Relative Alphabet
HUGELY important for a variety of things. While some games conveniently use a straight ASCII scheme for storing English letters, Cross uses a "relative alphabet" -- one in which a hexadecimal index is assigned to a specific character, enabling the game to store English alphabet entries as well as thingies like the yin/yang element symbol. Tech names and descriptions are stored in the game executable in this format. For example, if you wanted to find Serge's default name in a hex editor ("Serge"), you'd run a search on 0x 44 50 5D 52 50. Voila!
A = 32 a = 4C B = 33 b = 4D C = 34 c = 4E D = 35 d = 4F E = 36 e = 50 F = 37 f = 51 G = 38 g = 52 H = 39 h = 53 I = 3A i = 54 J = 3B j = 55 K = 3C k = 56 L = 3D l = 57 M = 3E m = 58 N = 3F n = 59 O = 40 0 = 5A P = 41 p = 5B Q = 42 q = 5C R = 43 r = 5D S = 44 s = 5E T = 45 t = 5F U = 46 u = 60 V = 47 v = 61 W = 48 w = 62 X = 49 x = 63 Y = 4A y = 64 Z = 4B z = 65
