I looked into the core stats.
0C29D7 0C2A02 DATA Stat increase amounts for equipment, 2 bytes each, 22 total
The first byte is bit flags for the stat type:
01 ???, possibly reserved for special effects
02 Magic Defense
04 Magic
08 Evade
10 Hit/Strike
20 Stamina/Vigor
40 Speed
80 Power
The second byte is the value to add.
Here are the 22 sets and the equipment that use them:
00 - nothing
01 - Speed +1 ($89 Gloom Helm, $95 Bandana)
02 - Hit/Strike +2 ($96 Ribbon)
03 - Power +2 ($97 PowerGlove)
04 - Stamina/Vigor +2 ($98 Defender)
05 - Magic +2 ($05 Red Katana, $99 MagicScarf)
06 - Magic Defense +5 ($66 Lumin Robe)
07 - Speed +3 ($9B Dash Ring, $7A Taban Suit)
08 - Hit/Strike +10 ($9C Hit Ring)
09 - Power +6 ($9D Power Ring)
0A - Magic +6 ($9E Magic Ring)
0B - Magic Defense +10 ($6A ZodiacCape, $6D Moon Armor, $8B Taban Helm, $9F Wall Ring)
0C - Power +4 ($AC PowerScarf)
0D - Speed +2 ($10 Slasher, $79 Taban Vest, $AD Speed Belt)
0E - Magic Defense +15 (UNUSED)
0F - Stamina/Vigor +6 ($B4 MuscleRing)
10 - Magic +4 ($40 Rune Blade)
11 - Magic Defense +12 ($B5 Flea Vest)
12 - Magic +5, Magic Defense +5 ($B6 Magic Seal)
13 - Power +10, Stamina/Vigor +10 ($B7 Power Seal)
14 - Magic Defense +5 ($63 Dark Mail)
15 - Magic Defense +9 ($86 Prism Helm)
Examples:
PowerGlove uses index $03, located at 0C29DD-0C29DE. The first byte is $80 (Power) and the second byte is $02 (+2 Power)
Hit Ring uses index $08, located at 0C29E7-0C29E8. The first byte is $10 (Hit/Strike) and the second byte is $0A (+10 Hit/Strike)
Notes:
You can set multiple stat bits to add the second byte value to several stats (see Magic Seal/Power Seal above)
The changes you make to these sets will affect all items that use that index. PowerGlove and Hit Ring are only one each, but watch out when working with an index like $0D - setting the add value from 2 to 5, for example, will give +5 for all 3 items.