News and Updates

A Spreadsheet with the other games made by the Chrono Trigger developers

2014-12-17 20:27:12
I made a spreadsheet listing almost all of the games done by the main Chrono Trigger developers (including some rather obscure ones) that includes the actual credits that was used in the games for each developer and the release dates of each game.
There's some missing info, but most of it is there.

I started doing this out of curiosity, but I ended up spending too many hours on this thing. Hopefully it's useful to some of you guys.

I'm having trouble attaching it (it says, "Cannot access attachments upload path!"), so I uploaded it here:

2014/12/22 edit: new links

Hironobu Sakaguchi on Chrono Trigger 2 -PLUS- Video Games Live's Chrono tribute

2014-12-01 19:44:32
The year of 2014 is nearing its end, and the last of the remaining holidays are fast approaching. As we forever wait for Crono to rise from the ruins of Guardia, we should follow Guile's lead and continue searching for our own new enigmas. Perhaps some of you are in the process of solving them! In any case, I hope you all are striving to better yourselves and the world with each passing day. Before I delve into a wonderful tribute to Chrono Trigger and Chrono Cross from a live concert, I would like to share some information I recently found (in case anyone may not have heard) about the fate of Chrono Trigger 2 from PAX Prime 2014.

A very special thanks go to GameFAQs user W_Mark_Felt_Sr who I credit for sharing this information. During one of the many PAX Prime panels, Hironobu Sakaguchi shed some light on trying to make Chrono Trigger 2 possible, and his efforts to push the Chrono name forward with a series like Final Fantasy.

You can watch the full feature below this paragraph. The Chrono-related content can be found at time index 12:22 of the video. However, I highly recommend watching everything in its entirety if you have the free time (or watch it in small portions). I personally found it to be an excellent view. Sakaguchi talks about the most prominent and influential RPGs spanning the past 30 years. Also, you can watch the video here on Twitch for better quality.

Further related articles on this video can be found here, and here.

Moving forward...

I had the privilege to attend a Video Games Live (VGL) concert in Rochester, NY (USA) on November 21st, and it was an experience I will never forget. For those of you who may not know about this incredible experience, I would invite you to check out their official website here and to read up on Tommy Tallarico, the creator of Video Games Live.

Additionally, I will quote a portion of background info taken directly from their general "About" page:
"Video Games Live™ is an immersive concert event featuring music from the most popular video games of all time. Top orchestras & choirs perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists, live action and unique interactive segments to create an explosive entertainment experience!"

The event took place at the Eastman Theatre; named after George Eastman, the founder of Eastman Kodak. I took the liberty of scanning the program for those interested in learning more about the venue and people involved:

If you hover over any of the images from Photobucket, javascript should display a zoom option if you need. I also took additional pictures from inside the theatre so you can check out the surroundings and stage setup:

This was VGL's 301st concert, and they had just recently performed in Budapest, Hungary. Their visit to my hometown was a first, and I was pleased to have been there in person. One of my main motivations for going was to hear music from Chrono Trigger and Cross that had been reported by others who had attended live performances from around the world. Overall, they performed a wide range of diverse music spanning more than 30 years of video game history. Before and during the live performance (between songs), they added humorous skits (sometimes with dubbed voices) that you would normally see on YouTube or meme sites from classic or current video games. Below is a picture I took featuring scenes from Super Mario World before the live performance began:

You can watch the actual video they used here.

The concert was divided into two acts with an intermission. The first act included music from Castlevania, Shadow of the Colossus, Resident Evil 5, Uncharted 2: Among Thieves, Journey, God of War, and Cave Story, to name a few. Additionally, they performed an amazing choir rendition of Liberi Fatali, one of the main themes of Final Fantasy VIII.

One of the "interactive" performances in the first act included Tommy selecting a random concert-goer from the audience to play Space Invaders, while the orchestra played in the background to mimic his every movements as the in-game timer counted down.

As the first act came to its conclusion, a very clever mock "Loading" screen popped up, essentially counting down/loading up the next portion of the concert. This was the scene during the intermission:

The second act began with a Codec call from Solid Snake (David Hayter), personally addressing the audience to make some noise so he could hear them. He then told them get ready for the next act in the performance. Music from the second act featured scores from even more amazing titles such as Kingdom Hearts, Skyrim, Mass Effect, Street Fighter II, and Final Fantasy VI, which consisted of the opera scene. What was great about this sequence was that the vocalist, Jillian Aversa, cosplayed as Celes (Maria). The second act ended with a truly unique Tetris opera, which can be viewed here. One interesting fact about Jillian is that she was one of the founding members that made OC Remix possible.

Now, I was totally blown away by the music and talent. I did not want the event to end. The audience applauded, stood, the orchestra stood and bowed their heads, the stars of the show bowed, and then moved off stage. Everything went black. The concert really was over, and I was told by several sources that the event would feature music from each Chrono game during the performance. At the end, I felt really bad, but it was still a memorable experience. Then, all of a sudden, a classic "Continue" countdown screen popped up. At this point, several audience members had begun to leave, as is the standard at most concerts for those who want to beat the human and vehicle traffic departing the area. The counter began to slowly count down from 10...then 9...8...7... and the audience was growing ecstatic. They began to shout "YES!!!" and an individual somewhere shouted "Someone push start!!" Before the counter had almost reached zero, the screen went black, and Tommy came back out on stage. The suspense in the audience had eased, and Tommy asked if we wanted an encore. We shouted every verbal form of approval, and he proceeded to say that they would be treating us to one of his favorite songs, performed on his third Video Games Live album. That game was Chrono Trigger. The audience erupted with applause and shouts of joy. They began to play the intro jingle, followed by the main theme of 600AD, and ending with Frog's theme. I was in tears after they started playing the music of 600AD... just to be there, in that moment, hearing the music of one of my favorite video games of all time in a concert setting usually reserved for classical compositions and live ballets... words simply had no meaning. Only raw emotion ruled the air. They immediately jumped to Chrono Cross, and the audience once again voiced their approval. The entire opening FMV (Scars of Time) was performed, and Tommy was jamming on his guitar with such fervor. I managed to dig up a couple good links for you all to check out:

Here's a good reference at what the live-event was like.

A closer look at just Chrono Cross, from a different venue.

And just the music without any live footage:

As I looked around at this joyful gathering, I noticed a good majority of the cheers were coming from the younger audience members. Then I started to think... hope for the future. There is already a new and fresh generation of young adults and kids who know the Chrono name. Those jubilant expressions I witnessed were not just aimed at the great music, but what the music stood for. More importantly, I saw a connected community of human beings from every demographic in peaceful harmony. Given recent national news in my country within the past several days, this concert had banished all of that unsettling imagery and conflict, much like Yuna's song in the Thunder Plains in Final Fantasy X-2 as it eased tension among the New Yevon and Youth League members in order to unite the people of Spira. I went home that night with a smile on my face that lasted well into the next day.

Video Games Live is an event everyone should try to see, and if it comes to a location near you, I highly recommend attending to support your local orchestra and to hear some excellent video game music. You can check their updating tour dates here.

I have been very troubled with the lack of Chrono news and activity here, especially from several failed attempts at contacting the organizations in the past. But the concert gave me renewed assurance that we will see the likes of Chrono/Serge and company once again. The cogs of fate are in constant motion. The fanbase we help to represent will never disappear, and it is still very much alive. Dalton is going to show his face again, so I want you all to be ready, even more prepared for those of you still waiting for the news we all want to here. The Chrono name will never die out, and as Guile states at the end of Cross, "Let us toast, in hopes that our paths may cross again...!"

With that, I leave you with one of my favorite tracks from Final Fantasy X HD Remaster :

Chrono Trigger Unglued - Episode 24: "Those Freaky Monsters"

2014-11-12 10:03:37

Crono and Company - while en route to Arris Dome - have to first go through Site-16, wherein Crono bumps into a "Furry Whiskered Spawn of Satan". This rude rat promptly makes off with all of Crono's precious Ethers, forcing him to chase down the vermin in order to retrieve his sweet-sweet MP restoring drugs. Unfortunately it seems that the smelly people back in the last dome they visited forgot to tell the gang a few things about this location, and Crono is now about to have a rather unpleasant run in with the undead.


Yeah, that took way too damn long to make... didn't it?

What have I learned? I have learned that collaborating with people can be a lot of fun, but it can also be a pure nightmare if you collaborate with too many of them all at once. I am really sorry that this took so long to make, and certain people won't ever be helping with CTU again going forward.

Anyways, here is the 24th episode - thusly keeping Cryo's dream still alive - that I hope you will all enjoy. The 25th episode - which Sunrie, of "Captain R: The Game Ranger" fame, will be helping me make - is hopefully going to be out far more quickly than this particular episode was. In fact, I think you just might find this next episode to be a "Thriller."

Static Site Conversion

2014-10-13 21:58:15
I'm announcing a new project for the Compendium. One that will ensure it continues to live well into the 21st century.

Starting next year, The Chrono Compendium will be a static site, generated by Middleman and available for forking and merge requests on Github. I'm setting a hopeful deadline of January 1st, 2015 for the full conversion.

What does this mean for contributors? It means you'll need a Github account and have to learn how to fork repositories and submit merge requests. It also means you'll have to be able to install the Middleman gem and run it locally to see your changes.

What does this mean for users? It means a faster, sleeker browsing experience and a more consistent and reliable website. It also means better security, better organization, and the ability to generate more useful indexes and tables for site content.

Unfortunately, it also means a lot of pages will need work to reformat them or fix conversion errors. I will be writing a set of tutorials or maybe even making screencasts on how to use Github to make contributions and fixes to the site. If you would be interested in joining this project next year, feel free to reply to this thread and I'll get ahold of you when the time comes.

Finally, I would just like to thank the community and its commitment to the site. I hope that by transitioning to modern tools, we can make the site and the series more accessible to future generations.

Study on Brazilian Portuguese fan translations of Chrono Trigger

2014-06-24 16:11:22
I recently discovered an academic article about Brazilian fan translations of Chrono Trigger, with reference to both Ted Woolsey's and Tom Slattery's "official" translations, as well as to Kwhatzit's translation (hosted here at the Compendium).

Here is some pertinent information for any interested readers.

Author profile: RAFAEL MÜLLER GALHARDI is an English into Brazilian Portuguese translator and holds a master in Translation and Accessibility. He has recently defended his masters dissertation about Chrono Triggers fan translations in Brazil and has been working with game translation and localization for the past two years. He first started as an undergraduate student interested in analyzing fan translations, then took part and presented his projects at two editions of Fum for all: International Conference on Video Game and Virtual Worlds Translation and Accessibility in Spain and also at other scientific events in Brazil. Meanwhile, he also has become involved in many translation projects ranging from Facebook games to Multiplatform ones.

Article: "Video Game and Fan Translation: A Case Study of Chrono Trigger"
Reprinted in: FUN FOR ALL: Translation and Accessibility Practices in Video Games (ISBN 9783034314503)
Nowadays, video games are not restricted to a specific context or demographic group but instead involve an entire global entertainment market, in a similar manner to the film industry. Certain video game genres -largely RPGs (Role Playing Games) and strategy games-also rely strongly on textual components. Together, these two factors have generated significant demand for linguistic transference and differing degrees of adaptation to many specific markets — a process also known as localization. However, for many locales, the localization industry has not yet reached its full potential, leaving the door open for amateur attempts at translating games. This article provides a descriptive analysisof the Brazilian fan translations of Square Enix's Chrono Trigger, which were based on the first official English translation (1995) carried out for Nintendo by Ted Woolsey, as well a comparison of these with another translation developed by Anglophone fans. The attempts at translation by these fans were possibly the motivation for a second official translation for the porting of the game to Nintendo DS (2008), which in turn generated yet another Brazilian fan translation, totaling a final group of six target texts. In order to conduct this research, Mangiron and O'Hagan's transcreation model (2006) was used in order to analyze topics such as: dialogue additions and omissions; the recreation of play on words; the renaming of characters and terminology; censored items; the deliberate use of regional expressions; and even the modification of a character's speech style, in addition to any other challenges that Chrono Trigger presented to the fan translators.
Conclusion extract:
Galhardi concludes that "Through the analysis of fan translations of Chrono Trigger, we have shown how fans can either follow very similar procedures to those of official localizers [i.e. Woolsey or Slattery] or utilize a 'foreignizing' [i.e. Kwhatzit] approach. In the case of the former, they adapt the game to reflect their own cultural reality [...] in the case of the latter, they keep the game as faithful to the source version as possible, such as was the intention of the Chronocompendium [sic] translation."

Video Games LIVE concert featured music from CT/CC

2014-06-22 19:46:55
This is over 10 days old... but if someone would like to archive this, or if we have an area where we archive news like this and/or a kind soul would like to point me in that direction...


There was a Video Games Live concert in LA, California during E3 2014, and they supposedly had music from both CT and CC

Check the third hyphen from the bottom: (quoted here below)

- Also performing Shadow of the Colossus, Chrono Trigger/Chrono Cross, Final Fantasy VIII, Castlevania AND MANY MORE!!

I will see if I can dig up more information on this, or what tracks were featured.

Server downtime due to account upgrades

2014-05-29 15:03:58
I will be upgrading the site's hosting account this weekend, May 31st and June 1st. Expect some intermittent downtime.

Chrono Trigger 20th Anniversary - Chrono Legends 1999 PC

2014-04-22 23:17:19
 :?  Chrono Legends 1999 gets a kick in the rear.  :o

 Chrono Legends 1999 - 20th Anniversary Fan made PC 2D World RPG

Update 4.o Looks like Frog?

Update on Lucca's house

The limitations of what can be done on the lite version of RPG maker vx ace lite.
So this video will just show the limitations. As this will change for next year. Help us on Kickstarter make that possible.

Hello I would like to announce a project that has been approved by several Facebook groups. We just started a project on Facebook and there is not enough feedback and there is still time to get in and register for this.

So i will show you what we have in store for the fans near the 20th Anniversary of Chrono trigger.

Now for a reference. I have already played and beat the Super Nintendo version. I really thought that the story was very confusing and well with little or no dialogue. I could not get or understand the characters as well as other RPG's. So I wanted to try to understand how they fit in the story. I really love this game and this progression and I think the music is some of the best

Here is the Facebook site and there are some updates that go into a weekly basis.

I have a complete list and dates I started this project. Now I am in the process of getting a license for the RPG makers being used.

There is a complete list of operations and jobs to fill for this unique Anniversary gift to the fans. I hope that in this we can gather more information on the characters as well as the fans or know and love this type of RPG created by the Dream Team.

Here is more updates on Chrono Legends 1999

Another Update on Chrono Legends 1999

Another Update on Chrono Legends 1999

Character update on Lucca

Server move complete, site updates in progress

2014-01-15 04:19:04
The server move has been completed and the backend systems of the site (the forums and wiki) have been fully updated. The rest of the site is being reworked into a modern framework and will be running in a stripped down mode for at least a few weeks.

Server move

2014-01-09 20:04:22
This weekend we will be moving servers. The site will be scheduled for downtime from Saturday, January 11th to Sunday afternoon'ish (US Central Time).