Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Zakyrus on March 15, 2008, 02:28:29 am

Title: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 15, 2008, 02:28:29 am
(http://img291.imageshack.us/img291/7350/cteternalendbannerzk0.gif)

I think the topic's title and the spiffy banner speak for the remainder of this post! (I IMPLORE you to read this entire post.)

I am proud to announce that ChronoTrigger+ is now out of it's "alpha" stage. Whoever would have thought it would ever have come to this? Especially since a vast majority of ROM hacks that die out of 'loss of motivation' or life issues that come up. (and life can be a f**king bitch sometimes...but hey, we endure!) I never would have made it this far without the valueable help that everyone has contributed! I thank everyone for their hard works and efforts, no matter how 'small' or insignificant it may have seemed. I personally thank everyone who has tested the alpha version and have contributed their bug reports. Thank you very, VERY much! Also, by some damn miracle I was able to fit the whole game in one 6-Meg ROM. (Geiger is has reached "Immortal" status in my book.)

With this release, this means that updates will happen less often, with the exception of a few bugfixes between Beta releases here and there...
Unless some horrible calamity comes up that I totally missed, I am taking some time off from this project. Though, knowing me, that'll last like a month or so, then I'll get sucked in again. ;p

Another thing to to take note of; there are a few cutscenes that are "automatic", so text windows close by themselves. This is because I synchronized the scene with the music. I apologize to people that can't read very fast, but I compensated the best I could. To my knowledge, most of the people that are going to play this hack are intellectuals that possess quick-reading abilites anyways, so it shouldn't be at all a problem for them. Such scenes to note are: Cyrus's Last Stand at the Denadoro, Prophet Banishes the Heros from the Kingdom of Zeal and Ocean Palace "Hall of Calamity" (aka. Hall of the Mammon Machine or "Immortal Shrine")

There were also some things I wanted to add to this version but ran out of time...that, and the 740,000 headaches that came up at the last minute. For instance, the extended Atropos/Robo scene is still non-existant (it's HUGE and still under development)....maybe next version. The Moonlight Parade Ending is still under construction, but enough is there that you shouldn't notice or care.

Also, it's very important to note that a few of the cutscenes are missing some animations and sprite movement. (95% of them are fully integrated) This goes in particular to Last Village & Lavos Core Cutscenes. (if Black Omen is destroyed all PCs will be at Lavos Core scene) the PCs will just stand there and converse. The anims, sprite movement isn't there, so don't fret. I tried many times to get a working version of this cut with everyone moving and such but to no avail (the sprites either glitch eachother's colors or freeze the game...soon I'll have it figured out). However, the cut works perfectly dialog-wise.


There are some things to note, of course. I didn't get EVERY typo, grammatical error, or text window fixed. (though I'm damn close). Don't bother reporting those as "bugs" (unless the text is corrupted and totally unreadable). Being a perfectionist as I am, I know where these are and will fix them when I get the chance. I only really want to know about glitches, game freezes, and corrupted text locations.


With that said, you can obtain Chrono Trigger+ Eternal End:
<here> (http://download57.mediafire.com/tm1bg0vr1cdg/o3ydyyminey/CT%2BBeta1_release.7z)

To avoid any problems, make sure you apply to a NON-HEADERED Chrono Trigger ROM!

I hope you enjoy playing it as much as I had making it!
(in spite of the UNFATHOMABLE terrors of debugging...but hey, I'm a programmer, debugging code is my life.)



This thread will now be used to discuss this hack, therefore the "TemporalFlux Exports thread" is outdated and will no longer be used.
Please don't post any spoilers here, especially of some of the new, totally awesome, mind-blowing cuts that are thrown in here and there.


(http://img508.imageshack.us/img508/3743/ctshots1zs6.th.gif) (http://img508.imageshack.us/my.php?image=ctshots1zs6.gif)
...
...
...
What?! You listened to my advice and read THIS far?!
What the hell are you waiting for?!
Download the hack dammit! :p


~Z (aka. Zakyrus, Deitus and J. Jensen)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Mark-0 on March 15, 2008, 01:29:54 pm
where's the link for download?:P
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Mark-0 on March 15, 2008, 01:38:35 pm
oeps ry found it
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on March 15, 2008, 04:22:39 pm
Downloaded a new rom, patched it, and it won't load. Just stays on a black screen, I'm probably the only one having this problem though.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: BROJ on March 15, 2008, 04:40:51 pm
So is it just one rom now that it's been compressed to 6-megs?
I wouldn't say compressed, but rather optimized; and yes, unbelievably, in one rom.  :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 15, 2008, 04:57:41 pm
Downloaded a new rom, patched it, and it won't load. Just stays on a black screen, I'm probably the only one having this problem though.


Did you use an Un-headered ROM?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on March 15, 2008, 06:08:55 pm
Un-Headered as in no patch attached? Yes, I copied my original CT a couple of times, after that I downloaded new ones, and none of them worked. Just a blank screen that never starts.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on March 15, 2008, 06:22:12 pm
I'm getting the same thing, a black screen. I know it's an Un-headered ROM, but it's won't work.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: BROJ on March 15, 2008, 06:34:39 pm
Un-Headered as in no patch attached? Yes, I copied my original CT a couple of times, after that I downloaded new ones, and none of them worked. Just a blank screen that never starts.
I'm getting the same thing, a black screen. I know it's an Un-headered ROM, but it's won't work.
Ohhh man... :roll: Zakyrus, I'll handle this one... Falconhit, Sailor Phantom PM me for help.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 15, 2008, 06:36:00 pm
Un-Headered as in no patch attached? Yes, I copied my original CT a couple of times, after that I downloaded new ones, and none of them worked. Just a blank screen that never starts.
I'm getting the same thing, a black screen. I know it's an Un-headered ROM, but it's won't work.
Ohhh man... :roll: Zakyrus, I'll handle this one... Falconhit, Sailor Phantom PM me for help.

Thanks, BROJ.  8)
 I was going to say that I tried patching it before I uploaded it. So it does work.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: dankun on March 15, 2008, 09:44:17 pm
Ohhh man... :roll: Zakyrus, I'll handle this one... Falconhit, Sailor Phantom PM me for help.

Thanks, BROJ.  8)
 I was going to say that I tried patching it before I uploaded it. So it does work.

Yeah... I'm getting the same black screen of death here too.
What's so different about this patch that it just won't work?

Does this have anything to do with the fact that it has to be applied to an 'unheadered' ROM specifically?
Help would be much appreciated. And why can't you just offer to help them here?

What do I have to do to get an unheadered ROM? I have a feeling that all I have to do is to open it in temporal flux and then just save it or something, but I wouldn't really know how.

Since I already applied the patch to a ROM... could I just romove the header from it, and then it will work?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 15, 2008, 09:49:12 pm
My bad. I should've been more descriptive.
Yeah, open a un-modified Chrono Trigger ROM with TemporalFlux and remove the header (asks this by default) then save. After this, the patch should work just fine.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: dankun on March 15, 2008, 10:07:37 pm
My bad. I should've been more descriptive.
Yeah, open a un-modified Chrono Trigger ROM with TemporalFlux and remove the header (asks this by default) then save. After this, the patch should work just fine.

Okay thanks.
I guess I'll try doing that to a normal Chrono Trigger ROM and then apply the patch to it.

BTW, I found a glitch that I think had already been found on the first release of the demo. Although I should probably say that I got it while playing through the previous release (the alpha). In the Heckran Caverns, there is like some sort of glitch that allows you to bypass the boss fight there. At first I got it by accident, by doing something while messing around with the menu, I think. Afterwards, I tried to reproduce it to see what would cause the problem but was unable to; after trying a couple of things. I finally tried (remembered what I was doing) to open up the menu, and was succesful. Has this bug been fixed in this version?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on March 15, 2008, 10:10:14 pm
Well, I found some intersting bugs.
When everyone is going to leave, the text goes nuts, about half you can't read and the rest are quotes from the game.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo004.png)
And it acts like that until Crono stands next to Lucca and Marle and the game stops but the music continues.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo007.png)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 15, 2008, 10:56:25 pm
Well, I found some intersting bugs.
When everyone is going to leave, the text goes nuts, about half you can't read and the rest are quotes from the game.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo004.png)
And it acts like that until Crono stands next to Lucca and Marle and the game stops but the music continues.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo007.png)

Suckatude. I'll look into it, I never said this Beta was flawless. Though, I never encountered this...I'll see what I can do to reproduce it. I see that you made it to the end though...any other problems while playing this?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Dombattag on March 15, 2008, 11:12:09 pm
some of the notes that came with the latest update weren't updated. One of them even says to expect demo 3 in September!  :shock:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 15, 2008, 11:35:34 pm
some of the notes that came with the latest update weren't updated. One of them even says to expect demo 3 in September!  :shock:

Whoops. I knew I was forgetting something... (I was probably asleep when I went over it)
Well, knowing me there'll be another CT+ update shortly...I'll take note to update all documents as well.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on March 16, 2008, 12:18:37 am
Well, I found some intersting bugs.
When everyone is going to leave, the text goes nuts, about half you can't read and the rest are quotes from the game.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo004.png)
And it acts like that until Crono stands next to Lucca and Marle and the game stops but the music continues.
(http://i20.photobucket.com/albums/b209/SailorNova/CHRONOBetaDemo007.png)

Suckatude. I'll look into it, I never said this Beta was flawless. Though, I never encountered this...I'll see what I can do to reproduce it. I see that you made it to the end though...any other problems while playing this?
There was one other thing in the Black Omen, but I didn't think much of it. The game froze when Magus gained a level. I continued on, tried it again, and it kept going like normal. I didn't take a screen shot and I forgot where it was. I'd have to play it through again :D to remember any other bugs I came across. I was focused on beating Lavos. Btw, the intro, is awesome.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 16, 2008, 12:35:11 am
There was one other thing in the Black Omen, but I didn't think much of it. The game froze when Magus gained a level. I continued on, tried it again, and it kept going like normal. I didn't take a screen shot and I forgot where it was. I'd have to play it through again :D to remember any other bugs I came across.

Level gain happened to me once. Though I was fast-forwarding the game when it happened. I haven't come across it again, yet.

Quote
I was focused on beating Lavos. Btw, the intro, is awesome.

Thanks!!  :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on March 16, 2008, 12:53:46 am
Thought I'd do some more exploring this round and when I went to the Zenan bridge the music stopped and when I left (to Truce) I got the black screen of death. That's all for now. If I find any more, it'll be tomorrow.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 16, 2008, 01:12:08 am
Thought I'd do some more exploring this round and when I went to the Zenan bridge the music stopped and when I left (to Truce) I got the black screen of death. That's all for now. If I find any more, it'll be tomorrow.

Ok cool. But let's use the bug thread topic for reporting bugs

Bug Report Thread (http://www.chronocompendium.com/Forums/index.php/topic,5134.0.html)

This topic should be used more for discussing the hack in general.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: dankun on March 16, 2008, 02:26:23 am
This topic should be used more for discussing the hack in general.

Right. Let's start discussing the hack then.

I was going to ask you if it would be necessary to start a completely new game with this version... but once I saw the unbelievablyawesome intro for the new hack: I was sold!! Seriously... and here I was thinking that they were not going to be that many differences. I guess it's a good thing I never finished the alpha version (as I really don't like exhausting any RPG's contents through long continuous hours of play time). To be honest, I only got to the part that I just mentioned where you have to fight Heckran and found the glitch I described. Anyway, I remembered reading something about that in the bug report thread of the first demo and I just thought I should mention it. I honestly didn't even notice it in the first demo, but like I said, I found by accident and decided to post about it, just in case.

Anywho, I would just really like to say that this hack is shaping up to be the greatest rom hack I've ever played!! Seriously.... from what little cutscenes I saw from the alpha version: pure genius!! I almost feel unworthy of it... Thank you Zakyrus for sharing something so amazing with the all of us (that literally took hundred of hours of your spare time to create) You are the one with immortal status in everyone's eyes from this community.

Now there is one thing that did strike me as a somewhat big difference between versions released: difficulty. The new hack seems to lack the added edge of tough monsters the alpha version had. However, I have just played very little of the new hack and have only gone trough Guardia Forest, so this is of course, a first impression. I can't really say which one I prefer (the other one was a bit on the tough side); nevertheless, I shall still enjoy this hack no matter what! And I guess I'm also kinda hoping my first impression is wrong and this hack is just a bit more balanced.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on March 16, 2008, 02:46:21 am
Will do. Should I go ahead and put what I said here in that thread?

Oh, and THANK YOU for doing this! It is so awesome!! I don't know if I'll be able to play the normal CT again. XD
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: KingKongFu on March 17, 2008, 11:06:47 pm
Hey, what happened to the enhanced dialogue between the two little Imps (or whatever they're called) before you come out of their closet for the first time? I want it back.  :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on March 27, 2008, 12:44:38 pm
Hey, what happened to the enhanced dialogue between the two little Imps (or whatever they're called) before you come out of their closet for the first time? I want it back.  :)

It vanished for some retarded reason. It'll be back in 1.1
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on March 27, 2008, 08:52:36 pm
is it bad that i'm holding out for version 1.1?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: KingKongFu on April 13, 2008, 11:12:39 pm
You know what else should be included in the next or so version of CT+? There should be an additional cut-scene of Marle being transported to 600 AD. You get to control Marle for a while, going to townhouses and restaurants, and I guess one of the people would "recognize" Marle, in other words, mistake her for the kidnapped Queen Leene, report the news that the "Queen" has returned. The cut-scene should be placed either immediately after Marle accidentally gets transported, or when Crono first finds Marle in the castle in Leene's room, or when Crono and Lucca find her back in the room after the death of Yakra. She would then tell her story to Crono and Lucca, and then would come the cut-scene. Anyway, thanks for considering this.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on April 14, 2008, 12:06:13 am
You know what else should be included in the next or so version of CT+? There should be an additional cut-scene of Marle being transported to 600 AD. You get to control Marle for a while, going to townhouses and restaurants, and I guess one of the people would "recognize" Marle, in other words, mistake her for the kidnapped Queen Leene, report the news that the "Queen" has returned. The cut-scene should be placed either immediately after Marle accidentally gets transported, or when Crono first finds Marle in the castle in Leene's room, or when Crono and Lucca find her back in the room after the death of Yakra. She would then tell her story to Crono and Lucca, and then would come the cut-scene. Anyway, thanks for considering this.

This is already planned, that is IF I have enough room in the rom. Another cutscene or two that will be added to the intro are: Marle sneaking out of Guardia Castle and Lucca and Taban setting up the Telepod.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on April 15, 2008, 11:19:14 am
Omg Yey! I love this Rom Hack so much! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: anclunn on July 08, 2008, 08:14:42 pm
hmmm.  Can't download the hack.  Must have stopped being hosted... dang.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on July 10, 2008, 02:54:58 am
Soo... how's progress on this bad boy?  Have you picked it back up yet?

Also, seeing that it's not posted at the site anymore, does anyone have a copy of the demo they could post so some of us who haven't played it can grab it?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on July 10, 2008, 02:32:16 pm
Yeah, been looking at this for some time now. Also want a copy of the demo \o/
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on July 12, 2008, 01:33:41 am
I'd like some hint of there being life still in the CT+ It's kinda hard not to be worried with how long no one has said anything.

I got the demo. Let me see if I can make this work...
Edit: I did it! I attached the demo to the post. :D

[attachment deleted by admin]
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on July 12, 2008, 10:39:51 pm
Downloaded it. I'm playing right now. But i have a doubt. The code for the second organ doesn't seen right. Isn't it: X, A, L, A, B, A, R?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Talah Rama on July 12, 2008, 11:06:34 pm
I PMed the man, the god, the machine who's doing this a few weeks ago and he said he was still making progress.  He gave the end of June as an estimation, so I think we're still well within the bounds of reason to say that this hack is still in the works.  Thank goodness.

Also, concerning the organ, just try, try again.  I think a number of people have had a problem with it.  It took me a few tries.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Schala Zeal on July 12, 2008, 11:25:40 pm
The end of June next year? o_o lol
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Talah Rama on July 12, 2008, 11:46:34 pm
Har har.  He's put in an incredible amount of time and has already produced something awesome.  Rushing him is the last thing I want to do.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on July 13, 2008, 12:41:33 am
Exactly... All I wanna do is see it through to completion.  Fangames/mods rarely get finished, so if it's finished I can rest easy...  It's so good, I'd hate to see it left as is and incomplete.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on July 13, 2008, 12:20:00 pm
The file you posted won't run for me :/
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on July 13, 2008, 03:53:19 pm
The file you posted won't run for me :/
I had the same problem when I first downloaded it. You need an unheadered rom. Here's what BROJ told me to do,

Alright, first off "unheadered" means that a file, say for instance a rom, doesn't have a title. What you are going to get is a program called snestool.(here to save time. (http://www.rpgclassics.com/trans/downloads/snestl12.zip)) After you are done downloading, unzip, then run the program.(make sure the rom and patch is in the same directory as the program.) Now you want to use the Delete Header function on your fresh rom. After you're done with that, use the Use IPS function; Select the IPS file, then the game and you're done!  :D You now should have a working CT+[b1] game. Enjoy!

Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on July 14, 2008, 10:03:31 pm
Either I'm not getting the instructions right at all, or I'm doing it wrong xD
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on July 15, 2008, 01:19:12 am
1.1: (coming soon!)
---
Fixed many annoying bugs and glitches.
Many new/enhanced/expanded maps with Advanced Event/NPC systems.
A dozen or so brand new cutscenes as well as fully enhanced existing ones.
Many cutscenes with variations depending on current party members.
More backstory covered!

Some Puzzles now randomize every NewGame/+!

Elite Mode added - if on, enemies in some areas will upgrade.
   for instance: Mutants in Lab32 become MetalMutants at level70.
   or: Megasaurs become Gigasaurs at 40, Terrasaurs at 60
   ,etc.

Rebalance of all enemies, with a few new ones!
~You will level faster in the beginning, with less tech points and gil by some enemies.
~Enemies have lots more HP, but just take longer and aren't too difficult to defeat.
~Leveling dramatically slows after level 50, so make sure you train!
~Bosses will give lots of exp. tech points. and gil to balance this out.
 (Don't be alarmed if you gain 3 or 4 levels after a Boss battle)
...also high level enemies like 70+ may feel like Bosses due to stats.
Perfect balance, but decent challenge. (I think I finally got it right!)

New Synth shops and many new Item shops!
New Items, Weapons, and Equipment.

Fiona's Forest Campfire Cutscene has over 10,000 possible variations depending on gameplay.
Party members discuss Sidequests including partially completed sidequests.
Also, going there with certain/all Sidequests complete will result in different versions of this scene.

Ayla's Sidequest added w/ a new dungeon ~go to Fiona's Forest Campfire Scene (anytime) to learn where it is.
...as well as a few sub-quests added in other places.

Enhanced all Endings! As well as MANY possible variations of the Moonlight Parade Ending!
Added CT+ Credits after Moonlight Parade ending, with bonus scenes.


Areas:
Truce Canyon - expanded by SirusD
Cursed Woods - Frog's house is now in a cave area beyond Cursed Woods.
Dactyl's Peak - enhanced, reused somewhere else...
Enhasa - now 3x larger (by SirusD)
Kajar - now complete.
Zeal Palace - Zeal Library Area Complete, must use to get to throneroom after Mt. Woe
Algetty - Larger rooms and main map
Beast's Nest - extended, more battles
North Cape - Complete with battles

Valley of Giants (brand new area!)

Dunegons:
Heckran/Magic Caverns (merged in Middle Ages)
Goblin's Camp (brand new area!)
Mystic Mountains/Cave, now in multiple eras!
Reptite's Cave, reused later on...
Sinking Desert (enhanced the first two maps)

Searing Chasm (brand new dungeon!)
Valley of Lavos Spawn (brand new dungeon!)

Cleft of Dimensions! how delightfully evil! :twisted:


...and much more!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on July 15, 2008, 01:24:06 am
Oh. My. God. :shock:

*dies of happiness*


That is so awesome! I cannot wait! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: OverlordMikey on July 15, 2008, 01:48:39 am
The file you posted won't run for me :/
I had the same problem when I first downloaded it. You need an unheadered rom. Here's what BROJ told me to do,

Alright, first off "unheadered" means that a file, say for instance a rom, doesn't have a title. What you are going to get is a program called snestool.(here to save time. (http://www.rpgclassics.com/trans/downloads/snestl12.zip)) After you are done downloading, unzip, then run the program.(make sure the rom and patch is in the same directory as the program.) Now you want to use the Delete Header function on your fresh rom. After you're done with that, use the Use IPS function; Select the IPS file, then the game and you're done!  :D You now should have a working CT+[b1] game. Enjoy!


Hmmmm neither TF nor that program seem to work on my computer....I think I need to find an earlyer version of TF. Can anyone help me?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on July 15, 2008, 02:14:30 am
Z, I'm so excited for this!  I CANNOT WAIT!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on July 15, 2008, 02:19:55 am
Played it. Totally friggin loved it! It feels so logical! Some little bugs there, some typos here, but It came out very nice! I noticed some weird things like the sprite of Frog King being a little strange. Also, he always atacked the first character and all damage he could do was 1.

I've got some ideas to improve the game, but I don't want to bother you. But still, keep up the good work.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on July 15, 2008, 02:40:20 am
0_0 I am so excited!!! I had trouble not jumping out of my chair and dancing for joy after reading all the new/improved stuff there will be. :D YAYS!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on July 17, 2008, 01:32:33 pm
Zakyrus sure have a lot sense of humor. I was climbing Death Peak and I found a "secret" message that goes something like this:
"Poyozo Omega: Wow! You're really tryin' to find some secret stuff! Stay tuned for Beta2, where this might be a secret dungeon...!"

Isn't this the Beta2 already? =P
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on July 18, 2008, 12:50:14 am
Zakyrus sure have a lot sense of humor. I was climbing Death Peak and I found a "secret" message that goes something like this:
"Poyozo Omega: Wow! You're really tryin' to find some secret stuff! Stay tuned for Beta2, where this might be a secret dungeon...!"

Isn't this the Beta2 already? =P

"Beta2" never really happened. Beta 1.0 is the newest release. (the message WAS there in Alpha vers) 1.1 *could* be considered "Beta2". After 1.1, it'll be 1.2, then the FINAL. So, I'll have to update those infos, as well the stuff in all of the README files.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on July 19, 2008, 06:04:26 pm
So, uh, anyone interesting in designing maps for CT+? SirusD can't do them all by himself and I am focusing most of my hacking time working on events.

TemporalFlux experience is recommended, but not required. (though it helps)

I'm looking for two or three people that are interested, if so PM me.
(of course it may take a day or so for me to reply)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on July 20, 2008, 02:15:40 pm
I'm working on it!  Just give me a little to get TF working.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on July 24, 2008, 12:27:48 pm
Sorry for the broken download link everyone, I'd get it working again but 1.1 is not too far off so just be patient.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Katie Skyye on July 24, 2008, 02:59:53 pm
...I'm not sure what the problem is, but the link in the first post (the download link) doesn't work.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on July 24, 2008, 03:33:21 pm
god, z, you have no idea how excited i am for the next release.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on July 24, 2008, 03:45:27 pm
...I'm not sure what the problem is, but the link in the first post (the download link) doesn't work.

The file was taken down.  Zakyrus doesn't want to put it up again, seeing as the next demo is coming out very soon.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Katie Skyye on July 24, 2008, 07:10:51 pm
...I'm not sure what the problem is, but the link in the first post (the download link) doesn't work.

The file was taken down.  Zakyrus doesn't want to put it up again, seeing as the next demo is coming out very soon.

Oh, thanks. I don't mind waiting--it sounds very cool!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on July 25, 2008, 02:54:45 pm
Not to brag, but the next CT+ will put the current version to absulote and utter shame.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on July 25, 2008, 04:31:26 pm
Not to brag, but the next CT+ will put the current version to absulote and utter shame.
I believe you have rights to brag ;)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Katie Skyye on July 28, 2008, 02:06:36 pm
Not to brag, but the next CT+ will put the current version to absulote and utter shame.

You made it--you get free bragging rights!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on July 28, 2008, 02:51:59 pm
im upset i didnt notic this before but its an amazing peice of work !! and im thrilled to hear of new scenes !! good luck to you ! im definatly going to play the next beta !  :lol:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on August 22, 2008, 10:12:32 pm
Just curious as to how this is coming along :) Can't wait to give it a try
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on August 23, 2008, 07:40:59 am
Its chugging along.  As mentioned, a new demo will be coming out eventually.  Just sit tight, the wait is worth it!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Katie Skyye on August 24, 2008, 10:18:55 pm
I can't wait! It looks so amazing...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on August 25, 2008, 02:32:04 am
I know it's worth the wait. But I am so excited!!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on August 25, 2008, 03:00:13 am
I can't wait! It looks so amazing...
I know it's worth the wait. But I am so excited!!
QFT

I'm honored to be mapping for this great hack.  I'm just as excited to see how it turns out.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on August 25, 2008, 12:14:01 pm
Alright. Time for some spiteful teaser stuff. (I just love torture.)

Here's some stuff showing some parts of Ayla's Quest.

(http://img246.imageshack.us/img246/4695/ctvogshotsld0.th.gif) (http://img246.imageshack.us/my.php?image=ctvogshotsld0.gif)

Upper Left - Valley of Giant's Entrance
Upper Right - part of Valley of Giants with a sinister (and now very powerful) Giga/Terrasaur
...little do the party members know, that's not the only danger present!
Lower Left - one of the Valley's caves
Lower Right - the secret Searing Chasm Dungeon
(I'd show better shots of this but cave maps suck to make and some parts are still in shambles)  :x


I'm still playing with the AI of some of the new enemies so no cool battle screenshots yet.

This area will be for Level 80+. In fact, I don't the AI done yet, but I'm getting my ass kicked at Level **!
I guess I should tone down the stats a little. :lol:

Stay tuned for more CT+ 1.1 preview infos.

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on August 25, 2008, 12:25:52 pm
WOW  i like the bottom two screenies especially

this is something to look forward to good luck zakyrus !
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on August 25, 2008, 08:45:03 pm
I LOVE TEASER'S.

THANK YOU, Z.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: x_XTacTX_x on August 25, 2008, 08:50:18 pm
Diggin' it mon. Diggin' it.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Kebrel on August 25, 2008, 08:52:07 pm
More Alya awesome!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on August 26, 2008, 10:16:59 am
Man, love this thing. Haven't played it, though, since I'm a casual gamer and don't want to play a beta version riddled with bugs... Sounds really cool though! Can't wait to play it. I also like how you're apparently going to end the game at something like level 90, unlike the norm for JRPGs, 50. I do find it a bit annoying that the storyline just stops at level 50 a lot... Great job on fixing that. :) (I assume that enemy stats will be scaled up accordingly...?) Oh, and are you going to add an 8th character? Or is that going to be too much of a hassle? (Seems like the poor guys at the 8th character mod thread are having a lot of trouble...) Just asking. Sounds really cool, though. Good luck! :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on August 27, 2008, 03:41:27 am
That looks so great! Gotta love teasers. :D It's going to drive me nuts but will make the wait even more worth it!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on August 27, 2008, 05:03:43 pm
Man, love this thing. Haven't played it, though, since I'm a casual gamer and don't want to play a beta version riddled with bugs... Sounds really cool though! Can't wait to play it.

CT+ 1.1 will have all known bugs fixed, so it will be considered "stable". We're going to comb through it like mad before release.

Quote
I also like how you're apparently going to end the game at something like level 90, unlike the norm for JRPGs, 50. I do find it a bit annoying that the storyline just stops at level 50 a lot... Great job on fixing that. :) (I assume that enemy stats will be scaled up accordingly...?)

Stats of everything are scaled accordingly. Lavos will be **. Black Omen a level 75 area. If "Elite Mode" is enabled, then the Black Omen will be have some Level ** mobs thrown in, just for kicks.

Quote
Oh, and are you going to add an 8th character? Or is that going to be too much of a hassle? (Seems like the poor guys at the 8th character mod thread are having a lot of trouble...) Just asking. Sounds really cool, though. Good luck! :D

If we add an "8th" Character it would be human Glenn, hands down. You could choose to have him if you defeat Magus. There may also be a secret way to change him back if you recruited Magus. ...but I won't go into detail of that yet. That would come in the Final.

~Z

Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on August 27, 2008, 06:39:59 pm
Ooooh, human Glenn, interesting! Glenn's one of my favorite characters, but Janus is too... :( Eh. I'll use a walkthrough or something. :p Sounds cool.

Another interesting thing would be Schala, since it doesn't make sense that a time gate would send her to another dimension...and a very special one, at that. But that would require quite a bit of changing the storyline, and you don't want to do that, I believe.

And Beta 1.1 will be extremely close to the finished version? AWESOME!!!!!! :D I'll try that, and if it's too buggy, I'll try the next update.

But yeah. Great job. This thing is AMAZING. And will all of Lavos's forms be level **, or will, say, his shell be level 90, his second form be level 95, and his final level **, or something? Eh. Cool either way. :) The only JRPG I've seen where you end the game at a really high level is .hack I/M/O/Q, and that's because they had to put a lot of filler in. Can't wait for the final release! :D

What will happen to Spekkio, though? I think that while his overall power should increase, he should be fought with skill rather than spamming your strongest attacks, like with almost every other boss battle ever... Except for Nus, sort of, (which I count as sort of mini-bosses. I believe their only attacks are the "HP to 1" headbutt thing and the poke that deals 1 damage, correct?) which would be fitting since his final form is a Nu! Perhaps he has something similar to Magus's barrier changes, only it's not blatantly stated which one you need to use? I'm sure you could pull something off. ;) Or not, if you wish. I just feel like with Lavos at level **, there is no longer any need for Spekkio's pink Nu form, and that makes me sad since I like Spekkio... :(
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on August 28, 2008, 01:49:08 am
Stats at ** would make the game much longer, harder, and interesting to play. :D Not that I've yet to be bored of it. XD Still, it sounds so great!

I know I would be more than thrilled if there was human Glenn in the game. When I first played it, I thought that was what was going to happen when if defeated Magus. I was quite disappointed when that didn't happen.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on August 28, 2008, 02:39:44 am
Oh my god yey! Teasers! I cannot wait!!! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on August 28, 2008, 04:05:22 pm
Zakyrus man, you're my idol  :shock:
Seriously dude, I love what you're coming up with. Oh, how about Nirvana Strike to be an attack for Glenn/Kaeru? That would be awesome  8)

Hey I'm an Earthbound one now :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on August 29, 2008, 01:31:42 pm
Ooooh, human Glenn, interesting! Glenn's one of my favorite characters, but Janus is too... :( Eh. I'll use a walkthrough or something. :p Sounds cool.

? Anyways, I am going to include a spoiler-free walkthrough I'm writing. It won't tell you exactly where all of the hidden items are but it'll give clues.  :lol:

Quote
Another interesting thing would be Schala, since it doesn't make sense that a time gate would send her to another dimension...and a very special one, at that. But that would require quite a bit of changing the storyline, and you don't want to do that, I believe.

Can't do it. She's gone. RPGs without horrible demise and tragedy that happens to characters we love just aren't the same. It would be like getting General Leo back in FFVI.

Quote
But yeah. Great job. This thing is AMAZING. And will all of Lavos's forms be level **, or will, say, his shell be level 90, his second form be level 95, and his final level **, or something? Eh. Cool either way. :) The only JRPG I've seen where you end the game at a really high level is .hack I/M/O/Q, and that's because they had to put a lot of filler in. Can't wait for the final release! :D

WELL, If I use an 8MB ROM, in theory I could add more location pointers and event scripts. That's in theory. If that can be done, I could expand the game 2x. I would scale stats up to Level 255. Level 99 = ** Level 199 = Silver ** and 255 = Golden **.

Quote
What will happen to Spekkio, though? I think that while his overall power should increase, he should be fought with skill rather than spamming your strongest attacks, like with almost every other boss battle ever... Except for Nus, sort of, (which I count as sort of mini-bosses. I believe their only attacks are the "HP to 1" headbutt thing and the poke that deals 1 damage, correct?) which would be fitting since his final form is a Nu! Perhaps he has something similar to Magus's barrier changes, only it's not blatantly stated which one you need to use? I'm sure you could pull something off. ;) Or not, if you wish. I just feel like with Lavos at level **, there is no longer any need for Spekkio's pink Nu form, and that makes me sad since I like Spekkio... :(

MagiMaster's "Wallchange" from FFVI anyone? I like the sound of that Chocobo_Fan.  :twisted:
Actually what I am doing is changing all the Spekkio Level. Pink Nu is now Level 80. Then I'm going to take the Frog version and hack it to peieces, make it ** and use the "Dark Grey Cat" Sprite. 

Thanks for all of the positive feedback everyone! :D Such good compliments helps keep me going.

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on August 29, 2008, 03:18:56 pm
level 255 ? sounds like a load of levels so that means more tech points to learn each tech or more techs ?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on August 29, 2008, 09:43:06 pm
Erm... Level 255? That scares me... o_o I think you should just keep it at 99. Or, here's an idea: Maybe make ** = 100? That would make it nice and even. If that's possible. But defintely don't go higher than that. Level 255 is just...meep. o_o You'd hit the 9999 damage/999 HP/99 MP cap way too soon, as well. Unless you plan on breaking those, which would be interesting, but... Please don't go all the way to level 255. That's just too much.

And yeah, like I said about Schala: Too much story-changing. Bad idea. Now, in a separate fangame... But that's quite different.

Um... "Wallchange"? o.o? Me confuzzled. And aw, his final form really should be a Nu... It connects to both gameplay and story. (Nus are the strongest non-boss enemy, (I think. They give the most exp, though, correct...?) and they were also important figures in Zeal. Thus why Spekkio would change into it for his strongest form) Hm. As he is now, though, he's just another "Luminare, Dark Matter, Luminare, Dark Matter, heal, repeat" enemy. I'd like to see some real interesting strategy for him. (Perhaps to the point that you could beat stronger forms at lower levels! Maybe you could choose which form to fight. If you're smart enough, you could, say, beat his Masamune form when you're at his Omnicrone level. Or something) But eh. Your choice, have fun with it.

Well, anyway, looks wonderful, can't wait until Beta 1.1 comes out! ;)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on August 30, 2008, 06:00:22 pm
Erm... Level 255? That scares me... o_o I think you should just keep it at 99. Or, here's an idea: Maybe make ** = 100? That would make it nice and even. If that's possible. But defintely don't go higher than that. Level 255 is just...meep. o_o You'd hit the 9999 damage/999 HP/99 MP cap way too soon, as well. Unless you plan on breaking those, which would be interesting, but... Please don't go all the way to level 255. That's just too much.

I do plan on re-balancing EVERYTHING. 999HP happens way too soon otherwise.
Level 99 < is for when Elite Mode is enabled. Forgot to mention that. Elite mode will have some new un foretold horrors that appear only when you are playing under it.

Quote
Um... "Wallchange"? o.o? Me confuzzled. And aw, his final form really should be a Nu... It connects to both gameplay and story. (Nus are the strongest non-boss enemy, (I think. They give the most exp, though, correct...?) and they were also important figures in Zeal. Thus why Spekkio would change into it for his strongest form) Hm. As he is now, though, he's just another "Luminare, Dark Matter, Luminare, Dark Matter, heal, repeat" enemy. I'd like to see some real interesting strategy for him. (Perhaps to the point that you could beat stronger forms at lower levels! Maybe you could choose which form to fight. If you're smart enough, you could, say, beat his Masamune form when you're at his Omnicrone level. Or something) But eh. Your choice, have fun with it.

You do have a point there. Nu's have insane powers. If anyone here knows Taiji (Tai Chi) or QiGong (Chi Kung) then they'll know that Nus stand in a position called "Wu Chi" -- which means Emptiness or Void.

Alright a Dark Nu it is for the highest level.  :twisted:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on August 30, 2008, 06:10:47 pm
Ooo! Dark Nu! Sweeet
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on August 31, 2008, 03:45:03 am
Quote
Can't do it. She's gone. RPGs without horrible demise and tragedy that happens to characters we love just aren't the same. It would be like getting General Leo back in FFVI.

Well said, thats a true Rpg'er right there!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on August 31, 2008, 02:16:31 pm
Well, I have to say, love how this is coming along. You guys know what you're doing, I'm sure you'll do a really great job! :D I'll have to see the epic proportions of Eternal End when the new beta comes out.

And, ooh, "Dark Nu"? That sounds...scary... o_o Is that going to be Spekkio's final form or a new monster?

P.S. What's "Wallchange"? I've never heard of it before.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on August 31, 2008, 03:01:45 pm
There is a boss in Final Fantasy VI which uses the move "Wallchange" wherein he changes his elemental weakness after being hit with whatever he happens to be weak to at the time. If you hit him with any other element, I believe he counters with some devastating move. So yea. That is Wallchange :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on August 31, 2008, 07:21:57 pm
Woah, sounds sweet! And perfect for Spekkio, since he's the master of magic or whatever. (I'm always confused; he says he's the God of War, yet when you fight him, it's an entirely magical battle, AND he teaches you magic. Was he God of Magic in the original or something? o.O)

Edit: Ideas! I imagine you're making new techs, correct? Perhaps a "level 3" and "level 4" version of characters' elemental spells would be good. For example, for Crono you could do Lightning -> Spincut/Full Slash -> Lightnira -> Confuse/[something] -> Lightniga -> [new physical tech] -> Lightnija -> [new physical tech] -> Luminaire. Icega/Iceja for Marle would be nice too. Or a "level 5" ice attack, like Luminare or Flare. (And yes, I say "Icega" and "Lightinga" because it makes more sense to call them that. It always bugged me that they changed them to "Thunder" and "Blizzard" after FF7. I mean, seriously, are you summoning thunder, the sound, or are you summoning a bolt of lightning? Are you summoning a blizzard, or are you freezing your foe in a block of ice? Seriously... "Blizza-" and "Thunda-" sound better for "-ra", "-ga", and "-ja" suffixes, though. Perhaps make your own suffix system, independent of SE's? That would be nice...)

And what are you going to rely on for text/names? (Besides the stuff you add in) The Retranslation, or the regular translation? I'd recommend something like a fusion of the two. (For example, naming techs/items whatever version you think sounds cooler... For example, IMHO, "Full Slash" sounds better than "Spincut", but "Masamune" sounds better than "Grandleon"... etc. Your choice on what you plan to do, though. I'm glad that Glenn won't be speaking old English anymore, whatever version you decide to use)

P.S. Got to the End of Time (or "Farthest Reaches of Time") in the Retranslation. Spekkio still calls himself "God of War". I suppose that magic is used in war, but still... I think it would be more fitting if he was "God of Magic".
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on September 01, 2008, 10:24:41 pm
Quote
Edit: Ideas! I imagine you're making new techs, correct? Perhaps a "level 3" and "level 4" version of characters' elemental spells would be good. For example, for Crono you could do Lightning -> Spincut/Full Slash -> Lightnira -> Confuse/[something] -> Lightniga -> [new physical tech] -> Lightnija -> [new physical tech] -> Luminaire. Icega/Iceja for Marle would be nice too. Or a "level 5" ice attack, like Luminare or Flare. (And yes, I say "Icega" and "Lightinga" because it makes more sense to call them that. It always bugged me that they changed them to "Thunder" and "Blizzard" after FF7. I mean, seriously, are you summoning thunder, the sound, or are you summoning a bolt of lightning? Are you summoning a blizzard, or are you freezing your foe in a block of ice? Seriously... "Blizza-" and "Thunda-" sound better for "-ra", "-ga", and "-ja" suffixes, though. Perhaps make your own suffix system, independent of SE's? That would be nice...)

That's too Final Fantasy-ish for my taste.  As much as I love The FF series, it seems out of place for me in the Chronoverse.  The day I see Chocobo's, Moogle's, the Buster Sword, or anything else related to the FF series, I will want to bite something.  Hard.

And yes, I am aware that none of the above isn't necessarily only in the FF games, but appear in other SE games as well.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on September 02, 2008, 08:22:52 am
Hm. Well, there will definitely be need for more techs if they're going all the way to level 255, whatever the case.

I dunno. We'll see what the team has up their sleeves. ;)

Edit: Even more ideas! Run...run while you still can... If there's more equipment as well, then perhaps you should change Prometheus's Terra Arm into Tera Arm... (Or whatever the word for quadrillion is, maybe! o.O) The "Terra" or "Gaia" thing for some items should still be there, though, since it's important that Crono and Co. are fighting for the planet. Perhaps give Marle a sidequest for her ultimate weapon, since currently it's not nearly as special as the others'. (You get it in a sealed box... I mean, come on, compared to everyone else's weapons, how lame is that?) Maybe call it "Terra Bow" or "Gaia Bow", perhaps.

Powerful armor that's planet-themed would be nice, too. Perhaps Rainbow armor has the best overall defense, but maybe "Terra" or "Gaia" armor would give an all-around boost to all stats or something.

Maybe those are too many ideas at once, though. :p You should have fun with this. It's a Work of Art, not a Product, remember that! See what you like or don't like about it. I'm a terrible programmerer/writer/spriter/hacker, though, so the only thing I can do is suggest stuff and cheer you on. Keep up the good work, though! *thumbs up*
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on September 03, 2008, 05:15:12 am
i think zak has already made new weapons and armor
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 03, 2008, 07:02:23 pm
i think zak has already made new weapons and armor

new super-weapons
-----------------------

Blades: Tsunami, Atom Edge, Infinity
Bows: MagicShot, Anubis, Orion, Artemis
Guns: Particle, Doomsday
Arms: AtlasArm
Scythes: Harvester, Repear

Armor: Aegis Armor, DivineRobe
Helms & Accessories: ?????


Techs:
Single Techs (I'll let it be a surprise, besides new techs will be added in 1.2 - as well as stat-tree rebalancing or Level 99 <)
more dual / triples , especially for Magus + other members.

Things like Slash + DarkBomb = Umber Strike,  or Luminair + Darkmatter = Ultima
Ice2+Darkbomb = Comet, etc, etc.

Names? I'm not going to deviate from the originals too much.

....

Dark Nu will probably be Spekkio's super-uber form.
God of War sounds ominous and better than Master of War. God of Magic may work...

Searing Chasm Update:

Well I got some wicked AI coded for the new enemy and it's red hot!
Trihorn is the name and toasting adventurers is their game -- and they don't play lightly!

As promised here's some screenshots of the battle as well as another few shots of the dungeon -- it's really starting to melt together, haha. I think after two years of working with TemporalFlux I finally have cave maps figured out...damn, they're such a pain to work with. Then you add lava on top of that, ouch! I have litteraly redone this map 30 times until I came up with something that looks decent. ...so many wasted hours...er days. Oh well, it's all worth it in the end result. The dungeon is relitively small, but with the Valley of Giants map in addition to these tough enemies I estimate it takes about 45 minutes to complete everything. Not bad for just two maps, now THAT is econimizing. ;)

(http://img511.imageshack.us/img511/1869/trihornimagesim8.th.gif) (http://img511.imageshack.us/my.php?image=trihornimagesim8.gif)


~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Katie Skyye on September 03, 2008, 09:38:33 pm
There is a boss in Final Fantasy VI which uses the move "Wallchange" wherein he changes his elemental weakness after being hit with whatever he happens to be weak to at the time. If you hit him with any other element, I believe he counters with some devastating move. So yea. That is Wallchange :)

Lots of bosses have that. It's almost a RPG standby now...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on September 03, 2008, 09:44:32 pm
Oh mylanta!

I didn't know there was going to be so much new stuff (as in new tech's) in the game.

Oh la la!

GIMME GIMME GIMME!

Can't wait!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on September 04, 2008, 03:13:26 am
beautiful battle screenies and im lokking forward to the new techs
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on September 04, 2008, 07:32:56 pm
Amazing Zakyrus, It's a hell of a work. I'm getting more and more excited to get my hands on it, I want new single techs for Marle and Kaeru so much it hurts  :(

Well, I think I'll screenshot every bug or typo I see when I play it, just to help you out  :). If I could say something on Kaeru, I think his most powerful weapon should be Masamune +(or Grandleon +, whatever). And it would be VERY interesting if one of his single techs would be Nirvana Strike.

Also, It's going to be possible to choose the nickname Ayla uses for Chrono, or the pic of Chrono and Marle in one of the endings?

I still got a couple sugestions, but I think it would be better if I wait until you release the demo 1.2. I'll PM you later, just in case  8)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 04, 2008, 08:34:33 pm
Amazing Zakyrus, It's a hell of a work. I'm getting more and more excited to get my hands on it, I want new single techs for Marle and Kaeru so much it hurts  :(

Once I start playing with jsondag's wonderful TechEditor, Marle & Frog will be the first to get new techs. Cure2 was litteraly pointless, as once you're high-leveled any basic healing tech will recover a huge amount of HP.

Quote
Well, I think I'll screenshot every bug or typo I see when I play it, just to help you out  :). If I could say something on Kaeru, I think his most powerful weapon should be Masamune +(or Grandleon +, whatever). And it would be VERY interesting if one of his single techs would be Nirvana Strike.

There's going to be a Masamune3 upgrade (eventually) also, I'm thinking of replacing Frog Squash with Nirvana Strike... (atleast until existing Techs can be expanded)
 
Quote
Also, It's going to be possible to choose the nickname Ayla uses for Chrono, or the pic of Chrono and Marle in one of the endings?

1.1 will come first, 1.2 is still pretty far off as that will have the "harder stuff" to do -- like importing new tilesets so we can make towns into live locations rather than simple "overworld towns" -- think Xenogears style with multiple entrances to a town...  sometimes, I never cease to amaze. 8)

Quote
I still got a couple sugestions, but I think it would be better if I wait until you release the demo 1.2. I'll PM you later, just in case  8)

Let's hear 'em anyways. Maybe I can incorporate them now? We'll see.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 06, 2008, 07:40:30 pm
This is actually my most anticipated fan project of the year! I for one cannot wait till it comes out!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on September 07, 2008, 10:02:50 am
Me neither! Really great job on this Zak, can't wait.

Oh, and I think you should keep ultimate weapons the same as in the original. (Except for Marle/Magus, like I said) Masamune++ sounds really cool, though, I have to say. However, I would like it if the original ultimate weapons for most other characters stayed... I don't know, I'd prefer that they keep their weapons from the original. Your new uber-weapons could have additional effects, though. (Sort of like how the Shiva Edge has 4x crit damage, but lower attack power than the Rainbow. Of course, the Rainbow crits like mad, so it's not really worth it, but you get the idea) Maybe some of them could cast random spells, (Oooh! Lightbringer for Glenn! You'd have to design a "Holy" spell, but it would still be cool...) like in a bunch of FFs. Or weapons that cause staus effects. We need more of those.

And yeah, Cure 2's pointless. I was curing through the roof with regular Cure by the end of the game.

But you don't have to listen to my inane ramblings. :) Have fun with this.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 08, 2008, 07:20:22 pm
Quote
Oh, and I think you should keep ultimate weapons the same as in the original. (Except for Marle/Magus, like I said) Masamune++ sounds really cool, though, I have to say. However, I would like it if the original ultimate weapons for most other characters stayed... I don't know, I'd prefer that they keep their weapons from the original.

You also have to keep in mind that everything's rebalanced. So some weapons won't be as strong (against enemies) as they were before, hence more...plus the Uber-weapons aren't really laying around in the open -- you do have to do ALOT to get them. For instance, you'll *never* find Marle's Artemis Bow unless you are really good at altering time.  :D Other items must be synthed. Atom Edge might take 8-10 hours or so to obtain, etc. etc. When you consider that, the "uber-weapons" are worth it to get.

Quote
Your new uber-weapons could have additional effects, though. (Sort of like how the Shiva Edge has 4x crit damage, but lower attack power than the Rainbow. Of course, the Rainbow crits like mad, so it's not really worth it, but you get the idea) Maybe some of them could cast random spells, (Oooh! Lightbringer for Glenn! You'd have to design a "Holy" spell, but it would still be cool...) like in a bunch of FFs. Or weapons that cause staus effects. We need more of those.

Already planning this. Crono's Tsunami Blade will have "Water Wave" attached (eventually), Reaper Scythe will drain HP from the enemy and give it to Magus. Masamune++ well, let's just say that Holy idea may not be too far off. (only the attached status would be wicked sounding like "Searing Light" or something to that affect.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 08, 2008, 07:24:59 pm
Already planning this. Crono's Tsunami Blade will have "Water Wave" attached (eventually), Reaper Scythe will drain HP from the enemy and give it to Magus. Masamune++ well, let's just say that Holy idea may not be too far off. (only the attached status would be wicked sounding like "Searing Light" or something to that affect.


Maybe instead of searing light, Azure strike?  No, not saying that because of my sign in name, but because of when Glenn first breaks open the cave, a blue light comes down from the sky, and azure is a sky blue.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 08, 2008, 07:28:21 pm

Maybe instead of searing light, Azure strike?  No, not saying that because of my sign in name, but because of when Glenn first breaks open the cave, a blue light comes down from the sky, and azure is a sky blue.

That could work, but I was thinking of making golden animated sun rays emanating from the Masamune during battle. (once we start hacking graphics) Electric blue sparks of energy could work, but there's something to be said about gold light. Either way, we have plenty of time to dwell on this before we get to gfx hacking. (unless of corse, someone wants to help us)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: KingKongFu on September 08, 2008, 08:28:53 pm
Nice! I'm really excited about the progress of this next release 1.1 and can't wait until it comes out. So the release date is not far off I hear. Are we looking at a... say, a late-October release?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 08, 2008, 09:08:26 pm
Nice! I'm really excited about the progress of this next release 1.1 and can't wait until it comes out. So the release date is not far off I hear. Are we looking at a... say, a late-October release?
Um...  The release date is based on many things.  Right now there are three or four of us hacking as much as we can to make areas larger.  Zakyrus is working frantically on new dungeons and other events, and well, with school starting up, and other real life stuff as well as some snags and corruption, stuff gets pushed  back.

I guess thats a long winded way of saying; "the only release date we can give is soon...  where soon is an undefined variable based on a lot of factors"

*cough*I swear I'm not a math person >.>
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 08, 2008, 11:53:07 pm
Quote
I guess thats a long winded way of saying; "the only release date we can give is soon...  where soon is an undefined variable based on a lot of factors"

I actually think what most of us are wanting to know if soon means 2008 or not. School is starting back up in a couple of weeks and I understand that is when time is dwindled for doing this project! I'm just hoping 1.1 comes out before we all start fall classes!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 09, 2008, 02:19:10 am
Hey I'm new to the scene so I really don't understand how the rom hacking works completely. But I read the post describing the mod and it sounds really awesome. I was wondering if you had considered this idea. If Frog defeats Magus his curse is broken and he reverts back to human form? I was always annoyed that this didn't happen in the original. This way there is some kind of benefit to defeating Magus.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 09, 2008, 02:42:51 am
Hey I'm new to the scene so I really don't understand how the rom hacking works completely. But I read the post describing the mod and it sounds really awesome. I was wondering if you had considered this idea. If Frog defeats Magus his curse is broken and he reverts back to human form? I was always annoyed that this didn't happen in the original. This way there is some kind of benefit to defeating Magus.

Z is considering this, but It wouldn't be any time soon. It would most likely make use of the hidden 8'th character that is still being worked on here in Kajar, along with new sprites needing to be done. That, obviously, would take a lot of time. It would be cool though wouldn't it?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 09, 2008, 06:08:06 am
Quote
If Frog defeats Magus his curse is broken and he reverts back to human form? I was always annoyed that this didn't happen in the original. This way there is some kind of benefit to defeating Magus.

Meh..Magus isn't all that hard to defeat, although you have a point. The only way that I think that Frog should turn back into Glenn is through a rigorous sidequest.  A couple new Areas maybe a witch somewhere that can reverse spells. or maybe there may be a way to incorporate Schala to reverse the spell. This project really has potential to fill in the gaps that the snes version left. We shall see in a couple of years when the final version is released!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 09, 2008, 09:21:02 am
Quote
I guess thats a long winded way of saying; "the only release date we can give is soon...  where soon is an undefined variable based on a lot of factors"

I actually think what most of us are wanting to know if soon means 2008 or not. School is starting back up in a couple of weeks and I understand that is when time is dwindled for doing this project! I'm just hoping 1.1 comes out before we all start fall classes!

Class has started for me...  And I wish I could give an absolute date.  There are only a few things left to do for 1.1 but we have only a few people working.  I'll do my best to help push to get it done by then (trust me, I'm looking forward to playing it as much as you are) but my best is just my best.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 09, 2008, 12:44:53 pm
Meh..Magus isn't all that hard to defeat, although you have a point. The only way that I think that Frog should turn back into Glenn is through a rigorous sidequest.  A couple new Areas maybe a witch somewhere that can reverse spells. or maybe there may be a way to incorporate Schala to reverse the spell. This project really has potential to fill in the gaps that the snes version left. We shall see in a couple of years when the final version is released!

For one, it'll be some time before Glenn is playable. Second, Magus WASN'T that hard to defeat. (before I got my hands on his stats and AI) Kill Magus and you'd get Glenn. If you want Glenn and Magus you have to do some horriblly difficult quest and obtain the Masamune++ (probably in the Cleft of Dimensions) Also, in the Chrono-Continuum Schala has split into Kid / The Time Devourer so that'd be pretty hard for her to change Frog back.  :D


Switching to CT+ 1.1 itself, I have begun to integrate the list of cutscenes that are to be added as well as enhancing a few existing ones even more. (do I ever quit? :lol:) However, simultaneously I am going to help with the Crimson Echoes project so development might slow down a tiny bit. This won't affect the projected release date (which is unknown to the public at this time. I'd like to tell you, but don't ask - otherwise it may get jinxed like it ALWAYS does when I promise an exact date. I am able to say that it's relatively soon)

However, to keep everyone excited here's another "block O screenshots." As you can see the Death Peak ones are the same scene, but with different party combinations.

(http://img98.imageshack.us/img98/3187/ctmorevw9.th.gif) (http://img98.imageshack.us/my.php?image=ctmorevw9.gif)


~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 09, 2008, 02:08:09 pm
Quote
However, to keep everyone excited here's another "block O screenshots." As you can see the Death Peak ones are the same scene, but with different party combinations.

I'm loving that monster-in-a-box FF reference!

I'm thinking that there should be more sidequests in the kingdom of zeal, I love that place.

Either way it goes I'm excited about this project!

Ahh so you are going to lend a helping hand to Crimson Echoes, "SWEET"!


Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 09, 2008, 03:30:12 pm
Meh..Magus isn't all that hard to defeat, although you have a point. The only way that I think that Frog should turn back into Glenn is through a rigorous sidequest.  A couple new Areas maybe a witch somewhere that can reverse spells. or maybe there may be a way to incorporate Schala to reverse the spell. This project really has potential to fill in the gaps that the snes version left. We shall see in a couple of years when the final version is released!

For one, it'll be some time before Glenn is playable. Second, Magus WASN'T that hard to defeat. (before I got my hands on his stats and AI) Kill Magus and you'd get Glenn. If you want Glenn and Magus you have to do some horriblly difficult quest and obtain the Masamune++ (probably in the Cleft of Dimensions) Also, in the Chrono-Continuum Schala has split into Kid / The Time Devourer so that'd be pretty hard for her to change Frog back.  :D


Switching to CT+ 1.1 itself, I have begun to integrate the list of cutscenes that are to be added as well as enhancing a few existing ones even more. (do I ever quit? :lol:) However, simultaneously I am going to help with the Crimson Echoes project so development might slow down a tiny bit. This won't affect the projected release date (which is unknown to the public at this time. I'd like to tell you, but don't ask - otherwise it may get jinxed like it ALWAYS does when I promise an exact date. I am able to say that it's relatively soon)

However, to keep everyone excited here's another "block O screenshots." As you can see the Death Peak ones are the same scene, but with different party combinations.

(http://img98.imageshack.us/img98/3187/ctmorevw9.th.gif) (http://img98.imageshack.us/my.php?image=ctmorevw9.gif)


~Z

Love what you're doing man. I am actually more excited about this than Chrono Trigger DS :P
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 10, 2008, 12:27:55 pm
I'm loving that monster-in-a-box FF reference!

I'm thinking that there should be more sidequests in the kingdom of zeal, I love that place.

Either way it goes I'm excited about this project!

Ahh so you are going to lend a helping hand to Crimson Echoes, "SWEET"!


Um, wait till you find out what's INSIDE the box, ha ha ha ha!

Love what you're doing man. I am actually more excited about this than Chrono Trigger DS :P

Lol. It's too bad that the project managers don't care about the ROM hacking scene. Otherwise 90% of us at Kajar Labratories could be working on it!  :lol:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 10, 2008, 03:07:12 pm
Oh wow this looks great! More scenes and talking! Man this is so exciting!
Are you going to change kid Crono's hair? It seems a little wierd for him to have green hair.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on September 10, 2008, 05:39:48 pm
Wow, loving it, Zak! I can't wait! :D

I know I've said that a million times before, but... :p You're doing a really great job. Keep it up.

And yeah, this will definitely be much better than CT DS. That's the difference between a Product and a Work of Art for you. ;)

And DWEE GLENN REVERTING TO NORMAL YAY!!! :D Pity it'll be a while before that happens, but oh well. There will be plenty to do in the meantime! :D

And you can buff the stats of the ultimate weapons, correct...? Bah. Your new weapons will be so much better I doubt I'll care. :) Masamune++ sounds so cool. (Maybe you could give it a better name than just adding another + on it...hm...perhaps Doreen joins Masa and Mune as well to form something that incorporates her name better than "Mastermune"... You could still fit it in by saying that the Fall of Guardia caused Doreen to be separated again, or something. :/ Eh. Whatever)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on September 10, 2008, 06:42:14 pm
I don't know, I mean I'm excited for this fan project and all. But to say I'm more excited about it than CT DS? That's probably not going to happen...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on September 10, 2008, 06:55:45 pm
I'm TEN TIMES more excited about this than CTDS...  CTDS won't really have any new content... Just one single dungeon...  So as far as breathing new life into Chrono Trigger, CT+ is going to do it for me so much more.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 10, 2008, 06:58:33 pm
I'm TEN TIMES more excited about this than CTDS...  CTDS won't really have any new content... Just one single dungeon...  So as far as breathing new life into Chrono Trigger, CT+ is going to do it for me so much more.

Exactly. This is the reason I joined the CT+ team to help out. CT DS excited me until I heard that they planned on basically adding NOTHING :( I am far more excited to see CT+ make progress :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 10, 2008, 08:21:51 pm
I don't know, I mean I'm excited for this fan project and all. But to say I'm more excited about it than CT DS? That's probably not going to happen...

I'm way more excited for some fresh new content than a new port of the same game I've been playing for 13 years. Granted there is a new dungeon, but still face it it's the same game that we all have beaten dozens of times.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on September 10, 2008, 09:29:05 pm
Quote
I'm way more excited for some fresh new content than a new port of the same game I've been playing for 13 years. Granted their is a new dungeon, but still face it it's the same game that we all have beaten dozens of times.

Sorry? I am really hyped to see how this turns out, no doubt about it. But I'm just more excited about being able to play it on something portable OTHER than my macbook...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 10, 2008, 09:40:31 pm
Quote
I'm way more excited for some fresh new content than a new port of the same game I've been playing for 13 years. Granted their is a new dungeon, but still face it it's the same game that we all have beaten dozens of times.

Sorry? I am really hyped to see how this turns out, no doubt about it. But I'm just more excited about being able to play it on something portable OTHER than my macbook...

Yeah, that could make it worth it. It would be better if it came at a reduced price, but I'm pretty sure it will be 40 bucks. Anyway we're getting off topic.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 10, 2008, 09:49:57 pm
I'd like to note that I would put it past Zakyrus to add the new dungeon to CT+ unless we don't have the right tiles for it.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Agent 12 on September 11, 2008, 02:29:01 am
I'd like to note that I would put it past Zakyrus to add the new dungeon to CT+ unless we don't have the right tiles for it.

I want to point out that that would incredibly rude and would be asking for square enix to start turning an eye towards the hacking modding community.

Please any and all hackers out there don't take the [possibly] one new thing that SquareEnix took their time to add to the DS version and make it available in an ips patch.  That's not an expression of fan art that's outright stealing SquareEnix's thunder.

--JP
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 11, 2008, 03:08:31 am
I'd like to note that I would put it past Zakyrus to add the new dungeon to CT+ unless we don't have the right tiles for it.

I want to point out that that would incredibly rude and would be asking for square enix to start turning an eye towards the hacking modding community.

Please any and all hackers out there don't take the [possibly] one new thing that SquareEnix took their time to add to the DS version and make it available in an ips patch.  That's not an expression of fan art that's outright stealing SquareEnix's thunder.

--JP

I doubt it will matter since the majority of DS games can already be emulated.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Agent 12 on September 11, 2008, 04:01:48 am
I'd like to note that I would put it past Zakyrus to add the new dungeon to CT+ unless we don't have the right tiles for it.

I want to point out that that would incredibly rude and would be asking for square enix to start turning an eye towards the hacking modding community.

Please any and all hackers out there don't take the [possibly] one new thing that SquareEnix took their time to add to the DS version and make it available in an ips patch.  That's not an expression of fan art that's outright stealing SquareEnix's thunder.

--JP

I doubt it will matter since the majority of DS games can already be emulated.

not the point.  Obviously we are physically capable of adding the dungeon we've done much more complicated things than that.  But purposely putting a dungeon that SquareEnix added to the DS version of the game in an IPS patch especially this soon after it comes out....and even more especially since it's one of the few if not only new areas of the DS release is not acceptable.  I wouldn't want kajar labs associated with that kind of hack.  What we release is fan expressions of the game or brand new stories that we have thought up ourselves not stuff that could potentially take profit away from SquareEnix. 

If I was square enix I wouldn't mind stuff like prophets Guile, CE, the retranslation or CT+ but i would definitely be bugged if I released a new dungeon and months later it came out on the internet for free, it's borderline putting up an image of the game.  The stuff we do here is borderline illegal enough no reason to push any buttons.

--JP
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 11, 2008, 12:56:50 pm
jsondag2 is right guys. If you want to play the new DS dungeon then play the DS version. If you want to play CT+'s new dungeons, play CT+. No arguments there.

Changing direction here...

And you can buff the stats of the ultimate weapons, correct...? Bah. Your new weapons will be so much better I doubt I'll care. :) Masamune++ sounds so cool. (Maybe you could give it a better name than just adding another + on it...hm...perhaps Doreen joins Masa and Mune as well to form something that incorporates her name better than "Mastermune"... You could still fit it in by saying that the Fall of Guardia caused Doreen to be separated again, or something. :/ Eh. Whatever)


It won't be 'called' Masamune++ --that's just what every can refer to it as. It's still Masamune, but with uber stats.
Uber weapons would seem very unbalanced, until you consider that they'll actually be pretty fair concerning the new enemy stats and AI. The concept of Crono's "Atom Edge" doing 9999 damage every hit is crazy, but finding HOW to get it and actually going about the process makes it worth it. I say if you can get it without cheating, you earned it.

Oh wow this looks great! More scenes and talking! Man this is so exciting!
Are you going to change kid Crono's hair? It seems a little wierd for him to have green hair.

I put the wrong shot.  :x The screenies below have the new sprite.

(http://img180.imageshack.us/img180/2795/ctevenmorerq5.th.gif) (http://img180.imageshack.us/my.php?image=ctevenmorerq5.gif)


Most of these are self-explanatory, however, they're a few quriks...


Upper left- a new minigame! (might as well make some fun out of a bad situation!)  :D
Upper middle - A line of dialog shown if playing a brand New Game.
Lower left - an example of how NPCs change their dialog as the world evolves around them (based on events done or not done, in this case)
Center - new Truce Canyon by SirusD (where'd you go man?!)
Middle Right - Enhanced Mystic Mountains, DK_Donulicious
--I've got some more map-scenes showing Azure's work, but I forgot them. :x
Lower middle - Young Crono.
Lower right - an awesome item of unscrutable power? What's inside?   :lol:

Thanks for all the praise everyone. Such words are fuel to motivation. haha.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on September 11, 2008, 01:39:11 pm
Oh this looks SOOOOOOOOOOOOOOOOOO awesome! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: justin3009 on September 11, 2008, 04:24:09 pm
You spelt Retrieve wrong
Formidable

Edit: Sorry, just bothers me >.>
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 11, 2008, 04:55:29 pm
If I wanted to mess around with Temporal Flux and make some maps would it be a waste of time if I didn't use your rom to do it, or would it be easy to import?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 11, 2008, 05:13:50 pm
A mini game on the Black bird? Nice! :D I always hated the whole, go find your stuff, weapons, and money, but this may make it fun!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 11, 2008, 07:29:17 pm
If I wanted to mess around with Temporal Flux and make some maps would it be a waste of time if I didn't use your rom to do it, or would it be easy to import?

Its very easy to import, infact, there was a way built into TF for this very purpose.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 11, 2008, 08:12:57 pm
If I wanted to mess around with Temporal Flux and make some maps would it be a waste of time if I didn't use your rom to do it, or would it be easy to import?

It is easy. If you are interested in helping out just let me, Azure, or Z know. We could always use the help and fresh ideas :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Setokia on September 11, 2008, 10:03:42 pm
I'm really loving how CT+ is coming along, oh and Zakyrus.. thanks for the new pics ^^, i love the one with crono as a child, makes things more intersing.. perhaps include a quest with him as a child??? or would that be to much?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 11, 2008, 10:21:24 pm
I'm really loving how CT+ is coming along, oh and Zakyrus.. thanks for the new pics ^^, i love the one with crono as a child, makes things more intersing.. perhaps include a quest with him as a child??? or would that be to much?

Him as a kid is part of the opening. CT+ has a new and improved intro sequence :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on September 11, 2008, 10:41:23 pm
I'm really loving how CT+ is coming along, oh and Zakyrus.. thanks for the new pics ^^, i love the one with crono as a child, makes things more intersing.. perhaps include a quest with him as a child??? or would that be to much?

Him as a kid is part of the opening. CT+ has a new and improved intro sequence :)

I think its sad that I missed this memo...  xD
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Setokia on September 11, 2008, 10:45:14 pm
Cool DK, thanks for filling me in on that info ^^.  I cant wait to play CT+ but I'm a patent person as quality must come first.. and i feel this Mod will have plenty of it when compleated.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 11, 2008, 11:17:03 pm
I think its sad that I missed this memo...  xD
:lol: Don't worry about it. I played a bit of the last release before joining onto the project, otherwise I wouldn't have known either.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 11, 2008, 11:55:01 pm
I'm definitely interested in helping but I suck with Temporal Flux at the moment. I was messing with it today and I couldn't get any overworld open besides present. The only thing I would request is not knowing about anything else except what I would be working on because I don't want to spoil the new parts of the game.

Maybe if someone could link me a guide to map making with TF or maybe help guide me through the basics on MSN I could help some.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 12, 2008, 12:45:35 am
I'm definitely interested in helping but I suck with Temporal Flux at the moment. I was messing with it today and I couldn't get any overworld open besides present. The only thing I would request is not knowing about anything else except what I would be working on because I don't want to spoil the new parts of the game.

Maybe if someone could link me a guide to map making with TF or maybe help guide me through the basics on MSN I could help some.

http://www.chronocompendium.com/Term/Modification.html

That should have most of what you need. As far as editing goes, Azure and I have been editing locations. Open whatever .smc you are using (CT rom) by going under file and seleting open, then choosing the file. Once it is open, go under window, and choose locations. You should now have access to all the areas in the game! Try reading the guide by chickenlump and fool around with it a bit. It took me a few days until I felt comfortable with it, so if you get frustrated at first just take a break :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 12, 2008, 01:28:23 pm
You spelt Retrieve wrong
Formidable

Edit: Sorry, just bothers me >.>

How horrible of me.  :x ...and I'm a perfectionist too! Thanks for pointing this out. Sometimes my brain gets numb from staying up all hours of the night working on this.

 
A mini game on the Black bird? Nice! :D I always hated the whole, go find your stuff, weapons, and money, but this may make it fun!

Yeah, I hated this part, but I thought...might as well make something good out of it.

I'm really loving how CT+ is coming along, oh and Zakyrus.. thanks for the new pics ^^, i love the one with crono as a child, makes things more intersing.. perhaps include a quest with him as a child??? or would that be to much?


There's other cutscenes that might be added. A quest though? That may be pushing it. We'll see how much space we have left after the other new quests get added. I'm actually surprised that I haven't run out of room yet!

Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: MagilsugaM on September 12, 2008, 08:54:17 pm
I have a good idea you can put  weapon, armor and item selling machins in the Black Bird. But it sells ramdom weapons for a big prize. At least is you cannot find then. I remember that the first time I could get the armors and have to waste mony on buying allover again.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: KingKongFu on September 14, 2008, 07:24:35 pm
Zakyrus, have you thought of implementing a cutscene when you meet up with Magus at 12000 BC after going through with Blackbird, where it shows all those scenes with Janus at 600 A.D., how he evolved to become Magus? Or is the simple story of him telling the party about it enough?

Also, I couldn't get to the Death Peak in the current version because I didn't get the Crono clone at the Fair before Crono died. And trying to get Silver Points to do that is really buggy and I don't know if you knew it before I told you. Thanks.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 15, 2008, 12:56:49 pm
I have a good idea you can put  weapon, armor and item selling machins in the Black Bird. But it sells ramdom weapons for a big prize. At least is you cannot find then. I remember that the first time I could get the armors and have to waste mony on buying allover again.

I'm going to question why Balthesar would put a vending machine for Zeal's own forces...

Zakyrus, have you thought of implementing a cutscene when you meet up with Magus at 12000 BC after going through with Blackbird, where it shows all those scenes with Janus at 600 A.D., how he evolved to become Magus? Or is the simple story of him telling the party about it enough?

Yeah, I've thought about it. IF I implement that, it'll come in a later version as that segment would be 30-40mins long.

Quote
Also, I couldn't get to the Death Peak in the current version because I didn't get the Crono clone at the Fair before Crono died. And trying to get Silver Points to do that is really buggy and I don't know if you knew it before I told you. Thanks.

This issue has already been resolved.

Also, I will no longer be showing screenshots of cut-scenes, they will now be of new graphics/techs/enemies/AI

(http://img376.imageshack.us/img376/88/ctnewmoreis7.gif) (http://imageshack.us)
(http://img376.imageshack.us/img376/ctnewmoreis7.gif/1/w768.png) (http://g.imageshack.us/img376/ctnewmoreis7.gif/1/)

Upper left- New Sprite Palletes
Lower left- better cloud pallete for Guardia Castle - now actually has depth
Upper Middle & Upper Right - Beetles using "Blind Gas attack" Prototype 3 using "Missles"
Lower Middle & Lower Right - Dark Nu!

Basic Info:
Level 99 (Pink Nu is now Level 70-98!!)
HP 30000

Graphics: Nu with Dark Grey colors mixed with Blue (looks better ingame - the image quality sucks here)

Barrier Change (like Magus) instead casts: Luminair, Hexagon Mist, Flare, & Darkmatter

For its REGULAR attacks:
Dreamless
Grand Stone
Obstacle
Shadow Doom Blaze
Prism Beam (Darkness)
...and a few others.

Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 15, 2008, 03:54:26 pm
It is starting to look real delicious!  
 :lol:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on September 16, 2008, 03:06:47 am
Zak that's looking really nice man. I can't wait to play.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: MagilsugaM on September 16, 2008, 04:44:08 am
Awesome Barrier change like Magus :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on September 16, 2008, 08:31:58 am
Sweet! Excellent job, I can't wait either! This is looking really good!

(Pity I suck at hacking/spriting/everything so I can't help out, but eh...)

I think you should call it "Spekkio", though. Maybe make the Dark Nu a new (no pun intended :p) boss for one of the sidequests? Should definitely be Spekkio's final form, though I think that if you're doing that, you should get rid of the pink nu form. Maybe replace it with another monster. Still cool, though. ;)

And I'm pretty sure it's "Luminaire", isn't it? It might have a different translation in your area... What's Hexagon Mist, though? The level 3 ice move? I think calling it something else would be more fitting, but eh... :/ Your decision, and I can't really think of anything better, honestly. *shrug*
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: justin3009 on September 16, 2008, 06:13:57 pm
Such eyegasms!  I love this =o
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 17, 2008, 04:45:06 pm
I think you should call it "Spekkio", though. Maybe make the Dark Nu a new (no pun intended :p) boss for one of the sidequests? Should definitely be Spekkio's final form, though I think that if you're doing that, you should get rid of the pink nu form. Maybe replace it with another monster. Still cool, though. ;)

Already done this.

Quote
And I'm pretty sure it's "Luminaire", isn't it? It might have a different translation in your area... What's Hexagon Mist, though? The level 3 ice move? I think calling it something else would be more fitting, but eh... :/ Your decision, and I can't really think of anything better, honestly. *shrug*

Misspelled Luminair. Hexgon Mist is a strong water attack that Queen Zeal (second battle) casts.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on September 17, 2008, 07:27:27 pm
I love the screenies every once and a while.  Stuff like that helps build rapport for the project.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on September 17, 2008, 08:43:36 pm
I thought I read somewhere that there might be new techs in the next release, is this true? If so, would they be more ultimate attacks? Like giving Marle an ultimate "attack" rather than some healing thing?

Just wondering.

Looks great though, can't wait.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 17, 2008, 09:59:59 pm
I thought I read somewhere that there might be new techs in the next release, is this true? If so, would they be more ultimate attacks? Like giving Marle an ultimate "attack" rather than some healing thing?

Just wondering.

Looks great though, can't wait.

In a FUTURE release yea, but not in the upcoming one. I would love to see new techs that soon too, but these things take time  :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 18, 2008, 12:36:03 pm
I love the screenies every once and a while.  Stuff like that helps build rapport for the project.

Thanks Boo.  :) Yeah, I figured it'd be a good idea to keep people informed on this. That way you don't have me coming online every rare once in a while posting: "It's still in progress...blah, blah, blah". In this, you can actually see fragments (and how small they are!) of how we're progressing.

I thought I read somewhere that there might be new techs in the next release, is this true? If so, would they be more ultimate attacks? Like giving Marle an ultimate "attack" rather than some healing thing?

Just wondering.

Looks great though, can't wait.

In a FUTURE release yea, but not in the upcoming one. I would love to see new techs that soon too, but these things take time  :)

Well said, DK.

We can't expand existing amount of techs at this time.
However, I can say that after enhancing nearly every Enemy AI that that the battles are AWESOME without the new techs yet.


Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 21, 2008, 09:51:50 pm
So I was Able to get my hands on the first beta release that was released a few months ago and I encountered a glitch. In the Factory ruins when you get the passcode XABY, if you happen to not get it on the first try then the game freezes up and your super fudged! Just thought I'd let you know.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 22, 2008, 07:06:32 pm
So I was Able to get my hands on the first beta release that was released a few months ago and I encountered a glitch. In the Factory ruins when you get the passcode XABY, if you happen to not get it on the first try then the game freezes up and your super fudged! Just thought I'd let you know.

This has been resolved. I found it after the release of Beta1. Thanks though.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 22, 2008, 07:17:11 pm
Double post time!

Here's the list of people who submitted bugs for ChronoTrigger+ Eternal End Beta1:

Kebrel
Thorn
FalconHit
Azure
Sailor Phantom
Talah Rama
XABY
Dombattag
theblackwindhowls
Aprocalypse
brifye19
Nintendonick4
Boo the Gentleman Caller
TheMage

Thanks everyone! You will be listed in the ending credits of CT+ 1.1 (and future versions) as Beta Testers!
You'll also be privy to test the preview version of 1.1 before release! (which will be 1.08)
I will personally get a hold of each of you when that time comes.

...until then, patience.  :lol:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on September 22, 2008, 08:12:23 pm
Double post time!

Here's the list of people who submitted bugs for ChronoTrigger+ Eternal End Beta1:

Kebrel
Thorn
FalconHit
Azure
Sailor Phantom
Talah Rama
XABY
Dombattag
theblackwindhowls
Aprocalypse
brifye19
Nintendonick4
Boo the Gentleman Caller
TheMage

Thanks everyone! You will be listed in the ending credits of CT+ 1.1 (and future versions) as Beta Testers!
You'll also be privy to test the preview version of 1.1 before release! (which will be 1.08)
I will personally get a hold of each of you when that time comes.

...until then, patience.  :lol:

Patience? Darn you! *shakes fist*
(I HAVE been keeping up with this, I'm just quiet...)

Anyway, Zakyrus... um... I have a request to make... *bashful* If I'm going to be listed in the credits, might you be able to list me as "John Lee?" It's my... more memorable handle, this noobish sounding name mirrors one from when I was 11, so I knew I'd be able to remember it.

If- if that's a problem, it's okay, though!

Anyways, keep up the great work; I've been spreading the word about CT+, trying to raise awareness and so on. It's a good thing... right?

Oh, before I forget: Will there be a new thread for the next release? It's a little grating to have to search the outdated bug report thread for news.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 22, 2008, 09:22:42 pm
Hurray for beta testers! Without them(us) there would probably still be bugs. So i also want to thank everyone else who tested it out too. Thank you!!! :D

Patience? But of course! :D Doesn't mean we won't stop checking in every morning to see if there's anything new ;p
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 23, 2008, 12:27:36 am
I know I might be late on the draw with this one but when you enter Medina Village for the first time in 1,000 AF Melchior talks to you about Heckran cave. When you talk to him again it shows dialogue with an option to choose an answer but it is blank Albeit a pointer cursor. Just thought I would share that!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on September 23, 2008, 12:37:23 am
Whoa, that's pretty cool. Thanks
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on September 23, 2008, 03:08:56 am
congratz to all you lucky beta testers !!!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 23, 2008, 01:36:46 pm

Patience? Darn you! *shakes fist*
(I HAVE been keeping up with this, I'm just quiet...)

Anyway, Zakyrus... um... I have a request to make... *bashful* If I'm going to be listed in the credits, might you be able to list me as "John Lee?" It's my... more memorable handle, this noobish sounding name mirrors one from when I was 11, so I knew I'd be able to remember it.

If- if that's a problem, it's okay, though!

No problem.

Quote
Anyways, keep up the great work; I've been spreading the word about CT+, trying to raise awareness and so on. It's a good thing... right?

Of course!  :wink:

Quote
Oh, before I forget: Will there be a new thread for the next release? It's a little grating to have to search the outdated bug report thread for news.

Yeah, there'll be a new Public Discussion Thread, when that time comes.

I know I might be late on the draw with this one but when you enter Medina Village for the first time in 1,000 AF Melchior talks to you about Heckran cave. When you talk to him again it shows dialogue with an option to choose an answer but it is blank Albeit a pointer cursor. Just thought I would share that!

Dealt with it.  8) I was working on Melchior's Kitchen ealier this week. Thanks though. I don't get annoyed when someone reports bugs that wern't on the official list. I DO get annoyed when people don't read the list and 5 different persons post the same bug.  :x

Well, that about does it for now. I may have a whole new set of screenshots up for tomarrow...as well as some totally kickass news. Stay tuned!! 8)

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on September 23, 2008, 05:38:48 pm
Ooo! *waits patiently for the kick ass news* :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Chocobo_Fan on September 23, 2008, 07:18:41 pm
Sweet! :D

*Waits eagerly*
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on September 23, 2008, 09:04:41 pm
Can't wait, don't really have a lot of time on my hands but I'll try and search for as many oddities as I can when the time comes.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 23, 2008, 09:32:25 pm
I work online plus go to school full time, but I will still try to squeeze in 40 hours the first week! I'm such a stickler for nostalgia! Kudos Zakyrus!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 24, 2008, 12:40:05 pm
Haha. I lied. I didn't get the screens done yet and the kickass news will have to wait till tomarrow. However, *grins* the kickass news will be twice as kickass!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 25, 2008, 07:25:38 pm
Lol, Well Still waiting for that kick ass news!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 25, 2008, 08:16:47 pm
Lol, Well Still waiting for that kick ass news!

I am hoping that he is working real hard right now, which is delaying the kickass news til later tonight  :D

But things can come up and we cant expect Z to only work on this, so it's not the end of the world if we have to wait a bit longer  :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 25, 2008, 08:57:36 pm
 8) Yeah, I'm super busy also, I can feel for Z, I'll be waiting patiently!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on September 25, 2008, 09:45:41 pm
8) Yeah, I'm super busy also, I can feel for Z, I'll be waiting patiently!

Wow, you're good. I'm waiting impatiently, myself.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 26, 2008, 12:43:01 am
Was hoping Z was going to tell us the news today, but it seems like we'll have to wait another day.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 26, 2008, 04:05:54 pm
So has anyone else been haunting the forums in hope of word from Z, or am I the lone weirdo?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 26, 2008, 04:08:56 pm
I've been checking in since last night.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on September 26, 2008, 04:26:19 pm
Hello. Sorry, no screenshots. (they're at home!  :x )

Kickass news? I suppose...that I'm going to release a demo of Ayla's Sidequest soon.

:twisted: Stay tuned!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on September 26, 2008, 04:46:32 pm
 :shock: That is awesome!!! :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on September 26, 2008, 05:05:35 pm
That is pretty kickass... Of course, it seems much better because of all the suspense.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Belaith on September 27, 2008, 12:36:30 am
So far I'm enjoying the hell out of this game. I flipped out when I got 10,000 experience from Masamune. I leveled up like four times.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on September 27, 2008, 01:04:08 am
The sussspense makes me even more interested! lol
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Saelind on September 27, 2008, 11:36:50 pm
Hey, I've been pretty off lately, this is turning even better than I expected =D
Well, my suggestiosn were just: Give unique sprites to important characters that have a common sprite(like Taban, Crono's mother, etc)
And in the bridge scene with Glenn and Cyrus, it would be better if it were Glenn's old sprite(just in that scene!), after all, he's much younger, like Cyrus is.

But good luck man, I am definately gonna play this and help recognizing bugs, typos and stuff.  8)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 28, 2008, 01:39:29 pm
 :shock: I do not feel like scouring the Forum to see if this bug is mentioned.
 I just got the Masamune and I went to the Magic Cave before I went to  Spekkio to get Water Spell for frog. I pummeled the frog king, went to Spekkio to get that spell went back to the Magic Cave and that damned frog king was still there. He won't move won't even engage in a conversation with me, so it looks like I am pretty much stuck!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on September 30, 2008, 02:19:55 am
:shock: I do not feel like scouring the Forum to see if this bug is mentioned.
 I just got the Masamune and I went to the Magic Cave before I went to  Spekkio to get Water Spell for frog. I pummeled the frog king, went to Spekkio to get that spell went back to the Magic Cave and that damned frog king was still there. He won't move won't even engage in a conversation with me, so it looks like I am pretty much stuck!

I'm pretty sure Z already knows about this bug and fixed it. I haven't played through the older version since the newer one is semi-close to completion, and I can't wait to finally play through it  :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on September 30, 2008, 05:18:51 am
Yeah, that glitch made it so I don't feel like playing the first beta any more, But I will because I am a freak!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 01, 2008, 01:15:57 am
What happened to Zakyrus?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on October 01, 2008, 02:52:13 am
Preparing for the demo maybe? Hopefully?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on October 01, 2008, 08:26:51 am
It has to do with the fact he has no internet at home, and only gets on when he gets to the library.  Just relax, it will be out when its out, and rushing us won't help any.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on October 01, 2008, 02:09:46 pm
It has to do with the fact he has no internet at home, and only gets on when he gets to the library.  Just relax, it will be out when its out, and rushing us won't help any.

I did not know that...well that explains why Z usually came on around the same time whenever he was posting. As far as waiting goes, Azure and I are just as excited to see this project come along, but with Z being the only one coding all the events and such you have to expect it to take time. It will be worth the wait though :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 02, 2008, 02:08:36 pm
So hows everyone's anticipation? I work online so that helps kill some of the anxiousness.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on October 02, 2008, 03:13:21 pm
very anxious ive never played the first beta and cant wait for this one !
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on October 02, 2008, 03:44:33 pm
:shock: I do not feel like scouring the Forum to see if this bug is mentioned.
 I just got the Masamune and I went to the Magic Cave before I went to  Spekkio to get Water Spell for frog. I pummeled the frog king, went to Spekkio to get that spell went back to the Magic Cave and that damned frog king was still there. He won't move won't even engage in a conversation with me, so it looks like I am pretty much stuck!

Already been posted and fixed.
What happened to Zakyrus?

Really bust in RL as of late. (Which is why I don't like to set a specific date for release, something horrible always happens that takes me away from the project)

It has to do with the fact he has no internet at home, and only gets on when he gets to the library.  Just relax, it will be out when its out, and rushing us won't help any.

You're so right.
To anyone NOT working on a ROM project: Do you have any idea how long this stuff actually takes to do?
I'll just say a long while.  :shock: Anyways, it'll be out when it's out. So be patient. Go meditate or something, trust me, that helps develop patience. It worked for me.  :wink:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 08, 2008, 06:10:20 am
So how is everyone holding out? I started Classes last week so I have been busy!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on October 08, 2008, 12:23:17 pm
So how is everyone holding out? I started Classes last week so I have been busy!

I am excited, but trying not to think too much on it. It will be done when it's done :)

School and work are both blah, but not really overwhelming.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 08, 2008, 01:54:44 pm
Yeah I am kind of Overwhelmed, I got College Full time plus I work online 80 hours a week. But I always have money so that is the plus!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on October 08, 2008, 03:46:31 pm
How do you "work" "online"?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on October 08, 2008, 06:13:25 pm
How do you "work" "online"?

He takes three-question quizzes for FREE IPOD'S and PS3S, then sells them on eBay. Doesn't everybody do that?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 08, 2008, 08:20:50 pm
Quote
He takes three-question quizzes for FREE IPOD'S and PS3S, then sells them on eBay. Doesn't everybody do that?

Wrong! See what you get for thinking.

If you guys must know I work for a company called ChaCha. A text message service company that specializes in finding answers for people who are on the go.

Don't speak on what I do if you do not know me. I support my family with the money I make online. Google it if you have questions!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 08, 2008, 08:26:37 pm
Quote
He takes three-question quizzes for FREE IPOD'S and PS3S, then sells them on eBay. Doesn't everybody do that?

Actually I have never heard of doing that before.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 08, 2008, 08:35:41 pm
Hey guys while we are waiting I just want to let everyone know. That I just acquired a massive amount of Rpg OST's I have the Chrono Resurrection OST also, If you are interested I'll send you a link on where I got it! 4 gigs worth of OSt's!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Belaith on October 13, 2008, 01:30:45 am
Your multiple posting bothers me. What's worse, it doesn't even pertain to the subject.

So far I love this hack. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Dudeman on October 14, 2008, 05:08:53 pm
will we need to use TemporalFlux to "unheader" the game for 1.1?

cus i tried to download it so that i would be ready for 1.1 and i cant get it to open because it uses a file compression that my computer cant open.

(i have highspeed so if anyone has a link that i could use to get it where it is not compressed that would be nice)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on October 14, 2008, 05:22:21 pm
will we need to use TemporalFlux to "unheader" the game for 1.1?

cus i tried to download it so that i would be ready for 1.1 and i cant get it to open because it uses a file compression that my computer cant open.

(i have highspeed so if anyone has a link that i could use to get it where it is not compressed that would be nice)

There will be headered AND unheadered versions to eliminate the mess.  8)

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Agent 12 on October 14, 2008, 06:14:45 pm
Download 7 zip and never worry about compression again.

--JP
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on October 17, 2008, 06:36:56 pm
Download 7 zip and never worry about compression again.

--JP

Already have it.  :wink:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on October 20, 2008, 04:46:57 am
Can we get an Update on where this project is at?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on October 20, 2008, 02:21:43 pm
Chaos. (Probably not the answer you're looking for)

However, I am still working on a load of cutscenes and stuff like that.
Still trying to fix a few of the bugs in 1.0, etc.

I'll have much better info for everyone in a few days or so...and possibly a teaser video.  8)

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on October 20, 2008, 09:51:03 pm
A teaser video? :shock: That would be awesome! Gives us something to watch over and over again while we wait. :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on October 25, 2008, 09:08:39 pm
Knock knock.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on October 26, 2008, 12:18:09 am
Knock knock.

Patience.  The creater of this hack doesn't have internet.  (I dunno how many times I've said this.)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on October 26, 2008, 12:30:34 am
Yea don't worry, Z is still working on it. He has to do all the event coding/testing himself to make sure things are working correctly before anyone gets to see anything, so just give it some time. Mother 3 just got a fan translation, go play that for now :-p It' what I have been doing :lol:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on October 26, 2008, 01:04:05 am
Knock knock.

Patience.  The creater of this hack doesn't have internet.  (I dunno how many times I've said this.)

You where supposed to say "Who's there?".
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on October 26, 2008, 02:08:11 am
Knock knock.

Patience.  The creater of this hack doesn't have internet.  (I dunno how many times I've said this.)

You where supposed to say "Who's there?".
Who's there? :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on October 29, 2008, 06:51:43 pm
Knock knock.

Patience.  The creater of this hack doesn't have internet.  (I dunno how many times I've said this.)

Yes patience. You must also realize that the longer it takes, the more stuff I get done.

Yea don't worry, Z is still working on it. He has to do all the event coding/testing himself to make sure things are working correctly before anyone gets to see anything, so just give it some time. Mother 3 just got a fan translation, go play that for now :-p It' what I have been doing :lol:

Mother3? Oh god no, don't temp me - now I have something to look forwards too. Mwa ha ha ha!  :lol:
By the way, it's more like I want to do all of the coding, but yes as a perfectionist it has to be working PERFECTLY!!  :twisted:


I'll that teaser video done soon. As well as an interview that FaustWolf did with me a little while back that I have been saving for the right time.

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on October 31, 2008, 10:39:45 am
Oo! Interview and teaser yeeey!  :D
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on November 01, 2008, 04:56:19 pm
Um. It may be a little bit before I can get that put up. My monitor decided to burn out and I can't get a new one as of right now.  :cry: Anyways, I hope that I can borrow one from someone within the next day or so...

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on November 01, 2008, 08:58:20 pm
Technology like to turn on us at the worst times it seems. Good luck with that!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on November 02, 2008, 01:21:13 am
I swear its programed to do wreck down at the worst possible times. Oh well, I have patience, good luck!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: BaileysLait on November 15, 2008, 10:47:15 am
I am playing the public demo2, and are at the cathedral where Crono 1st met Frog.

Upon the 2nd Organ which I need to entered key note to open the door of Yakre's room, I found out the last note "R" doesn't work! Thus, I am stuck in there and can't explore the beautiful world Z extended...

Is it a known bug or is it some new stuff?

Thanks...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on November 15, 2008, 08:02:12 pm
I am playing the public demo2, and are at the cathedral where Crono 1st met Frog.

Upon the 2nd Organ which I need to entered key note to open the door of Yakre's room, I found out the last note "R" doesn't work! Thus, I am stuck in there and can't explore the beautiful world Z extended...

Is it a known bug or is it some new stuff?

Thanks...

It is a known bug, but I don't remember how one resolved it. Z would know, but his monitor burned out, and then he vanished so yea...try searching through this thread or other threads related to CT+  :)

Oh Z where art thou?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on November 17, 2008, 07:32:55 pm
Back. Yes, the organ bug has been posted before. It's fixed but now randomly chooses of 3 different melodies that the player has to enter. This keeps puzzles from getting monotonous.

Anywho, I hope to have a large update of infos in the next week, along with the interview and teaser vid.

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on November 19, 2008, 04:23:31 pm
Anywho, I hope to have a large update of infos in the next week. . .

A... A large update?! I am eagerly awaiting now!

Darn, all I do is wait for updates; Dwarf Fortress, LOVE, Indie Brawl...

"The future will be better... tomorrow!"
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on November 25, 2008, 05:39:22 pm
Hey all, excellent hack and thanks to all those who did any amount of work on this.  It's simply Superb, Zakyrus you've made something awesome so I thank you for that. 

Anyway I was wondering if someone might tell me precisely when the switch between roms (or even the message that tells you to) occurs as I think I somehow missed it. 

I believe the readme mentioned it to be after Lavos crashes into the Tyranno Lair which would be an appropriate time.  But for me that's come and gone and I made it to Zeal and am right now noticing that things pretty much are the same as I always remembered them being. 

So if somebody could explain this I'd be most appreciative. 

In addition the scene in Hekran cave where apparently if Robo's in your party there's supposed to be some talk about whether he'll be okay in the water or not never occurred. 


I would have posted these in the bug thread but that seems to be closed now so... yeah. 

Still awesome work, and I may be able to offer my unexperienced help with whatever come Christmas break, right now my homework load is such and finals are a little too close for me to even consider that currently. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on November 25, 2008, 07:29:16 pm
Well...  To be honest I don't remember for sure.  But I do know that that rom is not nearly completed.  The one coming out, hopefully by early 2009 will be much further.  I'm glad you have enjoyed the project so far.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on November 25, 2008, 08:09:05 pm
Hey all, excellent hack and thanks to all those who did any amount of work on this.  It's simply Superb, Zakyrus you've made something awesome so I thank you for that. 

Anyway I was wondering if someone might tell me precisely when the switch between roms (or even the message that tells you to) occurs as I think I somehow missed it. 

I believe the readme mentioned it to be after Lavos crashes into the Tyranno Lair which would be an appropriate time.  But for me that's come and gone and I made it to Zeal and am right now noticing that things pretty much are the same as I always remembered them being. 

So if somebody could explain this I'd be most appreciative. 

In addition the scene in Hekran cave where apparently if Robo's in your party there's supposed to be some talk about whether he'll be okay in the water or not never occurred. 


I would have posted these in the bug thread but that seems to be closed now so... yeah. 

Still awesome work, and I may be able to offer my unexperienced help with whatever come Christmas break, right now my homework load is such and finals are a little too close for me to even consider that currently. 

The most recent release was condensed into just one rom. I am pretty sure it's just that Z forgot to update the readme. As far as the Heckran cave, I'm pretty sure that is in the next release. So don't worry and keep playing!

As far as when the next release will be out, that is a little unclear. With it being winter and the end of the semester fast approaching (or quarter, whatever his school operates on), Z appears to be pretty busy. Everyone just keep patient and hopefully we will hear some good news soon!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on November 26, 2008, 02:41:15 pm
Guess I've been playing the "alpha" then, it seems in the link for the "beta" the file's no longer being hosted but I've got no problem waiting for the update as I just found out about this thing last week.   :D

I switched to rom2 from rom1 anyways and decided immediately it was the right decision, I even went to a mildly old save file to be sure. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Astrobot7000 on November 26, 2008, 10:45:41 pm
I can't even find the files anywhere. Someone loaded it as an atatchment in the early pages but that file is corrupted.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on November 26, 2008, 11:44:16 pm
I can't even find the files anywhere. Someone loaded it as an atatchment in the early pages but that file is corrupted.

If you want to download the alpha (at least how I call it), this (http://chronofan.com/Black/Other/CTPLUSDEMO2.7z) is where I got it from.  Found the link from here. (http://www.chronocompendium.com/Term/Fan_Projects.html#Chrono_Trigger_.2B)  As for the beta I can't help. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on November 27, 2008, 12:15:36 am
I have the beta if your interested.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on November 27, 2008, 12:23:40 pm
I have the beta if your interested.

Ordinarily I would be but considering my time constraints for the near future I think I'll be better off waiting for the next update, thanks though. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Astrobot7000 on November 28, 2008, 10:38:53 pm
I can't even find the files anywhere. Someone loaded it as an atatchment in the early pages but that file is corrupted.

If you want to download the alpha (at least how I call it), this (http://chronofan.com/Black/Other/CTPLUSDEMO2.7z) is where I got it from.  Found the link from here. (http://www.chronocompendium.com/Term/Fan_Projects.html#Chrono_Trigger_.2B)  As for the beta I can't help. 

Thank you, but when I try to open the file it says that the archive is either damaged or an unknown filetype.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on November 29, 2008, 06:02:18 pm
Thank you, but when I try to open the file it says that the archive is either damaged or an unknown filetype.

It's archived in .7z as opposed to .zip or .rar, you'll probably need a different archive program to open it. 

To find one just search .7z on google
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Boo the Gentleman Caller on November 30, 2008, 09:26:43 pm
I'm still more excited about the next CT+ demo than I am/was for CT:DS...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: robochrono on December 02, 2008, 11:19:09 am
@ Unclever title: I'm interested in the beta. Can I get it from you? Thanks.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Unclever title on December 02, 2008, 12:55:53 pm
@ Unclever title: I'm interested in the beta. Can I get it from you? Thanks.

brifye19 has it, not me.  I'm staying away from it until Christmas break. 
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on December 17, 2008, 11:28:56 am
Anyone heard from Z?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Shadow D. Darkman on December 17, 2008, 11:47:01 am
Why don't you PM him?

Oh, wait.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on December 17, 2008, 04:07:16 pm
Why don't you PM him?

Oh, wait.

Don't be a jerk, or if its that uncontrollable, take it somewhere else.

Anyways, to aanswer your question Jutty;   He was online last week breif enough to update us, and aside from that he is still AWOL.  I'm sure real life caught up to him.  Just a little longer, trust me, its well worth the wait.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on December 17, 2008, 04:10:40 pm
There is too much progress made already for me to lose faith. It was just weird to not see this on the front page for so long. Thanks for the update. My knowledge is limited on rom hacking, but if there is anyway I can help shoot me a PM. I would love to contribute to this project.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on December 17, 2008, 04:14:42 pm
There is too much progress made already for me to lose faith. It was just weird to not see this on the front page for so long. Thanks for the update. My knowledge is limited on rom hacking, but if there is anyway I can help shoot me a PM. I would love to contribute to this project.
I'll try and keep that in mind, thanks :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Shadow D. Darkman on December 17, 2008, 06:42:26 pm
Don't be a jerk, or if its that uncontrollable, take it somewhere else.

Sorry, bro. No dice, not until he stops his shit. I already PMed Z about it, so keep it from going further than here.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Jutty on December 17, 2008, 07:15:16 pm
Don't be a jerk, or if its that uncontrollable, take it somewhere else.

Sorry, bro. No dice, not until he stops his shit. I already PMed Z about it, so keep it from going further than here.

The resident forum jack ass can't handle it when people shit on him, but he seems to do it to everyone else in the community. Whatever I'm done with you. I don't care how obnoxiously retarded your comments are I'll not respond so do me a favor and fuck off.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on December 17, 2008, 07:53:26 pm
Don't be a jerk, or if its that uncontrollable, take it somewhere else.

Sorry, bro. No dice, not until he stops his shit. I already PMed Z about it, so keep it from going further than here.

My apologies to the staff and readers of the compendium, with the exception of the person quoted above.

Listen chump, I've been biting my lip since the day you started being a jerk here.  If you can't take what you deal out, go elsewhere.  I have no shame in putting you in your place, the only reason I've avoided saying what I want to say is so I don't get banned before I get to see this project threw.

Now, onto what I want to say, and again, my apologies.  I've had enough of you Shadow.  You think you can prance on into wherever you want, post a hundred times a day, be condescending, and get away with it.  You know what, no.  Sadly for you, there are people like me who aren't afraid to speak there mind against what you do.  If it were up to me, you would have been kicked out of cyber space.  If it were up to me, I'd make sure you never got to see the completed project.  Luckily for you, its not.  Now, back the hell off, grow up, or I will start giving you what you deserve, even if it results in my banning.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FaustWolf on December 17, 2008, 08:09:12 pm
Jesus effing Christ, everyone take a chill pill. Take a deep breath, and just drop the angst. Chrono Trigger Plus is too high-quality a product for this horse shit to be on its thread.

Also Shadow, I believe the CT:+ project members refer to Zakyrus as "Z," so you need to see what context that letter is used in. I'm not sure whether you were confused on that point or not. For the record, please don't make posts you know are liable to excite other Compendiumites to be angry with you. I do believe you know the difference between a provocative post and a non-provocative post.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Agent 12 on December 17, 2008, 08:59:06 pm
Fact: Real Life takes priority over random hack you are doing for fun:

Hack Players:  It's going to take awhile people.  Many fan projects will die, asking for updates will not fix this. 

Developers:  If you are going to keep your project open to the public you need to be able to handle people asking for updates.  You also are going to need to be ready for people to criticize your work and (gasp) even not like it.  Usually putting dates on anything is a horrible idea.

Humans:  There is literally no reason to get angry at people on the internet.  More than likely if they are provoking you to anger they WANT you to get angry (this isn't referring to shadow this is referring to forum users in general).  Having fights on forums is just .....annoying.

--JP
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Shadow D. Darkman on December 17, 2008, 09:12:05 pm
Also Shadow, I believe the CT:+ project members refer to Zakyrus as "Z," so you need to see what context that letter is used in.

Ah, my bad. Thanks for the clue-in. I had meant ZeaLitY.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: FalconHit on December 18, 2008, 02:51:51 am
Weird, I was just going to bump this so it doesn't get lost in the shuffle. Hopefully Z didn't wind up pulling his brains out over is project or anything...
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Yourgingerestfan on December 18, 2008, 04:12:26 am
Everyone ....you do realize its christmas time ?
Zaky is probably spending time with family like everyone else is gonna do :)
Just have a little Patience ; you all have waited this long splendidly !
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on January 06, 2009, 04:07:22 pm
Ah ha ha ha ha! How amusing. Chaos is bound to erupt on my threads eventually...
Anywho, I have the Private Beta 1.08 released today, but for some reason everyone hides their e-mail links, so I couldn't send it to anyone that was on the test-list to test except a few lucky people...
Check your email, guys. If you don't have it. It doesn't mean I hate you, just that I ran out of time at the Library to hunt down everyone's email.

Oh, well you know what it's like to wait for something so long and...  :lol:

Anyways, the 1.1 release is going to be out in a week so everyone chill.

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on January 07, 2009, 12:41:29 am
The chaos shows how popular and greatly awaited it is. :D It's great to hear from you after so long!
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on January 07, 2009, 02:50:48 am
Yeeeeey! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: KingKongFu on January 10, 2009, 03:13:31 pm
I just came back to this site and I'm excited to hear that version 1.1 of CT+ is on the way very shortly!

Just one question... What new features will this version have that the other version didn't have? And will there be new techniques?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: justin3009 on January 10, 2009, 03:14:31 pm
Adding new techs is a bitch to do.  There isn't anymore from what I've seen.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Azure on January 10, 2009, 06:57:08 pm
I just came back to this site and I'm excited to hear that version 1.1 of CT+ is on the way very shortly!

Just one question... What new features will this version have that the other version didn't have? And will there be new techniques?

Right now, I believe the plan for 1.1 is to include the edited script, along with expanded dungeons, new side quests, and new dungeons.  As well as many puzzles and mazes (You'll probably end up hating Zakyrus and I for the mazes and puzzles..!~)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on January 13, 2009, 01:41:48 pm
Right now, I believe the plan for 1.1 is to include the edited script, along with expanded dungeons, new side quests, and new dungeons.  As well as many puzzles and mazes (You'll probably end up hating Zakyrus and I for the mazes and puzzles..!~)

Not as much as I hate making them! Haha. That's one of the last things I have to finish. and it's being a pain in the ass. How come I CopyTiles and then after a battle the tiles, reset?! Grrrr! Until I figure this out, no Arris Dome Lower Commons puzzle room...  :cry:

Anyways, I said a week or so...that means soon. Ha. Anyways, I'm almost done, like I said, gotta finish the puzzles and fix all the stuff the Beta Testers found... and If I'm really lucky somehow get Ayla's quest in there...

~Z
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on January 13, 2009, 03:27:40 pm
Right now, I believe the plan for 1.1 is to include the edited script, along with expanded dungeons, new side quests, and new dungeons.  As well as many puzzles and mazes (You'll probably end up hating Zakyrus and I for the mazes and puzzles..!~)

Not as much as I hate making them! Haha. That's one of the last things I have to finish. and it's being a pain in the ass. How come I CopyTiles and then after a battle the tiles, reset?! Grrrr! Until I figure this out, no Arris Dome Lower Commons puzzle room...  :cry:

Anyways, I said a week or so...that means soon. Ha. Anyways, I'm almost done, like I said, gotta finish the puzzles and fix all the stuff the Beta Testers found... and If I'm really lucky somehow get Ayla's quest in there...

~Z

That battle problem sounds similar to when I added chests into Crono's room in the beginning once...they would be there, until Crono's mother opened the shades. Then WHOOSH, the chests are gone (the items are still there though lol). Unless the battles are key to the puzzles, you COULD consider making it so they don't have battles, or so when you mess it up you get teleported to a room that is there before the puzzle, which has a battle in it. Obviously I don't have all the info on what you are trying to do with it, just trying to help you find an easier work around.  :)
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: TheMage on January 13, 2009, 06:58:16 pm
Cant wait! :mrgreen:
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Sailor Phantom on January 28, 2009, 02:48:10 am
This is why, setting times, or dates, drive us mad. But we can take it!!! I hope.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on January 29, 2009, 05:46:25 pm
I was wondering if one of my fellow Compendium goers Who received A copy of the new Beta Would Private message me with a copy of it. I was on the original list of Beta Testers for it but I was having legal issues so I was unable to receive it because of my hidden E-mail Addy.  I would greatly appreciate it
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Nintendonick4 on January 30, 2009, 03:46:20 pm
Aye, brifye, I was in the same boat. Except that I didn't have a hidden email address, so I guess people just... forgot about me... *sniff* If only there was some way I coul- HEY, Chrono Trigger DS! I still haven't gotten all the endings!

Anyway, I doubt it'll be worthwhile to test out 1.08 by now. It's probably been worked on for some time now, and my Z-sense tells me a new release is nigh.

Lastly, isn't it time to let this thread die, since we have a new, more current one open?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: brifye19 on January 30, 2009, 04:05:11 pm
Where is the new thread so I can bookmark it?
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: DK_Donutlicious on January 30, 2009, 06:01:47 pm
The new thread is the bug reporting thread I am assuming, which has been buried. I think you can find it on like page 3 or so. As far as the newest release goes, you guys aren't missing out on much. Due to some sort of issue with extracting the new data, the release Z gave to us to test was all messed up. If you look over the bug thread you will see multiple instances of moved exits, moved treasure chest markers, and in a few instances moved scripting. Azure and I had to do a bit of messing around to fix the coding problems. My main point though is that the release we have is missing a lot of the new stuff Z meant it to have; my advice to you is just to wait until Z gets 1.1 out. That's what I am doing; once I found out about the extraction issue, I realized there was no real reason to bother testing further, especially since Azure managed to test through to the end.
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: CrunchyFrog on February 02, 2009, 11:48:06 pm
Hey ho, frequent lurker here. Firstly just wanna give a shout out and pat on the back to Zakyrus and crew for a quality project in the making. (Seriously, since I first played the demo I've been more looking forward to this than CT:DS :shock:)

One suggestion I wanna throw out there (unsure if it's already been said but I'm sayin it again, so sue me :o) with the recent advent of Trigger's .SPC hacking, I think it would be really great to incorporate some new tracks into the next demo, post 1.1 of course.

Besides Singing Mountain and the unused Battle 2,
I'd really like to see you incorporate not only some the other unused stuff from the pre-release http://www.youtube.com/watch?v=s6TXpaXfgCk (http://www.youtube.com/watch?v=s6TXpaXfgCk)
But also maybe even some of the Radical Dreamers tracks (I've seen a few videos where its been done already but it sounded really good)

*anxiously awaits new demo release*

[/frog]
Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Zakyrus on February 03, 2009, 03:56:45 pm
One suggestion I wanna throw out there (unsure if it's already been said but I'm sayin it again, so sue me :o) with the recent advent of Trigger's .SPC hacking, I think it would be really great to incorporate some new tracks into the next demo, post 1.1 of course.

Besides Singing Mountain and the unused Battle 2,
I'd really like to see you incorporate not only some the other unused stuff from the pre-release http://www.youtube.com/watch?v=s6TXpaXfgCk (http://www.youtube.com/watch?v=s6TXpaXfgCk)
But also maybe even some of the Radical Dreamers tracks (I've seen a few videos where its been done already but it sounded really good)

*anxiously awaits new demo release*

[/frog]

I plan on doing that, but that's probably going to happen in the next version. Most of my time lately is getting the new puzzles to randomize on every NewGame/+. However, there is a few things from the pre-release, such as the Sealed Pyramid Dungeon. (still being worked on)

~Z

Title: Re: ChronoTrigger+ Eternal End Beta1
Post by: Belaith on February 04, 2009, 03:57:33 pm
I thought you were dead, man.
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 26, 2009, 11:42:06 pm
Sorry to announce this, but CT+ is officially "on hold" right now.
My city, Fargo ND is about to go under Martial Law and the citizens, including myself may be re-located.
We are fighting a 500-year flood (something of which we thought we dealt with 12 years ago)

:picardno:

Anyways, I hate to be the bearer of bad news, but that's that. I'm keeping a USB-flash drive of all my CT+ work with me at all times, and in that, I hope to continue the project at another time. Here's some pictures of the horribleness that ensues:

12th Avenue Bridge
http://www.ndsu.edu/fargo_geology/flood_photos/march_2009/12th_ave_n_toll_bridge1_fargo_nd_32.4_ft_24-iii-2009_schwert.jpg

Mar 2009 Blizzard
http://www.ndsu.edu/fargo_geology/flood_photos/march_2009/blizzard_fargo_nd_10-iii-2009_schwert.jpg

Elm Street
http://www.ndsu.edu/fargo_geology/flood_photos/march_2009/el_zagal_dike_fargo_nd_32.4_ft_24-iii-2009_schwert.jpg

Legion Baseball l Field
http://www.ndsu.edu/fargo_geology/flood_photos/march_2009/legion_field_fargo_nd_32.4_ft_24-iii-2009_schwert.jpg

Title: Re: ChronoTrigger+ Eternal End
Post by: Acacia Sgt on March 26, 2009, 11:49:52 pm
That's bad news, definitely. And those pictures beat what other similar ones I have seen.
Title: Re: ChronoTrigger+ Eternal End
Post by: Azure on March 27, 2009, 12:49:13 am
I am upset by this news for more then one reason.  I hope you and yours stay safe Zakyrus.  I will be conversing with DK, and hoping that I hear from Zak about this.

Point being, I will see about releasing the current beta that was only released to DK and I to the public, dispite the errors and game ending glitches.

My apologies to our awaiting fans as well,

~Azure
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 27, 2009, 04:08:55 am
Ha ha, f*ck it. Z here, high and dry.... or at least several feet above where the nasty flood of impending doom is going to be. Well, I'm going to work on this after all. There was a mass exodus from Fargo earlier where most everyone left. So, my oppositional defiance has kicked in and I'm gonna stay here with all my insanity. I have nothing but internet for three days straight. At least until I'm forced to leave by the M.P.'s and government or the flood of doom kills me, haha. Anyways, let's see if all of this spare time will give me enough time to finish everything for 1.1... I hope so!

drunk, party-in' and yours truly,
~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: DK_Donutlicious on March 27, 2009, 06:04:12 am
Sorry to hear about all that, keep safe Z, and don't worry about having to leave if you need to, the project can always wait for awhile, but, as they say, safety first!
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 27, 2009, 06:36:23 am
Thanks. Heh. Yeah. Dams are starting to overflow and break. This isn't looking good right now. Well, either way I can't choose to leave as I don't have a vehicle. No matter what happens, I'll keep everyone posted as too what's going on, if I have to leave or not -- provided that electicity/internet lasts (which I doubt due to impermanence of reality, but I'm not throwing away all hope) In the meantime, I'll keep TFing away. Is it ludicrous to keep working in the face of disaster? Probably. What else am I going to do with my time?

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: Unclever title on March 27, 2009, 08:26:15 am
No it... actually makes some semblance of sense believe it or not, but then again I'm a crazy procrastinator so...

Just pay attention to the water levels. 
Title: Re: ChronoTrigger+ Eternal End
Post by: Dethassault on March 27, 2009, 11:26:48 am
Is there any way someone can fix the download link?

>_>
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 27, 2009, 08:25:15 pm
Yep. Sorry, looks like I might have to leave town. Things are really bad here. The dike goes to 43 feet and that's where the river crests at tomorrow. That means level with the top + city being lower = very bad.

I don't wish anyone to release CT+ 1.1 without my consent, I want to be there when it happens.
SO.... anyone who REALLY wants the CT+ 1.085 beta-test (potentially buggy/workstation ROM) go right ahead and ask either DK or Azure for it. You must realize that this is exceedingly buggy and you play at your own risk. Anyone waiting for the rock-solid release, just be patient for a few weeks, I will get it out when I can. The 1.1 release will be so-worth-it if you wait.

For those that choose to use the 1.085 version, you must not post bugs OR release spoilers. (bug reports are okay I guess, but try to not spoil anything. I'll know what part you're talking about if you're obtuse enough... I hope. Just make sure you check with the CT+ bug forum.)

-With Dao,
~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: TheMage on March 28, 2009, 01:17:02 am
Good luck man! Sorry to hear about the flooding and all >.< stay safe!

I'll wait for the non buggy one :)
Title: Re: ChronoTrigger+ Eternal End
Post by: Azure on March 28, 2009, 08:43:29 pm
Like Zakyrus said, I have it.  Fire me off a PM with your email and it will be yours.
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on March 31, 2009, 08:02:22 pm
I'm back. The waters have dropped a few feet, though with the snow-storm we just got it could go back up when it melts. People are being allowed back into their homes. We got lucky so far. Anyways, I hope to get things rolling here later on tonight.  :)

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: CrunchyFrog on March 31, 2009, 09:05:06 pm
 :shock: Jeez, I had no idea it was that bad up there. Gawd though you are one crazy dude, zakyrus. 8) Can't say I'm not happy to hear of progress and here's hoping gaia stays her wrath just a little while longer
Title: Re: ChronoTrigger+ Eternal End
Post by: Ishmayl on April 03, 2009, 11:13:11 pm
What exactly is this hack?  The screenshot collage looks intriguing, but doesn't tell me much about the content.  Is it new quests, or just revised old quests, or something else entirely? Thanks
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on April 03, 2009, 11:25:27 pm
What exactly is this hack?  The screenshot collage looks intriguing, but doesn't tell me much about the content.  Is it new quests, or just revised old quests, or something else entirely? Thanks

VASTLY expanded dialog and cutscenes. Added backstory. Advanced Enemy AI/Battle system. New Items. ...and MORE!  8)

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: Azure on April 04, 2009, 12:25:09 pm
What exactly is this hack?  The screenshot collage looks intriguing, but doesn't tell me much about the content.  Is it new quests, or just revised old quests, or something else entirely? Thanks

VASTLY expanded dialog and cutscenes. Added backstory. Advanced Enemy AI/Battle system. New Items. ...and MORE!  8)

~Z

He forgot to add the part where you'll hate us sometimes.  Between my twisted maps and his coding to make my maps work.  I hope you enjoy it, but I'm also hoping ya hate me a little  8)
Title: Re: ChronoTrigger+ Eternal End
Post by: Chocobo_Fan on April 05, 2009, 08:20:30 am
Wow, Z, I read the interview FaustWolf posted, and wow! Amazing job! One suggestion I have, though: If you want to stay faithful to the Japanese names, try using the VWF hack to give you more room. (I absolutely hate item names that don't show what they are... e.g. "Platinum" instead of "Platinum Vest"...)

But great job nonetheless, Z! I'm really looking forward to this! :D
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on April 05, 2009, 04:47:08 pm
Wow, Z, I read the interview FaustWolf posted, and wow! Amazing job! One suggestion I have, though: If you want to stay faithful to the Japanese names, try using the VWF hack to give you more room. (I absolutely hate item names that don't show what they are... e.g. "Platinum" instead of "Platinum Vest"...)

But great job nonetheless, Z! I'm really looking forward to this! :D

Why thank you for your input.  :D I will consider the VWF hack, but what I may most likely do is eventually code in some icons for the item list (eg. Vest symbol for the Platinum Vest so it shows "{VestIcon}Platinum", etc, etc) but that probably won't happen till 1.2 (which is where I'll actually learn the deeper aspects of ROM hacking and not just using tools like TemporalFlux)

Anyways, I'll be doing the fine tuning on the 1.085 hack, bug fixes and adding the last few cutscenes (as well as finishing Ayla's quest) after that we'll be at 1.09 which will be an official public beta test. If all goes well and smooth, 1.1 will be right after that.

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: mav on April 05, 2009, 05:19:54 pm
Your project sounds quite impressive man, and your interview totally garnered my interest in this hack's success. Good luck with it all; from what I've read it sounds like all your changes are gonna be good. Using icons to represent certain items (like the vest icon) and simply naming the item "Platinum", or whatever, is cool in my book: I've seen it done in a ton of RPGs, and people playing the hack will quickly grow used to it.

Good luck with everything--you're taking a huge load on, I hope it all goes for the best.
Title: Re: ChronoTrigger+ Eternal End
Post by: justin3009 on April 05, 2009, 06:01:24 pm
Becareful with the VWF hack.  I'm thinking of removing it for the tech names as it REALLY bogs down the battle when you're selecting a tech.  But it works perfectly fine in the menus.
Title: Re: ChronoTrigger+ Eternal End
Post by: CrunchyFrog on April 05, 2009, 06:24:50 pm
Interesting stuff, Z! I look forward to this project as it gets closer to completion.

Just wondering though, are you interested in help with any of the music composition/alteration/remixing? I would love to offer some input if you feel the need.
Title: Re: ChronoTrigger+ Eternal End
Post by: Talah Rama on April 06, 2009, 06:33:42 pm
So, when will the public beta be released?
Title: Re: ChronoTrigger+ Eternal End
Post by: FaustWolf on April 06, 2009, 07:05:34 pm
The trailer linked from the news page says "Summer." So that means you'll have CE, then a reason to play your CT ROM yet again. Pretty awesome! I've had a chance to play through a private beta, and it really justifies another play-through, which is huge for an overhaul of the original CT. It's like a totally different experience almost.
Title: Re: ChronoTrigger+ Eternal End
Post by: Talah Rama on April 06, 2009, 10:54:07 pm
I thought that the 1.1 release was in summer.  Zakyrus mentioned a 1.09 release as well.  Does the 1.09 come out in summer or does that come out earlier?
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on April 08, 2009, 07:55:16 pm
I thought that the 1.1 release was in summer.  Zakyrus mentioned a 1.09 release as well.  Does the 1.09 come out in summer or does that come out earlier?

1.1 is summer. Public test (which is remaining bug-hunting) will be sometime before that.

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: mav on April 08, 2009, 08:36:47 pm
In terms of hours, how long is the playthrough at this point? Prophet's Guile was what 4 hours max--your project seems more expansive, so I'd expect it to be a little lengthier at this point...
Title: Re: ChronoTrigger+ Eternal End
Post by: Zakyrus on April 10, 2009, 09:59:58 pm
In terms of hours, how long is the playthrough at this point? Prophet's Guile was what 4 hours max--your project seems more expansive, so I'd expect it to be a little lengthier at this point...

Really?! 4 hours?! I only got an hour out of it...then again I play through stuff really fast. :(  I dunno, maybe 5 to 10 extra hours depending on how fast you play through it. The battle system is heated up from before, with new AI and all so battles with be more intense, last longer, but be very fair (like FF6) ...unless of course you train in one area for a while. Also, the new cut scenes add to that also.

~Z
Title: Re: ChronoTrigger+ Eternal End
Post by: mav on April 11, 2009, 12:25:19 pm
Cool cool. And, yeah, I don't think I spent 4 hours on Prophet's Guile, but I believe that was pretty much the max amount of time you could spend on it.

Anyway, 5-10 hours?! Awesome, awesome.
Title: Re: ChronoTrigger+ Eternal End
Post by: povuholo on April 13, 2009, 09:19:43 am
Hi, I finally signed up and wanted to say I'm really looking forward to this. Original huh? :D

I also had one small suggestion. Maybe you already changed it, I don't know. The characters in the game have a rather odd way of stuttering. "wh, what is happening" "th, th, this place is...". To me it would look a lot better if it said "w-what is happening?" and "th-th-this place is..." or something like that.

What do you think?
Title: Re: ChronoTrigger+ Eternal End
Post by: Mr Bekkler on April 13, 2009, 04:46:43 pm
Sorry if it's already covered, but on the first post, what version is available for download? 1.0? 1.1? Somewhere in between? I just want to know if I should play through now or wait if you're releasing a new version really soon. Thanks, and great work so far, by the way! (I played a version available several months ago, but I don't know which version that was. In the Millenial Fair, people were still saying "In future versions module X will be implemented" as placeholders, where module X was some feature that wasn't there yet.

(And it didn't say "module X", that's just what I'm calling it cause I can't remember those specifics atm.)
Title: Re: ChronoTrigger+ Eternal End(old)
Post by: Zakyrus on January 12, 2017, 06:37:11 am
Greetings and salutations all.

Perhaps some of you remember me from the old days of Kajar Laboratories working on this project "ChronoTrigger+ Eternal End" -- an mega extension of classic with enriched dialog, extra-epic cut scenes, new areas, etc...without 'adding anything out of place', with areas that 'looked like the fit seamlessly into the game'...and more!

I was surprised to see this forum still exists...

First off, I'm still with it(somehow, ha ha).
I'm looking for a few volunteers for completion, (it's been 11 years! lol).

We require:
Preferably those with ROM hacking expertise for bug-fixing, minimal knowledge of TemporalFlux is required(or at least the willingness to learn it)

Someone who can help write a plugin for a 12MB ROM (it's huge!), double the index(and repoint) of locations, events, monsters and item lists. Yes, I'm serious.

I've put this off long enough, and it's time to get it done (or else!, haha just kidding)
I've had thousands of hours of joy and...just great fun modding and expanding this great game(just to see what I can fit into it)...


I'm making a new thread for this project...(since it wont let me upload the files for the latest version)


~Z