the event editor, right after you figure out what does what.  It really doesn't take long at all to wipe the game (maybe half an hourish if you know what you're doing).  Learning the game's coding to the point where you can make it do what you want it to do, when you want it to, with a cherry on top, is what takes the most time.

I'm still new around here so I don't know the local customs, but I think it'd be nice to keep this thread on the topic of helping the Crimson Echoes project instead of dreaming about your own.  We all have dreams, but we need discipline to make them reality ('scuse me if I sound Victorian).  Besides, if you're serious about your own work, how hard is it to make your own thread?

Anyways...

Thanks for the help last week JLukas, program works beautiful.  I've been fiddling around with it in some spare time I had; retouching the overworld map, trying to get Mystic Mountain debugged, rearranging NPC's here and there, and (yes, I'm guilty of it) getting strong equipment (Swallow, Haste Helm, Berserker) at game start to see how quickly I can get through.  I'm still a bit sloppy with the program, but I'm catching on.  It's only a matter of time..
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on July 12, 2008, 10:00:06 pm
This is rather embarrassing, but...

I would help, but I really don't know the program. For some reason my computer runs very slowly when I try to access the tutorials and guides hosted here on the site, and even WITH those guides...I'm still pretty clueless.

I've never used a program remotely like this before...but everyone has got to start somewhere, right? Is there a first-timer tutorial out there, or am I on my own?

Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: ZeaLitY on July 13, 2008, 04:58:00 am
Ah, the encyclopedia is just a little slow lately.

Mapping is "relatively" easy, in that once you load a location, you click a tile on the right with your mouse, and then if you click on the map, it will lay down that tile. Then, to save, you go to Locations > Write to Memory, and then File > Save.

But it gets complex after that. There are three layers out there; layer 2 is the background, layer 1 is the foreground, and layer 3 is lighting effects. Layer 1 is mostly objects, like chairs. Anyhow, it matters because whatever layer is checked under the Locations > file thingie, is what layer you will be editing when you lay down tiles.

Then, things get more complex because walls need to be solid, height needs to be handled, and stairs...ugh, stairs can be a nightmare.

But that's not the most important thing right now; we just need someone with an eye for aesthetically pleasing stuff. Solidity and z-plane can be polished later in the beta phase. If you want to map, just load something up and try it out. I added a little extension to Crono's room as my first act in Temporal Flux, with a table and some chairs. It's an easy learning curve for laying down tiles.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on July 13, 2008, 01:22:13 pm
Look up the how to thread for more trucks.

Jp
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: nightmare975 on July 13, 2008, 05:18:42 pm
Ah, the encyclopedia is just a little slow lately.

Mapping is "relatively" easy, in that once you load a location, you click a tile on the right with your mouse, and then if you click on the map, it will lay down that tile. Then, to save, you go to Locations > Write to Memory, and then File > Save.

But it gets complex after that. There are three layers out there; layer 2 is the background, layer 1 is the foreground, and layer 3 is lighting effects. Layer 1 is mostly objects, like chairs. Anyhow, it matters because whatever layer is checked under the Locations > file thingie, is what layer you will be editing when you lay down tiles.

Then, things get more complex because walls need to be solid, height needs to be handled, and stairs...ugh, stairs can be a nightmare.

I want to be blunt and say that REMEMBER THAT IN BOLD!

There is nothing worse than trying to clean up a map and find it all in the same layer, especially a rather large map.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on July 13, 2008, 08:51:30 pm
Oh! That helps a lot! Thank you! Let's see if I can get something going in TF now...
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Nerd42 on July 14, 2008, 10:58:17 am
@nerd42
If you want a blank Chrono Trigger, you boot up Temporal Flux and just get delete happy through the event editor, right after you figure out what does what.
How do I even figure that out if I don't know which event happens first?

I'm still new around here so I don't know the local customs, but I think it'd be nice to keep this thread on the topic of helping the Crimson Echoes project instead of dreaming about your own.  We all have dreams, but we need discipline to make them reality ('scuse me if I sound Victorian).  Besides, if you're serious about your own work, how hard is it to make your own thread?
Well that wasn't so much about starting my own project, which I'll probably never do anything impressive with, so much as it was about how do I start learning how to do this? How can I make changes and actually see them in my snes emulator? If I could get started learning that, I'd love to help out Crimson Echoes. :)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Shiku on August 02, 2008, 10:00:53 pm
I'd like to lend a hand if I could. I haven't done much spriting recently, but I know the basics, as I used to do some MegaMan spriting and such.  I'd also be interested in script editing. I can be really anal when it comes to spelling and grammar.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Kilfer on August 08, 2008, 05:15:31 pm
Hey! I've been a longtime fan of Chrono Trigger (since I was about 6, or very young). I've been familiar with Crimson Echoes for a while now, but to be honest, this thread really came out of no where for me! I have been waiting for some fricken information on echoes to really surface.

Anyways, more to the point, I read through the thread, and from what I've found, does this mean that there are absolutely no open positions for any of us skilled in creative writing or dialogue? I've definitely had some experience with both and, I'm quite curious about contributing in such a fashion . . .

(this is the part where you tell me "newb! Did you NOT see the open positions list earlier?" and I walk away ashamed  :lol: )

(PS: I have experience in scripting. I have written and created ideas and small scripts/storyboards for a small films series called "Illegal Danish" (youtube it) for "World of Warcraft", as well as other smaller movie titles using the same game engine. Sadly, my experience with anything more complex than a pen and paper, is quite minor 8) )
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on August 08, 2008, 05:24:00 pm
Shiku - if you are still around sorry this reply totally got past me somehow.  We could really use your help.  Somewhere around here is a post about the test to become a CE Sprite editor.  In general just show me that you can replace any sprite with any new sprite.  The test is required because people say they have spriting experience but then it turns out they dont know how to export/import graphics.....so it doesn't help all that much.

Kilfer- Zeality is going through and doing a HUGE dialogue insertion right now.  Since he's already done about 1/3 of the game i want to wait till he finishes then i'll open it up for people to go through and critique the dialog. There's quite a few people who have contacted me wanting to review text.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Kilfer on August 08, 2008, 06:41:19 pm
Sounds good. Like I said, I'm very passionate about Chrono Trigger, and definitely want to be able to apply my skills if possible, to Crimson Echoes.

I'll be checking in regularly.

EDIT: Oh, and I'm pretty damn familiar (pg? pg-13?) with repetitious labor for good quality. I don't mind doing quality assurance testing either . . . (although this job is saved for the members who have been here far longer than I :-p and for those that have put forth an effort, so I understand entirely if I'm not given the job). But if you want someone who will walk along every wall or re-enact the same scene an unhealthy amount of times, running on Mt. Dew and hope alone, I have nothing but time . . . most of the time ;-)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Azure on August 08, 2008, 07:31:17 pm
I can help with mapping.  I've been getting experience working on CT+ as of a couple weeks ago.  Not exactly the greatest with Z-plane editing, but I have a logical head on me, so I can design areas pretty well.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on August 09, 2008, 03:18:51 pm
It looks like this project is getting a lot of helpful support! Good luck, all!

By the way...I've been making good use of the TF tutorials, but I've hit a snag in the 'Creating a small scene between NPCs' section...it says this in the guide...

Quote
In Temporal Flux 1.7, go to Dialogue (0x384650) in Strings (if 2.0 is out by the time you read this, you can just paste these as you make textbox commands). Replace lines 00-07 with the following:

In whatever version of TF that I have...there is no 'Dialogue' option in strings. ( I'm pretty sure I have 1.7 )

There are two boxes. One says 'Group' and the other contains a drop-down menu with Ages, Battle Enemy msgs, battle party msgs...all the way to 'years,' but no 'Dialogue.' Help?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: ZeaLitY on August 09, 2008, 05:11:42 pm
Yeah, I really need to fix that...

The dialogue is editable right in the events in later versions of TF. SO if you open up the events, and scroll around, you should find text strings pretty easily. There's also a "Find Text" button on the left sidebar of the event editor too.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on August 09, 2008, 09:55:33 pm
Yeah, I really need to fix that...

The dialogue is editable right in the events in later versions of TF. SO if you open up the events, and scroll around, you should find text strings pretty easily. There's also a "Find Text" button on the left sidebar of the event editor too.

Aha, I found it! Thanks!

I will probably come here again for more help, but for now, that's all I needed. Thanks a lot!
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: M_FWarrior on August 12, 2008, 02:48:43 am
I have sent an email offering my assistance as a mapper. Not sure if anyone got that email, my address I sent it from was kregaaron@gmail.com
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on August 12, 2008, 04:46:18 am
Hey, go ahead and get TF running play around with it and when you feel comfortable shoot me a PM and I'll give you plenty of work to do :)

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Zakyrus on August 12, 2008, 04:31:14 pm
I'll give a crack at a map or assist in event scripting. I don't want to go insane from staring at CT+ stuff all the time, and it would be refreshing to try out something new.  :) I sent you a PM jsondag2, just let me know what's up.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Kilfer on August 13, 2008, 03:45:19 am
Probably not the best time to say "the sky" . . . >_>
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on August 21, 2008, 07:12:50 pm
Har har...why does this show up in 'replies to my posts'? It's not as if you were replying to ME...

Odd.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Azure on August 21, 2008, 07:58:22 pm
Har har...why does this show up in 'replies to my posts'? It's not as if you were replying to ME...

Odd.

...  It just shows if there is a reply in any thread you've posted in...
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on August 22, 2008, 08:35:10 pm
Oh, I see...that explains it.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: joemomma on August 23, 2008, 04:52:55 pm
hate to go off topic, but are you guys/girls gonna inject the rom into a VC game for the wii?
I would love to see it, im already playing it in my homebrew channel, but i would love to see it as a channel itself.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on August 23, 2008, 05:20:07 pm
I would love to, but I have no idea where to start.   If someone wants to figure out the steps and right a tutorial i'm all for it.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Azure on August 23, 2008, 05:22:12 pm
Make it a compendium channel and I'll try and convince Z to add CT+ aswell (Or atleast let me add it with my wii)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: joemomma on August 26, 2008, 07:11:35 pm
It's quite easy,
1st you'll need to know about the twilight princess hack,
here's a program to do all the steps for you.
http://rapidshare.com/files/140373362/deploy.zip.html

(Note: you must have 3.2 of lower I think, also this viods your warrenty
but you can always reformat your hard drive, and save all your data with cool little home brew apps
such as MiiInstaller, MiiExstactor, SaveInstaller, SaveExstractor, etc. you can find this and more at
http://wii-news.dcemu.co.uk/ )
they also have a wad installer/uninstaller app for the HomeBrew Channel
so you dont have to use the TP hack every time.

Here's a link on how to inject roms into Wads for the Wii
(it's a youtube video with a link to the WadCreator)
http://www.youtube.com/watch?v=pBcrEBwWNNU&feature=related

Here's the a link on how to customize the Banner, Save Icon and Manual
http://gbatemp.net/?act=ST&f=108&t=91206

Warning I would read up on the banner thing, it can brick a wii if used incorrectly

I think that's it, go to http://wii-news.dcemu.co.uk/ for more info
JOEMOMMA! out..
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on September 13, 2008, 04:49:38 pm
I want to be a mapper. Now in the mapper description, do I have to create the map's overall look or do I also have to add the set locations to it. I'm fine with both, I just need to know before I do anything.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Nerd42 on October 03, 2008, 04:48:12 pm
Nobody's ever given me a pointer on how I edit the beginning of the game so i dont have to play halfway through the game each time i want to see my changes. Seriously, somebody really needs to write a getting started guide or something
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Kharaen on October 08, 2008, 08:09:06 pm
I think I could help with sprites and maping. My experience is fairly limited, but I think with enough practise I could be quite decent. Example of first time spriting. (http://kharaen.deviantart.com/art/BB2-Emo-Billbert-52559175)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on October 09, 2008, 02:23:58 am
http://www.chronocompendium.com/Forums/index.php?topic=5381.0

That's the general test.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Kharaen on October 10, 2008, 01:51:13 am
I can find character sprites fairly easily with those programs (and probably monsters as well, with different palettes) but can't for the life of me find the balloon sprites. TP is amazing for map objects. Are there any tutorials for finding the menu/balloon sprites?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: 4th Triforce piece on October 20, 2008, 03:22:43 am
I am not sure where to post this so please help okay? 

When I go back to the i8ce age and go chase Dalton.  Sometimes Magu's weapon misses the beast and the beast becomes stronger while other times I have gotten thru just fine.   This is WEIRD!   Can someone explain?

EDIT:  I did it again and this time the weapon did not miss.  I got to the Golem boss and defeated him so know I don't know what to do.    :(          :(            Nobody says anything.    No hints no clues nothing.


I also have to do a HARD search to even find this dang forum.    This needs to go to an obvious spot somewhere.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on October 20, 2008, 04:01:00 am
We had a specific thread for this kind of thing for over a year. 

1) Beasts counter everything by getting stronger (i believe it was like this in CT as well, we couldn't edit AI at that time)
2) Number one asked question.  Go south and "behind the mountain" is a secret exit.....i'm PRETTY sure there was dialogue saying to do this after the battle, but it's been awhile and this chapter has significantly changed since the demo.   Anyways if you just keep pressing the "enter area" button over and over behind that mountain you should get in daltons dungeon.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: 4th Triforce piece on October 22, 2008, 12:41:55 am
Thanks for the help.

I did that before I asked and found nothing: I searched all over the island too for the dungoun.  I went to the North Cape.   I even searched high and low but I will do it ONE more time now that I know where to narrow it down too.      

Just went all over the permimter of the mountain and there is NO SUCH ENTRANCE!   At least I didn't pay anything for this so I am not too upset. 

2.  Sometimes the bests in the ice-file power up while other times they are like pussy cats if I use my weapons.   so they AREN'T always attack up.




2.  I had to do a HARD SEARCH in the encyclopedia to even FIND this thread.   countless clicking.   Just added it to my favorites.   :D
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Janus Zeal on October 25, 2008, 08:59:40 pm
Wow, it really has been a while. Between moving cities and law classes I'd almost forgotten about CE. Well, I finally have a little more free time and would love to help out again if I could. I am open to beta-testing, anything to help finish up this project.

I can be reached at jesse.champ@gmail.com
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on November 14, 2008, 08:09:58 pm
Let's get this show back on the road. Hop to it, spriters! We just need the raw artwork -- I will insert, so that way you don't have to worry about all the technical gobbledegook. I'm compiling a sprite insertion guide that expresses Vehek's, justin3009's, and others' accumulatied sprite editing knowledge all in one place for those interested, though.

What sprites still need to be created? And will this be handled over email or PM primarily, seeing as we probably don't want to come out and explicitly request sprites for the last boss, etc.?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Astrobot7000 on November 26, 2008, 10:24:16 pm
I'm playing Demo 2 right now.
I have been playing for two hours and cannot even do anything.
I delivered the pie, but I have talked to every single NPC and cannot find the ferry captain. I went to Medina as well. The Vangaurd wont let me in to deliver the sword. I have been wandering for an hour. What the heck am I supposed to do?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Boo the Gentleman Caller on November 26, 2008, 10:25:30 pm
Dude, I forgot how rough the demo's were...
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Astrobot7000 on November 28, 2008, 10:25:51 pm
So the demo seems good so far... but there is a major problem. I find that I keep just wandering around aimlessly with no idea what to do or where to go. I finally finished the first fetch quest and delivered all the items. Now I'm playing as Magus and beat the Golem. Now I'm just wandering around aimlessly (have been for about 40 minutes). I have talked to everyone, went everywhere... there is nothing else to do.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: DarioEMeloD on November 29, 2008, 05:55:53 pm
Well, I guess I can help with something...
I've attached some random sprites I made some time ago... (I'm not saying you could use them, it's just an example)
Hope you like it!
=)

So the demo seems good so far... but there is a major problem. I find that I keep just wandering around aimlessly with no idea what to do or where to go. I finally finished the first fetch quest and delivered all the items. Now I'm playing as Magus and beat the Golem. Now I'm just wandering around aimlessly (have been for about 40 minutes). I have talked to everyone, went everywhere... there is nothing else to do.
You have to go to the mountain near the forest (it was a forest, right?) and you can "enter" from the back... It's an "invisible" entrance lol
Just go walking pressing A

[attachment deleted by admin]
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Astrobot7000 on November 29, 2008, 10:37:08 pm
Thank you.
I can finally progress.

The demo is pretty awesome, but the initial delivery quest took me about an hour of aimless wandering. I would never have found that secret cave behind the mountain if not told about it. I would have given up the demo almost instantly if I had not known before hand it was going to be awesome. I think these design choices may turn away a lot of potential players. But then again, anyone playing would already have to be a fan of Chrono Trigger. So maybe my point is moot.

So far though, the demo is awesome besides those wandering parts.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Jutty on November 29, 2008, 10:45:23 pm
It's a demo I'd imagine it will be polished a lot more before being released. Demo's are mainly just a way to let people know your still alive and progress is being made.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Stormsend on November 30, 2008, 09:07:38 pm
Well, I have absolutely no experience with spriting or anything, but if you need any help with dialogue or any other writing, then I can actually be of use.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Astrobot7000 on December 02, 2008, 02:36:07 am
Since I don't know where else to say this... I found a pretty nasty bug.

I am searching for Ayla in the singing mountains, however, I am also exploring. Every time I go into the Dactly Nest the game freezes. The character simply do not move. The music continues to play though. This happens only at the peak of the dactyl nest.

It happens every time for me. I hope I don't need to go up there at some point.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Vehek on December 02, 2008, 02:38:46 am
That bug was fixed a long time ago. It had to do with the Dactyl Nest being used in that scene with Kino.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Astrobot7000 on December 02, 2008, 02:47:36 am
Awesome. I suppose this demo is just out of date then.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Boo the Gentleman Caller on December 02, 2008, 11:34:52 am
Yeah, that demo is ANCIENT.  I think it's safe the say the finished product will be VERY different...
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Raul on December 14, 2008, 05:17:01 am
Hey guys, I'm a huge fan of CT from Brazil, I played it when I was very young, and I still consider it the best RPG. I played CC too several years ago, and I loved it.

So, I searched on Google today about Chrono Trigger and I found out there are talented fans of the game making a fan sequel for 3 years now, and they are looking for help.

You know, playing some more CT with a new story is a dream of mine since I was 8 (I'm 18 now). I don't know how to map or how to work with sprites, but if you guys want a translator, I can translate the dialogue to Brazilian Portuguese once it's released, so the CT fans here in Brazil can play and enjoy it too!

Yeah, I'm a dreamer, and my 'engrish' is annoying, but if you guys need me, I'm here to help  :)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 14, 2008, 02:05:00 pm
Fascinating! Remind us of your translation skillset when CE is released. It'd be great to get it into different languages.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 14, 2008, 06:48:19 pm
I want to help out with spriting. Gimme a few ideas of what need be done.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on December 14, 2008, 10:38:32 pm
mentioned somewhere (maybe in this topic) is a little test for spriters to do as sort of a proof of concept (it's a simple hack of turning balloons into some other sprite (even the words hello world).  make an IPS showing that first please.

--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 15, 2008, 01:10:43 am
I think I've said this before, but I think it's really best to have a division of labor when it comes to sprite insertion -- there's an artistic side (sprite creation) and a technical side (sprite insertion). I'd be happy to insert any sprite frames a spriter can produce, and I'm hoping to have a sprite insertion tut complete in a few weeks' time so others can learn that process. This really takes pressure off the artist, and makes things much more efficient for all involved.

Is there anything specific CE could use with regard to sprite creation? Maybe a few extra frames of Toma or the Mystic Knights? Obviously some needs may be spoilerific and shouldn't be exposed publicly.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Raul on December 15, 2008, 05:02:48 am
Fascinating! Remind us of your translation skillset when CE is released. It'd be great to get it into different languages.

Sure, I'll keep waiting and following your work. Good luck!  :)
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 15, 2008, 03:22:37 pm
I think I've said this before, but I think it's really best to have a division of labor when it comes to sprite insertion -- there's an artistic side (sprite creation) and a technical side (sprite insertion). I'd be happy to insert any sprite frames a spriter can produce, and I'm hoping to have a sprite insertion tut complete in a few weeks' time so others can learn that process. This really takes pressure off the artist, and makes things much more efficient for all involved.

Is there anything specific CE could use with regard to sprite creation? Maybe a few extra frames of Toma or the Mystic Knights? Obviously some needs may be spoilerific and shouldn't be exposed publicly.
I'll make any kind of sprite needed. But I can't put them into the game. I'd be happy to learn how but unfortunately, I can only mess with sprites. And my spriting still needs improving.

I can send these sprites to you through some form of file sharing. Whether it be IM or email.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Agent 12 on December 15, 2008, 05:14:04 pm
The thing is spriting for a game is MUCH more than just drawing the pictures.  It's one thing to draw the sprites it's another thing to draw the sprites in a way that works in the game.  As you know the sprites aren't stored in the same way as they are shown in game you have to make sure it fits in a reasonable amount of space, that the animations all line up etc. 

I can end up spending more time trying to make a sprite that someone makes work in the game than it takes to draw the sprite itself.  And that's assuming that the sprite fits in it's bounds anyways.  Figuring out how to get your sprite in the game is certainly a doable tastk (i had to teach myself to get two sprites of mine in crimson echoes).  It's much more useful for everyone involved if the spriter is aware of all these issues before they being creating sprites for the game.  I've had several people email me various sprites that simply aren't going to work in the game because they sprited without knowing how the limitations imposed by the game.

So like I said before please complete that specific task and then we'll talk about making game specific sprites.  It's not an impossible task (like I said I was able to do it) and FW was able to do it.  Being on the CE team is a commitment anyways so this is sort of like....a test of commitment :)


--JP
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 15, 2008, 07:17:50 pm
Good point about knowing the technical limitations.

12 colors for an individual character sprite. If the sprite is armed for battle, that limiit goes up to 15 if I'm not mistaken (12 for the sprite, 3 for the weapon). Also, if the sprite is a player character, each sprite frame must fit into four tiles' worth of space. A "tile" is composed of four 8x8 pixel squares. Here's a visual of a tile:
(http://img231.imageshack.us/img231/5205/tiatcb6.png)

Player characters are all "Size 0" sprites currently, and are composed of four tiles. Size 1 sprites are composed of 8 tiles. Size 2 sprites are 12 tiles. If the sprite is an NPC or enemy, it should be safe if it consists of up to twelve tiles. Vehek determined that Size 2 sprites were the maximum used in Chrono Trigger. A neat trick for huge bosses is making much of them part of the background.

It's my sincere hope that we'll figure out the memory management issue preventing Size 1 sprites for player characters one day.

But once the spriter has a handle on those few facts, it's pretty cut-and-dry: we need artistic skill. The technical side can be learned with a bit of patience, and I solemnly stand ready to insert any sprite sheet a spriter could devise.

EDIT: Post corrected per Vehek's observation.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Vehek on December 15, 2008, 07:23:46 pm
If I remember correctly, Vehek determined that Size 1 sprites were the maximum used in Chrono Trigger.
Uh, no. There are size 2 sprites, such as Gato.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 15, 2008, 07:41:25 pm
Got it now, thanks. I imagine that the same memory management issues would crop up if you tried to put, like, five Gatos in Choras' bar along with all the patrons.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 16, 2008, 12:22:22 am
Does anyone have the time to expand my knowledge? Does anyone know where a guide may be located. Like I've said before, I learn very quickly.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 16, 2008, 12:26:53 am
I'll be working on a full sprite insertion guide that assimilates the knowledge gathered by Vehek, Chickenlump, justin3009, and others. For now, you might be interested in this: http://www.chronocompendium.com/Forums/index.php?topic=5987.0

That thread is lacking info on sprite animation though.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 16, 2008, 12:31:35 am
Ok, thanks. As far as commitment goes... I'm currently working on a full sprite sheet (editing a Crono sprite sheet) and right now it's looking good. I'm watching out for the color limit. Anything else I need to watch out for?


edit: Would this possibly fit into a rom? If so, I'm going to continue working with the sheet based on this sprite.

[attachment deleted by admin]
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 16, 2008, 01:25:21 am
It'd work as a player character if we could remove the Size 0 limitation on player character sprites. Otherwise, you'd have to give up a few pixels here and there to meet the "fits into four tiles" specification. Arrgh!

...however, Devil May Crono could be an enemy.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 16, 2008, 01:46:47 am
Haha. So this time it's too small? And I think that sprite insertion is not for me. I'm lost with the whole Temporal Flux deal. None of it makes sense to me. I'm guessing I have to have a little programming knowledge, which I have only BASIC knowledge. I don't know any others.

I guess I'm stuck with just drawing.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 16, 2008, 02:46:56 am
Haha, if you can program in BASIC, you have more programming knowledge than me! I'm lucky I can string together a bit of outmoded HTML.

Just focus on your spriting skills for now -- you show great promise. I suppose that if there's a "test" the CE team could use to recruit new spriters, it should simply be this:

Create a Chrono Trigger-style sprite of 12 colors that fits into four tiles (four 16x16 pixel squares). The tiles can be arranged in any order. That's literally it. If it meets those specs, it can be inserted as a player character.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Belaith on December 16, 2008, 02:55:53 am
I'm going to do that test. I'm thinking I should draw the four tiles, then draw the sprite inside the tiles, and erase the remaining pieces of the tiles. Should there be a space in between the tiles or no?
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on December 22, 2008, 12:32:01 am
Haha, if you can program in BASIC, you have more programming knowledge than me! I'm lucky I can string together a bit of outmoded HTML.

Just focus on your spriting skills for now -- you show great promise. I suppose that if there's a "test" the CE team could use to recruit new spriters, it should simply be this:

Create a Chrono Trigger-style sprite of 12 colors that fits into four tiles (four 16x16 pixel squares). The tiles can be arranged in any order. That's literally it. If it meets those specs, it can be inserted as a player character.

12 Colors? Is that the maximum requirement for ALL characters, bosses included? (just asking...I did a Queen Zeal redesign for a boss idea I had...

(http://i200.photobucket.com/albums/aa267/Katie-Skyye/nb.png)

For norstein Bekkler...Changed the mask to white and blue, and the skin became...skin-colored. I think there are 13 colors. Ignore the color swatches, they're not applicable anymore.

Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: FaustWolf on December 22, 2008, 01:54:41 am
Yep, 12 colors plus one background color (transparent in-game) for NPCs and bosses as well.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: ZeaLitY on December 25, 2008, 03:24:40 am
De-stickying since this is mostly taken care of.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Katie Skyye on December 29, 2008, 12:10:24 pm
Yep, 12 colors plus one background color (transparent in-game) for NPCs and bosses as well.

 :picardno

...dang. I'd better change it, then.
Title: Re: Chrono Trigger: Crimson Echoes - HELP WANTED!
Post by: Bigvinu on January 13, 2009, 08:51:59 pm
I don't know how helpful this would be to Crimson Echoes, but I'm working on a full walk-through of the game and I've pretty much finished covering all of Demo 2 (I still can't find out if it's possible to beat King Zeal or not). Anyway, if the project needs an official walk-through, I could do it.