Chrono Compendium

Zenan Plains - Site Discussion => Chrono / Gameplay Casual Discussion => Topic started by: gatotsu911 on July 06, 2010, 02:12:45 pm

Title: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 06, 2010, 02:12:45 pm
http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/

Feargus Urquhart and his development studio, Obsidian, have said that they would like to make a "westernized" version of Chrono Trigger. Despite Feargus having one of the most awesome names known to man, I'm going to have to say I'm against this. While I've yet to personally play any of Obsidian's games, I've heard primarily bad things about them, and I think the Chrono games are of a type that is very Japanese in flavor - I can't think of many Western developers who could replicate the "feel" of the games (let alone the design expertise). Hell, I can't think of many JAPANESE developers who could replicate the feel and design of the games, possibly including Square Enix itself. If Square Enix does outsource a new Chrono game, it should absolutely be to Monolith Soft. In fact, I'd rather have Monolith work on a new game that SquEnix themselves. Provided Kato, Mitsuda and Yasuyuki Honne are involved, of course, but seeing as the first two have collaborated with Monolith in the past and Honne WORKS THERE, that hardly seems like an obstacle.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: FaustWolf on July 06, 2010, 04:52:32 pm
Thanks for posting this! Yeah, there's been a lot of pushback against the idea. One would hope Obsidian could get Kato and Mitsuda on board for the project.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SuperAlan on July 06, 2010, 05:38:09 pm
It's very hard to decide how i feel about this. On the one hand Obsidian has made some good games, notably Kotor 2, which could have been awesome had it not been rushed by Lucas Arts. I think Masato Kato and Mitsuda are a must for every Chrono game though. i think i'd like to see Masato Kato and Obsidian Entertainment make an original game together before i could decide if they could properly handle the Chrono Series.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: utunnels on July 06, 2010, 09:36:15 pm
Hmm, I haven't played any their game yet, so I don't worry about that at least for now. :lol:
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Nangbaby on July 06, 2010, 11:24:55 pm
You know, when I first read this forum post, I thought any negative backlash would be an overreaction.  If they were "Westernizing" the aesthetics, music, or the characters, I would actually welcome this.  There's nothing wrong with branching out the look, feel, or even, yes, the  themes and story.  Chrono Cross was far from a carbon copy of Chrono Trigger in that regard and was easily just as good of a game.

Then I looked at the link and saw they want to "westernize" the gameplay of a Chrono sequel...

...this is epic FAIL.

The people who like Chrono Trigger and Chrono Cross like them because they are JRPGs.  Although there's a lot of exploration and openness, it's not that "open world" and "create-a-character" junk that defines Western RPGS.  Does Square Enix really think that completely redoing the series in a manner that is more popular will bring in sales, especially when doing so would undermine the existing innovative elements they have in the Chrono franchise?

Don't get me wrong.  A radical gameplay departure is not always the end of the world, and given the time that has passed between the last original Chrono series game and now, there will be radical changes if the franchise is ever revived.  But this is an actual genre shift in a long dormant series, so this approach is the worst of both worlds.  It would alienate fans who love the series, and it wouldn't draw in new fans as new fans will be drawn to newer properties.
 
There are Chrono Trigger fans who never got over the battle system overhaul in Chrono Cross.  Heck, there are Chrono Trigger fans who never got over Chrono Cross.  Of course, any new sequel is going to have its critics just by virtue of being new, but to actually antagonize the fan base is not a good idea.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: nightmare975 on July 07, 2010, 05:20:41 am
Having enjoyed Alpha Protocol (and can't wait for New Vegas) I would really like to see Obsidian make a Chrono game.

Hell, Square Enix sure won't.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: RoxSilverFox on July 07, 2010, 09:05:22 am
Obsidian haven't really created any 'bad' games... they just haven't created any games that aren't in some way glitched (I may be wrong). I'd personally like to see them take on a Chrono game, but, that is to say I don't want to see them westernise it... or do I?

Anyway, as of late I've been working on a Chrono-esque game of my own for the iPad and possibly PC. I'm keeping it very close to the workings of Chrono Trigger and Cross in almost every way I can, without making it look like a total rip off.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Sourkeys on July 07, 2010, 11:05:34 am
Here is an additional article posted on Kotaku
http://kotaku.com/5580833/obsidian-wouldnt-mind-tackling-a-chrono-trigger-sequel

I personally don't see a problem with this except the comment comparing it with Star Wars and space and what not. I know Xenosaga games weren't really that bad at all, but the direction they took by going "into space" really bothered me. I don't mind space being involved in Chrono games because they've already introduced time and dimensions, but there is a right way to introduce space and a wrong way. After all, the entire Chrono series takes place on the same planet in different time periods and in different dimensions. Space would have to include some kind of origin story for Lavos or something of the like.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: ShoeMagus on July 07, 2010, 11:31:51 am
They're not saying, "Put Chrono Trigger in space." They're saying that Star Wars is a mash up of science fiction and fantasy (fantasy in space!) and that its similar to the way that Chrono Trigger has both elements of a fantasy story (magic, demons, swords), and sci-fi (time/dimensional travel, alien entities, robots).

I'm not so bothered by this. My big concern would be pulling in the original developers, but I don't think Kato ever had any objection to a sequel or doing a sequel. Mitsuda had expressed interest already. Not sure on Honne's thoughts, but I like to think no one would want to miss out.

I am curious as to what "western elements" they'd want to bring to the game. It sounds daunting, but its not necessarily a bad thing. Granted I disagree with applying the whole "Create-a-Character" concept to the Chrono series. Then again, it wouldn't be entirely wrong considering that Chrono is characterized by the silent protagonist with no personality anyway.

So overall, I think this is good news.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Truthordeal on July 07, 2010, 01:12:01 pm
Bear in mind, people, one of the most used arguments against Chrono Cross is that it didn't "feel" like Chrono Trigger. True, it didn't, but that's irrelevant because it was still an extremely good game. It was just darker.

So yeah, I'd like to see them try. Square Enix obviously isn't going to do anything with it. Sands of Destruction proved that Kato and Mitsuda could work together on a game that wasn't Chrono, so it's not an impossibility.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Sourkeys on July 07, 2010, 02:35:20 pm
Actually, my biggest concern is getting Yasunori Mitsuda to score the game's music. I'm sure he would do it, but the problem is whether or not Obsidian might ask him to even do it or not. Masato Kato is also a very important asset to the story and if they do ask either one of the two to work on the project I can only hope it's a pair package deal.

That, alone, is a scary enough thought to just maybe not want a sequel without met demands by the fans.

Edit: I now see the redundancy of my post. Well then sirs, we find ourselves in agreement =P
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 07, 2010, 03:20:17 pm
I think some people are taking this a bit out of context. This is all just talk; Obsidian is saying that they would LIKE, THEORETICALLY, to work on a Chrono game - it's not like they're in serious negotiations to make a sequel. And probably for the better. Again, I'd be curious to see a WRPG developer create a "Westernized" version of a JRPG, but not Chrono.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SilentMartyr on July 08, 2010, 12:21:39 am
It certainly is an interesting idea...however, I don't really think they would follow through with it. The question was answered with such haste that it was obvious he thought of his answer on the spot. It's not exactly like he made a public announcement during a conference.

If SE did sack up and put some effort into the series my sentiments are basically carried by forum. Kato + Mitsuda = Min requirements for Chrono game, period.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: ShoeMagus on July 08, 2010, 03:27:37 am
I'll probably get booed off the board for this, but I don't even require Mitsuda. As long as the story lives up to what Trigger and Cross have done.

I mean, anything else is really just fan fiction. Fan fiction is a fine medium, but if some company is going to put out a Chrono game, it has got to go along with the main story developers. Or it becomes a hit-or-miss situation like Final Fantasy.

Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Sajainta on July 08, 2010, 03:40:15 am
Space would have to include some kind of origin story for Lavos or something of the like.

Kind of irrelevant, but if (and that's a pretty huge if...  :/ ) a new Chrono game was made, I would love to see this.  See where Lavos came from, maybe see some of the other planets he has sucked the life out of.  That would be fascinating.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SilentMartyr on July 08, 2010, 11:19:10 am
I'll probably get booed off the board for this, but I don't even require Mitsuda. As long as the story lives up to what Trigger and Cross have done.

You must hate music.

Sourkeys mistaken comment about putting Chrono in space gave me an idea for a new game. Make a Chrono MMO where you hunt Lavos throughout the galaxy. Instead of the natural western MMO style of create your own character there could be just a plethora of teammates like in Cross, but with more character development. The updates could involve new planets that are invaded by Lavos Spawn. If obsidian made that game I would be first in line.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Schala Zeal on July 08, 2010, 12:27:12 pm
A bad game would be better than no game, I believe. Though, if it's bad, I'd hate to see anything of it considered canonical. Lance VII's CT2:TE project uses a character I created, but I fear that CT2 will canonicalize her instead of any games I make of the character. I suppose in Obsidian's case, let them try it, but again... you know.

Also, Rox, developing a Chrono-esque game for the iPad is not a good idea. Apple is VERY picky on the apps on it and... pretty much mobile Apple products are the North Korea of mobile products. Droid or Windows Phone would be a wiser choice. iPhone/Pad/Pod otherwise are only popular because no one bothers to read the fine print.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 08, 2010, 01:27:40 pm
Sourkeys mistaken comment about putting Chrono in space gave me an idea for a new game. Make a Chrono MMO where you hunt Lavos throughout the galaxy. Instead of the natural western MMO style of create your own character there could be just a plethora of teammates like in Cross, but with more character development. The updates could involve new planets that are invaded by Lavos Spawn. If obsidian made that game I would be first in line.

That's actually a pretty neat idea, but I think I would rather see it as a single-player game nonetheless. But yeah, ever since I beat Chrono Cross ages ago there was no doubt in my mind that a future Chrono game should travel to space and possibly explore the origins of Lavos.

But still... I dunno about Obsidian. Maybe someday I'll play some of their games and come up with a proper opinion.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SilentMartyr on July 08, 2010, 02:03:21 pm
Yeah after thinking about it longer (I got three hours of sleep last night so I didn't really thin to hard about this) an MMO wouldn't make sense. Something akin to Dragon Age's combat system would be interesting, but with multi techs and broader ability/spell trees to develop.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: ShoeMagus on July 08, 2010, 02:53:41 pm
I'll probably get booed off the board for this, but I don't even require Mitsuda. As long as the story lives up to what Trigger and Cross have done.

You must hate music.

Sourkeys mistaken comment about putting Chrono in space gave me an idea for a new game. Make a Chrono MMO where you hunt Lavos throughout the galaxy. Instead of the natural western MMO style of create your own character there could be just a plethora of teammates like in Cross, but with more character development. The updates could involve new planets that are invaded by Lavos Spawn. If obsidian made that game I would be first in line.

I love music. I love Mitsuda's music. But the way some people talk on here, if Mitsuda didn't do the project, people act like it wouldn't be a Chrono game. I disagree. I think its the story that would have to make it a Chrono game.

Or else we have the "s. Darko" of Chrono games and nobody wants that. Music and the look of something great, stylistically similar, but overall disappointing.

Seeing other worlds that Lavos has ruined is interesting. I mean, being a part of the Chrono series, it would raise the inevitable question: Would it be wrong to go back and stop Lavos earlier in time, the least of the consequences on Earth being the negation of the human timeline and the creation of the Reptite Dimension? What other repercussions then exist?

Another interesting problem lies in Lavos himself. His homeworld, the reason why he hurled through space and into Earth to destroy it. I mean (and granted this is a viewpoint informed primarily by a real life understanding of the universe), Lavos would have had to come a long way to Earth. Scientists don't know of any other planets that support life. Granted, in CC Starky confirms alien life. But how far away was it? Was Lavos drifting through the universe at random, seeking out life? It seems insane to even consider that he hit the planet by accident.





Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: 1st Mate Bob on July 08, 2010, 05:12:53 pm
I love music. I love Mitsuda's music. But the way some people talk on here, if Mitsuda didn't do the project, people act like it wouldn't be a Chrono game. I disagree. I think its the story that would have to make it a Chrono game.

I would have to agree. However, I would not want a random no name to compose the music for the game. The music has to fit the game, the scenarios, the characters, and the overall experience. To create music as such, you have to understand every aspect of the game. You have to know the characters and their personalities in order to make GOOD theme music for them. You have to know the atmosphere of the scene and how music can help enhance that scene. Mitsuda has always been a part of this series; he knows how to create good music for the games. It's a safe and sure bet to have him compose the music. Will it enhance the gameplay? Of course it will. Otherwise we wouldn't even bother with music.

That being said, I'm not too sure about my feelings toward a Westernized Chrono game. I'm not really that big of a fan with Western RPGs, but then again I'm a Japanophile. But if this were to happen, I cannot say that I won't buy the game.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 08, 2010, 07:40:30 pm
Mitsuda's music has formed such an integral part of the existing Chrono games - of setting a mood, creating emotional resonance - that I would argue he is just as essential a component in the series as Kato. Making a Chrono game without Mitsuda's music would be like making a Star Wars film without a John Williams score. The music has become so deeply integrated into the identity of the franchise that it just wouldn't feel right. I would even go on to argue that the visual direction of Yasuyuki Honne is just as essential, or at least almost as essential, in creating the unique "feeling" of the Chrono games.

BTW, @SilentMartyr, I would like to try some WRPGs (I'm embarrassed to admit I've barely played any) and am wondering what the best game would be to start with? I keep getting told I need to play Fallout 3. To be honest, by biggest misgiving about getting a WRPG is that I tend to avoid extremely long games; there are exceedingly few console or PC titles that can hold my interest for more than 40 hours, max, and I don't like to start playing games that I'll never end up finishing. I wish more WRPGs would be released for handheld formats, which I think is the ideal home for the RPG genre in general.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SilentMartyr on July 08, 2010, 10:16:18 pm
The story alone doesn't make a Chrono game. Yes, if you were only picking one aspect of the series to keep story is a great choice. But to truly make a Chrono game you need the story to be deep and meaningful with the music bringing each new area to life and leave a lasting memory in your mind. Good call gatotsu(Saito is gangster) on adding Honne, I forgot he was with Monosoft. I definitely agree with you there. The artist style of the series is as essential to completing the core that makes all the games so solid.

ShoeM I misspoke there, when I said Lavos I meant other Lavos aliens. Not the Lavos that found Earth. I wouldn't want to involve too much time travel in the game as it would complicate things heavily. I would want it to focus more on the varied struggles of each planet that becomes "infected" by an adult Lavos. The only time travel I envision would be to recruit on Earth early on in the game.

gatotsu, Dragon Age Origins is the game you should play. It is a very technical Action RPG that involves heavy tactics and character teamwork. Made by Bioware, so it's high quality. It's either that or Diablo II.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 09, 2010, 02:34:53 am
If I recall correctly there is a bit of a wrinkle in the whole identity of Lavos at the end of Chrono Cross in that Lavos is described (perhaps figuratively) as a "cosmic seed". I think the idea of going to different planets and seeing how some of them have coped with Lavos would be awesome, but I think it would also be interesting to further explore that idea of Lavos as both a God-like figure, a masculine entity, and as a being that brings the planets it infects both greatness and inevitable destruction. After all, it was because of Lavos, intentionally or unintentionally, that humankind attained heightened intelligence (and, as such, civilization and technology) and discovered magic.

@SM: I'll probably check out Dragon Age at some point if I can get it for a reasonable price, which may be easier now that the sequel has been announced. Is it true that the console versions are significantly worse than the PC versions? I have a MacBook and a PS3, so I would have to get it for one of those.
By the way, if you're a fan of Yasuyuki Honne I would strongly recommend checking out the Baten Kaitos games for GameCube, if you haven't already. Honne was both the director and art director for those games, and the first one was also scripted by Kato. Regrettably they didn't have Mitsuda working on the soundtrack, but the composer the do have, Motoi Sakuraba, turns in what is quite possibly his career-best performance, with some truly fantastic tracks. They really feel like a bit of a throwback to the Chrono games, Cross in particular, and for the time being are probably as close to a true sequel as you're going to find.
Also, yes. Saito is badass. Aku Soku Zan, mofos.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: SilentMartyr on July 09, 2010, 11:10:45 am
Lavos as a God like figure would be an interesting story but I don't really know how you could make a game out of that. With the planetary travel you can make all sorts of crazy creature based on what Lavos did to perfect them to make his DNA the best. It's akin to spore in that regard, expect the played wouldn't be the one making the evolutions. Just thinking that Lavos arrived in 65 billion BC makes me wonder how many plaents others could have infected and how much MORE powerful those Lavos's could be. Every time Lavos advances it's DNA and makes more spawn they grow stronger. Then the spawn leave and find and new plant and get stronger. This cycle repeating like that can lead to some incredible Lavos adaptations.

LAWL

I played Baiten Katos Origins and hated it. The gameplay was fun, and I enjoyed the artwork. But the story was so bad. SO BAD. I had to make sure Kato didn't have any involvement with the game otherwise I would have cried for three days straight at the death of a true visionary. Ugh, just thinking about that game makes me shudder.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: ShoeMagus on July 09, 2010, 03:01:50 pm
Mitsuda's music has formed such an integral part of the existing Chrono games - of setting a mood, creating emotional resonance - that I would argue he is just as essential a component in the series as Kato. Making a Chrono game without Mitsuda's music would be like making a Star Wars film without a John Williams score. The music has become so deeply integrated into the identity of the franchise that it just wouldn't feel right. I would even go on to argue that the visual direction of Yasuyuki Honne is just as essential, or at least almost as essential, in creating the unique "feeling" of the Chrono games.

BTW, @SilentMartyr, I would like to try some WRPGs (I'm embarrassed to admit I've barely played any) and am wondering what the best game would be to start with? I keep getting told I need to play Fallout 3. To be honest, by biggest misgiving about getting a WRPG is that I tend to avoid extremely long games; there are exceedingly few console or PC titles that can hold my interest for more than 40 hours, max, and I don't like to start playing games that I'll never end up finishing. I wish more WRPGs would be released for handheld formats, which I think is the ideal home for the RPG genre in general.

A very good point. Overall, they shouldn't try it unless they can get the right people for it. I think, in this respect, the gaming industry is run a little better than Hollywood (where they churn out movies regardless of their ability to make them).

Incidentally, Fallout, though interesting, didn't grab me like Elder Scrolls IV did. That in particular is a fine RPG. Its long, and honestly, I never actually beat the "main quest" because I had too much fun doing everything else (though I go back and play it every couple of months and probably will eventually). 
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 09, 2010, 03:15:42 pm
I've only played the first Baten Kaitos and not the prequel yet, but my understanding is that the story in that game is BETTER than the first one, which while imaginative in its setting and not without a couple standout moments, is not exactly on par with Kato's work in the 90's. At any rate, I still enjoyed it immensely; it's one of my favorite RPGs of last-gen, and I'm eager to play Origins.
Also, if you don't want to play a REALLY disappointing name with Kato's name attached to it, stay far, far away from Sands of Destruction, or you'll be crying for three WEEKS.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: maggiekarp on July 09, 2010, 07:12:18 pm
A westernized take on Chrono Trigger would be pretty awesome, I think. They said in the article that they picked that answer mostly because of the seeming openness of CT and the fact that your decisions change the outcome of the game, those are the reasons a lot of people who mostly like WRPGs still like CT anyway. Having the western element could really expand what you do as Crono, what happens depending on what you say or choose, and REALLY make it a game you have a say in, not just an illusion of choice.

If they did something like that with the Cross property, they could really play with the two worlds concept and bring some meat to the character list. It'd be pretty hilarious to see a 40+ hour western game have the more concise and understandable plot, anyway.

The only downside I can think of is whether they'd keep it a silly, light-hearted game.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: V_Translanka on July 11, 2010, 02:29:42 pm
Kato & Mitsuda (& I always throw in Toriyama) are the minimum requirements for a new Chrono game (i.e. Chrono 4), but for a reboot/remake/whatever I don't think they're necessary (though they should still be involved in some way)...

I think Obsidian has proven that they know how to handle licenses (just not original IPs as shown by the lackluster Alpha Protocol sales & reviews...too bad they aren't getting a sequel because it was a good concept)...though as has been said, to westernize Chrono too much would take away from the fact that Chrono Trigger is a monument to all things RPG. It's a fine line to have to walk, but I think Obsidian would make a good game and in the end it would be interesting and hopefully renew interest in the series...also as said, it's not like SE is doing anything...
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: RoxSilverFox on July 12, 2010, 07:04:48 am
Also, Rox, developing a Chrono-esque game for the iPad is not a good idea. Apple is VERY picky on the apps on it and... pretty much mobile Apple products are the North Korea of mobile products. Droid or Windows Phone would be a wiser choice. iPhone/Pad/Pod otherwise are only popular because no one bothers to read the fine print.

Well I suppose if Apple wasn't picky the app store would be full of broken software as a result of people trying to make money as quick as possible with no regard for the poor fool who bought their crap. At any rate, I could easily develop something for the Android Phone, but the reason I chose iPad is because it has a bigger screen hence I have more working space, it also has slightly better graphic capabilities than other mobile devices meaning higher poly count and better texture quality.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Chrono Master on July 18, 2010, 02:24:08 am
This is a bad idea if you ask me, I can't really say I have played ANY western RPGs and liked them in fact I would call it a miracle if the Cust. Char. sets have anything decent looking (shudders thinking of Elder scrolls: Oblivion Cust. Char. faces) also I belive graphics will suffer from this we won't get to enjoy good CG with the amount of space that the Cust. Char. sets will take up as well as clothing options for your character. also usually when the CG is good the games story then suffers and if not that then the music or game play. then again this may be the one game out of 100. if this comes to be, Obsidian creating the new Chrono game, I hope it is.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Lennis on July 22, 2010, 04:30:19 am
This article looks to me like a "feeler".  Obsidian is throwing this idea out there to see how Square/Enix (and more importantly, gamers) react.  It's clearly not an announcement of something in the works, but Chrono Trigger fans should still be a bit concerned.

I am by no means a purist - completely opposed to changing any aspect of Chrono - but the thought of a western-style character creation system in a Chrono game makes me shudder.  The fact that the original Crono was a mute character without any personality probably makes some western developers think it is perfectly okay to create Crono however they want through use of a character creator.  This would be a BIG mistake.  One of the main things that was lacking in the original game was a defining personality for Crono.  Character creation would not address this.  It would just make Crono look different.  To give Crono real depth, you need to give him dialogue.

Dialogue trees would be interesting to see in a Chrono game, but only if they are handled in a certain way.  A "light side/dark side" mechanic seen in many Bioware titles would not work.  Can anyone envision Crono acting like a jerk in front of Marle?  That would completely ruin the story.  By necessity, Chrono Trigger would have to be fairly linear in its presentation to do the most justice to the story.  Any dialogue tree should be focused mainly on things relating to quests and rewards, or finding out more about your companions.  It shouldn't grant the opportunity to change your character's personality.

What concerns me the most about a western developer tackling Chrono Trigger is a misinterpretation of what the game really is.  Contrary to popular conception, it is not an RPG in the truest sense of the word.  You do not role-play.  You do not choose your own adventures, and you do not choose your friends.  You guide pre-generated characters in a pre-generated world along a pre-generated path (with a few side quests sprinkled in).  In short, it is an interactive STORY.  If a western developer decides that a new Chrono Trigger should be more of a role-playing game with sandbox elements, then they will completely destroy what made the original game so great.  If you want to improve on Chrono Trigger, first acknowledge it as an interactive story – i.e. an adventure game – then build on that.  There is no need to reinvent the wheel, here.

But can a western developer understand this?  Let's face it, the ideal development team for a new Chrono is the one we already know.  Square/Enix is more than capable, with the right people.  They just have to be willing to see it through.  In my opinion, one of the most important duties of the Compendium to convince them to do just that.  Let this Obsidian article serve as a wake-up call for all of us.  The fact that Obsidian is even talking about this demonstrates the strength this IP still has.  If we don't convince S/E to take the reins, then someone else will.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: V_Translanka on July 22, 2010, 07:16:31 pm
But Crono, as a representation of the player, CAN act like a jerk to Marle at several points in Chrono Trigger itself! He can even mess with her head by suggesting Robo be named the very thing she wants to avoid naming him!
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: utunnels on July 22, 2010, 10:49:35 pm
Perhaps a fallout style game about the bleak future of Lavos timeline.
 :P

A red spiky haired dumb dude awakes in a shabby bed inside some ruined building, no clue what his name is, no memories of why he is there.
A hunchbacked old man who introduces himself as Doan, tells him that he was ambushed by a gang of highwaymen and seriously got wounded in the head... So our silent protagonist begins his journey to recover his memory...
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Lennis on July 25, 2010, 03:36:37 am
But Crono, as a representation of the player, CAN act like a jerk to Marle at several points in Chrono Trigger itself! He can even mess with her head by suggesting Robo be named the very thing she wants to avoid naming him!

Are you serious?  You can do that?   :shock:   What does Marle say if you try to name him R-66Y?
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on July 25, 2010, 01:29:27 pm
Nothing; in fact, she acts all excited about it anyway. (I should know, I did it for one of my DS playthroughs, along with naming Frog Glenn, Marle Nadia and Magus Janus.) Still, though, it's the thought that counts. You can also bump into her, say you were tempted by her riches, not bring her to Death Peak to revive Crono, etc. Doesn't change too much, but at least you can make those decisions.

I don't think the silent protagonist works in every type of game (for example, I think it stood out like a sore thumb in Half-Life 2) but it works very well in the Chrono games.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Samopoznanie on August 01, 2010, 03:46:30 am
This is really pleasant news to login to... between being busy and not being able to post w/ the recent glitch, I'm a bit behind on things. :P

Obsidian didn't ring a bell for me immediately (had to look them up).  I'm not a great fan of the whole Neverwinter Nights, Fallout, Baldur's Gate style stuff, but if they got Kato on board, I'd be pretty interested.  I do wonder about the character designs... I'm not much of a fan of anime styles, but it would be bizarre to see a more Americanized take on their faces, hair and such (assuming it had any recurring characters.) 

I'll also go out on a limb and say that I think there's a real chance that a game made by enthusiastic fans / developers who grew up with CT (coughcoughCrimsonEchoescough) might be better than a Kato / Mitsuda led effort, in the way that the first two Star Wars sequels were superior to Lucas' new trilogy. Sands of Destruction, as someone else mentioned..... I tried so hard to like but it just didn't even come close to what was expected.  It honestly made me wonder if they still had the chemistry, 15 years later. 

I don't see a negative side to the prospect of Obsidian taking a shot at the franchise.  Sure there could be disappointment, but that chance is always there... Heck, for some folks like me CC was a letdown.  The franchise has been ignored by SE for so long now, I don't think there's any such thing as bad publicity. 

Ideally, IMO, Obsidian's interest would prod SE into realizing that the interest is out there, and they'd just take on the project themselves... I'll keep dreaming in the mean time...
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: gatotsu911 on August 02, 2010, 01:35:26 pm
I should mention regarding Sands of Destruction that Kato encountered some serious executive meddling in regards to his working on the game, and it should be noted that the developer he was working with (ImageEpoch) have shown themselves to be thoroughly resistant to originality, innovation or ambition in any aspect of their games. I don't know how much the game deviates from Kato's original concept, and I don't know whether anything can excuse how unbelievably disappointing it was, but I just thought I should bring that up lest the blame for that title be laid entirely on Kato's shoulders.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Nexus on August 08, 2010, 08:07:06 am
At this point I'm sure that fans of the Chrono series would like to see any new development of a game. Though I would be slightly hesitant about one being developed without any influence from some of main figures of the Dream Team. R Obsidian is a decent developer for games that already have an established setting and I would love to see their take on it. Still to me this seems very unlikely from ever happening. Since even Square-Enix just seems so adamant about ignoring the Chrono franchise except to make some extra money with ports.
Title: Re: Obsidian Wants to Work on Chrono Trigger
Post by: Hayden on August 22, 2010, 03:29:35 pm
http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/

Feargus Urquhart and his development studio, Obsidian, have said that they would like to make a "westernized" version of Chrono Trigger. Despite Feargus having one of the most awesome names known to man, I'm going to have to say I'm against this. While I've yet to personally play any of Obsidian's games, I've heard primarily bad things about them, and I think the Chrono games are of a type that is very Japanese in flavor - I can't think of many Western developers who could replicate the "feel" of the games (let alone the design expertise). Hell, I can't think of many JAPANESE developers who could replicate the feel and design of the games, possibly including Square Enix itself. If Square Enix does outsource a new Chrono game, it should absolutely be to Monolith Soft. In fact, I'd rather have Monolith work on a new game that SquEnix themselves. Provided Kato, Mitsuda and Yasuyuki Honne are involved, of course, but seeing as the first two have collaborated with Monolith in the past and Honne WORKS THERE, that hardly seems like an obstacle.

Well i wanna give you Good Luck, Just to say, If you can try: make the 1000 A.D Map have the Style of the 2300 A.D i am working on that But My thing keeps Screwing up and i do not know how to make New Houses...