May 09, 2008, 06:29:57 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4]
  Print  
Author Topic: Chrono Trigger sound effects  (Read 3386 times)
Dirtie
Acacia Dragoon (+100)
*
Offline Offline

Posts: 113


View Profile
« Reply #45 on: February 01, 2007, 08:16:59 PM »

Well it's been a long time, and still they haven't been catalogued, maybe bumping up this post might cause some interest Smile

Anyway, what I really wanted to say, is that now that ZSNES has proper movie/audio dumping functions, we can dump wave files using the ZSNES APU engine which is superior to SNESAMP - very useful for some fan projects I would think.
Logged
Zakyrus
Alternate Primary Member
Magical Dreamer (+700)
*
Offline Offline

Posts: 798



View Profile
« Reply #46 on: February 27, 2007, 09:36:16 AM »

That is quite nice. Though I haven't had time to mess around with the audio/video dumping. Tell me, would it be possible to say dump a sound from gameX and import into CT this way? (meaning would dumping sound make it easier to import sounds?)
Logged

justin3009
Fan Project Leader
Nu (+2000)
*
Offline Offline

Posts: 2046


Ashita mata au toki warainagara kikku sa


View Profile
« Reply #47 on: February 27, 2007, 01:34:36 PM »

Yes!  I've been wondering about importing sounds as well.  We're going to need some new ones for the project >_>
Logged

Quote
At least the camera takes your pictures...after it takes mine it cries for 30 minutes then kills itself by falling under an 18wheeler. - Psycho101

Rodyle: Holy melons!
Kvar: That woman has the most superior chest I have ever seen!
Pages: 1 2 3 [4]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!

Copyright © 2003-2007 Chrono Compendium