Scripts

Table of contents

Game Scripts

These scripts have each been taken from the games themselves through rom hacking or other utilities and methods. After a raw text dump was completed, they were edited for presentation and organized according to the progression of each game. This effort was called the Script Perfection Project; all scripts are now ready. Since a full text dump offers some lines that aren't used in the games or were meant for scenes not scripted in the final versions, the Chrono Trigger and Chrono Cross scripts have an appropriate Lost Lines section. Of note is Magus's alternate North Cape opening speech in Chrono Trigger, and the strange quatrain found in the debug section of Water Dragon Isle.

Chrono Trigger

The Chrono Trigger script is presented in several ways. First are two text files, including the basic North American version translated by Ted Woolsey, and a version containing it, the Japanese script, and the translation by KWhazit. Second are two 2.5 megabyte spreadsheet files presenting the above in an annotated four-column format; one file shows dialogue in order of the game's storage, the other in the order the player normally encounters text in game. These Excel files are too large to be totally converted to HTML; for those without Microsoft Office, a few HTML files containing the complete Game Order Edition are available. For the best viewing and comparison experience, try the Excel or HTML files.

For the HTML, see Retranslation.

Chrono Cross

  • Chrono Cross Script (http://chronofan.com/Black/Publications/crossscript.txt) by Terminus Traduction, ZeaLitY

Radical Dreamers

Retired Scripts

These old scripts for Chrono Trigger have been retired thanks to the retranslation project.

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