News and Updates

Fan Projects Update: Guess who back from the dead :/
Well well, It's been a while. Well, as you don't know, one of the major problems with me (outside the little time I get to do anything project wise) is the lack of any place to place this comic. I'm currently working on this issue right now: literally. One of my biggest classes is a self paced Web protfolio class, and basically requires me to make a full up and running website. So while I've been working on that, I've also been working on a space for the comic as well. Granted, I'm not a master of Webdesign, but I'm working as hard as I can to get this site up and running.


Anyways, good news followed by MORE good news?! Inconceivable!

MaggieKarp: a fellow Chrono fan, has done me the favor of making an cute Cover for the comic: though back end or front, I'm unsure of of. I'll have to work on the other half myself.
Anyways: here's the cover itself.


One more piece before I go: I did manage to produce an MSpaint for you guys:


Well, that's it for now. I'll give you updates on as they come up.

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Fan Projects Update: Crimson Echoes SKELETON coding Finished
Hey Everyone,

I just wanted to let you guys know that the skeleton code of Crimson Echoes has been finished.  I.E. I have played through the game start to finish without skipping chapters/ walking through walls etc. 

Please do not think this means the game will be released soon, there is still ALOT to do.  All of the battles and most of the text our "placeholders", we haven't added treasures, most of the maps need to be refinished, I want to expand alot of the dungeons, finalize music for specific places add some new sprite work.....


That being said this is a MAJOR milestone, alot of the above stuff can be done in parallel and just inserted later.  We've also gotten very organized so expanding dungeons is streamlined.  The project is moving like wildfire and well for the first time I see the light at the end of this long, long tunnel. 

Anywhos, During my last play through I took some pictures.  There may be some MILD spoilers in these I took effort to not take pictures of anything big but there may be NPC's in the background or something.



http://jpsondag.com/CE/

If you are interested in helping we got a few new people with my last request but if you have skills with hacking/mapping/spriting it'll only make it go faster.

Enjoy  :D


--JP

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ULTRA UPDATE! Tokita Talks, Unglued 16, Retranslation, Magil Patch, CT, Hacks
Welcome to the SPRINGTIME OF YOUTH ultra April update! So much is going on, it's mind-blowing. The Chrono community has awakened from its sleep, and in the space of one month so many things have happened this update is probably going to stretch halfway down the news and update page. We'd better get started. Firstly, Takashi Tokita speaks to Nintendo Power! He was one of the chief directors for Chrono Trigger, and here he talks about a Chrono sequel. Many thanks for bringing this to my attention.

Quote:
Nintendo Power: You co-directed Chrono Trigger, which is very highly regarded in America. Would you have any interest in revisiting that franchise? Is a DS remake a possibility?

Tokita: Chrono Trigger was a no-holds-barred, swashbuckling adventure that was a lot of fun to work on. Akira Toriyama's characters were great - very energetic and appealing. If the demand is great enough, it's certainly possible. But as a creator, I feel the need to create new titles and not just series installments and remakes. I realize that it's a little strange for me to be saying that in an interview about Final Fantasy IV [laughs]. But I need to remind myself of that too.


Clovis15 has released Chrono Trigger Unglued episode 16, written with the help of Cryo (who disappeared again). He warns that trying to skip to the secret scene will come with a price now. The movie will tell you if you've unlocked the secret scene, and the main narrative covers what happened those three days Crono spent in jail. Watch it at Newgrounds or at CTU headquarters, and give feedback here.

DoctorL has completed a "re-retranslation" of the KWhazit / Chrono Compendium retranslation aiming to improve readability, since the latter was geared to be a more literal canonical bible. It's hot off the press, as he began working on it for three months in January 2008 and released only a few days ago. His remarks: "I aimed not so much for a literal translation, but localization, clear and easily understood text, and the inclusion of any missing elements left out from the US version due to Nintendo’s censorship policy from back in the day...Perfection is an ongoing struggle. If you find any text related error, make certain you are using the latest version of the patch. If you are, please feel free to email me letting me know about it." Notes about other changes and the development process can be found in his submission thread, which you can also use for feedback. Just check out the links below and congratulate him for adding to the fan world of Chrono Trigger!

[ DoctorL's Retranslation - ZIP7ZIP - Feedback Thread ]

Rounding up Chrono Trigger news now!  [1]  Mark your calendars; Chrono Trigger hits Wikipedia's main page on April 10th. Stop by that day and help revert vandalism!  [2]  Readers of Dengeki Online in Japan recently voted Chrono Trigger the 8th best game ever made. Find the full list here[3]  Armake21 reported on Youtube his receiving an unlabeled Chrono Trigger disc with his purchase of Final Fantasy Chronicles. He actually added it last year around this time, but it's just now come to our attention. Check it out here[4]  I've finally added RICK'S ENTITIE EXPLANATION ROFL to the Features listing. Check it out here[5]  Someone submitted this site, named Let's Play Chrono Trigger, for perusal. It's now got a permanent spot on the links page; thanks!  [6]  An interview and demo release from Chrono Trigger + is forthcoming. Get ready!



See that guy above? His name is Magil, and he'd like to make an appearance in Chrono Cross. Well, FaustWolf and a crack team of contributors in Kajar Laboratories have made it possible to play as Magil in appearance by changing his skin, eye color, and weapon wielded (it's Lynx's scythe now) through a simple patch. But I'll let the Guru of Time himself explain: The CC Magil Patch is a lightning-developed hack that literally came out of the blue in early March. FaustWolf suggested that we "give Guile a scythe" and suddenly BROJ, maggiekarp, and Thorn submitted recolored artwork for Guile's model textures and various portraits. Then, sha-ZAM, this patch took form, just like that. DarkSerge and The Gundanium Alchemist served as bugtesters and Gemini provided the technical advice necessary to make this a truly polished hack. DOWNLOAD THE PATCH HERE. Read the readme, because patching is a little tricky! Now for some background information:

In its current state, the "CC Magil Patch" only alters Guile superficially so that he resembles Magil from Radical Dreamers. Making Guile resemble Magus - pointy ears and all - hinges on further development of the Chrono Cross Model Project. Inspired by the Springtime of Youth, FaustWolf experimented with dialogue editing and produced a short film to show off what is currently possible in regards to Chrono Cross editing. See its segments at the following Youtube links [ http://www.youtube.com/watch?v=JB4JGr353wU - http://www.youtube.com/watch?v=NezPDndMyHA - http://www.youtube.com/watch?v=C0Js-n2VomM ]

Provided that certain obstacles are overcome, the Magil Patch team hopes to expand this hack over the coming years to produce a whole new dimension for Chrono Cross fans to enjoy; already, the team has begun producing portraits for previously-inaccessible party members, and the future Magus edition patch will feature a maskless Magus thanks to BROJ's artistic talents. Who knows what the future may hold? To find out, and perhaps join the team or otherwise offer advice if you've got some spare time, check this thread.

Let's get to other hack or fan-game news!  [1]  The bulk of coding for Chrono Trigger: Crimson Echoes is FINISHED. Thank jsondag2 when you get the chance. There's still a lot of work to be done, but the frame is now there to be fleshed out. The project needs a sprite editor! Apply here[2]  darklink898 recently posted a gameplay video of his work-in-progress Super Mario World hack, "Ayla's Quest". It features Ayla scampering around places created with Chrono Trigger graphics. Watch it here[3]  Ahruon and Specter stopped by to talk about "Card Sagas Wars", a fan project involving dueling cards with characters from several franchises. Crono will be a playable character in this game, and other characters will make an appearance in his fights as allies. Check out the characters from Chrono in so far by clicking here[4]  Anacalius has named his project to give Crono dialogue and Trigger a little more depth: "Chrono Trigger Re-Amped". Inquire about it in the new fan project forum of the same name here[5]  Inspired by Lenophis's Pandora's Box hack, which now will allow font selection for Final Fantasy VI, Vehek successfully tested a font switcher for Chrono Trigger using two fonts. It replaces the window style functionality (like, it doesn't add a new part of the menu or anything yet). It's a good technical demo, and if you want to try it, click here or watch this:



Time for music news!  [1]  An artist named The Specialist is remixing Chrono Trigger songs to Jay-Z's vocals from American Gangster to make a collection called "Chronological Gangster". He's put up a trailer at Youtube here and has put up a preview song sing Chrono Cross's burning orphanage music on his Myspace, found here. Can't wait to see more!  [2]  Two guys named Mitch Regis and Gord Hagen (sounds like the second coming of a Hall & Oates, eh) recently performed "Radical Dreamers" for their school talent show. If seeing the Chrono series out in the open and getting represented musically makes you warm up inside, then turn on the heat by going here and watching the performance. Many thanks to you guys for the song; give feedback here[3]  tssf, musician for Chrono Trigger Resurrection, recently updated his Lavos's Theme + Zeromus's Theme song on Youtube to prove that he created it. Check it out here.

Time for the fan art and fiction roundup.  [1]  On suggestion of Rushingwind, I've added a piece called Forever Zero FlyingArrow by Echo the Insane to the fan fiction section. It's a short piece about Serge. Find it here[2]  Fan art time! First is EdwardTiv's Black Tyrano battle painting. It's pretty cool and even features the CT menu; check it out here. BlackArts at the Crisis forums drew Crono in the style that our "beloved" Tetsuya Nomura might; check it out here. Also from the Crisis forums come these humorous Lavos images - [ Deltona WTF - Lavos UK - Lavos World Tour - Polaroid Lavos ] I've also added two Guile pieces I've had on my hard drive for years. The artists are unknown. Check it out here and here. Here's a Zeal printout wall I found somewhere; find it here.

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Fan Projects Update: Chrono Crisis March Update
Hello all! Lots of good news, so let's get right to it!

The artwork for Raia Ashtear (Formerly named Lutania) has been finalized and completed!




Her info here on the forum has also been updated.

In addition to Raia's finalized artwork, a finalized design has been made by DodgingTires for Calypso. It will later be redrawn by Dice to match the Crisis style, but I'd really like to show off this amazing art of Calypso in her concert attire.





Check out her cute little sprite, too!

I signed a new Ruby coder onto the team and he's gotten right to work on the battle system! That said, I decided it was time to finalize its layout and structure. We decided to stick with the smaller sprite size, BUT battles will take place on the map just like in Chrono Trigger. Lena created a mock up which you can see below.



Keep in mind that it has NOT been skinned yet and this is just a basic layout. However, there will be several different themed skins that you can change at will for both the battle system and message window. Onto the mechanics!

"How will it work?" you might ask. Well, it's pretty simple. Battles are fought in ATB (hence the gauges). Once a character's turn comes up, a ring of commands (Attack, Item, Support Tech, and Tech List) will appear around them. You select your choice by pressing up, left, right, or down, whichever commands corresponds to that direction. If Attack is chosen, you will choose an enemy and that character will run up to them and you will then have to enter button commands consisting of A, B, and Y (Space, Shift, and Enter for you keyboard users). Each attack will reduce your Stamina, indicated by the number in the circle on each character's info box.

Simple enough, eh? Things get a little more fun with techs. In Crisis, techs work just like a combo attack (as they always have). Each one has a combination of keys you have to hit. Techs consume more stamina than a normal attack (each has a base cost on top of the cost of reaching the tech with your successive attacks). If you don't have enough stamina left to perform the tech after you've built it up, it won't happen.

The "tech list" button is a list of your available techs. Scroll down to the tech you want to view and press accept. This list also tells you the base cost of each tech. If you hit left or right on this screen, you will be taken to your learned double and triple techs. Clicking accept on these items will display who the techs are to be preformed with, what each combination is, and how much it will cost with each character.

How do dual and triple techs work, anyway? Just like in Trigger (and Cross), double and triple techs become available when two or three characters have all learned certain prerequisite techniques that they can combine into a coordinated strike. Also, in order to activate this move, both characters have to have turns available at the time. In Crisis, the idea is the same, but the payoff is a little higher. Of course, because of this, it's a little more difficult than just picking what you want to do out of a list.

Basically, your techs build on each other. Say you want to perform a double tech that requires Xavier and Matison. First, you'd take your lead character (we'll say it's Xavier. It could be either one, really), and begin your attack. Your first goal is to set off the single tech that builds into the dual tech. Once you do that successfully, Xavier will perform the single tech. This is your chance! During the single tech, if a dual is possible, you will see a "L" or "R" over your character's head. If you press L (or R), you'll get a notification that you've set a dual strike. The action will freeze, and you will have a set time limit to enter the command for the second character. If you can't remember your tech, you can call up the tech menu (probably with select, L or R) and view the list. There's a time limit though, so don't dawdle too long. Enter it correctly, and your dual tech will begin after the damage from the single is dealt.

Triples are the same as this, only you have two characters involved. You would see "L" over the head of one character, and "R" over the head of the other during your single. First you'd select a character just as though you were going to do a dual tech (and enter the commands). During the dual tech, you have to select your third character in the same way, enter their commands, and sit back and enjoy the chaos that ensues.

It's sort of complicated sounding when written out, but it'll make for battles that are a little more interesting than the everyday "point and click" variety. It should also make for some really cool combination attacks as you're literally attacking 3 times (single, dual, and finally triple).

Aside from Attack and Tech List, Item is of course selected in order to use whatever items you possess in your inventory, and Support Tech is for using healing Techs/Magic and stat raising Techs/Magic. These don't require button inputs like weapon based techs. And there you have it! There will be a more in depth explanation with pictures on the forum sometime soon, so if you're confused on something be sure to check for that in the near future.

In other news...

Roe has completed a nice heap of songs, and a new clip has been uploaded! It's a remake of a previous clip representing the "Boss 2" theme, The Enemy Intensifies. Feast your ears on "Good Will Triumph" below:

http://www.chrono-crisis.com/im/mp3/good_will_triumph.mp3

Lena has made good progress on the battle sprites as well as other in-game sprites! (Also redoing the whole character section without breaking the site! Wooo! -Lena)

I've made significant progress on the game script as well as finalized the lyrics for the song to be performed by Calypso during the Millennial Celebration!

Xenith has made progress on designing and coloring more weapons!

That's all for now! Be sure to check out the forum for a lot of new information on the 1999 AD characters as well as profiles and sprites for newly revealed minor characters!

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CTR Video, Spring Contest, Sequel, Google, Doujin, CT+ Demo 2, NES CT, Text, Art
We begin with a video uploaded by Zeenbor on Youtube depicting one half of a playthrough through the abandoned demo for Chrono Trigger Resurrection. It's already at 50,000 views; watch it here.



Its March 1, 2008, meaning the Chrono Compendium Spring's Gift Fan Art contest is underway. As part of our attempt to prevent the paucity of entrants we suffered last year, the theme is...Scenes from Prehistory. Ayla, Kino, Crono, Azala...whomever you want to depict, it's fair game as long as the setting is 65,000,000 B.C. Chrono Cross characters are more than welcome, and you can also use Gaea's Navel since it is a prehistoric setting too. Singing Mountain, the Hunting Range, the mighty Tyrano Lair, or even the dreaded Red Star and the fall of Lavos -- it's all open for visual chronicling. Good luck to those who enter. Check the regulations and submission instructions here or by clicking the banner. You will be submitting to faustwolf (ät) yahoo.com, who will acknowledge receipt immediately.



The Gundanium Alchemist from the Chrono Crisis forums reports that in the February 2008 issue of Game Informer, the Chrono series placed 8th on the "Top Ten Sequels in Demand". The magazine gave a sequel a probability of 65%, and wrote:

"The Chrono time-traveling role-playing series remains one of the steadfast legacies in the Square Enix catalogue. Not only were Chrono Trigger and Chrono Cross met with rave reviews, they sold a crazy amount of copies on the SNES and PSone respectively. So what's the damn holdup?! We wish we knew. Fans got their hopes up when Square trademarked the name Chrono Break in 2001, but the trademark expired in 2003 and Square Enix didn't bother to renew it. To make matters worse, Square Enix has spent entirely too much time cashing in on endless Final Fantasy remakes instead of bringing back another of its greatly adored works. The recipe for a successful Chrono resurrection seems painfully obvious - refresh the look with contemporary anime, offer a lot of recruitable party members, bring back the dual techs, and offer multiple timelines of realities to explore. But for now, Chrono fans have to be content with waiting."

Now, some disconcerting news. Check out the Google Trends comparison for "Chrono Trigger" and "Chrono Cross" by clicking here. See what's happening? Independent interest seems to be cooling off, save for the spike attributable to the Retranslation. I have no doubt that the Chrono Cross Exploration Project will cause a slight resurgence, as well as the continued work on fan projects. And then comes March 11...as FaustWolf put it, Chrono is ALIVE! Imagine how bad things would be without a meeting place; without Temporal Flux; without Crimson Echoes, Chrono Crisis, the Coliseum, CT+, Rebirth, and the other projects; without an encyclopedia; without discussion-stimulating plot analysis; without a hub...but that's not reality, eh? We're here, we're fans, and we're going to rock and roll. Check out the latest progress of the CC project here.

Time for ROM hacking stuff.  [1]  Speaking of Chrono Trigger +, the latest demo is out courtesy of Zakyrus. He'd like all the help he can get debugging it, so strap in and get treated to an expanded version of Chrono Trigger under construction by clicking here. Report bugs by visiting this thread. If you need visual proof to try before you buy, click here or here[2]  Chinese bootleggers and ROM hackers have famously "ported" certain games to 8-bit for use on Famicom cartridges, and it looks like someone's doing it with Chrono Trigger. There's no ROm available for download, but you can get the specifics by clicking here and hitting "Chrono Trigger 8-bit" in the table of contents.  [3]  A guy named Anacalius who played Prophet's Guile and the Retranslation has been inspired to take on the task of adding lines for Crono and fleshing out certain dialogue-sparse scenes in Chrono Trigger to add new fun, experience, and depth. He's also considering adding a new side quest for Ayla and Crono. More news and perhaps a fan project forum are forthcoming.

FaustWolf noticed that Masato Kato may have operated under the name "Runmal" while working on Ninja Gaiden. If you know anything about this, visit this thread.

Two new doujins have popped up on the radar thanks to AkumuHau at the Gamingforce forums. First is wasaG - mixed tape, featuring a Longing of the Wind remix, and YAMAGEN DEVILELIET - Knights of Anonymity. Check out their listings on the Albums and Doujins page as well.

Time for the fan art round up. Let's get this part started with a bang! First is 5-15-9's Crono and Magus battle; it's a sight to behold. Find it here. Next is ChronoWeapon's piece of a Crono-resembling original character named Ty for his Chrono fanfic; click here to see it. Finally, Oatmeal1209 made a splash on the forum by posting his Crono Redesign sketch, which you can see here. Jeez, what's with these mega updates? These days, something is always stirring in the Chrono fan community. Hell yes.

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KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
Hey hey, we've got a major breakthrough to tell everyone about! The pic should provide a neat summary; CLICK IT!



Way back in October 2007, Ramsus tweaked the tools developed by Terminus Traductions for dumping individual files from the Chrono Cross game image, and recompiled these tools for ease of use by Kajar Labs frequenters. Gemini thereafter showed us how to find battle model textures, which were in a modified TIM format normally undetectable by graphics hacking tools like PSicture and TIMViewer. From that point forward, the following team members embarked on a Manhattan Project-style effort to uncover the principles by which Chrono Cross character battle models are interpreted by the Playstation graphics driver and import these models into Blender, a freeware model viewing/editing/animating program:

Luminaire85: Interpreted the model file headers and subheaders, and assisted in divining the meaning of various sections of the model data; coded the import plugin, essentially transforming the various discoveries regarding Chrono Cross character models into the tangible results you see above.

halkun: A qhimm regular and expert on the principles according to which 3D PSX models operate; led us to the discovery of Chrono Cross' "UV maps," which are the instructions according to which the PSX graphics driver folds a 2D model texture over the 3D model itself. Provided advice throughout the project.

MDenham: Singlehandedly figured out how several of the most complex sections of the model should be interpreted, busting us out of a jam on several occasions and greatly speeding progress.

Cyberman: Also a model expert from qhimm, Cyb identified the vertex pool - the section of model data that specifies the 3D coordinates that make up polygon vertices - and provided guidance and clarification throughout.

yaz0r: A legend in PS2 hacking, yaz0r created standalone programs to view the models of FFX, FFX-2, and Kingdom Hearts. For this project he investigated the weapon model data and provided guidance in numerous areas.

ZeaLitY: Archived the textures and answered any questions that came up regarding them, and reminded us that the Springtime of Youth drives every fan accomplishment. His discovery of the Chrono Cross Debug Room will come in handy for any overworld character model testing that needs to be done, since the Debug mode has a model resizing feature that will allow for easy gathering of experimental evidence. Also conducted preliminary investigation of 3D battle environments.

FaustWolf: Tinkered with lots and lots and lots of hex code and confirmed theories offered by the experienced advisors; wiki scribe for the model viewing project.

The extraction and viewing of Chrono Cross models outside the game itself is a major accomplishment in the history of videogame and Chrono fandom. Aside from the Final Fantasy titles, Resident Evil titles, and early games that use the general .TMD model format, very few PSX games have received considerable attention in this regard. This effort is proof that when you're in the Springtime of Youth, absolutely anything is possible.

The project is still ongoing! Next steps include reconciling any structural differences among character battle models and enemy battle models, then moving on to weapon models and 3D battle environment models before finishing with overworld models. Pertinent utilities for viewing these models on your own will be released once everything is figured out and documented.

Interested in all the nitty-gritty particulars of the Chrono Cross model format? Everything we know is being transcribed here.

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Wikipedia, Analysis Review, RPGMaker Fan Games, Fan Art
Wikipedia's Radical Dreamers article is now featured thanks to my effort and hard work. Yeah, there's really no way to say that without sounding arrogant, eh? Chrono Trigger has been nominated to go on Wikipedia's main page for March 11, the thirteenth anniversary of its Japanese release.

Two RPGMaker fan games have popped up on the radar. Chrono Chronicles was released in December 2007 and is demonstrated and previewed here; grab it here. Chrono Shift is ancient (having been made for RPGMaker2000). Should you wish to play it, download the game here and the runtimes here.

The fourth analysis review was completed in January, and I've finished updating and adding new pages. Remember, theory is not set in stone and can be modified; take to the forums and debate Chrono canon! I've left the Pocket Dimension open in wait for Chrono'99's return. If the Pocket Dimension theory is preempted, we'll have the tough byproduct of having to explain how Lavos made it to the Darkness Beyond Time and became the Time Devourer.

New analysis pages - [ Belthasar Clairvoyance Inconsistency ] Updated analysis pages - [ Red Gate (Creation of) - Schala (Appearance Changes) - Magus's Lair (Summoning Circle) - Nu (Origin of) - The Ethics of Lavos - The Four Elements - The Rise of Porre (Artifact Theory) - Acacia Dragoons (Name Origin) - The Entity (Mode 7 Images) - Leah (Origin of) - Lavos (Binding of) - Fates of the Chrono Trigger (Did Lucca have a plan?) ]

We have some new fan art. BROJ - Epoch wallpaper, Magus wallpaper, Entity wallpaper. grey_the_angel - Kid and Zeal wallpaper. Merlandese - Dario. Deezer509 - Kingdom Hearts Style Crono 2.

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HUGE UPDATE! Mitsuda, Flux, Interviews, Art, RD, Chrono Beat, CTR, FAN ART!!
Yasunori Mitsuda was recently interviewed by 1UP.com, and received a question about a new Chrono game. Here's what he said:

On a New Game - Regarding the series itself, there are a lot of politics involved, but of course if anything were to move forward on it, I would love to be a part of it. Regardless of whether it's a Chrono game or not, though, I would want to work on something similar in scope and atmosphere with Kato again in the future...Well, I still talk with the folks at Square Enix, and I have a really good relationship with some of them. If they had a good concept for the game, I would be OK with it.  On Kato - Of course, he left the company for a reason -- there was some frustration -- but if Square asked him to work on it, he probably would.  On Not Involving Kato - If that would be the case, I would feel weird about it -- because if it's a Chrono game, Kato should be involved.

Find the whole interview here; he talks about writing the music of Trigger, too. I've also added a few interviews missing from the Chrono Compendium Interview section, a national treasure in its own right. Check out that link to brush up. Let's get moving...

[1]  Temporal Flux 2.75 is out! Hit Geiger's Crypt or this link to download. To give feedback and read about the new features, visit this thread. Eternal thanks to Geiger (and JLukas's beta testing work ethic).  [2]  Sentou Ryoku located two pieces of Chrono Trigger art apparently made by V-Jump; check them out here. If you can find better or cleaner versions, by all means post them!  [3]  The page on health and love point systems for Radical Dreamers has been expanded to reflect new, mostly-complete research on the game. Find out what Kid's affection influences by going here[4]  There's been a slight correction concerning one of Magus's lines in the Retranslation. Scroll to the bottom of this page to read.  [5]  Captain B has released the third build of Chrono Beat, his air Trigger themed air shooter. Grab it here and give him feedback here[6]  Guru of Reason Chrono'99 dug up some alpha screenshots of Chrono Trigger Resurrection here[7]  I've added what we've identified of the battle sound effects to the encyclopedia here. If you'd like to help us identify them, hit that page, download the battle effect pack, and trace the sounds to their techs; post your findings here. Now, let's get to art, starting with a bang and continuing with some Chrono Break stuff thrown in:



What you see above is the work of Straafe, who's been modeling Robo for some time.  But be mindful, HE IS NOT MAKING A GAME OR CT REMAKE; PLEASE DO NOT GET EXCITED. Check in on his work on a Magus model at here, and view his work thus far (including a great Robo scene clocking in at 1600x1226) through these links - [ Robo scene render - Robo walking - Robo walking (front) - Robo walking (right) ]  You can see the older version of the model through these links - [ Robo posed - Robo - Robo rotating ]

We've got a lot more fan art where that came from!  [1]  Let's start with Jackson Ferrell's talented pieces, including some awesome Johnny art. [ We Lowlifes Can Call Him Johnny! - Ogan Battle - She's a Witch - She's a...Cleric?[2]  Thanks to 8LACK81RD, we have three interesting mockup pictures for Chrono Break. Visit the Fan Art page or click - [ Poster - Logo - Villain Poster ]. Give him some feedback in this thread[3]  Moving on, grey_the_angel rendered Harle in MSPaint; click here to view.  [4]  Finally, we've got 9900giljerky's sketch contributions. [ Frog - Kid - Lynx ] ( Read more... )

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CHRONO TRIGGER: PROPHET'S GUILE, CT2 Interview
Chrono Trigger: Prophet's Guile is out! It's a ROM hack following Magus's turbulent experience in Zeal as he dons the guise of the Prophet, curries favor with the Queen, and prepares for his second attempt at exacting revenge on Lavos. The hack is about two or three regular Chrono Trigger chapters long, and it's really BURSTING at the seams with surprises and polish. All right already; take control of Magus by clicking Chrono Trigger: Prophet's Guile or the banner below! LET'S GO!!





In other news, Chrono'99 unearthed an interview with Takashi Tokita from 2003 in which he talks about a "Chrono Trigger 2". Since we have no one to help with translating, we can't figure out what he's talking about. You can find links to the interview here. Finally, don't forget that Radical Dreamers - Thieves of Fate is out. From my listening, it seems that as a low-key project, it's mercifully evaded the usual suck factor which has plagued every OCR site project since Kong in Concert. Hit the Snakebone Mansion remix for a sweet, much-needed rock interpretation of that theme. Now, if only VGMix would add game-based browsing, the remixing community would be slightly normal again.

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Thieves of Fate — OCR's Radical Dreamers remix project
http://rd.ocremix.org

Remixes of the entire soundtrack from Radical Dreamers, courtesy of several artists from OverClocked ReMix (www.ocremix.org).

This came out just a couple of days ago. There's some great stuff here. Check it out.

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