Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Mauron on April 29, 2019, 11:46:21 pm

Title: Menu research.
Post by: Mauron on April 29, 2019, 11:46:21 pm
I've added my current notes to the Encyclopedia (https://www.chronocompendium.com/Term/Menu_Data.html).

I'm looking into the feasibility of a menu editing plugin for Temporal Flux, but this may be too complex to handle.
Title: Re: Menu research.
Post by: IHBP on April 30, 2019, 07:47:21 am
Would this allow turning the helmet slot into a second accessory slot?
Title: Re: Menu research.
Post by: Mauron on April 30, 2019, 04:36:15 pm
Maybe. So far I've only been scratching the surface of menu setup. I haven't looked very far beyond layout.
Title: Re: Menu research.
Post by: Zakyrus on June 04, 2019, 02:28:29 am
Can we get a simple menu editor for starters?  :D

~Z
Title: Re: Menu research.
Post by: Mauron on June 04, 2019, 04:13:50 am
That remains to be seen. The drawing commands I've been working with are simple enough, but I haven't really explored functionality.
Title: Re: Menu research.
Post by: Zakyrus on June 04, 2019, 10:57:14 pm
OK, Im going to begin the videos soon. Cool. Can we get Menu:edit
(G($)position, amount, if_carry_onNG+, etc?)

~Z
Title: Re: Menu research.
Post by: Mauron on June 04, 2019, 11:29:16 pm
G position is definitely doable with the data I'm examining now. Amount can be modified by writing to 7E2C53-5. Money carries over by default, but events reset it at location 000. IHBP, I gave you some code that at least kept player names from an old game. Can you post that here?
Title: Re: Menu research.
Post by: IHBP on June 05, 2019, 04:11:11 pm
This is directly quoting you from my RHDN topic.

Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).

These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.

Before the MemCopy to Mem.PCNames, add the following.

Code: [Select]
If (7F01CF & 10)
     Goto [00C3]

I haven't tested this, but it should work.


If you want more context it's post 415 in the conversation.