Chrono Compendium

Enhasa Halls - Chrono Series Analysis => Chrono Trigger DS Analysis => Topic started by: HyperNerd on January 06, 2009, 06:17:53 pm

Title: Glitch with 2 Epochs
Post by: HyperNerd on January 06, 2009, 06:17:53 pm
In New Game+, after Crono dies, I encountered a glitch. With Marle at the head of my party, Lucca second, and Magus in third, I took the Epoch to 2300 AD After obtaining the Chrono Trigger and recieving ending #2, Reunion. I flew to Belthasar's Dome, and entered, leaving the Epoch outside. Once I entered, I walked to where the Epoch was, searching for the Strange Construct (Nu.) I found him, but he was next to the Epoch, with no wings, talking about the Controls for the Epoch. I thought maybe it would fix itself after I moved the old Epoch somewhere else. I entered the Epoch, and went to the End of time, and the Game froze and stayed on a black screen. I tried 2 more times, to no avail. I had to restart my game to proceed.
( Which was fine, I was about to anyways.)

                                        BEWARE FELLOW COMPENDIUMITES!!!

Title: Re: Glitch with 2 Epochs
Post by: Chocobo_Fan on January 06, 2009, 06:32:33 pm
I believe this was said before... If you leave the flightless Epoch in 2300 AG, once you get the winged one, the original is stuck in 2300 AG, and Nu Belthasar won't tell you about Death peak and therefore not give you the poyozo dolls, preventing you from continuing the game.

Did you leave the flightless Epoch in 2300 AG? If not, then you may be on to something, actually... :/
Title: Re: Glitch with 2 Epochs
Post by: Acacia Sgt on January 06, 2009, 06:46:28 pm
I have heard of that glitch before, that's why once I get the wingless Epoch, I stay away from 2,300 AD until I have to climb Death Peak.
Title: Re: Glitch with 2 Epochs
Post by: HyperNerd on January 06, 2009, 06:48:32 pm
I don't think I did, I barely went to 2300 AD at all.
Title: Re: Glitch with 2 Epochs
Post by: Shadow D. Darkman on January 06, 2009, 06:55:09 pm
Protip: If you don't want to leave it in Antiquity, leave it in the End Of Time. That's what I do.

Which brings up the question. How does it turn up in Antiquity when you leave it elsewhere?
Title: Re: Glitch with 2 Epochs
Post by: Chocobo_Fan on January 06, 2009, 06:56:49 pm
It's just that awesome. :p

And huh, if you didn't leave it in Belthasar's dome, then how did the glitch happen...? o_O Peculiar.
Title: Re: Glitch with 2 Epochs
Post by: Acacia Sgt on January 06, 2009, 06:58:27 pm
Wait, I only knew it was if you left it in the Dome, how does it triggered if not?

More reason to stay away from 2,300 AD.
Title: Re: Glitch with 2 Epochs
Post by: HyperNerd on January 06, 2009, 07:02:16 pm
Exactly. Just a warning everyone-

STAY AWAY FROM 2300 AD!!!!
Title: Re: Glitch with 2 Epochs
Post by: Chocobo_Fan on January 06, 2009, 07:06:19 pm
Didn't you stay away form 2300 AG, yet the glitch still happened? o_O

We need some professional hackers to figure out what's going on, I think.

(Someone actually figured out what caused the End of Time save point glitch. I'm sure they could figure out this one...)
Title: Re: Glitch with 2 Epochs
Post by: Shadow D. Darkman on January 06, 2009, 07:14:00 pm
What caused the End Of Time Glitch?

Speaking of glitches, they removed the Arris Dome Glitch in CTDS :cry: No free EXP for Shadow...
Title: Re: Glitch with 2 Epochs
Post by: HyperNerd on January 06, 2009, 07:18:40 pm
Free EXP? Why would you need that in Chrono Trigger? It's so easy!! Not that it's bad, but really. It was easier than Kingdom Hearts II!
Title: Re: Glitch with 2 Epochs
Post by: Chocobo_Fan on January 06, 2009, 07:19:50 pm
What Arris Dome glitch...? The one where if you open the menu in the room where you fight the Guardian, you fight a bunch of robots? Aren't they crappy Version 2.0s and stuff that give out barely any exp, though...? o_O

And the reason people got stuck in the wall at the EoT... Well, here's a link:

http://www.chronocompendium.com/Forums/index.php/topic,6697.0.html (http://www.chronocompendium.com/Forums/index.php/topic,6697.0.html)

(It's not just the EoT, by the way. Any save point where you do that is viable for getting you glitched)
Title: Re: Glitch with 2 Epochs
Post by: Shadow D. Darkman on January 06, 2009, 07:27:19 pm
Every little bit counts, and as long as I get it, IDC how small it is.
Title: Re: Glitch with 2 Epochs
Post by: JLukas on January 09, 2009, 11:10:11 am
I confirmed the 2 Epoch glitch.

After finishing Mt. Woe, the seal is broken on the 12000 BC cave gate and the skyway teleporters to Zeal.  All of these are shared by bit 0x80 in 7F0057.

Warp the Epoch to 2300 AD Keeper's Dome.  Then travel through the Sewer Access and Lab 32 to get to the Proto Dome, and use the portal back to the End of Time.  Activate the warp pillar to return to 12000 BC. (It should be pointed out now that this would explain the rarity of the glitch - it's highly unlikely the player would take an unnecessary trip through 2300 AD on foot at this specific point in the story)

Continue the game normally until the upgraded Epoch is obtained.

After receiving the Chrono Trigger, fly the Epoch to 2300 AD and enter the Keeper's Dome.  The Nu isn't blocking the door, and the original Epoch will crash the game when boarded.  Pressing the confirm button will play the time warping sound over and over.

It is possible to avoid the crash, and delete the duplicate Epoch, if you move the original Epoch before talking to Gaspar.  The next time you visit the Keeper's Dome, the Nu will be in the corridor.
Title: Re: Glitch with 2 Epochs
Post by: HyperNerd on January 09, 2009, 12:51:29 pm
Yeah... I was probably rushing through and was trying to get the Sealed items that I had forgotten about. What I probably did was ignore the Epoch, go to the Bangor dome, I think, collect some items I had missed, and forgot the Epoch once more.  :lol: Thanks for clearing that up, hopefully if anyone else has the problem they can check this Thread.  Yeah, I guess it was pretty stupid of me to ignore the Epoch. I ussually do before it gets wings, though.
Title: Re: Glitch with 2 Epochs
Post by: eysikal on April 01, 2020, 12:30:35 am
It is possible to avoid the crash, and delete the duplicate Epoch, if you move the original Epoch before talking to Gaspar.  The next time you visit the Keeper's Dome, the Nu will be in the corridor.

I just created an account and epically bumped this thread in hopes that I can get past this bug! Please tell me it's possible.

I am playing on an original cartridge. I have the winged Epoch and when I go back to the Keeper's Dome I get instructions from the Nu on how to pilot the original Epoch. And then all I can do it get inside and the game bugs out exactly as you describe.

You say there's a way out, but I'm not seeing it. I've already talked to Gaspar and I have the Chrono Trigger. I'm like 25 hours deep into the game. Already finished the BlaAm I out of luck everyone?
Title: Re: Glitch with 2 Epochs
Post by: TheMage on May 24, 2020, 12:27:59 pm
Hmm, I'm going to attempt to re-create the glitch and I'll see what I can find. I have a theory but I dont know if it will work.
Title: Re: Glitch with 2 Epochs
Post by: EgyLynx on May 25, 2020, 11:58:59 am
How i donīt get in that think?

Well...  It this just nds?
Title: Re: Glitch with 2 Epochs
Post by: TheMage on July 25, 2020, 07:38:16 pm
eysikal, do you know where your original epoch is?
Title: Re: Glitch with 2 Epochs
Post by: Vehek on July 26, 2020, 03:09:48 am
eysikal hasn't been around since they asked, so they've haven't read any of our answers.

At first when I was experimenting today I thought it was impossible to salvage, but now I might have a solution. Someone will have to test if it actually works in the actual glitched scenario. Take the winged Epoch to the Present, Middle Ages, or Prehistoric. Then use the time gates to get to the hangar.

This is the technical explanation. There's a variable, at $7F00CD in the SNES version, that's used for the various Epoch close-up scenes. Before getting the Epoch and when you return to the hangar using the wingless Epoch, it's set to 00. When you're departing to another time period from one of these scenes, it's set to 01. When the Epoch has been left at the End of Time, it's 06. There are other values from cutscenes too, but those are the ones that can easily produced multiple times in a playthrough. I couldn't find any location events after obtaining the flying Epoch that would set the variable back to 00 and not get immediately overridden by the warp-out, which is why I initially concluded it was impossible. The point of JLukas' advice, "before talking to Gaspar" is to move the Epoch from the hangar before that variable can be set again.

Because of the way the event code is set up, when you try to use the seats when $7F00CD is set to 01, it automatically tries to run the "warp out" sequence. Since you didn't get a chance to select an era from the era select, it fails to send you anywhere. So, we need to set the era (variable:$7E02AF) beforehand with the flying Epoch (luckily the variable doesn't get overriden during all that travel), but it has to be a map the wingless one can go to. So the Future and post-fall Dark Ages are out, and the End of Time too because it sets $7F00CD to another value the hangar can't deal with.

Edit:
Another possibility. If you haven't seen Lavos erupt yet, then use the Bucket, see the eruption, decline to fight, then use the gates to either get to Keeper's Dome, or if you parked it somewhere besides the End of Time, the Epoch. When the game returns from the scene of looking at Lavos, it sets 7F00CD to 02, same value it uses when you cancel out of the era select in one of the Epoch close-up scenes. But in this case, you have a chance to leave and preserve the value rather than it getting overwritten when the Epoch warps out.
Title: Re: Glitch with 2 Epochs
Post by: ZeaLitY on August 19, 2020, 02:34:17 pm
Added to https://www.chronocompendium.com/wiki/index.php/Glitches_(Chrono_Trigger)#Occurs_in_SNES_and_DS_versions_of_Chrono_Trigger.2C_PSX_unconfirmed