Relative Alphabet

HUGELY important for a variety of things. While some games conveniently use a straight ASCII scheme for storing English letters, Cross uses a "relative alphabet" -- one in which a hexadecimal index is assigned to a specific character, enabling the game to store English alphabet entries as well as thingies like the yin/yang element symbol. Tech names and descriptions are stored in the game executable in this format. For example, if you wanted to find Serge's default name in a hex editor ("Serge"), you'd run a search on 0x 44 50 5D 52 50. Voila!

A = 32     a = 4C
B = 33     b = 4D
C = 34     c = 4E
D = 35     d = 4F
E = 36     e = 50
F = 37     f = 51
G = 38     g = 52
H = 39     h = 53
I = 3A     i = 54
J = 3B     j = 55
K = 3C     k = 56
L = 3D     l = 57
M = 3E     m = 58
N = 3F     n = 59
O = 40     0 = 5A
P = 41     p = 5B
Q = 42     q = 5C
R = 43     r = 5D
S = 44     s = 5E
T = 45     t = 5F
U = 46     u = 60
V = 47     v = 61
W = 48     w = 62
X = 49     x = 63
Y = 4A     y = 64
Z = 4B     z = 65

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