Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger: Time's Illusion => Topic started by: justin3009 on September 13, 2007, 03:41:14 pm

Title: Enemies
Post by: justin3009 on September 13, 2007, 03:41:14 pm
Beta bandit.  Completely forgot about this dude.  Oh well, he's not quite done but i'm working on it.

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Title: Re: Enemies/Techs
Post by: TheOutlaw on September 14, 2007, 03:11:44 pm
I like the one on left the best, so far.
Title: Re: Enemies/Techs
Post by: justin3009 on September 15, 2007, 01:21:31 pm
Not much of an update but I moved his arms and gave him two different types of weapons.  Meh.
Edit: More updated version of Bandit.  I'm working on it >_>
Edit 2: Same thing as above but with a Hankerchief thing covering mouth.
Edit 3: Possibly the 2 final versions.  Choose which one you like best =P

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Title: Re: Enemies/Techs
Post by: nightmare975 on September 15, 2007, 06:49:26 pm
I like edit 4-right. it has a good look to it.
Title: Re: Enemies/Techs
Post by: justin3009 on September 15, 2007, 08:19:55 pm
Mmk!  That officially sets up the first enemy in the game!  Just got to get their damage pose walking and attacking, and we have our officially first complete enemy =D!
Title: Re: Enemies
Post by: TheOutlaw on September 19, 2007, 11:40:34 am
I just thought a new way to make the game strategy a little interesting,
remember how i said we should change berserk to cat scratch fever,
well CSF should include more;
4x attack,
defend girls, attack males

So if you have an all dude party, and a female boss uses CSF on you, you're screwed

it could also be used advantageously, we could make some bosses have ridiculously high HP and then have them get harder each consecutive turn, so using CSF on 1 male, and have 2 females take care of the rest, the battle can end before it gets absolutely impossible.
and it'd only be effective on male enemies.

I'm always been a big fan of being forced to strategize in rpgs
Title: Re: Enemies
Post by: justin3009 on September 19, 2007, 03:18:13 pm
I don't think that's possible.  There isn't anything declaring whether it's this person or that.  It just hits everyone.  So that kinda knocks out that whole idea :S
Title: Re: Enemies
Post by: TheOutlaw on September 20, 2007, 02:02:09 am
It could operate simliar to flying, or zombie status, does CT even have a zombie status?
if we make female flying, and male ground, and cat scratch fever a ground attack that attacks 4x and then combine with confuse, but of course this was just an example, on ways to force the player to strategize.
Title: Re: Enemies
Post by: justin3009 on September 20, 2007, 08:39:24 am
Only status effects in CT are Lock Poison Chaotic and I think Sleep.
Title: Re: Enemies
Post by: TheOutlaw on September 21, 2007, 02:48:40 am
well there are always other ways...
Title: Re: Enemies
Post by: justin3009 on September 21, 2007, 04:50:21 pm
Sorry about not working on this stuff.  Since school's been crazy cause of Homecoming.  People baught some spray stuff to make our hair orange and black and w/e.  So that smell kinda got around school and has been giving me crazy head aches :S
Title: Re: Enemies
Post by: TheOutlaw on September 28, 2007, 05:31:18 pm
ah don't apologize, for some reason being 18 feels like a backlash of being 13, growing pains in the legs, I want to sleep all the time, the whole she-bang. thank god shaving takes care of acne

I haven't been able to get anything done, I better be damn well over 6'1'' when this over.
Title: Re: Enemies
Post by: justin3009 on September 28, 2007, 06:02:37 pm
Lol xD!  I think I might go to a doctor and get myself checked out though.  I've been getting horribly bad head aches that aspirin doesn't do much for...Could be just some randomness but meh.
Title: Re: Enemies
Post by: justin3009 on September 29, 2007, 12:59:50 am
Double post but, I'm gonna try to start working on this crap more because once March hits i'll be kinda dead for a bit.  Joining Track and crap and there's practice almost every night and then I have homework to do as well..
Title: Re: Enemies
Post by: justin3009 on September 30, 2007, 01:58:43 pm
(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/BanditAttackLeft.gif)(http://i187.photobucket.com/albums/x220/Xxjustin3009xX/BanditAttackLeftx2-1.gif) - Bandit Attacking left or right ;p
Title: Re: Enemies
Post by: TheOutlaw on September 30, 2007, 02:52:50 pm
That is awesome, works perfectly.
Title: Re: Enemies
Post by: justin3009 on October 02, 2007, 07:33:37 pm
Front bandit (I used old Guile's head ;p)

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Title: Re: Enemies
Post by: justin3009 on October 08, 2007, 03:38:38 pm
I just realized, I think sinec some of the enemies are HUGE aka Gato, Cyrus, cave ape etc...We could probably fit more then 1 enemy into an area of graphics.  So take Gato for example, we could replace him with the bandit and add Magus for example as well.  This could actually make more room for other things to work with.  Of course, i'd have to give it a test run first.