Chrono Compendium

Zenan Plains - Site Discussion => Chrono / Gameplay Casual Discussion => Topic started by: Dark Serge on May 25, 2009, 07:33:01 pm

Title: Chrono sequel - Let's cross the dimensions for a sec
Post by: Dark Serge on May 25, 2009, 07:33:01 pm
*Holds up Astral Amulet*

Let's cross the dimensions for a second.

Let's say there's a parallel world out there where Square Enix loves their Chrono fans and made a new Chrono game.

How would you like it to be?


Main questions:
- New location? If yes, what kind of setting would it have to be?
- New cast of characters?  If yes, what kind of characters would you like to see?
- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?
- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?
- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.
- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?
- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.
- Which time period has to be in it no matter what?


I'd like you all to answer these questions seriously. Also, if you know any other good questions, tell me and I'll add them to the main post.

Here's my own quick list of answers, I'll go into detail later when discussion gets heated up.


- New location? If yes, what kind of setting would it have to be?
Yes, a new location. I'd like to think that the planet is bigger then the Zenan mainland and El Nido. But, it would also be good to visit old locations again. But definitely a new location on top of it. As for the setting: Winter. The only snow we ever see is in 12,000 BC and Death Peak, and snow towns would be pretty awesome imo.
- New cast of characters?  If yes, what kind of characters would you like to see?
Yeah, a new cast. Just like Cross did. Not so many playable characters though. While there are new characters I would like them to resemble the previous characters. Like a possible love interest between two main characters for example. (Chrono-Marle, Serge-Kid, you know).
- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?
New antagonist. We've seen Lavos by now. I'm really not sure what kind of antagonist it would have to be though. Need to think more about this.
- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?
I say time travel still in there, but no dimension crossing. Also something new would be good, but I'm not quite sure what.
- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.
I'd like the traditional Trigger battles, no elements stuff, but I wouldn't mind off-screen battles.
- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?
Much as I love Toriyama, Nobuteru's portrayal of Serge and Kid has attracted me even more. I say Nobuteru.
- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.
Belthasar, Toma, Nu's obviously, Johnny, Gaspar, Melchior maybe, Chrono Marle & Lucca (big maybe though)
- Which time period has to be in it no matter what?
1999 AD, 2400 AD

Now let's hear your answers.

The point of this topic? Well, I'm trying to get the spirits up. While it's unlikely Square Enix will ever make a new Chrono game, we can still dream about how it would be like if they did. This is also a good topic for potential fan projects out there, now you can get to know what the fans want.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Katie Skyye on May 25, 2009, 08:55:25 pm
I'll bite.

- New location? If yes, what kind of setting would it have to be?

Yeah, somewhere more technologically-advanced than the Zenan of CT, but less so than, say, Chronopolis. Someplace with actual roads...

- New cast of characters?  If yes, what kind of characters would you like to see?

I'd have to say at least one new character. A betrayer--someone who starts out as an ally and ends up being a bad guy, OR, someone who starts out as an ally, turns out to be working for

- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?


New baddie! Definitely! And since this is a sequel, let's have Dalton as one of them!

- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?


TIME TRAVEL. This is a Trigger sequel, not a Cross sequel. However, I think there should be time periods within eras--like, a week or a month--that you can travel to the start of and play through (like Majora's Mask, sort of)

- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.

Hm...I'd really love a slash-n-bash like Kingdom Hearts! Turn-based annoys me, and so do wait times!

- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?

Yasuyuki Honne. (http://en.wikipedia.org/wiki/Yasuyuki_Honne) He did stuff for the Chrono series and also for one of my other favorite games, Baten Kaitos.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Nus, of course. Gaspar, Melchior, Belthasar. NORSTEIN BEKKLER! And those frogs from 2300 AD.

- Which time period has to be in it no matter what?

The Middle Ages. No matter what.

I'd also love for 12000 BC to be in there, but, meh...
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Boo the Gentleman Caller on May 25, 2009, 11:33:30 pm
We could've had this with Crimson Echoes... But...
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Belaith on May 26, 2009, 12:38:55 am
We could've had this with Crimson Echoes... But...
Bah, just don't post if ye have nothing relevant to say, Boo. ;)

In all seriousness... dumb thread. Any questions?
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: IAmSerge on May 26, 2009, 01:47:42 am
Main questions:
- New location? If yes, what kind of setting would it have to be?

IMO it would occur in a combination of old places, including the Zenan Mainland.   But due to the war with Porre the Guardia and Porre sides of the continent have both changed drastically... My intention is to have part of it occur in 1020 post CC, another part of it in the year 1999/2000, non-apocalypto.

- New cast of characters?  If yes, what kind of characters would you like to see?

Yes, new (small) cast of characters, from 4 to 7 people, please.  Or have some old characters, but not all of em.

- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?

The Dark Executioner would be the first antagonist. Half-way to 2/3 of the way through, he would reveal that he was sent from the future Chronopolis.  As the future chronopolis itself was being DBT'd due to the destruction of fate, which would eventually end up turning chronopolis into a paradoxical existant to nonexistant loop through time, FATE sent him through time with a mission to stop this through any means necessary.  Eventually the party either kills him or does something to stop him from killing them, because they are a group of people from El Nido looking to travel, help, or do something positive to the outside world, now that FATE can't stop em.

- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?

Yes.  Between disfigured 1020 mainland and nonapocolyptic 1999.

- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.

pssh, let the battle dept handle this.  Im just the story guy.

- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?

Kato comes back.  And Mitsuda.  I don't give a s*** bout the rest of em =D.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Chrono, Marle, Lucca, Serge, Belthasar, etc (Robo, Magus, Lynx and Harle maybe?).
Magus and Schala would most def make a storyline appearance.  100%.  No other options on this.

- Which time period has to be in it no matter what?

I think i've been through this one.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Mr Bekkler on May 26, 2009, 01:51:39 am
We could've had this with Crimson Echoes... But...
Bah, just don't post if ye have nothing relevant to say, Boo. ;)

In all seriousness... dumb thread. Any questions?
Pish posh. Listen to your own advice! I think this thread is a great idea, somebody had to do it!  :D

I'll bite.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Nus, of course. Gaspar, Melchior, Belthasar. NORSTEIN BEKKLER! And those frogs from 2300 AD.


Awesome.

Now, my answers, I guess.

- New location? If yes, what kind of setting would it have to be?

Yeah, a different time periods would be great. Gaspar mentions "travelers" like he's seen more than Crono&co. So why would they ever have to meet? Two separate groups saving the world simultaneously from two separate evils is quite doable, and if they ever did meet, it would be big news for the player.

- New cast of characters?  If yes, what kind of characters would you like to see?

A couple favorites from CT and Cross, and maybe some kind of dimension ripper that pulls people from the RD timeline to help, so Schala Kid meets Kid Schala, and Magil meets Magus meets Guile  :) Not necessarily playable, but definitely a lot of throwbacks. Playable Toma and/or Johnny.

- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?

New creature. We beat that porcupine horse to death. But maybe it's just people in the end, who have destroyed the world worse than Lavos ever could. Eh? Vague, I know, but I'm trying not to conflict with my fan project.


- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?


Time travel. Unless there's more than two dimensions. Or several planets and warps to each one. Cover the other half of the time/space idea.

- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.

New system. Keep it on the same screen like in CT, and keep combo techs available, but add rhythmic button prompts for higher accuracy/damage/skill points. The music has always been important. Why not emphasize that with the gameplay?

- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?

I'd like to see Alex Ross do it. Personally, I'm not an anime fan. Just a Chrono fan.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Dalton, Serge, Gurus, Spekkio, Norstein Bekkler, Toma, Harle, Kid, playable Schala (complete with magic and blue hair)

- Which time period has to be in it no matter what?

Saved 1999, zeal before the fall, both way more explorable.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: IAmSerge on May 26, 2009, 01:55:03 am
I like how you introduced it with the astral amulet and dimension crossing...

GIMME BACK MAH AMMAHLET!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Mr Bekkler on May 26, 2009, 02:09:44 am
I sense a comedy-fueled bitter rivalry brewing...


I'll get the fruit punch!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: utunnels on May 26, 2009, 02:12:11 am
 Lavos was a bio-weapon built by Skynet(Mother Brain's early form) and was sent back in time to kill John Connor's ancestors.
That is the truth.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: IAmSerge on May 26, 2009, 02:31:04 am
Lavos was a bio-weapon built by Skynet(Mother Brain's early form) and was sent back in time to kill John Connor's ancestors.
That is the truth.

This post was not inspired by T4S in anyway.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Enigma Outlaw on May 26, 2009, 03:02:40 am
In all seriousness... dumb thread. Any questions?

Heh.....so says the guy saying not to post if you don't have anything relevant to say....  :picardno

Nice idea Serge. While I'm still holding out hope that CE will somehow see the light of day in a playable form at this point in time it's time to put that whole mess behind us. My ideal game would be a sequel set about 5-10 years after CC that would finally patch up a few unanswered questions (some of which have been on our minds for almost 15 years mind you ^_~)

Be warned.....my brain is full of ideas and lots of detailed infomation so this is going to be LOOOOONNNNGGGG :P

-New location? If yes, what kind of setting would it have to be?
While it's still unclear where El Nido is in relation to the world map of CC (My money is on the middle of the ocean between Porre and Choras) I do have to go ahead and say the world is pretty well established at this point. What can be done however is expand the known locations to make the world feel bigger. Let's face it: game mechanics may be the reason we see only four main towns from 600 AD to 1000 AD (bear in mind CT did have six main world maps) but there would be no way in hell the game world is really that small.

-New cast of characters?  If yes, what kind of characters would you like to see?
I'd say a nice balanced mix of CT/CC characters and new party members. If they keep the max roster down to 12 I'd say eight returning characters from the first two games and four new faces. For a gameplay idea I'll also say like in Cross certain choices will keep certain characters from joining the first go around with the inital new game resulting in only 6-7 characters. The following NG+ would unlock the other story/characters. Also if they go with the four element system from Trigger I'll say one person per group of four will cover that element. My proposed list of returning playable party members would include:
Returning from Chrono Trigger:
   Schala: Not counting Kid she would be playable for the first time ever in the series. The battle with TD/Lavos in 1020 AD freed her into the world and in those five years she has aged to her proper age (early to mid 20's). Schala's main goal would be trying to find her brother. I'll say her element is Shadow for one big reason. While it would be natural to think of her of being her brother's opposite the fact that her sadness and deep down desire to see everything destroyed doesn't seem like something someone with an affinity to Light would do and feel. Like Magus/Janus she'd be able to cast a little bit of everything but her skills would lean more towards a support magic role (perhaps spells to mimic the effects of the elemental plates/vests from Trigger). Her theme music will remain unchanged from Trigger.
   Marle: Revealed to have survived the Fall of Guardia but is currently "captive" in a way. She's still in power but being used as a puppet by Porre to do their bidding in Guardia. It's also revealed that during the fall she got seperated from Crono and was lead to believe he was their prisoner. The puppet part comes into play with threats against Truce, Crono and her life if she disobeys. Obviously she'll cover Water for the CT group. As for her theme I'd propose changing it. Instead of the shortened version of To My Dear Friends I'd say it would fit more to use To Far Away Times as her theme for two reasons. When I first heard it during CT I just got the sense that the future now held hope. This in turn could translate to the hope that Guardia will rise again. The second reason being the small part of Crono's theme near the end. This in turn can signify the fact that they are married at the end of CT.
   Crono: Also revealed to have survived the Fall. First and formost in borrowing a concept from Golden Sun 2 he will no longer be silent as he is not the main character this time. The new characters will initally meet him as a man claiming to be the former Knight Captain of Guardia. As Marle is the royal heir I feel it would make more sense for him to be in that role as opposed to the main ruler. Over time the new characters will learn who he really is. Given the current in game situation will be unable to show himself and will have no choice but to bide his time until the start of this game. His element would obviously be Light and his theme would of course be Chrono Trigger.
   Lucca: In a twist how about she starts the game dead as a result of what Lynx did in Chrono Cross? Lucca will be a hidden character and getting her will be somewhat like reviving Crono on Death Peak in the original game. In order to trigger the quest both Kid and Crono must be in the party since I feel they would be the two most likely to want to do this. Kid's reason would be to avoid seeing her die and Crono's reason would be to return the favor for saving him from Lavos. This sidequest results in a very tough boss fight against Lynx and Harle (in a cameo with a very nice remix of Brink of Death as the battle music). Losing the fight will not result in a game over but the party will sit helpless and watch Lynx murder her as the effects of the Chrono Trigger wear off sending them back to the present. If you win the fight Kid will try to kill Lynx but be stopped by Crono who will stress that his death will cause a bad time paradox. However since Lucca was obviously already dead then bringing her to the future will allow things to move along with disrupting the timeline. Lucca will at first be very confused upon arriving in the future since she'll now be much younger than both Crono and Kid. However upon learning the situation and of her original death she'll gladly join up with the party. Once again obvious element and theme music.
Returning from Chrono Cross:
   Kid: Kid's story could be a very intresting one in a new game. With the knowledge that she's a clone of Schala her primary goal could be the exact same thing. Despite not having Schala's memories she could want to be searching for Magus to learn more about the past of the person she was cloned from. Unknown to her however the real Schala is also in the world and doing the very same. Her other goal would be to find a way to travel back in time to save Lucca (see above). In addition I think it'll look cooler if this time around she duel wields daggers instead of using only one. Kid would cover Fire for the CC team. Her theme music would be Star Stealing Girl.
   Serge: Ok got to be honest here. I don't know of any halfway decent way to put Serge in this game. All things consided I feel that unlike Crono his part in the series as a whole was done at the end of Cross. However I feel he has to be in it somehow to represent Light so that we don't get some half assed CC character we don't give two shits about being the rep for CC. The best I can come up with is that obviously being friends following CC that Serge would be traveling with Kid since she would need a ship of some kind to get to Zenan. This in turn could lead him into talking another character into helping which you'll see below in a moment. Like Crono since he is no longer the main hero he too would have lines in this game. Serge's theme would be Scars of Time (with the slow opening part cut out ^_~).
   Fargo: Once again the only halfway decent reason I can come up with is Kid needs to travel to Zenan, ect and Serge is the one to ask. Fargo covers Water for CC. As for theme music the best I can do is the music that plays when your on his ship.
   Guile: Guile returns to finally show who he really is......the Magus/Janus from the new ending in CTDS of course! Upon learning who he really is he tries to search for both Kid and Schala. Also the brooding personality will be about 80% gone. He'd still have his moments but would be a better person overall since he knows both Kid and Schala are alive and Lavos is gone. Guile/Magus/Janus covers Shadow for the CC characters and upon regaining his memory would have his original theme music from Cross.

-New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?
Lavos is a case of been there/done that since with the release of CTDS he's been fought three times now (his original form, DD and TD). At this point even if he could be brought back in a believeable way it would be an eye rolling Jump the Shark moment for me. You need a new main villain but the whole mess with Dalton and Porre needs to be resolved. This could also possibly lead to someone like Norris from Cross being a boss character and lead to intresting moments between Crono and Serge if he was involved with the battle that toppled Guardia.

-Time travel and/or dimension crossing? Yes or no? Or something completely new? If yes, what?
Being a Chrono game time travel in some form is a must even if it's only limited to two or three eras. Crossing the dimensions shouldn't be done since everything was suppose to have merged into one ideal timeline at the end of Cross.

-New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.
First and foremost the battle system needs to go back to Trigger or something close to it. I felt many battles in Cross copped out by letting you run away to start from scratch. Sure you couldn't leave the room when you did this but you could heal up to full, change equipment, ect. I could never see Lynx or anyone else for that matter get the upper hand and then turn around and say "Yeah that's enough for now. I'll back off so you can have a sporting chance in this!" Same with the elements. To make things a little more simple it should go back to Trigger's four element system. Magic and tech wise anyone returning needs new attacks mixed in with the old. Also to be more in line with Final Fantasy I think perhaps going to their spell naming system wouldn't be bad because IMO Cure, Cura, Curaga, ect. sounds better than Cure, Cure 2, Double Cure. And while I wouldn't mind Flare being renamed Firaga certain iconic spells such as Luminaire should be off limits and keep their names.
As for Techs some of these aren't quite new and are only replacing one of the characters needed. Others would be totally new:
Returning Techs with new characters:
   X-Strike and Triple Attack (Crono, Serge. new main hero)
Same as in the first two games. As for the triple tech version instead of a Robo Tackle added onto X-Stike it'll be the third character coming up the middle and slashing as well.
   Sword Stream (Crono and Schala)
While I said Schala would be more defensive in nature for her spells I would imagine she'd have one or two offensive spells. As a result in further being the opposite of her brother she'd have Water 2 instead of Ice 2. This in turn would let her replace Frog for this tech.
   Ice Water and Glacial Freeze (Marle and Schala)
See above ^_~
   Twin Charm (Marle and Kid)
In the new version of this tech Marle would distract the target while Kid helps herself to whatever they may be carrying.
   Double Bomb (Lucca and Kid)
Kid takes Robo's place for this one as both Lucca and Kid toss a Magaton Bomb at the same time.
   Delta Force (Crono/Serge, Marle/Magus, Lucca/Kid)
The original team of Crono, Marle and Lucca would still be able to cast this spell but you'd also have the option of using one of the other listed characters in the event someone wasn't avalible (such as Lucca's still DEAD! lol)
   Delta Storm (Crono/Serge, Lucca/Kid, Schala/Fargo)
See above only in this case a water user replaces Frog.

Just so I'm not at this all day let me just say this. In the new game all Doubles and Triples should be expanded so that as long as the party members knew the right spells then it would be possible to cast. Hell with that as an option you could do Antipode Bomb with Kid and Magus if you want instead of Marle and Lucca. Just think of any combo from Trigger and let the imagination run wild! ^_~

Possible new Techs
   Elemental Barrier (Schala)
A variant of the Barrier spell Magus uses. Unlike his spell which boosts magic defense her version would be for one element and have the same effect of Elemental Plate/Vests from CT. However in all fairness they cannot be stacked and casting a new version would cancel out the last one cast (unless that person is wearing an Elemental Plate of course. Then you could have up to two ^_~)
   Eternal Darkness (Schala and Magus)
Originally a Triple in CT with Marle and Lucca as the other members. Perhaps it can now be a Double Tech cast by the Zeal siblings. Plus if the game had voice acting I think it'd be awesome to hear them both say some very wicked/dark sounding lines as the cast the spell:
Magus-The Black Wind howls.....
Schala-The end of all is nigh.....
Both-Eternal Darkness!
   Lightning Sword 1&2 (Crono and Magus/Serge)
A new Light based version of Ice/Fire Sword.
   Holy Light (Crono and Serge)
One person casting Luminaire is bad enough if your on the wrong end of it.....just imagine the sheer power of two people duel casting it! This would be a Light based version of Eternal Darkness.
   Mighty Guard (Lucca, Magus, Schala)
A combination of Protect, Barrier and one Elemental Barrier on the whole party. All damage is reduced by 1/3 regardless of type and one element is absorbed. Hell as I think about it the only weakness a party of these three may have is if Schala was lacking some form of Cure! :D

Once again I could be here all night just thinking of new Techs so by all means jump in with ideas guys! Also as one more gameplay feature that borrows from Golden Sun 2 how about the main battle music changes based on who the party leader is? For example if Marle or Crono is leading it'll be CT's battle theme. If it's Serge or Kid it'll be the music from CC. Finally a new character would be whatever the new battle music is.


-Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?
Given the nature of this game having characters from the first two games as well as new ones here's my idea. Have Toriyama do new updated designs of the original CT characters since most of them would have aged 10-30 years depending on what happened to them. Do the same with Nobuteru and his Cross characters. Perhaps since they will not have aged much perhaps something as simple as new outfits/hairstyles. Sole exception may be Kid. Perhaps make her look closer to being a blond haired "twin" of Schala and more in line with Toriyama's art style. For the new characters bring in a new guy but before all is said and done have him adapt the Toriyama and Nobuteru designs into his own art style so that is doesn't feel like they are clashing. While that may sound like it would be hard to do bear in mind Nobuteru's art for Belthasar in Cross was very close to the original Toriyama art from Trigger.

-Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.
Without a doubt Dalton. He wouldn't be the main villain but he'll play a big part since I'm sure Crono, Marle and Lucca have a bone to pick with him. Plus I could forsee Magus and Schala also wanting to see him go down. The three Gurus also need to appear. Finally it wouldn't be bad to see Doan in a nice suit and looking a little younger due to living a better life in a new future. Speaking of which......

-Which time period has to be in it no matter what?
1025-30 AD would be the present for this game. However as the main timelines I'd say that, 2330 AD in the new future and perhaps 11970 BC. We do need to see a bit of the recovery of the world following the Ocean Palace incident.


I think this'll cover everything I have in mind at this moment. As I see other people post I may pop back in with new ideas inspired by whatever you guys may think of ^_~
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: IAmSerge on May 26, 2009, 03:08:27 am
what about crossing dimensions through different method with different purpose?

I mean, ToS managed to change the whole scheme of different dimensions in relation to how CC did it.  In ToS, they were 2 separate, different worlds that were merged and they had alot of interaction, especially in terms of Cruxis.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: V_Translanka on May 26, 2009, 04:43:59 am
This thread has been done before...Done in separate threads for most questions even...I won't say it's stupid, but mostly because it's already been said, but I will say this: Kato & Mitsuda...throw back in Toriyama to get back some of the original world & characters' flair though too. Everything else I leave in their capable hands.

...or, y'know, someone could just make a fangame sometime (someplace else, of course)...
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Enigma Outlaw on May 26, 2009, 04:53:34 am
Ok I came up with stuff to add about a battle system. However I'm doing this as a new post since this too is pretty detailed.

How about taking the best of both systems and combining them? The main engine and tech system would run on good old fashioned ATB and have MP instead of those one time use elements. However like in Cross each character has a stamina bar. ATB and stamina combined would give a new element and feel to the battles. A battle menu may look like this mock up:

Fight   Name-HP/MP Stam ATB/Status
Combo   Crono-246/32 100% Ready
Guard   Marle-199/51 068% ---
Items   Serge-227/19 -13% Fatigued   

Instead of seven points it would be a pure 100% bar. Spells and attacks would drain various amounts of stamina. Whenever you do a physical attack all ATB bars will stop for the time being so you can issue attack commands to the active character. In keeping the tie with Cross you'd have three attack powers on your physicals. A quick attack that does low damage and is hard to dodge/block, the standard attack and a chance to go for a critical hit (with a high miss rate). However in a new twist if the critical hit misses or is blocked (or any of your attacks for that matter) your character cannot attack for the rest of their turn and may suffer a counter attack. This would work both ways and if an enemy misses their attack you can counter them and get a free round without waiting for the ATB gauge to fill all the way. As a result if both characters keep blocking and dodging this would kinda result in a small cinamatic battle of sorts (think of a sword fight or duel from LotR or Star Wars but on a much smaller scale). This little mini battle would go on until someone's stam hits the negative or they wait too long between attacks. Characters with ranged attacks cannot be counted if they are out of range. However a block or missed attack will instantly end their attack round. On the flip side if an enemy closes into melee range they can be countered. However in the case of someone like Lucca it may be best to just block and back away. After all that sledgehammer takes a moment to swing and would be very easy to counter compared to Crono's katana or Kid's daggers ^_~

As for recovering stam it would be somewhat like Cross but with additions. Each second of ATB time that passes will allow a character to recover 1% of their stamina. When a character guards they regain 25% of what their stamina stat is per second instead to a minimum of 2%. For example if Crono's stamina stat is 15 and he guards then he'll regain 3.75% per second of ATB time as opposed to 1%. In Schala's case if her stamina is 5 and she guards her rate would be 1.25% but since this is under 2% it would get rounded up. Guarding would also give the character a higher chance to counter an attack. Normal stamina recovery rates can also be doubled by the use of Haste. Not only would it boost the ATB bar by doubling speed but it would boost the recovery rates to the following:
2% per second normally
50% per second while guarding to a minimum of 4%

Techs would use both stam and MP. A low level tech such as Wind Slash may cost 2 MP and only 10% stamina. However something more high level such as Flare would cost 20 MP and 70% stamina. Also like the elements in Cross a Single Tech can be chained into a normal string of attacks as that character's final action that round. With enough MP/Stamina imagine launching into a 3-5 hit combo with Crono and then ending the round by using Confuse/Frenzy on the enemy. End result? A nice 23-25 hit combo! Characters can even use a more focused version of a powerful tech as the final blow. The focused version will hit only one enemy but do 1.5 times the normal damage. For example if Luminaire would normally hit a group for 1000 each then a Focused Luminaire can hit a single enemy for 1500!

Now the bad part about stamina.

Not paying attenion to the stamina costs of your actions in battle can cost you. Like in CC if you use an action that drops you into negative numbers you won't be able to take any actions until the character is no longer fatigued even if their ATB gauge is full. However it will be more dangerous in this game because for every 10% you lose your attack power, physical defense and chance to counter/dodge will drop by 2%. Sure.....go ahead and laugh at Dalton! Have Crono use Luminaire on him with it's 70% stamina cost when your sitting at only 20%! Now that Crono is at -50% you won't be laughing when Dalton's critial hit has an extra 30% chance to hit and does 30% more damage! Should Crono be lucky enough to survive that blow then it'll be up to Marle and Schala to keep him busy for the next 50 seconds as Crono recovers. Don't say you weren't warned!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: kid123 on May 26, 2009, 05:21:22 am
^ Exactly what rate of idea come to your mind? 9999 kg per sec? Great stuff.

Unfortunatley, you forgot the Field Effect from CC. However in this case let i flesh out my idea for a moment.

I called it Manipulable Field Effect, instead of 3 slot a time, it feature 7 slot. The best thing it is not manipulated by Element/Magic completely, but any environmental event also effect the MFE. Let's say that a wind come blowing pass the screen, a slot of MFE is filled with green element. Or there is thunder strike, then a slot of MFE is filled with yellow element. The special feature of MFE is your party can use the slot to cast spell without need of MP. Let's say a Fireball need 3 slot of fire element, then 3 fire element is subtracted from MFE when casted . Using this way, both your party and enemy can completely manipulate the field effect to their liking. Other than that, the function still the same as CC.


Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Dark Serge on May 26, 2009, 05:28:19 am
Loving all the replies, very good guys. Keep it coming  :D
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Belaith on May 26, 2009, 05:29:52 am
I find this and every other "enthusiasm" thread hilarious. Dark Serge, you can continue to dream, but when will you wake up?

By any means, don't let me ruin any false hopes any of you may have. I mean, come on. Let's be real. The C&D isn't going anywhere so all you can do is sit tight.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Enigma Outlaw on May 26, 2009, 05:53:59 am
Ok seriously Belaith.....why even post in this topic if your just going to be a downer? Even without the C&D I've seen these kinds of topics pop up before for this series and various others (Zelda, FF, DBZ fighters, ect). If your going to be like this then here's two options for you: either don't post in this topic or you can leave the Compendium. Granted I may be new here but in light of all that's happened recently I feel I'm not the only one with those thoughts. It's one thing to say your tired of the C&D talk and not post in those kinds of topics. It's another to go around and tell people to "wake up" in a simple topic that has almost nothing to do with the C&D aside from maybe one or two mentions in passing as opposed to every single post being related to it.

In any case quick addition. How about in parts of the game taking place in the present and not involving time travel we boost the party size up from 3 to 4? In turn this could also introduce Quadra Techs ^_~
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: kid123 on May 26, 2009, 06:00:50 am
Still being hilarious as ever, Laith. I know and even I sure V agreed with you. But the point of this topic may come to any sort of help for any creative fan-made games. *lightbulb* Maybe we could create a topic named (Need Ideas?) where anyone throw random idea of any sort that can help someone in need of it.

Other than that, I apologise if my post seem 'hilarious' to you.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Dark Serge on May 26, 2009, 08:58:50 am
This isn't meant to be hilarious, nor is it meant to be depressing.

Just remember, our planet's dream is not over yet  :D

(http://i43.tinypic.com/2ywsfgw.gif)
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Mr Bekkler on May 26, 2009, 09:35:54 am
I find this and every other "enthusiasm" thread hilarious. Dark Serge, you can continue to dream, but when will you wake up?

By any means, don't let me ruin any false hopes any of you may have. I mean, come on. Let's be real. The C&D isn't going anywhere so all you can do is sit tight.

You can't C&D our minds!

(http://icanhascheezburger.files.wordpress.com/2008/07/funny-pictures-cat-cannot-brain-today.jpg)


Besides, this is really useful for somebody making a fangame. See what people want and, more importantly, what they REALLY don't want.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: kid123 on May 26, 2009, 10:16:57 am
A (Not-Really)-Inspirational quote don't effect the mighty Belaith Mwahahaa
And i don't act like pyscho Zeal  was.

To Dark Serge, that world map could be extremely useful to mapper  8)
Unfortunately, there is little room for El-Nido or any other new setting for the games. :picardno

Back to the topic.Remember the dimension where Dinopolis come from ?
There, i want to see if there any human survive. If we see human in Crono world survive the Ice Age by building Zeal, maybe we can see Atlantis on the non-Lavos world  :o
I doubt that Dinopolis is the only civilization available there, maybe a civilization where human and Reptite live together peacefully do exist.

Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: ZealKnight on May 26, 2009, 05:32:51 pm
- New location? If yes, what kind of setting would it have to be?
DEFINITELY! More of a city appeal. the first was a universal thing, then they had the summer vacation thing, now it's time for the series to get back to work.

- New cast of characters?  If yes, what kind of characters would you like to see?
You bet! Original ones. Something we've never seen before This is what I feel the Chrono Series does best. It is like a Final Fantasy with original characters.

- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?
I would love to see another Lavos, but I don't want some weird way of him coming back that's just a little ridiculous.

- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?
I want something new. We've done time travel. Dimension travel was cool too. But what made Dimension travel cool was it's originality. Maybe space travel? Not really outer space just like hopping through space almost like teleporting to the underworld and outer space or things like that.

- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.
Lets do sorta a mix. A time thing where if you wait till 1 you get you command list up. Like stamina but with time. It can be more action time battle like, but you can combo with everyone on the team. MP is still a factor too. Also elements are gone. Instead we have techs and magic that evolve and level up to different sides either power or skill. Each one of those costs 1 time bar and can be combined for double and triple techs.

Example:
Lv.1  Lv.2
         Cure All
        /
Cure
        \
          Cure Plus

- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?
New person. I don't know who, just someone new.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.
Nu's and maybe Gaspar. Perhaps a couple Cross characters and Lucca.

- Which time period has to be in it no matter what?
After the present, maybe 1030?
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Lord J Esq on May 26, 2009, 06:12:32 pm
New location? If yes, what kind of setting would it have to be?

I'd approach this from the director's viewpoint rather than the fan's. “Special” locations, like the Kingdom of Zeal and the Dead Sea, which are “special” because they are tied to key plot events, cannot be called upon again. Their magic is closely tied to the revelation of these plot events, and, once those surprises are spent, the specialness passes into memory. I consider it a breach of artistic principle to try and live off the reputation of past story glory, so I would develop new special locations. However, many ordinary locations featured or mentioned in the first three games would definitely reappear in any game of mine, as would new locations. I'd expand upon the 1999 time period, and explore the possibility of new eras and dimensions.

From a thematic standpoint, I think I would conform more closely to Chrono Cross or Radical Dreamers than to Chrono Trigger. The latter depicted a very wide variety of settings—a true adventure across history—whereas the others focused more intently on a much narrower setting. More than anything else, I think this is what changed the tenor of the series, and it is a change I would probably uphold...although I might hybridize a wee bit. (See the question about time travel and dimension crossing.)

New cast of characters?  If yes, what kind of characters would you like to see?

I firmly hold that each main sequence game in the series ought to have its own, new main character. Neither Crono nor Serge would be playable characters, let alone main characters, in my game. I would also be respectful of plot constraints from earlier stories, rather than trying to work around them. For instance, as much as I feel that her death was a waste, I would probably accept Lucca's implied death at face value and leave it unchanged.

I would simply ignore most of the Chrono Cross playable cast outright. Any returning characters from any of the three games would be significant, memorable characters. I would very likely not promote previously minor characters like Toma or Cyrus into playable roles.

Most of my playable characters would be new. Any returners would depend upon the requirements of the plotline. However, it would be nice to have at least one or two playable characters from both CT and CC. (Radical Dreamers has unfortunately been retconned out of the main sequence, so that's out, which is quite unfortunate indeed.)

I would depart from both the CT and CC cast styles in that I would have a larger playable cast, but with many of these roles being minor and/or event-specific. I'd also increase the maximum party size from three to four (or even five!), and feature more scenarios with parties smaller than the maximum.

New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?

No Lavos, in any form. Lavos was the ultimate Chrono series villain. Lavos cannot be topped with another even badder, meaner villain. I would take a page from RD and go in a different direction, by putting a human face on the antagonist. I'd like to have an RPG where the division between good and evil is not so clear cut. Taking a page from Hayao Miyazaki, I would render legitimatizing depictions of all “sides” of whatever conflict, and let the players decide for themselves who to root for.

Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?

I think the next main sequence Chrono game ought to make use of both time travel and dimension crossing. These are very different mechanisms; the existence of parallel dimensions in CC implied that more than one timeline can run simultaneously. That opens up the entire scope of travel into two dimensions: the T axis and the D axis. I see no reason not to incorporate both of these possibilities into the next game.

New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.

I'd de-emphasize the importance of combat, just as a matter of personal taste. I don't like it that game progress is designed to be achieved primarily and almost exclusively through the mechanic of killing. To me, this is a failure of the RPG genre in general. I'd undoubtedly keep a combat element to the game, because that would be in keeping with the Chrono series, but I'd also develop other mechanics.

I'm not gonna talk about battle and magic systems.

Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?

This is a less interesting question to me; I really don't have a strong opinion.

Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Schala needs to be there. She has inadvertently became the main character of the series, so her presence is almost a necessity. I doubt I would make her playable, though. Gato, of course, goes without saying. So too do Serge, Kid, Crono, and Marle. I'd also revive plenty of minor characters for any time periods which get revisited. This would help to build continuity through the series.

Which time period has to be in it no matter what?

That's a deliciously open-ended question. It depends entirely on the plot. Based on the kind of story I'd want to tell, I think 1999 is the time period that has to be present. I'd also be open to 10XX.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: ZealKnight on May 26, 2009, 09:05:46 pm
Quote
I'd de-emphasize the importance of combat, just as a matter of personal taste. I don't like it that game progress is designed to be achieved primarily and almost exclusively through the mechanic of killing. To me, this is a failure of the RPG genre in general. I'd undoubtedly keep a combat element to the game, because that would be in keeping with the Chrono series, but I'd also develop other mechanics.

Like... Like... Like a really long movie? I would be so mad if that happened.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Lord J Esq on May 26, 2009, 09:08:13 pm
Well, you can make your own fangame. =P
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: KebreI on May 26, 2009, 11:27:26 pm
Quote
I'd de-emphasize the importance of combat, just as a matter of personal taste. I don't like it that game progress is designed to be achieved primarily and almost exclusively through the mechanic of killing. To me, this is a failure of the RPG genre in general. I'd undoubtedly keep a combat element to the game, because that would be in keeping with the Chrono series, but I'd also develop other mechanics.

Like... Like... Like a really long movie? I would be so mad if that happened.
Like a really long book, probably. Interactive fiction has always been my favorite!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Katie Skyye on May 26, 2009, 11:48:37 pm
Quote
I'd de-emphasize the importance of combat, just as a matter of personal taste. I don't like it that game progress is designed to be achieved primarily and almost exclusively through the mechanic of killing. To me, this is a failure of the RPG genre in general. I'd undoubtedly keep a combat element to the game, because that would be in keeping with the Chrono series, but I'd also develop other mechanics.

Like... Like... Like a really long movie? I would be so mad if that happened.
Like a really long book, probably. Interactive fiction has always been my favorite!
Quote pyramid time!

I actually agree about the combat system, even though I sometimes enjoy the fighting, for the reason that it's rather improbable. I mean, a lot of times in RPGs, there will be monsters on well-traveled roads (though the player is always the only one on the road at any given time O_o). How do normal people without magical powers or mahoosive weapons get from place to place? And why are all those 'monsters' there, anyway? In the real world, they're called 'animals,' and they generally don't bother people. In games like the Legend of Zelda, where most of the baddies are Ganondorf's henchmen or otherwise just voracious creatures, it makes sense...but surely those little prehistoric frogs have better things to do than bother adventurers who are not only armed, but twice as tall as those little guys.

Vicious frogs? Really...?

Moving on. Interactive fiction is pretty darn awesome, and if I were to make a suggestion regarding CE, it would be to set it up in the stile of MS Paint Adventures, (http://www.mspaintadventures.com/) where there's a little message board underneath and players choose the next move. It could even be a Flash-type setup...

This, in my opinion, would be darn awesome, but I understand that this would also take time. Time which the developers of CE might not want to spend on this project any more.

And there you have it.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Mr Bekkler on May 27, 2009, 03:06:26 am
 :lol:

The reference and the reaction were pretty funny though. You guys brighten my day. How bout some sequel talk?

I agree combination time/space/dimension travel would be sweet. I also agree bigger towns would be important. Hell, let's shoot for cities, especially 1999AD. And yeah, Schala's gotta be there.


These particular suggestions seem to be close to majority opinion. At least until we have more opinions to compare with.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Dark Serge on May 27, 2009, 05:17:04 am
What about combination between world map and locations? Would you guys want it like Chrono Trigger, with towns on the world map, and you enter houses from there? Or like Chrono Cross, the entire location as a whole on the world map and you navigate a town rather than just the world map.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Thought on May 27, 2009, 01:41:46 pm
Main questions:
- New location? If yes, what kind of setting would it have to be?

Each game in the main series has one-up'ed the real world. We're limited to 3d movement, but CT allowed for 4d movement, and one might say that CC allowed for 5d movement. So, logically, CNext should allow for "6d movement." That is to say, Home World and Another world could belong to the same reality. The laws of physics were exactly the same between them. CNext should have totally separate "realities," universes that function on fundamentally different values. If pi=3.14 in the Chrono-Reality we are familiar with, then perhaps pi=aardvark in a different reality. To help illustrate what I mean, the Chrono-Reality we know is largely based on the real world. CNext should include travel to realities like those presented in ReBoot/Kid Radd (sans the users) and Unicorn Jelly.

That being said, it be entirely lovely if it could include a hefty dose of 5d, 4d, and even 3d movement. In addition to seeing fundamentally different realities, I'd love to explore other dimensions, time periods, and locations. Maybe a planet that was infected by a Lavos and didn't have heroes to save it, for example. Or a Dimension where Lavos never fell, or a renaissance period to go with the Middle Ages we've already seen. Etc.


- New cast of characters?  If yes, what kind of characters would you like to see?

Well this is a given: No, absolutely no, CT or CC character should return as a playable character (but potentially as NPCs). So we'd need a whole new cast of characters. Following from the above and trends established in other games, at least one should be from each "reality," and possibly from each dimension, time period, and location. That said, the cast should be limited to around 9 characters, assuming each serves a strategic purpose and is fully developed. Thus we might have aliens or strange beings from another reality. Other than those vague outlines, I don't really have any specifics...

Except that the Main Character's name needs to start with K (because Crono's name starts with a C, and a C can have an S sound, as in Serge, or a K sound, as in this hero).

- New Lavos creature or a new version of Lavos? Or an entirely new enemy? Who should be the antagonist in this game?

Well a lavos-like creature is essentially assumed. Though just as the Lavos from CC wasn't the exact same as in CT, the CNext Lavos would be more different still. Perhaps a multi-reality being, or the progenitor of the race. But I could see Belthasar as being a significant antagonist in the game. As per tradition, the original antagonist shouldn't be the final antagonist.

- Time travel and / or dimension crossing? Yes or no? Or something completely new? If yes, what?

I covered this under "locations." Time travel and dimensional crossing would be very nice, but not necessary. And space travel, again while nice, is far too mundane to carry the game.

- New gameplay or not? New battle system? New magic? Also let's hear any good gameplay ideas you have.

Yes, new game play. I would eliminate forced random battles, probably going with a more SoM-esq feel for the field. While there might still be minor battles, each one would ideally have a reason (fighting ones way through a military base, for example, would be battle intensive while strolling through the woods, not so much). Boss fights in particular would need to return to a more CT based style, with each boss having a reason for being there. CC had too many random boss battles.

- Who would have to draw the characters? Do you want Mr. Toriyama back, or Nobuteru? Or someone else?

Totally doesn't matter.

- Name the characters who would definitely, no matter what, have to make a cameo appearance. Can be anything, from playable characters to NPC's to Nu's.

Have to? Absolutely none. But it would be terribly nice if Gaspar and Melchior made appearances, along with a select cast of CT and CC (Robo, Schala, Lynx/FATE, etc)

- Which time period has to be in it no matter what?

None. Time periods could be totally done away with (well, other than the "Present"). However, a classical and renaissance time period would be lovely, along with other "cultural" time periods (Feudal Japan, Pharaotic Egypt, etc).
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: IAmSerge on May 27, 2009, 02:58:22 pm
What about combination between world map and locations? Would you guys want it like Chrono Trigger, with towns on the world map, and you enter houses from there? Or like Chrono Cross, the entire location as a whole on the world map and you navigate a town rather than just the world map.

like cross plox!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Lord J Esq on May 27, 2009, 05:14:58 pm
Except that the Main Character's name needs to start with K (because Crono's name starts with a C, and a C can have an S sound, as in Serge, or a K sound, as in this hero).

"C" can also make the "CH" sound, the "X" sound, and, in conjunction with "I," the "SH" sound and "SCH" sounds. I'm not sure where I'm going with this, but I hope it's someplace good!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Thought on May 27, 2009, 06:22:09 pm
"C" can also make the "CH" sound, the "X" sound, and, in conjunction with "I," the "SH" sound and "SCH" sounds. I'm not sure where I'm going with this, but I hope it's someplace good!

If one is following my logic for naming conventions, then you are going to the 4th, 5th, 6th, and 7th installments in the series. A lovely place to be.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Dark Serge on May 27, 2009, 06:30:33 pm
While we're on the subject of a main character...

I'd like to know more about what you guys want with that. I'm talking about the main main character, the obvious leader. Firstly, should he be a silent protagonist again? Or should the main character talk this time around? What should he (or she??) be like? Cool, tough, and good looking like Serge and Chrono? Any traits? Should it be a boy or a girl? Or something entirely new?
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Vehek on May 27, 2009, 06:33:17 pm
Should it be a boy or a girl?
How about, (just to be kind of contrary and silly), NEITHER!   :lol:  :wink: Some young nongendered being.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: desrever on May 27, 2009, 08:34:41 pm
Space alien? Like Starky? Doesn't know how to talk in a language that people understand, so it keeps it's mouth shut. :lol:
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: FaustWolf on May 27, 2009, 08:36:33 pm
It would be interesting to make the main character actually mute, so that he or she is forced to communicate in other ways.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Chrono'99 on May 27, 2009, 08:41:40 pm
"C" can also make the "CH" sound, the "X" sound, and, in conjunction with "I," the "SH" sound and "SCH" sounds. I'm not sure where I'm going with this, but I hope it's someplace good!

If one is following my logic for naming conventions, then you are going to the 4th, 5th, 6th, and 7th installments in the series. A lovely place to be.

From CT:DS, developer's ending:

Kiyoshi Yoshii: Ah, yes, such a moving story in that 128th entry to the Chrono
series! What? Oh no, this must be the wrong era!
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Belaith on May 27, 2009, 08:45:46 pm
It would be interesting to make the main character actually mute, so that he or she is forced to communicate in other ways.
Nope, that would be considered lame, FaustWolf. Nobody likes a mute.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Lord J Esq on May 27, 2009, 08:55:47 pm
While we're on the subject of a main character...

I'd like to know more about what you guys want with that. I'm talking about the main main character, the obvious leader. Firstly, should he be a silent protagonist again? Or should the main character talk this time around? What should he (or she??) be like? Cool, tough, and good looking like Serge and Chrono? Any traits? Should it be a boy or a girl? Or something entirely new?

Speech: Serge in RD wasn't a silent protagonist; CC was adapted to silence to make him more reminiscent of Crono. Such a deliberate change seems to cement this as a hallmark of the series; however, it's not too late to change course. If the third main sequence game featured the same, then there would be a precedent of three, and that's vastly harder to overturn than a precedent of two. Since I'm really not satisfied with the silent protagonist concept, I'd probably deliberately make the main protagonist a speaking character with plenty of lines.

Sex: I like exposing people to new ideas, and broadening their horizons. If more male gamers could be shown that playing a female main is not boring or demeaning, I'd consider that a good thing. In the Chrono series, the sex of the main protagonist has never been especially relevant to the story, so it wouldn't buck any meaningful traditions to go female this time.

Style: Crono was kind of a "big, lovable brute" who liked to act before thinking. Serge was much more contemplative and gentle (especially so in RD). These differences have prevented a precedent from forming and thus open up the personality of future mains. I have no idea what I'd do with a character under my design in the next game. My thinking would depend heavily on the plot and on the co-starring cast. I do like the idea of making an adventuresome character, because that would seem to be a nice contrast to the more cerebral tone that I would undoubtedly take with any game of mine.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: V_Translanka on May 27, 2009, 09:27:59 pm
It would be interesting to make the main character actually mute, so that he or she is forced to communicate in other ways.
Nope, that would be considered lame, FaustWolf. Nobody likes a mute.

You're just looking at it wrong...

Mute+Girl=Sex

Oh, and there should be ninjas because the Chrono series is in desperate need of ninjas. Did I say that already?
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Belaith on May 27, 2009, 09:29:09 pm
No, but you should've.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: Lord J Esq on May 27, 2009, 09:35:08 pm
Now that the news has been released, I am officially commandeering this thread from Dark Serge and bequeathing it unto the community. But remember: He started this thread with unknown intent, so be sure to protect any specific ideas you have with the veil of generality.
Title: Re: Chrono sequel - Let's cross the dimensions for a sec
Post by: ZealKnight on May 28, 2009, 06:27:09 pm
A couple things.

Speech: Serge in RD wasn't a silent protagonist; CC was adapted to silence to make him more reminiscent of Crono. Such a deliberate change seems to cement this as a hallmark of the series; however, it's not too late to change course. If the third main sequence game featured the same, then there would be a precedent of three, and that's vastly harder to overturn than a precedent of two. Since I'm really not satisfied with the silent protagonist concept, I'd probably deliberately make the main protagonist a speaking character with plenty of lines.

Um, I disagree for one reason. I want Brake to be the final Chrono game. Mainly because It seems like a Trilogy game to me not a series. Much like Secret of Mana was awesome until they turned it into a series and not what it was. Chrono is a continuous story, maybe not in concrete characters and plot but in spirit and abstract unfinished story. So take a way one of the hallmarks of the series in the final game would make me mad.

Sex: I like exposing people to new ideas, and broadening their horizons. If more male gamers could be shown that playing a female main is not boring or demeaning, I'd consider that a good thing. In the Chrono series, the sex of the main protagonist has never been especially relevant to the story, so it wouldn't buck any meaningful traditions to go female this time.

Gender doesn't matter. I'd prefer a male because I hate all these sex jokes about Lightning that have popped up and I don't want the Chrono Series to suffer that idiocy. Especially with a mute character.

He started this thread with unknown intent, so be sure to protect any specific ideas you have with the veil of generality.

too late