Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: chrono12 on August 30, 2019, 09:11:21 pm
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After a long time, looking for the addresses. I changed the colors of denadoro.
Would anyone have a list of map color locations?
(https://i.ibb.co/YRysRHb/Chrono-Trigger-BR-00000.png)
(https://i.ibb.co/7bcwqQs/Chrono-Trigger-BR-00002.png)
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Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
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Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.
Palette location = 0xd2 * palette index + 0x3624C0.
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Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
I took a picture of the denadoro map. And I modified the colors in photoshop. After I changed the colors with snespal
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Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.
Palette location = 0xd2 * palette index + 0x3624C0.
Bro! I do not understand many codes and numbers. so new in this matter of romhacking
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The numbers are Hexadecimal (https://pt.wikipedia.org/wiki/Sistema_de_numera%C3%A7%C3%A3o_hexadecimal)
Crono's Room uses palette set 2.
d2 * 2 + 3624C0 = 362664. That's the start of the room palette set to put into SNESPal.