Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Mauron on April 29, 2019, 11:46:21 pm
-
I've added my current notes to the Encyclopedia (https://www.chronocompendium.com/Term/Menu_Data.html).
I'm looking into the feasibility of a menu editing plugin for Temporal Flux, but this may be too complex to handle.
-
Would this allow turning the helmet slot into a second accessory slot?
-
Maybe. So far I've only been scratching the surface of menu setup. I haven't looked very far beyond layout.
-
Can we get a simple menu editor for starters? :D
~Z
-
That remains to be seen. The drawing commands I've been working with are simple enough, but I haven't really explored functionality.
-
OK, Im going to begin the videos soon. Cool. Can we get Menu:edit
(G($)position, amount, if_carry_onNG+, etc?)
~Z
-
G position is definitely doable with the data I'm examining now. Amount can be modified by writing to 7E2C53-5. Money carries over by default, but events reset it at location 000. IHBP, I gave you some code that at least kept player names from an old game. Can you post that here?
-
This is directly quoting you from my RHDN topic.
Money (this one is likely impossible to do safely though).
- Character names (so they default to what they were named as last play through).
These two are easy enough to do. They're already loaded at the start of New Game+, then reset shortly after. You'll need to edit Location 00's events.
Before the MemCopy to Mem.PCNames, add the following.
Code: [Select]
If (7F01CF & 10)
Goto [00C3]
I haven't tested this, but it should work.
If you want more context it's post 415 in the conversation.