Chrono Compendium

Marbule Gallery - Completed Fan Creations => Chrono Trigger: Prophet's Guile => Topic started by: ZeaLitY on December 20, 2007, 03:01:24 am

Title: Scoring the game
Post by: ZeaLitY on December 20, 2007, 03:01:24 am
I imagine we'll have a huge thread like this for CE when the time comes. I'm going to break down the game scene-by-scene and we can choose how to score it in discussion.

JCE3000GT is more than willing to insert music from RD / FF6 and remix tunes. It's fantastic that with SPC hacking advancing, we'll be able to easily showcase a little progress with a finished fan project.


Segment One


Segment Two


Segment Three


Bonus


Thoughts

Title: Re: Scoring the game
Post by: ZeaLitY on December 20, 2007, 04:53:52 pm
That wraps up my notes. I'll tell JCE about my ideas. Suggestions?
Title: Re: Scoring the game
Post by: FaustWolf on December 20, 2007, 05:37:38 pm
Oh, man, this is so going to rock! "Facing" and "Final Confrontation" for Magus v. Dalton? Priceless. Excellent work on this, guys!

As far as such imports go from other SNES games, you're only considering Square games, right? I imagine implementing music from, say, ActRaiser II or the Brandish series would be murder considering the instrumentation would have to be imported as well as sequencing data. I imagine music from other Square games is much more compatible with the way Chrono Trigger does things.

Ooh, man, I just remembered "Northern Hemispheres" from Donkey Kong Country. T'would be interesting for Mt. Woe. Another snowy theme applicable to Mt. Woe would be Tactics Ogre's "Ice Battle Theme." And, ah! "Sonia's Fortress" from Equinox. But once again, technical aspects make such things a pipe dream no doubt.

Bahamut Lagoon had some interesting music, and it was a Square game. One piece even sounds as if it could pass for a variation on Schala's theme.

Too bad Square didn't do Tales of Phantasia. Oh, hoh hoh, that beautiful music!
Title: Re: Scoring the game
Post by: ZeaLitY on December 20, 2007, 06:14:42 pm
Oh, that reminded me. Are we going to have a programmer's room?

Wait, this is a game about Magus and we haven't used Battle with Magus. Maybe we can throw it in as an easter egg somewhere?
Title: Re: Scoring the game
Post by: Chrono'99 on December 20, 2007, 06:36:39 pm
Oh, that reminded me. Are we going to have a programmer's room?

Wait, this is a game about Magus and we haven't used Battle with Magus. Maybe we can throw it in as an easter egg somewhere?

LOL. This just gave me an idea. What if we make the programmer's room empty? Please note that I'm not being ungrateful or anything; I just think it would be funny to have the room totally bleak as a sort of inside joke (the development of the game was frozen for half a year after all). We could leave a note in the room saying we left to work on a project involving the "other" Zealian warlock...

As for Battle With Magus, that could perhaps be played during the ending sequence.
Title: Re: Scoring the game
Post by: ZeaLitY on December 20, 2007, 06:39:45 pm
Hah, that works well. We can put Kids Running Through the City Corner in a programmer's room.

So I guess I'll just deliver the alpha to him once we're wrapped up with instructions? He's ready at any time to buckle down and put stuff in. Here's what I left him:

Quote
Remixes

  • Silent Light (1; unless you make two really awesome ones or something)
  • Corridors of Time (2; the first you made can be Enhasa, so we just need a Kajar version)
  • Brink of Time (we can use the original, but I've never heard a remix so it might be great)
  • Zeal Palace (2; but it might be hard since the beginning was made for those strings)
  • Ocean Palace (1; the Ocean Palace isn't finished here so I guess it can just be a less dramatic version)
And here's what we plan to import:

  • Leonid's Castle from RS3 (if it works)
  • Far Promise ~ Dream Shore from Radical Dreamers with guitar instead of music box
  • Facing from Radical Dreamers
  • Final Confrontation from Radical Dreamers
  • Epitaph from FF6

Do you have an idea of what we could use for "sleep" music (like Good Night) except, melancholy or negative? Making Good Night play in a minor key would be a quick fix, but I'm not sure that's even easily possible.

I know it'd be easier to just put him on the forum, but I don't want to blow the fun of the game. Anyhow, for the remixes, we'll just readd copies of the source SPCs to blank space just as we're adding the imported songs from other games, and just change the pointers.
Title: Re: Scoring the game
Post by: FaustWolf on December 20, 2007, 10:27:51 pm
Haha, my day to spam this forum. But it's only evidence of how excited I am to be a prospective consumer of this fan-product.

Zeality, are you taking suggestions on the sleep jingle? "Good Night" from Final Fantasy V is snappy, but not upbeat. If Magus sleeps better to a Gothic organ jingle, there's also "Game Over" from Castlevania: Dracula X.
Title: Re: Scoring the game
Post by: Vehek on December 20, 2007, 10:42:55 pm
Those games aren't compatible with CT's SPC core. He would have to compose them manually to put them in CT.
Title: Re: Scoring the game
Post by: FaustWolf on December 20, 2007, 10:58:20 pm
Not even Final Fantasy V, eh? I've much to learn on the subject of SPCs. Can't wait till this is released, though. You guys are doing outstanding work from everything I've seen!
Title: Re: Scoring the game
Post by: ZeaLitY on December 20, 2007, 11:27:03 pm
Yeah, it's a shame it's taken this long. I started out with huge ferocity in January, but even on my first ROM in which I mapped the title screen area and then worked on Mt. Woe, I went back and noticed the title screen had been completely blanked and corrupted. That's happened every time I've ROM hacked in some form or another and it just kills my enthusiasm dead. Plus I took a job in late January to finance my search, and was just depressed the entire summer afterwards, even though I left in April...

I gave JCE a list of songs whose pointers can be changed, and he's going to put in the copies / new data starting at x500000.
Title: Re: Scoring the game
Post by: ZeaLitY on December 21, 2007, 04:02:10 am
Progress report.

Don't leak please!

(http://coeurdefeu.com/artgallery/da_general/naruto_yamato01_byrhyssa.jpg)

http://www.blitzkrieginnovations.net/hiddenpanda/Secret%20XMAS%20CT%20Hack.zip

WHOOO! He's adding the music at x500000 so we can just patch it in to our own empty space. Should the programmer's room just automatically load after the credits?
Title: Re: Scoring the game
Post by: Chrono'99 on December 21, 2007, 04:41:57 am
Maybe we can hide a bunch of secret treasure chests throughout the game for the programmer's room. Not much, maybe 3 or 4 of them, with some kinds of collectible items. If all the items are found at the end of the game, the programmer's room would be shown.
Title: Re: Scoring the game
Post by: justin3009 on December 21, 2007, 11:06:23 am
Wouldn't it be odd to find items for Programmers room, then when people enter it.  Woah and behold!  It's...empty?

Edit: Hahaha.  Love the Zealian remixes ^^
Edit 2: Secret of the Forest sounds beautiful .__.
Title: Re: Scoring the game
Post by: FaustWolf on December 21, 2007, 11:38:45 am
By the Entity, this stuff is beautiful. JCE is truly the music master! Is the "Gato" remix based on the sequencing of another song, or did he totally compose something from scratch? It's freaking awesome, and I can't wait to see where it gets used in Prophet's Guile.

This is so freaking inspiring! :lee: Does this project mark the largest-scale CT hack ever? History is being made!
Title: Re: Scoring the game
Post by: Chrono'99 on December 21, 2007, 11:59:44 am
This is so freaking inspiring! :lee: Does this project mark the largest-scale CT hack ever? History is being made!

It's shorter than the second Crimson Echoes demo, but it might be slightly more refined (considering it's more focused).


EDIT: The Nu battle must be won in less than 3 turns if you don't heal (considering the attack patterns of the Nus), so we'd probably better use the normal battle theme for this battle.
Title: Re: Scoring the game
Post by: ZeaLitY on December 21, 2007, 01:49:24 pm
Gato = Leonid's Castle from Romancing SaGa 3. It was a little tough finding a slow, melancholy ice theme without overdoing it.
Title: Re: Scoring the game
Post by: ZeaLitY on December 21, 2007, 05:45:35 pm
Double post. I think I'll revive an idea I had for Crimson Echoes and go ahead and release a package of SPCs alongside the hack (separate download) as a "soundtrack". If someone would like to make some CD size cover art, it could give it a more professional feel. Maybe just a minimalist Magus shadow would work. In fact, I think I have something perfect...

I'll ask Fuee if we can use it. I've attached it below. If someone wants to do a mockup, it just needs "PROPHET'S GUILE" somewhere on the left, perhaps vertical or something so it's not touching the Magus art.

Maggiekarp is too busy to do a portrait at the moment, so we'll just use the original unless someone has a stroke of inspiration or something.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: FaustWolf on December 21, 2007, 06:53:11 pm
Only thing that comes to my mind as a Magus portrait is the avatar being used by Lavodox (a close side profile).

Some of the more interesting Magus pics from I've come across can be found at the following links; not sure if any of these even remotely fit what you guys have in mind for a portrait:
http://destinyfall.deviantart.com/art/The-Magus-23586883
http://anniefelis.deviantart.com/art/Man-With-a-Scythe-22833229
http://emperorjustin.deviantart.com/art/Zeal-Trio-FanArt-33355223
http://www.icybrian.com/fanart/kay/kayrealisticm.jpg
http://www.icybrian.com/fanart/kay/kaycollapsezeal.jpg

This one's just for fun. I can't help but laugh uncontrollably when I see this:
http://kurotogane.deviantart.com/art/Tribute-to-Akira-Toriyama-7510749
Title: Re: Scoring the game
Post by: FaustWolf on December 22, 2007, 12:32:25 am
Anyone thinking what I'm thinking?

Probably not implement-able, but eh, one can dream.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 12:34:42 am
I guess it's depend on how much time we have left. Chrono'99's going to have the issue, after he adds monsters, of making sure the game is balanced and not totally easy or hard, and JCE's still polishing the SPCs (only three songs are left to import on his patch). Speaking of that, he just blanked out and replaced the original songs (Gato, Forest, etc.) so we won't have to do any moving around. We can just apply his patch to our ROM and voila. He might have a time crunch though, but adding those RD songs won't be difficult.

I'm guessing we could try a portrait palette / image switch right now and create a patch to be applied to the final ROM, even. Any volunteers?
Title: Re: Scoring the game
Post by: FaustWolf on December 22, 2007, 12:43:54 am
I imagine I could supply a palette for the potential replacement above if people find it interesting enough. But the portrait has to be a certain width and height, correct? It wouldn't be possible to do a longer portrait and use the space ordinarily given to the element as I showed above, is it? If not, it would end up like this:

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 01:15:58 am
Yeah, it'd be a 48x48 pixel image, with 15 unique colors. I forget which one -- the last or the first in the palette -- is ALWAYS transparent, and I think pure black is transparent by default too. I encountered that issue with the "Dark" element icon in the Retranslation.

48x48 is awful small, so it might be good to zoom in on his face.

JCE's free time's expired, so I'm going to try remixing Silent Light and Ocean Palace on an unheadered ROM with his previous patch applied. That way, we'll have two patches to plug in (since I think Vehek will be handling RD).
Title: Re: Scoring the game
Post by: FaustWolf on December 22, 2007, 01:22:56 am
15 colors, ouch. I found the offsets for portrait data in the ROM. If I can't pull a portrait switch off tomorrow or the next day, just forget about it unless someone else is interested in handling it; you guys obviously have enough on your plates.
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 01:26:08 am
Just in case, my big, fat, outdated tutorial is http://www.chronocompendium.com/Term/Changing_the_status_menu_portraits.html

Every time after the first I followed it, though, I always ended up with a bad transparent color here or there.
Title: Re: Scoring the game
Post by: FaustWolf on December 22, 2007, 01:48:16 am
Thanks, I was going to look that up! Looks like Paint Shop Pro can get the face resized without a huge drop in quality; it will still look fairly decent, though pixelated. In any case, it'll be a fun exercise in SNES graphics hacking. Time to roll up my sleeves and dive in!
Title: Re: Scoring the game
Post by: Vehek on December 22, 2007, 03:04:40 am
I'm currently seeing how the songs I've imported (Far Promise ~ Dream Shore and Grieve) sound and making sure they sound right. I don't really know what instruments to use for Final Confrontation yet.
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 04:37:32 am
Here are the Silent Light and Ocean Palace remixes. Since we don't need the originals in the game, I've attached the instrument list so it can simply be changed on the final ROM. I discovered that I can't edit that basic Ocean Palace rhythm that starts it off no matter what I change.

With Silent Light, I went for an icy feel. The Ocean Palace sounds like it's under construction; just check it out and see whether it works.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: Vehek on December 22, 2007, 01:49:25 pm
My current attempts at Far Promise ~ Dream Shore and Grieve. Tell me if you think they need adjusting.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 02:43:57 pm
Grieve sounds great. I guess it'll terminate at the 8 second mark in the game.

Hm, should we just use music box for Far Promise?
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 04:22:05 pm
Since I don't need to make a patch for my remixes, here's JCE's final batch:

http://www.blitzkrieginnovations.net/hiddenpanda/Secret%20XMAS%20CT%20Hack.zip

The patch will replace the named songs on an unheadered ROM. He put Pt. 3 of FF6's opening in there, and it can play when the player reads the note on the programmer's room floor (Kids Run Through the City will play as the general room BG music until that note is read).
Title: Re: Scoring the game
Post by: Vehek on December 22, 2007, 06:34:53 pm
Patch for Far Promise ~ Dream Shore and Grieve. I pasted right over the songs, is that OK?
Far Promise replaced ($23) The Hidden Truth and Grieve replaced A Shot of Crisis.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: ZeaLitY on December 22, 2007, 07:21:57 pm
Works great. I've collected the SPCs so far and here's my sample folder for the EP release. There's an empty slot for Final Confrontation, and I'm going to have to stick whatever generic Battle themes we use in there, plus Battle with Magus for the credits later on. So it's not done by any means. All the ID666 information's filled out for each SPC; it's really cool. I gave them all fancy names so it looks like some bona fide OST release.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: Vehek on December 23, 2007, 11:01:33 pm
I'm having a hard time getting the sound glitches out of Final Confrontation and picking the instruments. So much unidentified percussion...

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: ZeaLitY on December 23, 2007, 11:09:58 pm
Damn...I wonder if we should find an alternate or just put Battle with Magus there. Or if perhaps Final Confrontation can be tweaked to work...
Title: Re: Scoring the game
Post by: Vehek on December 25, 2007, 01:54:26 pm
So, what are the final plans for the Golem fight?
Title: Re: Scoring the game
Post by: ZeaLitY on December 25, 2007, 01:57:55 pm
I'll let Chrono'99 decide. I think Battle with Magus would be pretty cool as credits music, because it forecasts everything that's going to happen and that Magus's real story is just getting started. But we don't really have a replacement unless we branch out to Romancing SaGa 3. The problem with FF6 is that its tunes are so friggin' recognizable that it might break the player's "suspension of belief" or whatever.
Title: Re: Scoring the game
Post by: ZeaLitY on December 25, 2007, 02:13:54 pm
Wait, I've got it. Why not the Tyrano Lair beta battle music from the Prerelease? It might work. After the opening, it picks up speed.

Any other suggestions? I went through RS3, but wasn't sure what to pick.
Title: Re: Scoring the game
Post by: Chrono'99 on December 25, 2007, 06:40:10 pm
I guess the Tyrano Lair beta sounds best.

I have two questions about the other tracks:

-Did we find a replacement for Good Night, or is it supposed to be Grieve? If it is, it should probably be played during the Janus/Schala dream in addition to the black screen, since it would very short otherwise and we wouldn't hear much.
-Which one of the Corridors of Time remixes corresponds to Enhasa and which one to Kajar?

Also if anyone wants to try remixing a remaining track, there's Brink of Time which could perhaps be altered (though it's okay as is, of course).
Title: Re: Scoring the game
Post by: ZeaLitY on December 25, 2007, 07:11:45 pm
Yep, Grieve should do it. Enhasa starts with the spacy bells; Kajar begins with the pizzicato strings.

I messed around and produced something that just might work for the Brink of Time. Don't hesitate to replace the organ with the harpsichord if it sounds weird.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: Vehek on December 25, 2007, 08:18:08 pm
One of the instruments in the Tyrano Lair beta music doesn't seem to have a direct equivalent in the Chrono Trigger final.
I've attached Morning Sunlight using the instrument.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: Vehek on December 26, 2007, 02:42:11 pm
So, what should I do? Choose a good substitute instrument, try to replace one of CT's instruments with the pre-release's instrument?
Hm, should we just use music box for Far Promise?
What's the final decision on this?
Title: Re: Scoring the game
Post by: ZeaLitY on December 26, 2007, 03:02:26 pm
Would electric bass work?

Yeah, music box sounds better.
Title: Re: Scoring the game
Post by: Vehek on December 26, 2007, 09:22:43 pm
Here's the patch for the beta Tyrano Lair music. Apply it to an expanded rom. It takes up space at 501000.

[attachment deleted by admin]
Title: Re: Scoring the game
Post by: Chrono'99 on December 27, 2007, 05:20:25 am
Thanks! I take it it replaces Kingdom Trial given the electric bass presence.