Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Kajar Laboratories => Topic started by: Prince Janus on November 25, 2007, 04:08:08 am

Title: *Explosion and loud clanging noises
Post by: Prince Janus on November 25, 2007, 04:08:08 am
 *comes out of the lab/garage, covered in suite.

Yes, well...     over the course of the last few days, I started something that was brewing in my head for awhile... It started one day when I was thinking about Lavos shell and his weakness... then it hit me: Lavos would make an excellent boss in a shootemup! Then I started tooling with the idea of piloting the Epoch, and making powerups different characters...

 =Chrono Beat=

 So far it isn't much. One stage, three weak kinds of enemies, and four out of seven powerups. Still, the powerups have some interesting effects. check it out.

http://www.geocities.com/ssjlink1/Chronobeatdemo2.zip (Windows!)
Title: Re: *Explosion and loud clanging noises
Post by: FaustWolf on November 25, 2007, 01:22:57 pm
EVERYONE MUST TRY CHRONOBEAT NOW!!

Excellent, excellent work Captain B!
Title: Re: *Explosion and loud clanging noises
Post by: JCE3000GT on November 25, 2007, 03:20:09 pm
Wow, that is quite good.  Nice work.
Title: Re: *Explosion and loud clanging noises
Post by: Kebrel on November 25, 2007, 04:49:53 pm
God I suck at this, score: 70100.

I must say vary well done Captain B.
Title: Re: *Explosion and loud clanging noises
Post by: Sora on November 27, 2007, 02:41:41 pm
this is really cool!
but, i have some gripes.

1) most power ups suck except frogs

2)wheres my magus power up? he could fire dark-matter triangles

3) needs a boss.

also, cool avi/sig. old school link ^w^
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on November 28, 2007, 01:04:06 am
   Magus is comin. He, Ayla, and Robo have yet to be worked on, but Magus's main gun is not Dark Matter. Nobody's crush attacks are implemented yet (You know how like every other shooter out there has bombs you can collect and you usually start with three of them or something and they take out all enemies on the screen? crush attacks are the exact same thing.) For a main gun Magus uses something like the gravity bombs from the Gradius series.  Robo launches homing missiles, and Ayla works like a reflex ring weapon (you'll see)

 As for your weapons gripe, you're probably not paying enough attention to how they all work.  Lucca's fireball is the fastest and easiest to use, also the default bullet weapon. Marle's crystal has a very wide hit box, and will mow through several enemies at once, sacrificing a rate of fire. shoot it where enemies cluster or are arranged somewhat in a vertical line. Frog's bubble weapon is essentially the Chrono Beat response to Ripple Laser. It only works best at the full distance of the screen. Not recommended at all for close quarters. Crono's weapon IS a laser, or behaves like it. sweep left and right with it and hold down the button to get the most out of it.

 As for bosses, no worries mate. There. Will be. Bosses. ;).

unfortunately, all I can think of for 600 AD is Zombor. I mean if I used Ozzie, it would look like he's actually worth a damn, and if I used Slash, gotta use Flea. Yakra... eh...

 1000 AD boss is a simplified form of Heckran. This will eventually be the first stage, so something like absorbing your hits for a water wave attack will have to be tossed. Maybe just him shielding his body and being invulnerable at that time.

 600 AD we already discussed. Stage 2 btw (also demo stage :P)

 2300 AD represents stage 3, but this is the first stage that isn't an overworld map. Rather it's a large factory. Mother Brain awaits, and comes armed to the teeth. Take her guns out, then focus on the CPU blocks in the back

 Prehistoric Caverns in stage 4! A tour of times long past leads from caves to a large castle hallway, and a Black Tyrano. Shoot him in the mouth.

 stage 5 is everyone's favorite time period, "That one Schala is from and Crono dies in". Ascending a canyon of Mount Whoadude (I thought it was funny... T_T), you'll come face to face with Giga Gaia, the craziest funniest looking face in the game. Just like originally, Shoot his hands to destroy them.

 stage 6 is a bit of a break from manic waves of enemies. Instead, you get to tear apart the blackbird, ala a Battleship stage in R-type! Dodge exhaust, guns, lasers, and enemy spewing hatches. When the core of the craft appears, panels will constantly open and repair shooting at you. just concentrate on taking out the core.

 Notice we're still in the Dark Ages? we're close to the end. stage 7 takes us to the fortress at long last! The Black Dream. With several minibosses, including a watered down version of every boss you've faced so far sans Blackbird (hey you gotta fight them ALL, you'll appreciate it). The Beautiful yet deadly fortress houses the mammon Machine, and Zeal Omen. Don't rest yet Soldier. There's one last thing we have to do.

 1999 AD. The world is in crisis. creatures are coming out of portals on the ground and dropping craft like flies. The world is actively at war with Lavos. Navigate a city and find Lavos. In almost exactly the procession of the RPG, you'll go through all three forms. the outside (Shoot when the eye is open!), the inside (destroy the arms!) and a final battle where Lavos is protected by two pods. Destroy them, and prepare yourself for a barrage of evil.
Title: Re: *Explosion and loud clanging noises
Post by: justin3009 on November 28, 2007, 09:11:41 am
Not sure if it's a glitch or not but if you have Crono's laser and stick on the very bottom of the screen, you can hold the file botton and use left or right and it'll move the laser, not you.  Do you could sit on the bottom and just mow then down ._.
Title: Re: *Explosion and loud clanging noises
Post by: Sora on November 28, 2007, 12:23:55 pm
   Magus is comin. He, Ayla, and Robo have yet to be worked on, but Magus's main gun is not Dark Matter. Nobody's crush attacks are implemented yet (You know how like every other shooter out there has bombs you can collect and you usually start with three of them or something and they take out all enemies on the screen? crush attacks are the exact same thing.) For a main gun Magus uses something like the gravity bombs from the Gradius series.  Robo launches homing missiles, and Ayla works like a reflex ring weapon (you'll see)

 As for your weapons gripe, you're probably not paying enough attention to how they all work.  Lucca's fireball is the fastest and easiest to use, also the default bullet weapon. Marle's crystal has a very wide hit box, and will mow through several enemies at once, sacrificing a rate of fire. shoot it where enemies cluster or are arranged somewhat in a vertical line. Frog's bubble weapon is essentially the Chrono Beat response to Ripple Laser. It only works best at the full distance of the screen. Not recommended at all for close quarters. Crono's weapon IS a laser, or behaves like it. sweep left and right with it and hold down the button to get the most out of it.

 As for bosses, no worries mate. There. Will be. Bosses. ;).

unfortunately, all I can think of for 600 AD is Zombor. I mean if I used Ozzie, it would look like he's actually worth a damn, and if I used Slash, gotta use Flea. Yakra... eh...

 1000 AD boss is a simplified form of Heckran. This will eventually be the first stage, so something like absorbing your hits for a water wave attack will have to be tossed. Maybe just him shielding his body and being invulnerable at that time.

 600 AD we already discussed. Stage 2 btw (also demo stage :P)

 2300 AD represents stage 3, but this is the first stage that isn't an overworld map. Rather it's a large factory. Mother Brain awaits, and comes armed to the teeth. Take her guns out, then focus on the CPU blocks in the back

 Prehistoric Caverns in stage 4! A tour of times long past leads from caves to a large castle hallway, and a Black Tyrano. Shoot him in the mouth.

 stage 5 is everyone's favorite time period, "That one Schala is from and Crono dies in". Ascending a canyon of Mount Whoadude (I thought it was funny... T_T), you'll come face to face with Giga Gaia, the craziest funniest looking face in the game. Just like originally, Shoot his hands to destroy them.

 stage 6 is a bit of a break from manic waves of enemies. Instead, you get to tear apart the blackbird, ala a Battleship stage in R-type! Dodge exhaust, guns, lasers, and enemy spewing hatches. When the core of the craft appears, panels will constantly open and repair shooting at you. just concentrate on taking out the core.

 Notice we're still in the Dark Ages? we're close to the end. stage 7 takes us to the fortress at long last! The Black Dream. With several minibosses, including a watered down version of every boss you've faced so far sans Blackbird (hey you gotta fight them ALL, you'll appreciate it). The Beautiful yet deadly fortress houses the mammon Machine, and Zeal Omen. Don't rest yet Soldier. There's one last thing we have to do.

 1999 AD. The world is in crisis. creatures are coming out of portals on the ground and dropping craft like flies. The world is actively at war with Lavos. Navigate a city and find Lavos. In almost exactly the procession of the RPG, you'll go through all three forms. the outside (Shoot when the eye is open!), the inside (destroy the arms!) and a final battle where Lavos is protected by two pods. Destroy them, and prepare yourself for a barrage of evil.
thats all good, but mabe you should make it so if i collect 2 Cronos i get a bigger laser. also, you need to increase the firing width range, or at least give us some Options. i always felt like i had to be right under the enemy to attack it, than again, i AM use to playing Bullet Hells.
Title: Re: *Explosion and loud clanging noises
Post by: Kebrel on November 28, 2007, 04:37:20 pm
Why not just fight Ozzie, flea, and slash all together? Three mini-bosses in one, just like the shoot the arm levels.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on November 28, 2007, 09:45:15 pm
1: the laser can shoot diagonally yes. it's not mapped to Epoch's movement. I can't really pull off otherwise. Consider it a free glitch. like that pause trick in Megaman 1.

2: Upgrades are something I did consider for quite awhile. But keep in mind there are 7 different weapons in the end. I know exactly what you're thinking, with the power levels belonging to the epoch and effecting the weapons (if you have a level 2 fireball and grab crono, go straight to level 2 thunder), but upgrading would be way too easy with the marles and luccas floating around, and 21 different ways to attack is just a little overkill, imo.

3: Lazy programmer. lol, not really. Actually, since the middle age is only stage 2, giving multiple enemies for a boss would be just a little to advanced and unique for an early stage. However, you have given me an idea. In between Prehistoria and the Dark Ages I could set up a return to the middle ages to take care of the Magus Castle (not containing Magus). At this point near the center of the game, such a boss will be much more appropriate.
Title: Re: *Explosion and loud clanging noises
Post by: Deus Chisa on December 01, 2007, 11:11:05 pm
The princess's newest sacrifice approves.  Here's looking forward to the full version.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 02, 2007, 03:23:04 am
 I've added two strong medieval enemies. One is nagaette, who  fires three shots in three directions before continuing down. The other is Ogan. He'll smack his hammer down and create a shower of bullets in all directions.

 I've also added the homing missile of Robo. This eventually led to a change in how the game scrolls, and the Crono laser's glitch is now altered to the point that it is almost useless.     Ayla runs through enemies like a boomerang, she's also been added to the roster.

 I guess this only leaves one person, huh? ;)
Title: Re: *Explosion and loud clanging noises
Post by: ZeaLitY on December 06, 2007, 12:13:48 am
Should I post that WIP to the Fan Projects section?
Title: Re: *Explosion and loud clanging noises
Post by: MsBlack on December 10, 2007, 07:37:52 pm
Is a copy of the source code available?
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 11, 2007, 11:10:23 pm
 There is no source code; It's GML.
Title: Re: *Explosion and loud clanging noises
Post by: Kebrel on December 12, 2007, 02:38:53 am
So did you use their toolkit, what version?
Title: Re: *Explosion and loud clanging noises
Post by: Sora on December 12, 2007, 03:24:02 pm
i dislike GML type games. RPG maker, and the such. theres no honer in making a game if your not doing all the work, than its just like THEY made the game and you just skinned it. like customizing your myspace and calling it your website.

no offense to you, B, just throwing that in here as well as a suggestion that you try programming your own stuff if your interested in making games.
Title: Re: *Explosion and loud clanging noises
Post by: Chrono'99 on December 12, 2007, 06:08:43 pm
i dislike GML type games. RPG maker, and the such. theres no honer in making a game if your not doing all the work, than its just like THEY made the game and you just skinned it. like customizing your myspace and calling it your website.

no offense to you, B, just throwing that in here as well as a suggestion that you try programming your own stuff if your interested in making games.

RPG Maker and stuff are only tools. They don't inherently suck or blow. If they're used correctly, with imagination and skills, the games can be awesome. Chrono Crisis proves it. On the other hand, you could program your own stuff all you want but if you don't have imagination and skill it will suck whether it was from scratch or not.
Title: Re: *Explosion and loud clanging noises
Post by: justin3009 on December 12, 2007, 06:21:15 pm
HAHAHA!  No honor in making a game when your not doing all the work?  Then what the hell is Chrono Crisis doing bud.  They're coding everything themselves in RMXP, characters, graphics, sounds, music etc...  I'd advise you to learn more about certain programs before dissing them.

That's like saying Crimson Echoes is doing no work at all because they're working in TF..
Title: Re: *Explosion and loud clanging noises
Post by: Chrono'99 on December 12, 2007, 06:30:41 pm
Also even Xenogears didn't create much on the story domain. It simply ripped off everything that has ever been written from the Bible to George Orwell and "skinned" it into something different. Yet the result was awesome.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 13, 2007, 12:08:59 am
I don't really care about that. If it upsets you, I'm sure there are plenty of other games out there, but at the same time, using that as a reason not to play it is rather trivial.

 No source code, nor will there ever be. Me and Myself will do this thank you, nobody else.
Title: Re: *Explosion and loud clanging noises
Post by: Sora on December 13, 2007, 02:19:20 pm
I don't really care about that. If it upsets you, I'm sure there are plenty of other games out there, but at the same time, using that as a reason not to play it is rather trivial.

 No source code, nor will there ever be. Me and Myself will do this thank you, nobody else.
nah, i like this game. just suggesting you look into more professional game creating things.
in any case: keep up the good work.
Title: Re: *Explosion and loud clanging noises
Post by: nightmare975 on December 13, 2007, 05:36:13 pm
just suggesting you look into more professional game creating things.

Wow, what a douchey statement. Professional doesn't mean shit. You can have a program used by professionals and still make shit.

It's all about talent. You need to have talent to make a masterpiece.

Captain B, great work. I can't wait to see the finished product. :D
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 14, 2007, 01:33:48 am
no, nightmare. it isn't a douchebag statement. He's just worried I'm sticking with GML all my life, which would indeed be a horrible fate.

 This is more of a "what if" than anything. Ever play Zeldarius? look it up. pretty fun (and funny) Zelda 1 shmup.
Title: Re: *Explosion and loud clanging noises
Post by: justin3009 on December 14, 2007, 03:06:54 pm
I wouldn't exactly say that.  Sora does have a reputation of putting negatives and putting people down without the actual meaning going on >_>..
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 14, 2007, 04:22:40 pm
 Not this time though. Blunt maybe, but he has a point. Still, this project should be taken with a bit of humor. A shmup retelling of the game.
Title: Re: *Explosion and loud clanging noises
Post by: XcyrusX on December 16, 2007, 02:32:31 am
Not this time though. Blunt maybe, but he has a point. Still, this project should be taken with a bit of humor. A shmup retelling of the game.

Anyway just tried the game and thought it was awesome none the less.
Title: Re: *Explosion and loud clanging noises
Post by: ZeaLitY on December 17, 2007, 07:40:12 pm
So should I host the beta version yet on Chronofan, or wait until a new release?
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 18, 2007, 02:02:27 am
 Host this one, ZeaLitY.

http://www.fileden.com/files/2007/12/18/1651478/Chronobeatb3.zip

Chrono Beat demo 3


It's still only one stage (middle ages). That will probably be the first thing to change after this. I've gotta start working on the present, and some foes for the present. Mostly just different sprited, watered down versions of the middle ages. Bats replaced by Octopods, roly and green imp replaced with blue falcons that dive at you.

In this demo:

Takeoff Intro from End of Time
All Powerups!
1up powerup (Schala)
new weapons:
Robo (incomplete. tends not to home in on enemies, but will home in on the boss)
Ayla


...


...

Magus! (also my personal favorite weapon. Yours too I'm sure, once you see it)






New enemies:
Naga-ette (fires three shots in three directions)
Ogan (Strikes the ground producing a burst of shots)


Boss: Retinite. fires shots from his head, and a laser from his torso eye. Shoot the eye. HP: 5000


fixed it!
Title: Re: *Explosion and loud clanging noises
Post by: Sora on December 19, 2007, 01:44:00 pm
this game is still awesome.
i lol'd at the mario sound effect i just heard on it.
magus is awesome, though you should make his bomb bigger or make it a 3 shot like the nagas (though this is personal advice from someone who wants shmup weapons.

also, i cant get to the boss, but i can beat up to level 4 on Ikaruga, so this game is really hard.
Title: Re: *Explosion and loud clanging noises
Post by: Kebrel on December 19, 2007, 05:01:18 pm
Ikaruga is easy this is hard.
Title: Re: *Explosion and loud clanging noises
Post by: Sora on December 19, 2007, 11:08:09 pm
Ikaruga is easy this is hard.
Ikaruga is easy? do you have inf credits or something? even on easy i cant beat boss 2 without using a retry.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 20, 2007, 03:32:11 am
No way I'm giving Magus a 3 shot. That's asking for way too much firepower! I might do that to Lucca, though. The sprite for her fireballs? It's actually a sprite facing to the right, on a 360 counter clockwise animation, but through a script, only the part of that rotation matching the direction it travels is shown. So, since it fires up, it faces up. I could very easily add two more in diagonal directions, but then I must ask what the point is behind frog? The use for his weapon is entirely lost.
Title: Re: *Explosion and loud clanging noises
Post by: Deus Chisa on December 22, 2007, 12:06:24 am
Your Ogan timing is diabolical.  It sent me to the boss on my last ship and just Lucca's gun.  Of course, that just meant the boss took a lot longer to die.  Ain't nothing easier to kill than a patterned boss without wide spreads.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 22, 2007, 01:45:25 am
:grins an evil grin

Oh, then you're gonna love what I'm working on right now!


Stage 3: 2300 AD

(http://i6.photobucket.com/albums/y247/ssjlink1/factory2.jpg)

Yes, those drones will explode if you don't take them out in time. What you see on the left turns into what you see on the right.

(http://i6.photobucket.com/albums/y247/ssjlink1/factory3.jpg)

Mother Brain's displays change every second or so, mocking you and sending orders. When you defeat her though, they display a kind of sad "I only wanted peace for robots"
Title: Re: *Explosion and loud clanging noises
Post by: Kebrel on December 23, 2007, 02:19:00 pm
"pathetic creature of flesh and bone, trying to escape"

Nothing like homage to Shodan :D
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on December 23, 2007, 05:48:12 pm
After reading the early, posts, I am interested. The link takes me no where, though. New one, perhaps? I wanna play, too! *cry*
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 23, 2007, 06:17:46 pm
Teaflower, you're supposed to keep reading until you find demo 3. >_>
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on December 23, 2007, 06:48:22 pm
... IT WAS NOWHERE... ... let me check again... Thank you, I feel very newbish now... ... I didn't look hard enough... sorry... must play now...
Title: Re: *Explosion and loud clanging noises
Post by: Sora on December 23, 2007, 08:03:06 pm
this game looks tight, as always ^.^
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on December 24, 2007, 10:00:56 am
I just remembered something!

I suck at this kind of game.

A few questions, though...

1. Why do you start with Lucca?
2. You think it would be kinda nifty if it had something like Jackal? I love that game, even though I suck at it! What I mean is, a regular attack you have no matter what with the special character attacks. 'Cause, quite frankly, I am 50% more likely to die by blue birdies with Marle as opposed to Lucca.
3. Is the first place you go to 600 A.D.?
4. If not, why in the world is Frog's theme playing in the background?

Thank you, and I must go attempt to beat the first level. ... yes, I suck that much.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on December 24, 2007, 10:29:36 pm
1: nobody else's magical element applies to a standard gun better. You could argue this, or you could think out for yourself how everyone else would fare.

2: Jackal!? Jackal has a gun that fires up and only up no matter what way the jeep is pointed. (kinda stupid if you ask me)  Grenades/ Missiles make up for that. Frankly, I dont' want to do anything really weird like that with my guns. "This powerup makes you shoot right instead!" yeah... as for comparing the logistics of my shooter to Chrono Trigger, don't.
 
3: No. I told you that already.

4: No. I told you that already.

Basically, the most universal answer is this: It isn't practical at all, and would just make the game look really stupid. On a side note however, I do have Jackal on NES. It is a great game to play, and one on which I always die on the last stage, but the mounted gun only fires north for some reason. It both makes no sense and only hinders what it could be.
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on December 25, 2007, 01:49:02 am
Aw... poo... Ah, well. Merry Christmas. I shall go feast on... wait... it's midnight... G'night, see ya in the morning.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on January 10, 2008, 01:22:22 am
http://www.fileden.com/files/2007/12/18/1651478/Chronobeat3.zip                 >.>   merry January!
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on January 10, 2008, 07:37:17 am
Wheeeeeeeeeeeeeee! Now I get to fail... THREE TIMES AS HARD!!! Yay!

I like the title screen. I don't like, however, the three shooting thing. (I could barely handle one!) Good job, man! Whee! *runs around in circles*

I found something NOT good! I tried to pause so I could turn off the speakers and I WENT TO THE NEXT LEVEL! I hit the button again AND I WENT TO THE LEVEL AFTER THAT!!! I don't think that's a good thing, by the way. But the good news is, I actually beat the first level! YAAAAAAAAAAAAY!
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on January 10, 2008, 07:33:05 pm
Stop using the debug buttons then!

Here's a list of all buttons used in the game

(These seven are all debug. Use them to your advantage now, cause obviously they'll be gone in the final product.)
1: Lucca
2: Marle
3: Frog
4: Crono
5: Robo
6: Ayla
7: Magus

Enter: used to start game and to advance a stage. Do not advance past the factory. (See the last seven)

Space: Pause
 
Z: Fire

Arrow: move
Title: Re: *Explosion and loud clanging noises
Post by: teaflower on January 10, 2008, 08:54:04 pm
Stop using the debug buttons then!
I didn't know it was a debug button! Aaaaaaaaagh! I had a hard time my first time through finding the 'Shoot Stuff' button! *starts to shake fist, but then realizes you're being a nice person by helping me* ... forget that. I must go kill stuff now!
Title: Re: *Explosion and loud clanging noises
Post by: Deus Chisa on January 11, 2008, 05:07:03 pm
Re: Weapons increase
Lucca - Um, sit in the back and kill all the OHKOs.  You basically win until the ogans come out.
Frog - Double spread still doesn't make up for Lucca's triple, Marle's double, and well, Magus.  Useless now.
Crono - A lot less useful thanks to Marle and Lucca.  Still good in limited instances, but I'd rather pierce or spray, all things considered.
Marle - Stupidly good now, and still has the deceptive box.  Remi says hi.
Magus - Is still Magus.  Big shot for big enemies.  Good weapon.
Ayla - So she can attack twice now!  Besides that, no real improvement, though she's still a powerful connect.
Robo - Um, didn't use him, because no one dropped him at the right moment.  So no opinions at the moment.

Re: Factory
Despite the power surge, you're still a bastard anyway.  (To a certain third party, that's a complement, so don't go suggesting any more uberweapons please.) Didn't even make it to MB first try.  Notable lack of Magus/Robo/Marle drops, but that's just my usual bad luck coming into play.  Magus definitely would have helped during a certain part, you know the one.  Now to go back and send MB packing...
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on January 11, 2008, 07:48:44 pm

 Frog's weapon does stacked damage, whereas Lucca's is sustained. They take entirely different angles, one concentrating more on the front (recommend frog over lucca for bosses).

 Marle's hitbox is supposed to be big. Her shot is small and very very low rate.

Ayla's reflex attack also has a wide box, though not as wide.

Magus shines mostly for generating clouds of mouths (yes those black holes have teeth and tongues) in packed corridors.   

As for Crono, IT'S A LASER! PLEASE HOLD IT DOWN . I could care less about Robo, since his is broken anyways.

As these are the first three stages. I was generous enough to help you reach them by powering up the weapons. It's supposed to be EASIER. Something non-shmup vets can get into.   I could turn this into Arcade Gradius 3, if you know what I mean.... >:3
Title: Re: *Explosion and loud clanging noises
Post by: Deus Chisa on January 11, 2008, 11:43:11 pm
If I came off an ass, I'm deeply sorry.  All I thought of was, "hey, new version!"  As you can probably tell, despite my most recent insanity, my native skill isn't all that great.  That "newest sacrifice" bit isn't a bluff.  Before September, when someone showed me where my avatar on another forum actually came from, I'd been away from shooters for nearly ten years.  I quickly assimilated the concepts and technicalities, but knowledge is no substitute for experience.  I got my ass kicked, of course, but I enjoy things that do that without being broken.  Makes the victory oh so much sweeter.  I did a CT LLG for pretty much the exact same reason.

This still doesn't change the fact, that in whatever form, I'd love to see (and get wasted by) the full game.  I was a Chrono freak long before I got assimilated by Her Highness, after all.
Title: Re: *Explosion and loud clanging noises
Post by: Prince Janus on January 12, 2008, 03:17:05 am
noo noo you're okay *hug.  I really have no idea how many stages this game will have, but the primary emphasis is the enemies. Taking their behaviors, attacks, and weaknesses from CT and applying them to a shmup. That's what got me started. "Heh, you have to hit Lavos in the eye..." or "Hey, Giga Gaia's arms can be destroyed..."  Alot of them make for some great shmup material. Again, my games tend to come off with a tight difficulty. When you're the creator, it tends to seem easier than it really is. :/   So I threw in the improvement on the weapons. Stages 1 and 2 might be a bit of a breeze, but I'm sure you'll lose a life or two. Again, it's covering a broader range. (gotta get the RPG veterans in here too, you know. Don't wanna give them something Gradius-hard. At least not at the start.)  The enemies will start outdoing the weapons
Title: Re: *Explosion and loud clanging noises
Post by: ZeaLitY on January 13, 2008, 06:38:48 pm
Nice use of Fear Factory from DKC.
Title: Re: *Explosion and loud clanging noises
Post by: JEEZUZKRYSTE on January 14, 2008, 01:06:54 am
I failed half way into the first level. If you're in mid-fire with Lucca, let go and push z again, then hold it. You'll shoot twice as fast.