Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: chrono12 on August 30, 2019, 09:11:21 pm

Title: Color change, Scenery.
Post by: chrono12 on August 30, 2019, 09:11:21 pm
After a long time, looking for the addresses. I changed the colors of denadoro.
Would anyone have a list of map color locations?

(https://i.ibb.co/YRysRHb/Chrono-Trigger-BR-00000.png)
(https://i.ibb.co/7bcwqQs/Chrono-Trigger-BR-00002.png)

Title: Re: Color change, Scenery.
Post by: Boo the Gentleman Caller on August 31, 2019, 12:40:15 pm
Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
Title: Re: Color change, Scenery.
Post by: Mauron on August 31, 2019, 02:29:47 pm
Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.

Palette location = 0xd2 * palette index + 0x3624C0.
Title: Re: Color change, Scenery.
Post by: chrono12 on August 31, 2019, 07:08:59 pm
Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
       I took a picture of the denadoro map. And I modified the colors in photoshop. After I changed the colors with snespal
Title: Re: Color change, Scenery.
Post by: chrono12 on August 31, 2019, 07:10:37 pm
Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.

Palette location = 0xd2 * palette index + 0x3624C0.
    Bro! I do not understand many codes and numbers. so new in this matter of romhacking
Title: Re: Color change, Scenery.
Post by: Mauron on August 31, 2019, 07:26:22 pm
The numbers are Hexadecimal (https://pt.wikipedia.org/wiki/Sistema_de_numera%C3%A7%C3%A3o_hexadecimal)

Crono's Room uses palette set 2.

d2 * 2 + 3624C0 = 362664. That's the start of the room palette set to put into SNESPal.